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Kagetenshi
I created SotSW for the express reason of having a large enough playerbase to eliminate the "team" dynamic, though I haven't really accomplished that yet (it's coming, though, I think). That being said, I do recognize that teams are a necessity of the RPG group; I just object to the notion that most runners are going to be part of a team.

~J
Cain
QUOTE (A Rodent of Unusual Size)
The lower end of the spectrum are just gangers in my opinion; snatch-and-grab, intimidation jobs, and stuff like that isn't what the pros get paid for. Posers are just that and either become real runners or die. Beyond that, you have either real runners which are rare or out-and-out mercs.

My problem is that the demand isn't that high, despite what the game wants us to believe. There would have to be runs in operation 24/7 in every city and every town of every state of every country to maintain the level of work they protray. I don't much care for that.

Well, yes and no. The "real" runners of the early 1900s were largely an outgrowth of organized crime-- in short, they were gangers. There's also lots of jobs for posers, cannon fodder, and gangers.

While I agree that demand wouldn't be super-high for the high end stuff, there would be a constant demand for low-end corporate espionage. Companies will always be willing to pay for dirt on the competition, regardless of how it was obtained. I can also see a low-grade market running in this stuff-- corps quietly putting the word out, through deniable intermediaries, that they're interested in info on X, and are willing to pay for it. But you're right that official corp Johnsons should be a relatively rare thing.
Lord Ver'an
As I see it, shadowrunning teams would form for two main reasons.

First, in order to generate additional nuyen: although there are a people out there who can do everything (ala James Bond), most runners are specialized in one area. Teams are necessary to cover all of the bases and to all runners access to the more lucrative (and complicated) work.

Second, the trust issue previously raised.

However, I think that most teams would be small for the same reasons. A johnson does not care how many people are on a team; he will be willing to pay the same amoun to get a job done if there are two or twenty runners.

I do not think that most runner, particularly the starting ones, would be working for the megas, even in a place like Seattle. They want to deal with skilled professionals. In the game I am starting, the players can forget about dealing with the AAAs for at least a couple of months gametime - long enough for their fixer(s) to be willing to back them to the big-time Johnsons.
nezumi
Wow, leave the forum for three days...

One thing that always got me is why it's usually mega-corps which hire runners. I think Xirces had a great point on the first page, you hire in-house skills that you're going to need regularly, and contract out for anything else. Renraku will regularly need a strike team to go and do such and such, so they will invest in having their in-house team. The only time they would hire shadowrunners are 1) If the team is likely to have a high casualty rate, or 2) ( The revenue lost X the chance of being found ) > Extra cost for contracting out in a case that requires deniability.

Seems to me, you're more likely to get a lot of jobs from mid-level companies, Seattle bank of Mom & Pop, who can afford to pay for a pair of rent-a-cops by the door every day, but really doesn't have the money to pay for a trained weapons specialist, and the need arises.

I do like the earlier point that it's oftentimes individuals in corps who hire out teams to protect their jobs, not the corporation itself.

It certainly makes sense you'd have small teams, 'critical pieces' you'd have together. They're simply going to be more effective, and since most runs are worthless unless they're successful, the success rate will win them more clients. Granted, a 12 person team may not get a whole lotta biz because they're so pricey, but a 4 person group which has all the bases covered could easily push individuals largely out of the job, since random individuals grouped together are simply not going to be as effective/get a bad rep because sometimes they're grouped in an incompatible group.
Nikoli
Had one GM runa game where one PC was hired 20K to get the job done, that PC sub contracted the other needs out to the rest of us, for varying fees, 1 to 2K each, that one player ended up making like 10k for the run because none of us thought to negotiate.
TinkerGnome
As often as not, I see Johnsons working through a fixer in much the same manner as that. The Johnson needs something done and finds a fixer who can deliver. He pays the fixer x nuyen. That fixer then puts together a team and offers them each y nuyen to do the job. Whatever the difference between x and all of the ys is is the fixer's cut.

Certainly makes more sense than some ways of doing it wink.gif
Nikoli
Not to mention, how does a Shadow runner get a Johnson as a contact?
Siege
It's a one way relationship and probably by referral or word of mouth.

