they did not state this explicitly
Thank you finally.
Where you seem to be confusing things is though FFBA does have a rating, the PPP does not have an inherent armor rating, it just enhances what it already worn (or not worn, as I could have unarmored clothing and still wear the PPP Shin guards and arm guards for example, and still have an armor rating of 0/2)...
No, I missed that FFBA can be worn stand-alone, which actually does nothing mechanically to what I was saying except negate the need for a shirt. I was not confused on the use of PPP, I was showing how you can in fact wear two helmets at once - the PPP one and a normal one.
The benefit of FFBA is that is is wearable underneath another set of Armor like an armored Jacket... and only counts as half encumberance... FFBA is the only full suit of armor that actually stacks with other armor (Inherent armor integrated on the body notwithstanding...
That's what makes FFBA so interesting, because, like you mentioned above, it does not state you cannot wear it with itself.
And for the record, from someone who has actually worn such armor (Under Armor with Over armor), it can get exceedingly uncomfortable over time... not something that you want to do unless you KNOW that danger is imminent...
I can imagine it can become so, and that's not part of the discussion anyways.
Your Stats are an intrinsic part of the Limb, and as such are listed as a +cost in Nuyen and additional vailability increment (and no additional Essence/capacity cost at all) to the limb itself for customizations... My interpretation for Enhancements however is that they are NOT inherent, and as such have a set cost for integration into the limb, as do any other additions for optional equipment using Capacity... Therefore, Limb Stat Customization is included in the Limb standalone, and would net you a Restricted Availability in tandem with the Limb as a single piece... ANY GEAR you place in the Limbs from that point on are standalone pieces, and therefore would need their own Restricted Gear Cost if they exceeded Availability 12...
Seems pretty simple to me...
Yes, you can use the rules for a Suite... But arguing that the availability for each part of the suite is integrated into the availability as a single entity is completely wrong in my opinion, you still have to acquire each piece of that suite individually before you can integrate them... You get a break on Suite Costs and Essence, but you will still need to satisfy the individual availabilities before the suite is constructed...
Seems pretty simple to me...
Yes, you can use the rules for a Suite... But arguing that the availability for each part of the suite is integrated into the availability as a single entity is completely wrong in my opinion, you still have to acquire each piece of that suite individually before you can integrate them... You get a break on Suite Costs and Essence, but you will still need to satisfy the individual availabilities before the suite is constructed...
So do you pay multiple prices at multiple availabilities if you want to buy a car modded a certain way, or do you just pay with one price and one availability? This is the same thing. You're not buying an arm, then adding armor to it. You are buying an arm that has had armor added to it already.