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Coyote Mage
After reading the threads on casinos and cheating them, I wonder how do you all handle gambling in your games? Are there any canon rules? (if it were in the SSG i'd have to go buy it immediately.)


Also, this may or may not be unrelated. I've read something somewhere about 'markers' and 'underworld markers'. What are they?
Cursedsoul
A marker, according to Guys and Dolls (musical starring Frank Sinatra, 1960's I think) is a bet you cannot welch on. You give someone a marker and come hell or high water you make good on it.

Its more or less an IOU only with a lot of weight behind it. I don't know what happens when you welch on a marker, my guess is you get your legs broken and your reputation stomped on by angry fat men.
Reaper
I always thought it was the other way around, with your reputation being broken and your legs getting stomped on by angry fat men.
Cursedsoul
Maybe its both? biggrin.gif
CircuitBoyBlue
As a minor point, wasn't Marlon Brando the star of the film version of Guys and Dolls?
TinkerGnome
Gambling's easy. It's an IC explanation of karma for cash.
Cursedsoul
According to the yahoo filmography Both Brando and Sinatra were in the movie, so its safe to say both were starring in it. I don't know what brando looks like well enough to go "oh yeah, that's him back in 1955"

1955 is when the movie was made apparently. I was sorta close.
Crimsondude 2.0
Bah. The IMDb is superior, least of all because it has photos like this.
Coyote Mage
What a way to go off topic guys sarcastic.gif
Cursedsoul
Hey hey hey, I answered half of the question. I'm allowed to go off-topic gods dammit! smile.gif
RangerJoe
A marker is effectively an underworld IOU, minus the cutsey spelling. It's part of your rep: welch on your marker, and no one's going to take it as credit any more.
FlakJacket
Legitimate casinos also offer certain customers a line of credit. They agree to offer you a line of credit up to a certain amount and you can just sign a chit/marker to borrow the money. This is of course a legal document so they're more likely to go the lawyerly route than Fat Tony with a metal pipe and a couple friends way. In either instance, your reputation is now worthless if you welsh on it. Legal casinos wont front you money and could more than likely bar you from the premises whilst with the unofficial kind you've got Fat Tony to worry about and no-one is ever going to lend you money again 'cause they know you're not good for it.
Crimsondude 2.0
QUOTE (Coyote Mage)
What a way to go off topic guys sarcastic.gif

It's not DS if it doesn't go off-topic.
Coyote Mage
We pretty much established what a marker is.

I'm still interested in how you could make a system for gambling. Maybe a different system for each game.

I was thinking to represent a few deals of BlackJack, GM rolls 2d6 to determine TN (reflecting how easy or difficult luck is being on the character.) Player rolls knowledge skill Gambling(Blackjack). More successes = more overall gains.
RangerJoe
Maybe something like scatter rules. You know how the card game is supposed to go.....
Adam
hey Coyote - as you're a relatively new poster, just a polite request to please use more descriptive subject lines for your threads. Thanks!
BitBasher
Actually just rill a pair of d6's and add them up. Highest wins, either Player or House. Player loses all ties. Gambling is not fair, and statistically you will LOSE. This is how casinos stay in business. Actually Ties lose or lower on 2d6 is probably better odds then you will get in a casino on most games.

A skill in gambling will only tell you to not gamble in a casino or play poker with people worse than you.

And yes, I have worked in a casino for 4 years and My dad has done it for over 30 years.
Nephyte
Actually losing ties on 2d6 for the player *should* be much worse odd's then a Casino.


I believe most games reside in the high 40's for chance to win. Most common number on 2d6 is 7 (someone get me a bell curve nyahnyah.gif) that comes up something like 20%.


Just a thought.
BitBasher
QUOTE (Nephyte)
Actually losing ties on 2d6 for the player *should* be much worse odd's then a Casino.


I believe most games reside in the high 40's for chance to win. Most common number on 2d6 is 7 (someone get me a bell curve nyahnyah.gif) that comes up something like 20%.


Just a thought.

Yeah, but that's not the odds of Both people rolling a seven. House odds fall in their favor from 4-24% depending on the game and the bet.
Crimsondude 2.0
THis really seems like one of those times when it'd be a hell of a lot easier to just play blackjack with a real deck (which presents its own problems given that there are multiple decks in a shoe).
BitBasher
QUOTE (Crimsondude 2.0)
THis really seems like one of those times when it'd be a hell of a lot easier to just play blackjack with a real deck (which presents its own problems given that there are multiple decks in a shoe).

Which, while fun, represents the player's ability to gamble, and not the character's ability to gamble. That's why I avoid things like that.
shadd4d
Why not try a derivative of gambling from Deadlands? Everyone who gambles rolls. The loser pays the winner his success x stake. Repeat for next highest and next loser. If there's an odd guy out, assume he breaks even.

Don
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