Unless, of course, the Corp Johnson regularly maintains a street presence to keep an eye out for talent.

Or he gets names from a street level fixer.

-Siege
Arethusa
QUOTE (TinkerGnome)
As often as not, I see Johnsons working through a fixer in much the same manner as that. The Johnson needs something done and finds a fixer who can deliver. He pays the fixer x nuyen. That fixer then puts together a team and offers them each y nuyen to do the job. Whatever the difference between x and all of the ys is is the fixer's cut.

Certainly makes more sense than some ways of doing it wink.gif

Honestly, it makes a lot more sense for the Johnson to pay the fixer his or her price to assemble a team, at which point the fixer is out of the equation and all further transactions are the Johnson's purview. The fixer does not want to get involved any more than necessary, and if things go wrong, it's safer for everyone involved if funds change hands as little as possible. Protects, the Johnson, protexts the fixer, and can really go either way for the runners.
Nikoli
But, how exactly does a runner maintain that contact? I don't see a suit chumming it up of a few rounds of synth-beer at the local watering hole witht he guy he's been paying to kill other execs. Nor do I see a runner offering to fix that pesky jam in the suit's pistol as a favor for a friend. There just seems to be few methods for a runner to maintain a Mr. J contact for any length of time.
TinkerGnome
It depends on where the safety is important at. If the Johnson gives the fixer the job, to fill as he sees fit, then it is much harder for the Johnson to be tied to the runners. He's never met them or likely been anywhere near them in any meaningful kind of way. If the Johnson has the fixer round up runners, then there is a more direct tie. The runners even know what the Johnson looks like.

Runners are scum. Let the fixer deal with them.

[edit] From a legal standpoint, as well, it's easier to wriggle out of a connection when it's one fixer saying that you payed him to do it than if there are a dozen shadowrunners all pointing fingers at you from seperate "questioning" rooms. [/edit]
Nikoli
That's assuming the Johnson hasn't taken measures to make sure they never reach those rooms. scum get shot every day, just another pitiful statistic staining the sidewalk
TinkerGnome
Well, they're generally in the hands of the target of the run at that point wink.gif Not much the Johnson can do at that point without throwing up even bigger red arrows.
Nikoli
He can activate that security measure he had installed when that sam wanted new wires.
Eyeless Blond
But still more trouble than it's worth. It's easier to kill the fixer, who is not already in enemy/ law enforcement hands, than the runners, who are.

Besides, any runner who'd willingly go nder a Johnson's knife deserves to die. nyahnyah.gif
Nikoli
Hey, I just call 'em as I see 'em.
Backgammon
A Johnson simply means the person who needs a job done from the shadowrunners. It's so vast, and can mean so many totally different types of people, that making generalisation (sp?) on how a Johnson hires a team is pointless. All mentionned methods are going to happen, just depends on the Johnson.
Nikoli
well, in theory, the person hiring is the Johnson, just like the guy hiring the hooker is the John. When they say a Mr. Johnson contact, it usually means the profesional corp/government employee who specializes in handling criminal contractors for the organization.
These are quite often former in-house special operatives.
Arethusa
True, it certainly depends on the needs of the Johnson, the fixer, and the runners, and will vary regularly, but it stands to reason that there would be a de facto default course of action of sorts. In my opinion, that would be the fixer arranging meets and setting up deals, after which his or her involvement ends, but that is by no means an absolute.
TinkerGnome
I guess a big part of it is rep, too. I can see Johnsons meeting with teams directly if they have a rep he can trust. At a certain point, it's only to be expected. However, the bottom end of the megacorp food chain is probably another animal entirely. If the Johnson can't be relatively sure that one of the team members won't walk straight to the target of the run and sell him out, then I'd say more screens between the Johnson and runner are warranted.
Siege
Given the inherent anonymousness of a "Johnson", I'd say that a Runner couldn't take a Johnson as a contact -- a Fixer, sure.

But a Fixer has to maintain a certain amount of recognition in order to do business.

-Siege
Kagetenshi
At some level, there are probably some Johnsons who are essentially fixers who specialize exclusively in hooking up jobs and Runners.

