QUOTE (Kesendeja @ Sep 4 2017, 11:19 PM)

This is what we're presently playtesting, but I'd like some feedback.
Background Warding Foci
Just as long as nobody refers to "a foci" this seems a useful tool. Perhaps too useful... it might appeal to collectors of
dwarf cyberzombie backpacks.
QUOTE (Savar @ Sep 5 2017, 02:13 PM)

QUOTE
DUAL-NATURED DEFENDER
As a GM I would allow this to work.
The attribution didn't come through there - who were you quoting? I've seen a house-rule metamagic technique "Limited Fading" (based on Fading - the Critter Power from Paranormal Animals Of Europe p138) which did the same thing as the DEFENDER you quoted, withdrawing (only) from the astral plane to bypass a ward, escape FAB-III, not be so vulnerable to possession, etc. There's even been a suggestion for the opposite of Deepweed (Man And Machine p123) being a drug which shuts characters out of the astral for as long as they're doped.
Major penalties like Dual Nature typically accompany major boons to keep things balanced. Ultrasound Vision is fantastic in many ways, but hey - you can't read with it (unless you know Braille) and you can't see through windows, spectacles, etc. at all. If a character encounters a situational challenge caused by the penalty side of the balance coin, and you go and slap a quick fix on it, it smells to me like a cop-out. If a character with Ultrasonic Vision was disappointed an optical magnification scope on their sniper rifle is useless to them, I wouldn't say, "pay an inconvenience tax and you can do anything you want" - I'd simply point out that there are advantages and drawbacks to every choice in character generation, play, and life itself. Maybe this session the Dual Natured character encounters a background count. Maybe next week, the team has to swim upstream through water ducts and a different character (with no athletics, strength, body dump stats, etc.) is challenged. If a player gets to flaunt their powers most of the time, it's reasonable for the story to impose their weakness some of the time. The characters surviving dystopia is what makes it rewarding.