QUOTE (Shinobi Killfist @ Jun 19 2013, 10:58 AM)

They honestly need to redo skillsofts a great deal IMO. If its just a program its hackable and free, and fee skills is a bit much even if you have to update them every month for game reasons. Razing a skill from 1 to 4 would cost 4+4+6+8 karma or 24 karma how much is 24 karma worth in nuyen? Yeah its not as good as the skill so some discount, but it needs to be expensive on some level. Personally I'd make it so there are 2 types of skill softs, one you can just chip in and it works, its for languages etc and has some serious limits, others would need to be tailored for the user taking into account your reflexes, agility, eye sight psychological make up etc so they could not be just hacked, were expensive but had fewer limits.
Back on topic:
What is the max rating for skillwires now that skills can go so much higher?
What is the nuyen cost per point of active skillsofts?
Off topic
But skills that don't need to be updated regularly to stay SOTA should be dirt cheap because of freeware, opensource, public domain, and piracy.
Yeah the max rating of the skillsoft will be lower then the current latest edition, but for most stuff you don't need to have the highest rated software if you are using skill softs.
You just want enough to get by.
But at 10K per rating, that isn't really feasible.
The only people who will have skillsofts will be ones that the governments or corps provide it to because who can afford to drop 40K for a rating 4 skill and then pay to keep it up to date (unless you are getting the group discount by buying licensing for hundreds of users).
Why should skill softs be any different from any other program in the Sixth World?
Sooner or later a hacker will remove any DRM.
After 30 years there should be a huge library of skill softs out there.
Now I can easily see max rated SOTA technical skill softs running 10K per rating.
You make a real good point on having to fine tune/customize a skillsoft to be able to make use all the bio and cyberware out there.
That would be expensive.
It is having the same cost per rating point for lower rating skills soft that are not going to be changing that much from decades ago.
I always figured if a guy with skillwires wanted to restore his Dad's old ford mustang, he could buy a few low rating mechanic and bodywork skill chips and get to work on the weekends but the current price scheme makes that totally unfeasible.
Plus with the new skills rating system going to 12, some rating 5 skills are not that big of game changer.
Don't want to hijack this thread so I'm open to starting a new topic if someone wants to continue on this subject.
Thanks