QUOTE (Wakshaani @ Feb 10 2021, 05:31 PM)
Now I gotta figure out how it went from the Artifact adventures to Ghostwalker having them all if it didn't happen in there.
It was never explained how Ghostwalker got the Piri Reis map. The other artifacts are just handed to him right before the ritual in Washington DC by the Draco Foundation and some elve. Which is really the short version of the story.
If the PC succeed in the
Dawn of the Artifacts adventures, the Piri Reis Map, the Sextant/Sexton of Worlds, the Disc-of-actually-not-Phaistos and the Shantaya's Compass should end in the hands of Ehran the Scribe (and possibly through him, the Dunkelzahn Institute of Magical Research). If they fail, Celedyr should have the Piri Reis Map, Aztechnology and/or the blood mages of Aztlan the Sextant and the Disc, and Yakashima or the Atlantean Founation the Shantaya's Compass. In
Artifacts Unbound, which is set about one year later, Ehran and the DIMR have none of them, and Aztechnology has the sextant in Bogota, at the beginning of "Coming Full Circle".
In that adventure, the Catholic Church hires the runners to steal it and deliver it in Caracas. The introduction of "Déjà Vu" mentions it was stolen again by pirates, and in "A Tales of Two Princes", Saeder-Krupp has it in its Portland facility. The PC supposedly deliver it to a former Tir Tairngire official in Washington, which hands it to Ghoswalker.
At the beginning of "Déjà Vu", the Piri Reis Map just has been stolen by Ryumyo-connected Yakuza from a Chinese Triad. At the end of this adventure, if the PC succeed, the map should be auctioned to either Wuxing, Mistuhama, the MIT&T, Renraku, Oxford University, Brokerage X, the Seer's Guils, the Doctor Faustus Society or Manadyne. Then Ghostwalker somehow has the map in "All Seing Eye".
The introduction of "Déjà Vu" mentions Ghostwalker "Watchers" having the Compass per Neonet intelligence, but in "All-Seeing Eye" the Black Lodge has retrieved it as well as the Disc. The PC must recover them and hand them of the Draco Foundation, who give them to Ghostwalker.
Artifacts Unbound first chapter does introduce a kind of curse that keeps separating the four artifacts as a deus ex machina, but it is really hard to go through the
Dawn of the Artifacts and
Artifacts Unbound without making all those immortal elves, great dragons and megacorporations not just reckless, but hopelessly goofy. Which if you ask me, is a kind of excruciating experience for the runners after all the hassle they must repeatidly go through to recover them (made worse in my case by the whole team having a rather ... tense relationship with Frosty).
Ehran should gets extra points here for making the entire
Dawn of the Artifacts campaign happening by sheer dumb luck while being wrong about, well, nearly everything that is happening (he hires the PC in the first place because he believes someone is seeking to gather the artifacts, which is not happening, has the PC trail a guy to the wrong artifact, and has
two runner teams going after a fake artifact he could have spotted for the price of a museum ticket). Thought IIRC Alachia also makes quite an impressive demonstration of her clout, with the Atlantean Foundation and the Mystic Crusaders grabbing the artifacts a grand total of zero times throughout the entire arc (unless the PC all get killed at the end of "New Dawn" that is), which is one less than a bunch of Carribean pirates did.