QUOTE (Voran @ Aug 10 2013, 12:57 AM)

In your games, when do you find Rigger use advancing to the use of things beyond ground/water craft, into helicopters/vtols, or specialized watercraft? When we look at some of the Jackpoint stuff, we'll see things like Sounder or Kane talking about some vehicle they have (with list prices in the millions). If you look at the logistics of Rigger use tho, you see that while sure it might be cool to have a combat helicopter or even a docwagon copter rigged to be a combat one, the price of AMMO alone tends to make it not as worthwhile. Rockets and stuff start in the thousands per shot, whereas on a smaller scale, but similar effect, you could load a medium airdrone with a grenade launcher and provide fire support.
Aside from a pink mowhawk game that included a couple of big game hunters that drove around a small off-road vehicle with the skull of a dragon they killed replacing the hood and a massive cannon-like weapon mounted to the back? No I haven't seen much in the way of high end/non-subtle vehicles in Shadowrun games.
In 4th I ran a character that had a re-purposed construction walker drone that he'd more or less turned into a mini-mech with pimped ride, but he could still transport that in his van using a Drone launcher/landing pad. Beyond that most uses of high end gear was short term: borrowed from contacts or provided by the Johnson for the mission. An albino T-Bird Pilot named NovaKane made regular appearances in our game, and sometimes runs involved firing weapons out the back of his jet after pursuers, for example.
Here in 5th, however, the price point and availability for some interesting vehicles is now technically within starting rigger reach, and will only become more so as we (probably) see edges for starting with extra cash or higher restricted gear show up in Splat Books.
I'm personally interested in trying to play a Rigger with an Ares Venture type craft. Basically a T-Bird Pilot as a PC Shadowrunner instead of an NPC. I'm not sure how well it will work out, but I'm curious to try it. I picture doing hot drops or pickups of a crew as interesting, and with some investments in sensor systems I can also use the ship as an eye in the sky for various purposes. Basic flying of vehicles in and around town isn't expressly illegal, but for when he gets caught doing something that will draw too much attention I've been stating him out with a high enough Pilot and Stealth Skills that he can fly low to avoid radar and actively dodge sensor systems. I've also got him the Wrapper cyberprogram so he can somewhat conceal his craft's signature as something other than a VTOL LAV (instead of always trying to dodge radar), and I've given him the knowledge skills associated with Air Traffic Control and Smuggling Routes to allow that to all make sense. T-Bird Pilots have been flying in and out through the Cascade Ork Salish Tribe for a long time in lore. Also, most air response a facility can scramble quickly won't be able to keep up with the Ares Venture at top speed, and they won't be able to track him once he gets going on a Low Flying & high speed run (Classic T-Bird), so emergency hot pick ups from parking lots or roofs is actually viable. Drop off is less subtle, but once we get parachute gear stats (or enough hits on a Levitation spell) the group should be able to deploy fairly silently from the air. I haven't looked at the details, but combining Improved Invisibility with Silence might allow the entire vehicle to make a quick drop-off, although as the pilot I would still need to use the rules for avoiding sensor lock to prevent detection in many cases. Mind you, I haven't actually looked closely at the rules for casting spells on vehicles. Until then/the rest of the the time, the crew can roll up from ground level in whatever ground vehicles they've got.
Of course, the current rules don't support much in the way of mounted heavy fire power at character creation. Heavy Weapon mounts have an availability too high, and the only rocket available is Frag fired from a disposable hand held launcher, although it's still fairly potent. My Ares Venture idea has mounted Ares Alpha assault rifles with grenade launchers loaded with a few High Explosive Grenades. I'm hoping to buy it a Heavy Weapon Mount and Krime Cannon in play ($26,200 including mount and smartgun). Assault Cannon ammo is only $40 a shot instead of $2,000+ per rocket, and at 16p -6ap damage it is essentially high explosive grenade damage but without the scatter/detonation issues, and about $60 cheaper a shot. That's a big part of the reason pick and up fly away at top speed, below radar level, is the standard plan for involvement via VTOL... it's a great get away, probably over kill in many situations, but sticking around is too risky once the corp realizes you have aircraft involved. You don't want to give the corp time to scramble their own VTOLs from whatever regional base they have because those suckers will have real anit-aircraft weapons and are just as fast or faster then mine. You also don't want to give the ground forces enough time to dig out that one striker missile launcher out of their locked weapons storage either.
Actually, I'm also looking at adding a silenced sniper rifle to the VTOL, so I can covertly deal with exposed targets from the air without drawing the attention of a grenade launcher, assault rifle burst, or cannon shot. I might actually mount that on a separate rotodrone.