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Detritus
Despite having my luxurious coverless critter 'supplement' that came with the 3e GM screen, I'm still trying to track down the two paranormal animals of ______ books, for the pictures at the very least. I also have the street sam catalogue. Are there any other sourcebooks for previous editions that still have value to the SR3 GM with the new versions? What old adventures are worth investing in?

As a side note, does anyone know a site (or want to post a method) for converting 1st and 2nd edition stats into 3rd?
Phylos Fett
Rigger Black Book has some nice vehicle pics.

Cybertechnology has some nice cyber pics.

2nd to 3rd is identical.

1st to 2nd is a bigger change.

What do you want to know?
Connor
The question is, does the new Rigger 3 Revised have all of the pictures that appeared in the RBB or is it still lacking some even though they've been added?

Fields of Fire and Shadowtech have lots of nice gear/cyber/bio pictures in them. If you're looking for more than just pictures, almost all of the older books have stuff in them that makes them worth getting. At least, that's what I've found as I've gone back to fill in my collection.

Old adventures that are worth looking around for, Harlequin/Harlequin's Back if you like or don't mind the IE stuff, pretty good modules. I definately enjoyed the old Super Tuesday stuff, although that's not too terribly dated. Unfortunately, I haven't played too many of the older modules, although Dragon Hunt and Queen Euphoria are both rather fun.
Phylos Fett
Also - if you are looking for *flavour*, then the earlier editions are more fun. SR3 is as dry as a dog's biscuit...
Connor
Yes, the older books have lots of great flavor. That's my main reason for going back and collecting as many as I can. It seems to be assumed that you have every previous SR book when they write a new one, as they overlap info as little as possible.
Kage2020
QUOTE
Originally posted by Detritus:
What old adventures are worth investing in?

To be honest I find the majority of them worthwhile if you can get your hands on them. I have a soft spot in my heart for Maria Mercurial for some reason, but there we go...

QUOTE
Originally posted by Detritus:
As a side note, does anyone know a site (or want to post a method) for converting 1st and 2nd edition stats into 3rd?

Is not conversion between the different editions fairly easy? 1st to 2nd requires getting rid of some of the pools which might have been reintroduced in 3rd... Conversion of the weapons is simple from 1st to 2nd: damage target number and staging number have been integrated (thus 5M4 becomes 9M), etc.

I'm sure that this is covered in some - or one - of the 2nd edition books but for the life of me I cannot quite remember. (Perhaps it was even the main rulebook?) Apologies... I'm miles away from my RPG material and, as mentioned in another thread, it's been a while... wink.gif

Kage
Abstruse
I love the older books personally. Then again, the older books are what got me into Shadowrun in the first place.

Shadowbeat is pretty cool for media/music type rules (though if you ever play a PC that also happens to be a rock musician in my game, expect to get killed. A lot.)

Shadowtech, SSC, Fields of Fire, and all the old equipment books are great for both the pictures and the shadowtalk sections -- something sorely missing from Man and Machine and the Canon Companion.

Tir Tairngire and Aztlan are both great location books if you don't mind the IE/dragon/Horrors stuff. The Denver boxed set is also cool for the maps as well as the interesting GM's book that had several options for each NPC/location/etc. presented so that even if your players got hold of a copy of the book, they wouldn't automatically know all the dirty little secrets their characters shouldn't.

Harlequin is probably the best adventure "track" Shadowrun has had in IMHO. And that's saying a lot with Brainscan, Survival of the Fittest, Harlequin's Back, etc. out there. I personally love anything with the bugs, esp. Universal Brotherhood and the adventure included with it.

The best thing about Shadowrun is that even though it's gone through three editions, most of the books from the older editions are still useful. Dig out an old AD&D 1st Ed sourcebook and see how relevent any of the info is to D20 D&D. Not very much I'm willing to bet.

My advice is get a second job for a couple of weeks and start scouring eBay for the old OOP books. I'm personally only 10 books away from having every single Shadowrun book (except the novels...I'm going to start on them after I finish the game books nyahnyah.gif ) I rarely even get to play Shadowrun because of the small town I live in, but the books are seriously some of the best written in the entire gaming industry. You can read the "How it came to pass" section of the sourcebooks and then from there read probably 75% of the sourcebooks without even knowing the rules to the game yet STILL enjoy reading them.

Kudos to both FASA and FanPro for their great work.

