Arethusa
Jul 2 2004, 04:24 AM
QUOTE (kevyn668) |
QUOTE | Arethusa Posted on Jul 1 2004, 11:43 PM You don't have to spend "fun time" with someone you don't like. You just have to cowboy up and be an adult about it instead of acting like you're back in 8th grade. If social constraints make it impossible to ask him to leave, the game is dead, plain and simple. |
Cowboy up? Ha! Just what the hell is that supposed to mean anyway? While I'm at it, "the game is dead," you say? WTF?! Maybe you should just rewrite the rules so everyone likes eachother [zing!] |
Urban Dictionary defines it pretty succinctly. See popular variants at "cowboy the fuck up."
And if you are playing in a game where social concerns are constricting your ability to run that game without dysfunctional dynamics and bullshit, the game
is dead, and your problems extend well beyond the confines of any gaming context. These are significant social issues that need to be worked out, and they need to be worked out in the open, as adults, without the bullshit infighting of 8th graders.
No one is suggesting that everyone has to like eachother. I'm just saying that everyone needs to at least try to be an adult.
kevyn668
Jul 2 2004, 04:32 AM
D'ough! Just saw your "Joined [date]". Sorry. Kagetenshi Posted on Jul 2 2004, 12:05 AM
QUOTE |
QUOTE | (kevyn668) So then the question is
"If I'm in a group and we all agree that we don't like someone IRL to the point where merely his/her presence is disturbing and infringing on our ability to have fun but the character isn't irritating the other characters, and we can't juast kick him out, we're stuck with him b/c it's not fair?"
Hell with that.  |
Well, turns out the problem is solved, but I just wanted to address this: Yes, if this is the case, you are stuck with him. Let me quote the relevant section. and we can't just kick him outIf you can't just kick him out, then yes, you're stuck with him. Deal with it until such time as you're prepared to go up to him and say "hey, this just isn't working out for us" or he leaves on his own. And CircuitBoyBlue: thanks |
Okay, let me quote the relevant section.
Hell with that 
I deal with too much of that crap in my RL day to have it interfere with my rec time. I've never had to deal with a situation that made it impossible to ask someone to leave my RP group but if it ever came up you can be sure as heck-fire I'd find a way to get rid of that person so (the rest of the group and) I could get back to having a good time.
[Tough Wesley Snipes voice] We're not the March of Dimes. [/Tough Wesley Snipes voice]
BitBasher
Jul 2 2004, 04:34 AM
heck "Coyboy up" even has a movie of the same name, it's a fairly popular phrase, similar to "Sack Up" for you brits.
Smiley
Jul 2 2004, 04:49 AM
Not that it matters anymore, BUT...
I have to agree with Kevyn. Why spend any more time on this guy than you have to? In this case, the in-game solution would take care of the out-of-game one. His character is dead, there's a waiting list, he can't play anymore, problem solved.
kevyn668
Jul 2 2004, 04:52 AM
QUOTE |
Arethusa Posted on Jul 2 2004, 12:24 AM QUOTE (kevyn668) QUOTE Arethusa Posted on Jul 1 2004, 11:43 PM You don't have to spend "fun time" with someone you don't like. You just have to cowboy up and be an adult about it instead of acting like you're back in 8th grade. If social constraints make it impossible to ask him to leave, the game is dead, plain and simple.
Cowboy up? Ha! Just what the hell is that supposed to mean anyway? While I'm at it, "the game is dead," you say? WTF?!
Maybe you should just rewrite the rules so everyone likes eachother [zing!] 
Urban Dictionary defines it pretty succinctly. |
Glad to see your Google-Fu is up to code.

QUOTE |
See popular variants at "cowboy the fuck up." |
I can say "fuck" too. Did you want a cookie?
QUOTE |
And if you are playing in a game where social concerns are constricting your ability to run that game without dysfunctional dynamics and bullshit, the game is dead, and your problems extend well beyond the confines of any gaming context. These are significant social issues that need to be worked out, and they need to be worked out in the open, as adults, without the bullshit infighting of 8th graders. |
Relax, pal. These are not "significant" social issues. Its just one (or more) person(s) that doesn't like another person. Unless one of those people has his/her finger on the red button I'd say its not significant.