~J
Siege
QUOTE (Kagetenshi)
At some level, there are probably some Johnsons who are essentially fixers who specialize exclusively in hooking up jobs and Runners.

~J

A perfectly valid assumption -- as someone pointed out, a Fixer could be a "Johnson" insofar as the characters are aware.

A Johnson is simply somone doing the hiring -- whether he is Street, Corp or something else, it's all the same.

Given the inherent assumptions in SR though, a "Johnson" is a Corp suit, a Fixer is a one-stop shopping center and let the chips fall where they may. grinbig.gif

-Siege
booklord
A fixer may choose to introduce a johnson and a shadowrunner group rather than keep them separate. He then gets paid a finder's fee by the johnson and leaves the johnson to negotiate the runner's payment. This has a number of advantages...

1) The johnson may be required to provide the runner's with some level of inside help that the fixer can't. Secret passcodes. etc.

2) The fixer may want the denialability that not knowing what the johnson and runners are up to provides.

3) His involvement in the price negotiations is minimal.
Cain
Don't forget that Johnsons need to tell the team what they're doing. You'd have to really trust a fixer to give them that info. You could do it blind-- just a reward posted on Shadowland-- but the fixer would have to trust the source in order to make sure he'd get paid.

So, booklord's sequence makes a lot of sense. Everyone gets what they want-- deniability and money.
A Rodent of Unusual Size
If a Johnson is willing to trust a bunch of total strangers that someone he trusted enough to get him in touch with those strangers put together, I somehow doubt if he'd have the same problem trusting the fixer to begin with.

It's just another one of the little things about the game that I'm not very keen on. It may be well established and assumptions dictate that its acceptable, but it's just not very believable to me despite that. 'Course the same goes towards a lot of the weirdness that's accepted in the game, such as Dunkelzahn's blatant hit contract against a total stranger (while simultaneously trivializing it to the point of making it into a game, not to mention stripping them of their SIN). They even tried to rationzalize it in SotSW, but it wasn't even remotely convincing...

...but I'm digressing. I have no problem with a fixer (a term that covers way too much in the game to begin with) being the man a client hires to get a job done, and then that fixer doing the work to see it done. A megacorporation getting as close to the criminal element as a Johnson does is just public relations suicide if it backfires just once, and considering how many Shadowruns alledgedly occur at every hour of every day, that liability is stupefyingly high. Especially if you consider how common backstabbing Johnsons apparently are, which only provokes runners into seeking revenge.

But it's a fun game despite all of that, so it's relatively easy to overlook for the sake of playing a game. I just have trouble accepting anyone's attempts to rationalize that its either logical or remotely believable...
Kagetenshi
I think you have the wrong people. As far as I can remember, we at SotSW have never tried to rationalize Dunkie's will smile.gif

~J
A Rodent of Unusual Size
Stupid S being so close to the D... I meant DotSW (Dragons of the Sixth World).
John Campbell
One point that no one's brought up that I think is worth considering: Runs are not always one megacorp hitting another megacorp. If you're playing internal power games, there could quite easily be very good reasons not to use internal assets for it.
FlakJacket
If you wanted complete and total deniability, without offing the runners since that's just not really cost-effective for the top flight ones, why not do like in Paycheck and delete their memories?

Magic, drugs, PAB's or best of all Laes would all probably work. Use two teams and keep them seperate- one that does the reasearch and planning and the others that do the actual job. The people going in are handed the mission briefing, prepare and do the job in say twenty four hours. Then straight back home, couple hits of Laes and get rid of the memories. Of course this is taking it to the extreme of deniability. smile.gif
Arethusa
Uh, I imagine because runners would not be willing to do that. I don't trust the Johnson, and I sure as hell don't trust this syringe he gave me. No way am I going to willingly subject myself to memory deletion. And if the Johnson decides to try it with force, he'll either die or never get anyone willing to work with him again. Only place memory deletion could work is with inhouse people, and it's a major hit to morale. Bad idea all around.
BitBasher
I have to totally agree with artheusa on this one.
FlakJacket
Oh I know for the most part it's completely impractible. I was just laying it out as the most extreme option. smile.gif
TinkerGnome
It's probably more cost effective just to kill them at that point wink.gif Who cares about a few dead runners? I mean, besides the runners themselves?
Nikoli
Makes me reconsider the Laes immunity idea...
Kagetenshi
The other runners who might later potentially take jobs from the employer.