The Abstruse One
Kage2020
Is the Corporate Sourcebook still hanging around? The descriptions of the corprorations and how runs could effect their ratings was something that I always found interesting as well...

Kage
Abstruse
Corporate Shadowfiles is the book you're thinking of. And no, it's currently OOP. I believe the newer books, Corporate Download, is also out of print. If you want a lot of info about the specific corps, get Corporate Download. If you want a LOT of background info on corporations in general (and a good primer for an Economics 1301 class), then get Corporate Shadowfiles. I like the latter personally just because it has a vertiable shitload of info about how corporations work, how stocks work, and the various tricks corporations use against one another.

The Abstruse One
Ancient History
An interesting note: after all this time, Transys Nueronet in the DotSW sourcebook was given a Corporate Shadowfiles-type set of ratings!

Personally, I have always held that the Chris Kubasik story in Virtual Realities 1.0 is the best primer for decking-ever. Even two editions later. Plus, it introduces Halberstam.
Turtle
QUOTE (Ancient History)
Personally, I have always held that the Chris Kubasik story in Virtual Realities 1.0 is the best primer for decking-ever. Even two editions later. Plus, it introduces Halberstam.

I SO have to agree...when I read it the first time in '92, I loved it. Still do, by the way. love.gif
Is there a connection to the novel "Lucifer's Deck", by the way? I stopped reading the novels after "Who hunts the Hunter" smile.gif
Ancient History
No, no connection whatsoever. Both Renny and Lucifer pretty much drop through a hole in the bottom of the metaplot. Halberstam goes on though.

I'm sad to say I dinnae recall a good SR bit to cover magic...even in the novels, magic tends to get the shaft.
Peter Pan
QUOTE (Darth Phylos)
Also - if you are looking for *flavour*, then the earlier editions are more fun. SR3 is as dry as a dog's biscuit...


yes, yes, to darth phylos you listen...

why would you ever want to go to 3rd ed?

(ok, granted I'm firmly wedded to 2nd ed, my pile of 2nd ed sourcebooks is what economists would call a "sunk cost", but my response to more than 50% of the timeline between 2nd and 3rd ed is " WTF ? " )
Sepherim
As for 2nd ed adventures, I'd go for Blood in the Boardroom, probably my favourite story in all Shadowrun. If Renraku Arcology: Shutdown can be called an "adventure" it's a damn great one. wink.gif
sapphire_wyvern
@ Sepherim:
According to the book's spine it's an adventure. I love it, so eeeviiil... smile.gif

@ Ancient History:
Those Transys Neuronet corporate ratings use the system published in Corporate Download don't they?
Ancient History
I'm showing my age...yes, they do. It just surprised me because of how rarely such ratings are used.
KosherPickle
QUOTE (Abstruse)
I believe the newer books, Corporate Download, is also out of print. If you want a lot of info about the specific corps, get Corporate Download.

It is out of print, but it isn't difficult to find. (Stiggybaby, our Lord and Savior.)

In regards to other OOP stuff to look for, I'm always interested in location data. My two recent pickups, Target: Smuggler Havens and Cyberpirates are very good about it (and Target: Matrix, but it's a little different).
HMHVV Hunter
How can Corporate Download be out of print? How old is that book?
Adam
I believe that Corporate Download was mistakenly thought to be sold out at one time; Fast Forward has copies in stock now though, so it's obviously in print and available.
SubRosa
I am surprised that no one has mentioned the original Seattle Sourcebook. If you run a Seattle-based game, this is just a must have. Add New Seattle and you are in GM heaven. smile.gif

Target:UCAS is a good book if you want to run in Detroit, Boston, or Chicago post Bug City.

Harlequin and Universal Brotherhood were simply awesome adventures. I also liked Maria Mercurial (the first SR adventure I ever played it), and Queen Euphoria. Dark Angel was good, although I had to do some reworking of it to make it fit my game.

Corporate Shadowfiles is an excellent book if you do a lot of corp-based runs. It primarily deals with how corps work, explaining things like insider trading, white knights, management buyouts, Selling Short, etc... No stats for things, except for the megas at that time.

Underworld Sourcebook is likewise the same for the major underworld players. So if you want to run a Yak, Mob, Seoulpa Ring, Triad game, you will want this. Really good stuff on all things criminal.

