Scarecrow237
Aug 19 2004, 05:32 PM
Looking at the Explosive's chart in the BBB page 283, I noticed that Offensive and Defensive Grenades don't list an availability score. Both say only "4 days". I haven't been able to find anything in the text to give me a hint as to what that score should be. I've also checked the errata at the Official web page and they have no correction to this. What am I missing?
Luke Hardison
Aug 19 2004, 06:26 PM
That is truly odd. There's no correction to it in the Canon Companion master chart, the availability listing there is '4 days' also. I wish I knew what to tell you ...
TheScamp
Aug 19 2004, 06:57 PM
Nothing in the errata about it, either. I'd give them at least availablilty 6, considering IR smoke and Concussion are 4 and 5, respectively.
Luke Hardison
Aug 19 2004, 07:02 PM
QUOTE (TheScamp) |
Nothing in the errata about it, either. I'd give them at least availablilty 6, considering IR smoke and Concussion are 4 and 5, respectively. |
If I was going to set one, I'd call it 4. I would think the simplest of simple hand grenades would be more prevalent and easier to find that the specialty stuff like IR smoke and Concussion. There's simply a lot more that really go boom.
Ol' Scratch
Aug 19 2004, 07:08 PM
You're not missing anything. It's a genuine bit of errata.
Looking at the Availabilities of the IPE versions of Offensive, Defensive, and Concussion grenades suggests the Availability should be 5/4 days, however.
Luke Hardison
Sep 16 2004, 01:05 PM
I got a reply from ShadowFaq today.
QUOTE (ShadowFaq) |
Thanks for point out the missing availability numbers. These numbers are also missing in the Equipment Table in Man & Machine.
The correct availability codes for standard Offensive and Defensive Grenades is "4/4 days", the same as it was in second edition Shadowrun.
Signed, ShadowFaq
|
I know everyone was waiting with 'bated breath for the thrilling conclusion ...

Of all the things I thought to check, my old 2E sourcebook was not one of them.
Kayne
Sep 17 2004, 01:41 AM
The world would be a scary place indeed, if grenades were that easy to find.
Luke Hardison
Sep 17 2004, 05:23 PM
QUOTE (Kayne) |
The world would be a scary place indeed, if grenades were that easy to find. |
On the other hand, if grenades were only slightly more lethal than your average heavy pistol, it wouldn't be so bad.
Kayne
Sep 17 2004, 05:32 PM
Touché.
Kagetenshi
Sep 17 2004, 06:15 PM
QUOTE (Luke Hardison) |
QUOTE (Kayne @ Sep 16 2004, 08:41 PM) | The world would be a scary place indeed, if grenades were that easy to find. |
On the other hand, if grenades were only slightly more lethal than your average heavy pistol, it wouldn't be so bad.
|
What, when they do an average of 10D+3 successes?
~J
Austere Emancipator
Sep 17 2004, 06:26 PM
QUOTE (Kagetenshi) |
What, when they do an average of 10D+3 successes? |
5 dice, averages 2 successes against TN 4 = average of 10D, flat.
Kagetenshi
Sep 17 2004, 06:28 PM
Erk, you're right. I keep forgetting that it's half Power. Retracted.
~J
Zeel De Mort
Sep 17 2004, 06:29 PM
Slightly worse in a confined space though, which is where fights often happen.
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