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Joker9125
Can you hear the physical plane while astrally projecting?
Jason Farlander
Yes you can. It says so rather explicitly in SR3.

Page 173, first sentence under "Astral Senses"

(Edit: decided to not be lazy; looked up page number)
Joker9125
Its also on page 161. I heard some people saying that you caint and was wondering if this was some 2nd ED throwback or something.
Omega Skip
I haven't got my books with me (otherwise I'd look it up myself), but can you listen to sound coming from non-living things as well? Like announcements on the monorail, or a conference call, or the all-too familiar sound of somebody readying his gun of choice?
Joker9125
Im pretty sure SR3 P. 173 says that sounds are as easy to hear on the astral as they are in the physical. It dosent make a distinction on type of sound so id say yes.
Jason Farlander
The exact quotes (there are two, actually, at the beginning and end of the astral senses section) are " Your astral form has normal human senses of sight and hearing." and "Speech and other sounds are as easy to hear from the astral plane as they are in the physical world."

While it mentions specifically how looking at nonliving objects is different for an astral form, it never mentions anything similar to the idea that sounds originating from nonliving sources are in any way different.
Omega Skip
Heh, that's one weird bit of inconsistency right there. I've always tried to handle astral sight and sound similarly: Sound made by living beings sounds clearer and not really any different from the physical plane, but sound made by non-living things sounds muddled, like underwater, and a little distorted - hard to tell exactly what kind of noise, making conference calls almost impossible to understand. I always thought that made more sense.
Joker9125
The vision thing can be easily explained. Ive always thought of things ont he astral plane as hazy and blurry so think of it as kinda like a person who caint read without glasses trying to read without his glasses. Thats why their is a +2 modifier to physical tasks while preciving because astral sight is less efficent for such things than regular sight. Or another option is to just say that you caint hear non living things.
snowRaven
Hmmm - in previous editions of SR you didn't 'hear' mundane sounds as normal on the astral. You heard the emotional content of the words, just like you could only read the emotional content (aura) of any written text. With a speaker, or handwritten text, the content was big and easy to understand (easier the more emotive the message) but if it was a recording or synthesized voice, you wouldn't understand it as easily. Same with text - reading street signs or other unemotive text was nigh impossible, as was reading data put out by a computer or the similar.

Too lazy to go dig up my 1st and 2nd edition books for page references and exact quotes, but that's the gist of it I think.
20thCenturyFox
I don't know the offical rules but i can say that i always make mages make an assensing roll to determine the emotional content of what is being spoken about in the 'real world'. Otherwise i feel it's way to easy to be an 'astral spy'.

I've also made the 'apparition' ability of projecting mages - the ability to appear as a ghostly form in the real world that can communicate with people, a meta-technique.

That'll show those pesky mages! grinbig.gif
kevyn668
You've made manifesting a MetaMagic technique? Rough.
Joker9125
QUOTE (snowRaven)
Too lazy to go dig up my 1st and 2nd edition books for page references and exact quotes, but that's the gist of it I think.


Dont bother because those dont matter in 3rd edition. They have completely reworked the magic system in 3rd edition so the 1st and 2nd edition mentality dosent apply. The fact is that in 3rd edition cannon you can hear sounds as easly on the astral as on the physical as pointed out by pages 161 and 173 of the BBB.
BitBasher
QUOTE
Hmmm - in previous editions of SR you didn't 'hear' mundane sounds as normal on the astral. You heard the emotional content of the words, just like you could only read the emotional content (aura) of any written text.
That's not right, there's modules all the way back to 1st edition that had you hearing converstaions just fine on the astral for eavesdropping.
Arethusa
To be honest, I wonder if that was really thought out at all. I agree with Fox: canon makes it way, way too easy to be an astral spy.
Jason Farlander
Well, Arethusa, I think we are all pretty familiar with your belief that the things about shadowrun you dont like were obviously not carefully thought out. I disagree though... I personally rather like the way the rules are in this regard. (I like my astral spying and speedy long distance communication abilities exactly as they are, thank you)
Kagetenshi
Then you've clearly never had them used against you.

