QUOTE (Moirdryd @ Jun 23 2013, 06:13 PM)

Giving that +1Die per point IF you have those items on or to hand in a given situation. Base Soak + damage boxes + overflow without being modified for AP vs being able to use +Armour Items (helmet is in previews at +2) that are modified from AP (along with other armour).
I think some people are Massively overstating the usefulness of STR, which is looking to me like more of a dump stat.
Strength isn't all that hot either, but it is better than Body, as it provides the same level of damage resistance and feeds into a couple useful skills and melee damage if that's your thing.
Personally I'd expect those extra stats from Body to go into Reaction/Intuition instead.
Consider:
Average character with High Body: Body 5, Strength 3, Armor 15. Reaction 4(+2), Intuition 3.
Same character with Body swapped to Reaction/Intuition: Body 1, Strength 3, Armor 15. Reaction 6(+2), Intuition 5
Let's have them both shot at by a character that is rolling 15 dice to hit, with 9 base damage.
The first character has 9 dice to dodge, giving him a 25% chance to dodge the opponents attack. 75% of the time he gets hit, and for simplicity's sake we'll assume averages when he does get hit and it deals 11 damage, resisted by 20 soak dice, dropping the average damage on a hit down to 4.3. Factor in the 25% miss rate and it's an average 3.25 damage per shot.
Second character has 13 dice to dodge, giving him a 47% chance to dodge the opponents attack. The average damage of the attack when it does hit will be 9.6 damage. The second character now rolls his 16 soak dice, dropping the average damage on a hit to 4.3 (look familiar? It should. Since successes on the dodge test reduce the damage dealt by the shot, having the same points invested in Reaction/Intuition as Body means your damage taken on a hit will be the same), but now you get to factor in a 47% miss chance, taking the average damage per shot down to 2.438. A full 25% lower than if you had invested in body.
Now there is the fact that the high Body character has two extra boxes of health, so let's consider that. With 11 boxes, it takes 3 average shots to drop him. Getting shot 3 times takes an average of 4 attacks. So he sustains on average 4 attacks before he drops.
The low body character only has 9 boxes, but at 4.3 average damage per hit, he still barely survives after the second hit, so it takes the same 3 average shots to drop him. Getting hit those 3 times however takes 6 attacks. Meaning he actually lives ~50% longer.
If the enemy has a higher damage gun than my example, then it could be dropped to only taking 2 shots to take out the low body character. Say we bump that damage up by 1. At this point the high body character still takes 3 hits (the first two average 10.6 damage out of his 11 boxes), while the low body character drops in two. However even here it takes on average 4 attacks for the low body character to be hit 4 times, the same it takes to hit the high body character twice. And if the damage value goes up one higher, now they both drop in two hits, and the low body character's time to live is twice as high.
Of course it is optimal if all you care about is survivability to have Body, Strength, Reaction, and Intuition all as high as you can get. However none of these stats are really tied to any of the primary niches (ie Mundane Combat/Stealth (Agi), Magic (Cha/Logic), Decking (Logic), Face (Cha), etc), so chances are you really don't have the stats available to max all of these out. So it comes down to which one provides the most survivability for your investment. And the answer to that is overwhelmingly not Body. And given that out of the stats, Body is the one whose ONLY job is to provide survivability, there is absolutely no reason to invest in body for the vast majority of characters.