2nd Edition Awakenings has some neat info on magical traditions, tactics used by and against people like magic cops, etc... I like it for the flavor, as it can add some depth to your characters, and give you some ideas as a player or GM that you would probably otherwise never consider.
Ancient History
Cybertechnology, for the Hatchetman/Street Samurai story and the Transcript.

Aztlan is a must for all the old conspiracy theorists, and Cyberpirates! must be included for the price comparisons on sex slaves if not any of the wonderful material contained within.
KosherPickle
QUOTE (Adam)
I believe that Corporate Download was mistakenly thought to be sold out at one time; Fast Forward has copies in stock now though, so it's obviously in print and available.

Yes, it was "Temporarily out of stock" and is now "Back in stock".

I'd be amazed to learn that FASA is still printing copies, however.
Adam
FASA is most certainly not printing copies. I can think of three simple reasons why FFE may have thought it was out of stock and then brought it back without it being reprinted:

1. They simply lost track of the books in the warehouse and assumed it was out of stock. A simple spreadsheet error could accomplish this.

2. They were out of stock of it at the warehouse, but another distributor had an excess stock, so they bought it back.
kevyn668
I always liked Ivy & Chrome. Love, revenge, mad Azzie mages and vague references to "Old Gods"...doesn't get much better. smile.gif
SCLariat
IMHO, I can run a kick-rear SR game by using just the main book, Sprawl Sites and the original Seattle Sourcebook. While I like most of the 3rd edition stuff, the older books were much more in depth about the how's and why's. The depth of the older books, especially when compared to the newer sourcebooks is readily apparent. I used Corporate Shadowfiles as an outline for my Corporations class in law school (and made a B+ I might add) because it was so thorough. The original Seattle Sourcebook is still the definitive guide to Seattle...New Seattle pales in comparison.

A lot of it is not FASA or FanPro's fault...after all, Nigel Fidley passed away right after the completion of the Aztlan sourcebook. Nigel Fidley had a rare gift of making the complex understandable. I think most of the new writers either lack that ability or don't feel the necessity to do so. Some of the new rule books are so complex they're almost useless. It think that's a shame.
Peter Pan
QUOTE (kevyn668)
I always liked Ivy & Chrome. Love, revenge, mad Azzie mages and vague references to "Old Gods"...doesn't get much better. smile.gif


I have Ivy & Chrome and really want to run it, but some of my players have already been through it... evil GM growl... if I am going to use it, I need to work on modifying it, both to make it munchkin-proof and to transplant it to Denver
Peter Pan
QUOTE (SCLariat)
IMHO, I can run a kick-rear SR game by using just the main book, Sprawl Sites and the original Seattle Sourcebook.


Very true. the hooks in Sprawl Sites are great, at least for filler runs that attempt to obscure the underlying home-made meta-plot of the campaign, my 1st SR GM used the mix up about the truck load of industrial paper waste to great effect, and I've personally used Elliot the newbee johnson from Stuffer Shack in one of my campaigns. another classic is "Food Fight", from 1st ed mainbook, though they reprinted it in the 3rd ed "First Runs"... because, in the end, it all comes back to Stuffer Shack...

Abstruse
I hope Dragons of the Sixth World is a sign of what the newer sourcebooks are going to be like. DotSW seemed to me more like the old 2nd Ed sourcebooks than most of the others.

Want to have a fit one night when there's nothing else to do? Go through your old pile of 2nd Ed sourcebooks and re-read them all backwards and watch how PERFECTLY everything was set up. The metaplot then was like this beautiful tapestry that you only saw one thread at a time...you were so obsessed with this thread or that thread that you missed all the others and how they linked together. Tir, the Azzies, and SK know about the bugs before we ever know what's up with all of them. Then we get the skinny on the Tir with all the IE conspiracies and we see shadows of the Horrors. Then we get the Aztlan book with info on all their evil stuff and we get a taste of the Otaku...it's just beautiful.

Since joining these boards, I learned all kinds of stuff about Shadowrun that I missed in 10 years of reading the books. I went back to re-read sourcebooks I've read a thousand and one times before and saw all kinds of things I'd never noticed. I highly recommend doing this if you've never done it.

The Abstruse One
Fortune
QUOTE (Adam)
FASA is most certainly not printing copies. I can think of three simple reasons why FFE may have thought it was out of stock and then brought it back without it being reprinted...