~J
Jason Farlander
QUOTE (Kagetenshi)
Then you've clearly never had them used against you.

~J

I'm usually the GM biggrin.gif
Zephania
Whoa I'm way behind on this. I always thought you had normal hearing on the astral for sounds that originated on the astral. I believed that everything from the mundane world was represented by emotion...wait till my players hear this, I'm gonna be lynched!
A Rodent of Unusual Size
QUOTE (Kagetenshi)
Then you've clearly never had them used against you.

Which is why it's usually a good idea to have a magician with you to provide astral security whether you're a Johnson, a group of runners, or a conspirator. A novel concept, I know. It's like being shocked that no one noticed there was a bug in the room, even though no one bothered to use a white noise generator or scan for one.
Arethusa
Honestly, with the way it's worded, it could be that. The astral is really not terribly well described and open to tons of interpretation— and, incidentally, yours makes a lot more sense.
Kagetenshi
QUOTE (A Rodent of Unusual Size)
Which is why it's usually a good idea to have a magician with you to provide astral security whether you're a Johnson, a group of runners, or a conspirator.  A novel concept, I know.  It's like being shocked that no one noticed there was a bug in the room, even though no one bothered to use a white noise generator or scan for one.

White noise generators and bugscanners can be used by just about anyone. Mundanes do not have an effective counter to astral spying, and, albino gnomes aside, most mages are not conveniently pocket-sized.

~J
A Rodent of Unusual Size
Which is why you hire a mage or use a trusted one for those purposes. Just because there's no convenient way to do it, that doesn't make it broken or anything else.

Want matrix security? Hire a decker or security sysop.
Want physical security? Hire some bodyguards.
Want astral security? Hire a mage.

It's all the same.
Arethusa
Yeah, except that's inherently flawed.

Want matrix security? Learn to deck or avoid computer systems with matrix vulnerabilities.
Want physical security? Learn to fight or learn to avoid fights.
Want astral security? Whoops, you're screwed. Can't counter something you'll never have access to and can never detect.

Besides, who said there are mages you can trust? I can trust a simple machine, but more people means more vectors of insecurity. Your reasoning is deeply fallacious because you regard mages as tools and overlook their existence as individuals.
Austere Emancipator
Well, there are some methods to get astral/magical security without mages being there. Several, actually, although I would presume they are all more costly, especially for a large area, than either physical or matrix security.
A Rodent of Unusual Size
QUOTE
Want matrix security? Learn to deck or avoid computer systems with matrix vulnerabilities.
Want physical security? Learn to fight or learn to avoid fights.
Want astral security? Whoops, you're screwed. Can't counter something you'll never have access to and can never detect.

Oh good God.

I hate to say it, but that's arguably one of the dumbest -- I'm sorry, "inherently flawed" -- things you've ever said. No one except a munchkin player or a shitty GM expects any single character to be able to do everything on their own. That's the entire frelling point behind hiring security specialists, bodyguards, magicians, and even shadowrunners.

Get a clue.
Arethusa
QUOTE (Austere Emancipator)
Well, there are some methods to get astral/magical security without mages being there. Several, actually, although I would presume they are all more costly, especially for a large area, than either physical or matrix security.

You're talking about background count and warding, right? If so, problem is neither's really viable if you need to be subtle.

QUOTE (Rodent)
Oh good God.

I hate to say it, but that's arguably one of the dumbest -- I'm sorry, "inherently flawed" -- things you've ever said. No one except a munchkin player or a shitty GM expects any single character to be able to do everything on their own. That's the entire frelling point behind hiring security specialists, bodyguards, magicians, and even shadowrunners.

Get a clue.

