I suggest not going less than 5k
per point of karma you expect to reward, special cases notwithstanding. I personally have done high-risk missions where the payout has been tens of thousands, with optional objectives that were worth thousands each. I had a group that did a 'run for me to kidnap old people from a nursing home - payout of about 5k a head, and they came back with like 30 people. I've also ran a few missions where people did Blood Mage/Toxic Shaman bounty 'runs for the
1 Million reward they pay out for live ones.
It really depends on the risk involved, the person hiring them, and what they're expecting.
What I did to start streamlining missions is the Three O's - Objective, Opposition, and Obstruction. What's the mission, who will they be encountering, and what can go wrong or what can make it harder?
It makes it really fast to plan runs. Here's a "real time" example:
[ Spoiler ]
Objective:
data steal - hack into a secured network to retrieve a schematic/formula/ect.
Opposition:
PR 3 enemies, suited to the corp. DR 5 node to hack, with PR 4 responses. The data packet requires a Search of 5.
Obstruction:
DR 4 locks of various sources (magkeys, keypads), concrete/plascrete office building to navigate to get to the internally-kept, secure mainframe. PR4 High Threat Response Team in case security is triggered.
If the Data Search gets 7+ successes, an additional paydata packet is found (further plans, side mission, research analysis was faked, ect.).
Johnson does not try to backstab.
The rewards for that one will be 4 karma, an extra 1 or 2 if no alarms are triggered, and 20k
. An extra 10k for the paydata. The Johnson will negotiate for 5% increase/decrease per Success.
That took all of about three or four minutes to formulate. It's not completed, but enough info is there right now to run it if you have to immediately. The good thing about that though is if you formulate quick 'runs like that you can create a lot of them quickly. If you have a lot on-hand, you can offer your players options of what 'runs their Fixer has for them.
"Yeah, we've got three online right now. There's a datasteal, payout of 20 grand, a B and E gig for 35, and some guy doing a missing persons for 30." Your players now have the option of what they want to do. If your players don't take the datasteal I just listed? You haven't determined what corp is against which corp, so you can just recycle the 'run for later, maybe change the payout a little.
This doesn't quite work for a metaplot you want to run, but it certainly helps fill out some side missions or other relative downtime between crazy-designed 'runs.