That's only two! biggrin.gif
Velocity
QUOTE
Peter Pan wrote:
I have Ivy & Chrome and really want to run it, but some of my players have already been through it... evil GM growl... if I am going to use it, I need to work on modifying it, both to make it munchkin-proof and to transplant it to Denver.

I've been extensively re-working canonical material for some time now and I'd love to get a steady thread started on the topic, maybe even compile people's ideas into a file and post it somewhere. I'm in the process of completely overhauling the entire Universal Brotherhood plotline and the Renraku arcology shutdown, as well as Ivy & Chrome, Bottled Demon, DNA/DOA and several other published runs.

Anyone who's interested in participating or simply curious, drop me a line (lucke@sympatico.ca). Perhaps we can get a mailing list going or something. Re-writing canon is a bit of a hobby/fetish of mine and I adore hearing other people's ideas.
Adam
QUOTE (Fortune)
That's only two! biggrin.gif

I ended up compiling 1 and 3 into 1, but didn't edit the above text. Deal. wink.gif
kevyn668
how could I have forgotten "Bottled Demon"?! shame on me.

@ Velocity: get something going and you can have my .02 nuyen.gif . I do pretty good work on brainstorming and editing.
SubRosa
If you are interested Velocity, I can send you my notes on my revamped versions of Dark Angel and DNA/DOA. They are in .html already as that is how I do all my adventures. They are not perfect however, as I also scribbled notes in the hard-copy books too.
Velocity
QUOTE
kevyn668 wrote:
@ Velocity: get something going and you can have my .02  . I do pretty good work on brainstorming and editing.

QUOTE
SubRosa wrote:
If you are interested Velocity, I can send you my notes on my revamped versions of Dark Angel and DNA/DOA. They are in .html already as that is how I do all my adventures. They are not perfect however, as I also scribbled notes in the hard-copy books too.

Groovy, thanks muchly for the interest. First of all, I want to track down my original thread on re-working Deus and the arcology shutdown so I can post the highlights. Then hopefully we can get something going.

SubRosa, I'm so totally interested! Slot it in my lucke@sympatico.ca and lemme see! smile.gif By the way--righteous .sig, totally cool.
DigitalMage
QUOTE (Abstruse)
I'm personally only 10 books away from having every single Shadowrun book (except the novels...I'm going to start on them after I finish the game books nyahnyah.gif )

<smug grin>I am one of those who has managed to collect every (English language) SR book and novel since 1st Edition and read them all biggrin.gif </smug grin>
Unfortunately I do not have the memory of Ancient History to remember and correlate all the facts frown.gif
Peter Pan
QUOTE (Velocity)
QUOTE
Peter Pan wrote:
I have Ivy & Chrome and really want to run it, but some of my players have already been through it... evil GM growl... if I am going to use it, I need to work on modifying it, both to make it munchkin-proof and to transplant it to Denver.

I've been extensively re-working canonical material for some time now and I'd love to get a steady thread started on the topic, maybe even compile people's ideas into a file and post it somewhere.


If I get around to adapting Ivy & Chrome for my campaign, I'll be happy to share, like I said, mainly just need to change it so that it's different enough that the PCs who've done it before won't spoil the fun, or I may just have I&C as my contingency for the next time those two players miss a session... in which case, I'll still need to retrofit it to Denver, and I can still share the details of that.

I have run "Food Fight" twice, once in a Seattle-based campaign, where I played it as per the cannon, and once in my current Denver-based campaign, where I invented a new gang and set of employees / bystanders... I could try to rehash my notes on that, if that would be of interest ?

kevyn668
QUOTE
I have run "Food Fight" twice, once in a Seattle-based campaign, where I played it as per the cannon, and once in my current Denver-based campaign, where I invented a new gang and set of employees / bystanders... I could try to rehash my notes on that, if that would be of interest ?



sign me up! kevyn668@hotmail.com

I just got me a fresh set of players that haven't played before so I get to dig out all the old runs from 1st and 2nd Ed that were bequethed to me by my old GM!!
Peter Pan
QUOTE (kevyn668)
QUOTE
I have run "Food Fight" twice, once in a Seattle-based campaign, where I played it as per the cannon, and once in my current Denver-based campaign, where I invented a new gang and set of employees / bystanders... I could try to rehash my notes on that, if that would be of interest ?



sign me up! kevyn668@hotmail.com


okay... just e-mailed it to you... it's a 3-4 page word document
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