Right, because, clearly, this only pertains to player characters and has no bearing on social or conceptual dynamics as they pertain to the game world as a whole. Just because my character doesn't do everything doesn't mean he shouldn't conceivably have it within his human capacity to eventually do so. Also note that I never said you had to be able to do everything. I may not be able to fight or deck, but if I'm smart, I'll learn enough about decking to avoid security hazards. I can carry a small pistol and stay the fuck away from fights I don;t have the reflexes or training for. Unfortunately, as I can never learn to avoid mages because I can never in any way adapt to magical security threats, I'm proper fucked there unless I hire one of your mage people-tools.
A Rodent of Unusual Size
Boo hoo. You're not one of the 10% of the world's population who's a magician. Cry me a fucking river.

Just because you can't perform a specific and specialized ability, that doesn't make that specific and specialized ability "overpowered" in the least, especially since you DO have the ability to defend against it... just not personally. If you're performing some action that requires the highest levels of security, where *no* one else can know what you're doing, you hire people to cover all your basis. Period. Only a total dumbass expects to be able to handle every angle of a situation personally.

Your problem is obviously with magic as a whole. That's a major aspect of Shadowrun, so either learn to deal with it or play in some other setting where it's not a concern. 'Cause of all the things magic can do, astral reconnaissance certainly dosen't rank up in the "horribly broken rules" category.
Omega Skip
(1) Arethusa is completely right, a mundane can't counter magical security by other magical means. However, that is the reason why, as the Rodent suggested, you make sure that at least one person in the team is not a mundane. But I totally agree with Arethusa, if I were to play this game alone and didn't want to play an awakened character, I'd be pretty limited in my options. Either that, or I'd have to be really creative with my attack plans.
Is this broken? Depends on your definition, but even if it is broken, there's still a lot of solutions to this perceived imbalance.

(2) Rodent, could you please remind me why we're getting all hostile here? I guess I missed a meeting somewhere... I mean, it's not like you need to reinforce your argument, it's a pretty strong case already.

(3) What I'm curious about is, if astral security actually was overpowered, how do you suppose this could be "fixed"? And I don't mean that in a cynical way, I really do want to know.
A Rodent of Unusual Size
I just get annoyed when people constantly bitch about how broken all of the rules in the game are. Sure, there's some that are legitimately screwy, but not the whole entire game as some people keep implying with their endless barrage of bitching and moaning about them, doubly so when they don't even bother to offer up a few ideas on how to make them "better" (without completely redesigning the game from scratch). Especially when said bitching and moaning is based on asinine arguments like Arethusa's.
Herald of Verjigorm
QUOTE (Arethusa)
QUOTE (Austere Emancipator @ May 26 2004, 04:40 PM)
Well, there are some methods to get astral/magical security without mages being there. Several, actually, although I would presume they are all more costly, especially for a large area, than either physical or matrix security.

You're talking about background count and warding, right? If so, problem is neither's really viable if you need to be subtle.

Did you really not read any of the other countermeasures?
It's hard to stop a projecting mage from entering a room, I can only currently think of two static ways to do so and they have variable effectiveness. Wards and vines.
However, it is increasingly easy to spot such an astral bug in your room as magic and technology advance. Glow moss is very easy to take care of, and can alert you to astral intrusion if you can get enough of it on or in the surfaces of a room. The FAB strains provide various astral security methods. Dual natured pets that start barking (or hissing, or spitting, or whatever they do) without warning will also alert you to an invader.

Statistically, mage spying should be expensive to hire, and the countermeasures are expensive to implement. Mundanes can't directly counter an astrally projecting spy, but they can know when to start relaying messages by pocket secretary.
If your group is all mundane and plotting, they can also have datajacks. Mages can't read conversations that are landlinked together through a hub and datajack setup.

If a projecting mage can break all your attempts at plotting and planning, you deserve to die.
Apathy
ROUS: I don't necessarily agree with everything Arethusa said, but he's got just as much right to his opinion around here as anybody else.

