FrostyNSO
Aug 13 2004, 10:43 PM
Ok, the other thread has me all amped about this. I figured I could slag a decent armor rating onto a large anthro, along with a LMG and an IWS Multilauncher.
This will be part of a villian's arsenal. Along with spotter drones, and a few other assorted drones. BTW, what is the limit of drones you can run in "captain's chair" mode on a remote network?
Now my main question is, what skill would the rigger need to drive (remotely albeit) this thing? There doesn't appear to be an Anthroform skill. Am I correct in the assumption that he will need a mechanical arm operation skill too, or is that just for specialized tasks and what-not? Or are niether of these skills neccessary and the rigger drives as if he were actually walking and picking stuff up?
BitBasher
Aug 13 2004, 11:11 PM
max drones in captains chair IIRC is the rating of the RCD.
Capt. Dave
Aug 13 2004, 11:41 PM
Just get it all the robot options and let it operate on its own.
It can have 10 +4d6 Init, 10 Adaptation pool (think combat, control and task all rolled into one), and understand some pretty complex commands.
Person 404
Aug 13 2004, 11:42 PM
QUOTE (FrostyNSO) |
Now my main question is, what skill would the rigger need to drive (remotely albeit) this thing? There doesn't appear to be an Anthroform skill. Am I correct in the assumption that he will need a mechanical arm operation skill too, or is that just for specialized tasks and what-not? Or are niether of these skills neccessary and the rigger drives as if he were actually walking and picking stuff up? |
Going to need Mechanical Arm Operation for the arms, Walkers for the legs. Both covered on page 24, Rigger 3.
McGravin
Aug 14 2004, 06:06 AM
Depending on whether your GM will allow the rule interpretations, you could always do the
Go 'Borg! thing and for a bit of essence and a good chunk of nuyen, have your brain and vital organs pulled out of your body and placed in a special container with a VCR, then plug that entire thing into a specially configured anthro. It takes a bit of, ah, "creative interpretation" of the rules, in my opinion, but it could be do-able.
Shockwave_IIc
Aug 14 2004, 06:08 AM
Although it's not quite what your after you may want to look at this thread
Power ArmourAlso that due to the extra level of skill tests involved, you have an extra level of success degradation
Jonah
Aug 15 2004, 01:09 PM
Or, because the rigger 'becomes' the machine when using it and it is fairly alike to his natural body he may require no skills. In R3R it has a section on how to streem-;ine vehicle into normal combat. For ease I would say that the Arthroform becomes the riggers body, and he uses his skills and its physical stats.
Be sure to boost its reflexes (a wack in move by wire etc for hella fun)
BIG BAD BEESTE
Aug 15 2004, 03:34 PM
Technically, you can't fit Move-by-wire into a drone - that cyberware is designed to work with biological systems in a very specific (and detrimental in the long term!) way. Howerver, you could have something evoled like response increase for cyberdecks only apply it to technical constructs like drones...
snowRaven
Aug 15 2004, 09:05 PM
You could, however, fit the Drive-by-wire system into the drone. (Not quite the same, I know.)
Kagetenshi
Aug 15 2004, 10:28 PM
Drive-by-wire is, in some ways, better. As wonderful as MBW is, it can't drop your dodge TNs to 2.
~J
Ol' Scratch
Aug 15 2004, 10:38 PM
As Captain Dave pointed out, make it a robotic drone and give it Robotic Reflexes 3 for a piddly 300 DP (only 12,000 nuyen for anthroforms). When functioning on its own it has either 4D6 or 5D6 (I can't remember if they have an Initiative of 1D6 or 2D6 by default). Then sit back and just Captain Chair them. You're not stuck inside any one drone and can focus on using Small Unit Tactics (Vehicles) or the like to coordinate all of them and make them a force to be reckoned with.
Kagetenshi
Aug 15 2004, 10:58 PM
Don't you have to make it a robot to do that? The DPV cost for that ain't cheap at all, IIRC.
~J
Ol' Scratch
Aug 15 2004, 11:06 PM
Yeah, but it's not insane either. An Advanced Robotic Pilot with a rating of 3 only costs 1,350 DP (54,000 nuyen for an anthroform), and if you really have the cash to spend a Rating 5 Robot is "only" 250,000 nuyen (6,250 DP). Considering all the perks that come with it, its well worth the pricetag even at Rating 2 (16,000 nuyen) or 3.
Digital Heroin
Aug 15 2004, 11:57 PM
On the Power Armor thread linked above, buried way back, was the armor scratch built by a Rigger of mine named Twitchy... stats are:
Dwarven Powersuit
Chasis: Anthroform, Large
Handling: 4
Speed: 50
Acceleration: 5
Body: 3
Armor: 5
Signature: 5
Auto: -
Pilot: 1
Sensor: 1
Cargo: 1
Load: 145
Seating: 1 (Bucket)
Entry: 1 (Rear)
Fuel: 60L
Economy: 1.5
S/B: N/a
L/T: N/a
Street Index: 4
Avaliablility: Unique
Design Points: 3204
Initial Markup: 0.4
Street Markup: 4
Base Cost: 128,160
Final Cost: 512,640
Mods
Radio Controlled Interface
Rigger Adaptation
Mechanical Arms (2, STR 15)
Extra Entry Point (Rear)
Adjustec Controls (Dwarf)
Contingency Maneuver Comtrols (9)
Advanced Passenger Protection System
Crash Cage
Roll Bars
Spotlights (6)
No guns, but using the following skills:
Unarmed Combat (Fists) 2(4)
Walkers 6
Mechanical Arm Operations 6
Clubs 3
He can act pretty much as regular in melee combat, dealing 15M stun with a mechanical arm punch, and various damage with improvised clubs (17M stun with a chair!)... would have been muay fun to play, given he'd been picked on all his life by trolls...
FlakJacket
Aug 16 2004, 03:48 PM
Might want to make it airtight and add an air supply, forget what the system is called, so you're completely covered. That way you don't keel over at the first whiff of neurostun and also get to go underwater.
Ol' Scratch
Aug 16 2004, 03:58 PM
EnviroSeal and Life Support Systems.
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