BTW, I can say "bullshit" too.

Speaking of infighting of 8th graders, why did you feel the need to bust my chops over this?
QUOTE |
] BitBasher Posted on Jul 2 2004, 12:34 AM heck "Coyboy up" even has a movie of the same name, it's a fairly popular phrase, similar to "Sack Up" for you brits. |
LOL. I'm actually quite familiar w/ the phrase. I just found it odd being applied to this discussion.
Person 404
Jul 2 2004, 04:53 AM
I think part of the issue here is that people have different ideas of what a game should do. If your overwhelming #1 goal is "maximize fun," then maybe the bizarre IC betrayal is the way to go. If you start trying to balance fun with an intelligible and/or "good" story, the unmotivated betrayal looks like a worse option.
Arethusa
Jul 2 2004, 05:12 AM
kevyn, what are you talking about? No one's picking a fight with you. I don't know what you read into my posts, but it's all on your end.
Anyway, a bunch of people disliking someone is not a significant social issue. A bunch of people passive aggressively infighting for whatever personal reasons is. So, stop it head on and dealw ith it before it becomes the former, as that's really not acceptable behavior for any decently healthy group of people.
kevyn668
Jul 2 2004, 05:20 AM
We're fighting?
I thought I used enough smilies...
Skeptical Clown
Jul 2 2004, 05:26 AM
QUOTE (kevyn668) |
We're not NAVY SEALS here (AFAIK). RPers shouldn't have to seperate thier RPing lives from thier RL lives. If I don't like someone IRL, why would I want to play w/ that person?
Even if he's a good RPer, if I think he's a dick why should I bother? Are the "Marginalized Geek Police" going to kick down my door and tell me let that jerk play? Real Life is not like the Bad News Bears 
If you don't like someone IRL, why the hell should you spend your "fun time" with that person?
If you want to talk to him first, fine. Good luck. Let us know how it turns out. If social constraints make it impossible to ask him to leave, kill his character off and tell him there is a waiting list of new players.
It seems to me that littlesean is going to try to talk to this dude and get him straightened out but if that doesn't work and its socially unacceptable to tell the guy to leave...
You gotta do what you gotta do.
I don't see the problem here. |
I'm not sure what SEALS have to do with it...
No one is obligated to play with someone they don't like. My point was simply that if you're going to deal with the situation like adults, you deal with the guy personally. If you're going to deal with it like children, then go ahead, kill the character off. He's going to get the picture either way, but killing his character is both passive aggressive, and a real asshole manuever. And if the GM wasn't involved in the dispute in the first place, he sure will be when it's through, because he let it happen. Trust me, I've been there.
If this situation was untenable from the start, then someone should have thought of that when they let him join. Now that he's playing, someone should have the guts to be honest.
toturi
Jul 2 2004, 10:31 AM
I think it is strange that some people are actually advocating that the unpopular guy be kicked out of the group even if he is behaving himself. He isn't making an ass of himself(as yet). So you want to make an ass of yourself just to get back at him?
You are the GM, if he isn't actually making an ass of himself in the game or even OOC, then it is your job to ensure that he enjoys the game. If the other guys can't enjoy the game just because he is in it, then they are the problem!
Raife
Jul 2 2004, 10:41 AM
I had this exact same problem.
I let my players do it. Hell, I helped them a smidge. Just a smidge mind you. The player had been begging me to let him go Cyber-Zombie since character creation... so I let him.
During his "healing time" a pair of my VERY EXPERIENCED players (I.E. characters that had been around for about year of gaming every week) figured out a way to break into the delta clinic (finding it wasn't easy either).
One of them was a decker, and was just barely able to forge himself some Yamatetsu I.D.'s (it was a Red 12 16/16/16/16/16 system for crying out loud and he actually survived it). The groups Samurai had a memory stimulator put in (but didn't go zombie) and pretended to be a zombie coming in for his weekly tuning. The decker was his "handler".
They used this cover, and a little bit of luck to pull the plug on the Cyber-Zombie to be's life support. The fight getting out of the compound was epic, the decker lost a leg and an eye. To this day they both believe the un-funded trip was totally worth it.
Smiley
Jul 3 2004, 01:01 AM
Nothing beats the satisfaction of a job well done.
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