This forum's filled with Shadowrun fans who enjoy the game enough to spend time in here debating inane and mostly pointless idiosyncrasies of a role playing game [no flames, please! I'm just as guilty of it as everyone else.], but almost all of us have one or more pet peeves with the rules. So we shouldn't throw stones just because the one rule he hates is different than the one that we hate.

Arethusa: Are you a PC or the GM? If you're the GM, it'd be very easy to just update SOTA to add in some astral counter-balances. If FAB II (is this the right one- thinking about the one that glows in presence of astral activity) became cheap and readily available in little aerosol cans or something, than everybody would have the ability to tell where the mages were.

A Rodent of Unusual Size
QUOTE
So we shouldn't throw stones just because the one rule he hates is different than the one that we hate.

I wouldn't if it was just a handful of minor rules. But go back and read through most of the rules-related posts in just the last week. In practically every single one of them, he pipes up bitching about how broken the entire game is, how stupid the designers are, and etc. I certainly don't like everything about the game, but that's just fucking annoying.
Entropy Kid
There are ideas on different levels of anti-magic security (mostly containment though) in the prison/punishment thread.

I don't feel meetings are much of a problem if trying to avoid some astral recon. When a group can't get to a location that denies projection it can be discouraged with dual-natured guard animals, which can attack an astral presence (well, counterattack anyway).

A group could also make arrangements with some local ghouls as a form of astral security, essentially glorified dual-natured guard animals. This falls into that more people = less secure category, though. Trust in street relationships like this are reinforced out of the barrel of a gun. The ghouls are a physical threat that a mundane group knows how to deal with: two in the chest, one in the head. The ghouls would know this too; and when outsourcing talent, even if it's the blind, smelly, drooling, man-eating kind, I'd only hire the most professional "security specialists" available.

Meetings can also happen in the Matrix. When you can't hide that you're having a meeting, might as well plug in and keep it quiet. If worried about being defenseless while jacked in (should have body guards anyway) you could just plug in to a couple of computers with transducers and conduct the meeting via text. No worries about a projecting mage reading.

If worried about a mage listening to conversations in general, a group could learn some hand signs and speak of things in vague terms, also using code names. The story at the beginning of the Bottled Demon adventure makes reference to this.

Meetings aren't that much of a problem, defeating magical security is a problem. One example of cover-all-the-bases paranoia (never a bad thing...maybe) would be the Infiltration Challenge thread, the team has two mages (shaman and hermetic) and a physical adept. Magic is a very powerful force in shadowrun. The relative power is probably more powerful than in other fantasy settings because its use is limited to the magically active, but I think it makes sense that it takes a mage to beat a mage.
20thCenturyFox
Firstly, public announcement: cut the bad language. It makes you look stupid and ruins your argument.

Right! I'm taking the viewpoint of a GM who has some very clever players. I make it harder for my mage to astrally spy because i'm sick of having to make every place they go to astrally covered against their prying. I like the idea that they can get 'some idea' of what's happening in the real world via the astral - it creates mystery and offers a clue. It doesn't totally ruin the other character's efforts in surveillance - the rigger still sends in his crawly drones, the face still cons her way into the base etc. The players all feel they've contributed. This works well for my group. I've made manifesting a meta-technique to give my mage something to work towards. *Personally* I think it's pretty crazy that any astral mage can materialize and communicate - it's essentially giving any mage permission to go anywhere like a ghost which just breaks lots of stuff *if you ask me*. Again, personal opinion, don't take offense biggrin.gif

Thanks for all the good astral security ideas, by the way ...
Dissonance
I could have sworn there's such a thing as awakened kudzu, too. And holy crap, being from the south? There's absloutely nothing in the world that can kill it, short of napalm mixed with herbicide.

All you need to do is go to a facility where you know they've got the stuff in use, and yoink yourself off a good handful.
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