~J
Siege
Who would willingly delete their memories? People who sign up for that as part of their contract.

Offer a few starving squatters a chance to get out of the slums, make absurd amounts of money and have a chance to muster out with some serious perks and you'd be amazed at how many would write off parts of their memory.

-Siege
Kagetenshi
Bunraku parlors do it. Why wouldn't a desperate runner?

~J
Arethusa
I'm certain some desperate and nearsighted runners would. But once you've got him in a position to remove his memory, what's to stop you from simply not paying him and telling him that he just wasn't what you were looking for when he wakes up? Yes, those who do not see past the inherent dangers will go for it and employers who have no interest in maintaining street cred might consider it for high risk stuff, but it's absurdly unprofessional and not like to be common.
BitBasher
QUOTE
It's probably more cost effective just to kill them at that point  Who cares about a few dead runners? I mean, besides the runners themselves?
Er, sucessful runners are a commodity, and for example take the fact that in canon Aztech's rep is so bad in the shadows that noone will work for aztec if they know they're working for aztec.
TinkerGnome
But how is erasing memories any better?

I can agree that for a holy mother load of cash, you might get some runners to do it. But for less cash, you could hire the runners in such a way that their demise couldn't be traced back to you (any more so than their memories could be recovered, at least).

That said, it might be a cool game starter to have the PCs just waking up after having their memories erased... only to discover that the target of the run is now after them.
Siege
People able to think on their feet, with x amount of training and a purchased loyalty to the Company? Two years, substantial pay increase and perks as denoted in an Employee's contract might be considered a small price to pay for surrendering operational knowledge of a Mega-Corp's inner workings.

Granted, all of that could be achieved with p-fix BTLs and conditioning, but there is something to be said for hungry self-motivation.

I grant you, some 95% of runners would never agree to such dangerous terms for obvious reasons.

However, desperate runners (as mentioned previously) or desperate, starving refugees who would sell their souls for a chance not to die sprawled in the gutter with other sewer rats might find it a reasonably attractive proposition.

Employee Departure Clause: "Any Employee upon tendering resignation will be required to submit to a mustering out process. This process will include altering the Employee's memory regarding key elements of proprietary Company information including but not limited to access codes, policy and procedures, details of classified and confidential assignments and related materials. Failure to submit will result in immediate contract termination."
Crimsondude 2.0
I always thought the Employee Departure Clause in this instance was a bullet fired into the pillow covering the company man's face in the middle of the night.
Cain
QUOTE
If a Johnson is willing to trust a bunch of total strangers that someone he trusted enough to get him in touch with those strangers put together, I somehow doubt if he'd have the same problem trusting the fixer to begin with.

Not quite. There's still the deniability part. There's nothing wrong with talking to runners; Johnson can always pretend he's doing research for an in-house journal, or something. Fixers can pretend like they don't know why the runners were hired, so they can't be arrested as an accessory. Runners are out-of-luck, but that's what they're paid for; and if they're caught, they're hosed anyways, so it doesn't really matter.

As for the memory wipe thing-- guys, how much does a dose of Laes cost? How much does a bullet cost? If they trust you enough to be completely helpless while you inject them with a drug/allow you to monkey with their heads in a simsense machine/do some magical woogie-woogie to their memories, why the hell are you worried about them randomly blabbing? And even so, those methods are so expensive, why not just shoot them and get it over with? You might end up scrambling their brains over-easy anyways, so why spend so much?
Siege
QUOTE (Crimsondude 2.0)
I always thought the Employee Departure Clause in this instance was a bullet fired into the pillow covering the company man's face in the middle of the night.

Nah, that's the "Immediate Contract Termination" fine print. grinbig.gif

-Siege
Crimsondude 2.0
Natch. Touche.
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