Kagetenshi
Oct 10 2004, 11:50 PM
| QUOTE (Herald of Verjigorm) |
| It's 4 now? Ok, where did I read 5... |
NAGNA, IIRC. UCASD gained value since then.
And I'm still confused how Wutasumi got a value from my facetious use of a valueless variable.
~J
Wutasumi
Oct 10 2004, 11:54 PM
What? The hamburger? In New Seattle they mentioned the cost of a hamburger was 20

So if 1 Nuyen was 1 dollar, it'd cost 20$
Kagetenshi
Oct 10 2004, 11:57 PM
| QUOTE (Kagetenshi) |
| 1 UCAS dollar = n USD. |
| QUOTE (Wutasumi @ Oct 10 2004, 06:07 PM) |
| Then, I'd love to hear your explanation of how a soy-burger costs 80$ modern. |
That being said, ¥20 for a hamburger is altogether too high regardless.
~J
Wutasumi
Oct 10 2004, 11:58 PM
| QUOTE (Jason Farlander @ Oct 10 2004, 03:48 PM) |
| QUOTE (Wutasumi @ Oct 10 2004, 02:56 PM) | | (Oh, FYI one Cred is worth about a quarter) |
Actually I think you got that backwards. 1 nuyen = 4 UCAS dollars. Reference. |
This is where I got 1:4 from.
Wait, I misread your post, I thought you said 1 UCAD = 1 USD.
Fortune
Oct 11 2004, 12:00 AM
Probably a misprint. I'm sure it is supposed to be 2.
Kagetenshi
Oct 11 2004, 12:30 AM
| QUOTE (Fortune) |
| Probably a misprint. I'm sure it is supposed to be 2. |
Why, given that the old value was 5 and the value in the book is, IIRC, 4?
~J
Fortune
Oct 11 2004, 12:56 AM
I dunno...it was a stab in the dark. Sue me.

Ain't no 20-nuyen SoyBurgers in my Shadowrun game!
Now if it's an actual meat hamburger, I can easily see it being 20-nuyen. Meat is nowhere near as common in the '60s, and would demand a high price.
Kagetenshi
Oct 11 2004, 12:58 AM
I misread, never mind.
I thought that was an exchange rate you were offering. Yeah, ¥2 makes sense for a soyburger.
~J
ES_Riddle
Oct 11 2004, 04:03 PM
I'd never seen any values for it, but I always figured that 2004 USD~=1.5 to 2¥. That would make a 20¥ real meat burger be $10, which seems pretty reasonable considering the scarcity of beef. A really foul apartment and crappy food for a month would be between $500 and 650 now (YYMV greatly depending on where you live), which would be the 1000¥/month for low lifestyle.
Back to the subject of boiling coffee, I'd say that it can be simulated with 4M shock and 2L physical. If you have a body of 3 and are facing 1 success after dodging, then you won't be able to get rid of the stun damage completely, though you have a pretty good chance of not feeling any lasting effects in terms of physical damage. The shock weapon rules also cover the TN mods nicely already.
Kagetenshi
Oct 12 2004, 12:44 AM
I think the optimal damage code would be something like 4L6 physical or something.
~J
Wutasumi
Oct 12 2004, 02:34 AM
Bah, I still stand by my theroy that it's 2M physical and 5S stun.
First off, it's not common, but it IS possible to kill with coffee, which implies physical damage. Not to mention 3rd degree burns, DEFENTALY PHYSICAL!
And, even if you don't get hurt much physicaly, COFFEE ****ING HURTS! If you ever spilled it at boiling point on yourself or someone, YOU WON'T BE ABLE TO DO ANYTHING BUT SCREAM FOR A LOOOOONG TIME!
Fortune
Oct 12 2004, 03:05 AM
| QUOTE (Wutasumi) |
Bah, I still stand by my theroy that it's 2M physical and 5S stun.
First off, it's not common, but it IS possible to kill with coffee, which implies physical damage. Not to mention 3rd degree burns, DEFENTALY PHYSICAL! |
It's possible to kill with quite a few things in real life that are listed as doing Stun damage in Shadowrun. I don't see how you can attribute more overall base damage to a cup of coffee than the game assigns to a switchblade.
Sandoval Smith
Oct 12 2004, 02:58 PM
Maybe I wasn't paying attention to the right spot, but where is a switchblade listed as stun damage? Anyweapon that involves stabbity stabbity to use had better be physical.
ES_Riddle
Oct 12 2004, 03:16 PM
| QUOTE (Sandoval Smith) |
| Maybe I wasn't paying attention to the right spot, but where is a switchblade listed as stun damage? Anyweapon that involves stabbity stabbity to use had better be physical. |
A switchblade is base L damage, your cup of coffee is base M (though the difference in power is noteworthy). An average human stabbing another average human with a knife will be doing 3L most likely (it is probably 1 net success), which can be staged down to nothing on a decent roll. A body 3 average joe will take physical damage from a cup of coffee if he fails to dodge it completely since the best he can do is 3 successes to end up with a light wound.
Dax
Oct 12 2004, 04:54 PM
This actually came up in the very first game I ran. We were doing food fight and the Decker was paying for her scalding hot soy caffe at the counter when the gangers burst in.
So, she spun around, whipped the coffee in the gang leaders face, and ran like hell. I just ruled that it blinded the guy for a bit.
Critias
Oct 12 2004, 06:35 PM
Seeing as how a compact flamethrower only does 6M, doesn't giving any sort of real damage rating to a cup of coffee seem a little absurd?
I'm with those that just rule "If they manage a called shot to the face, count the guy as blind for a little while, then pissed off for a long while after that."
Kagetenshi
Oct 12 2004, 06:42 PM
Keeping in mind that the flamethrower keeps burning, while the coffee is assumed to cool enough to cease being damaging after the first impact…
~J
RangerJoe
Oct 12 2004, 06:49 PM
Why not just treat the boiling coffee attack like an illusion effect, rather than a ranged/melee attack? For every success on a drenching/coffee (QUI linked) skill test (or the ranged combat skill of your choice), increase by 1 an opponent's TNs for any action, up to a maximum of +4 (meaning it can distract you more than a serious wound) for X rounds (where X is a number folks can agree on without too much bickering).
Just got my copy of SOTA64. Maybe the answer is in there. Otherwise, maybe it'll be in SOTA65....
Well, even if we can't settle on a damage code, seems reality has provided us with a
legality code.
Wutasumi
Oct 13 2004, 12:13 AM
First off, the damage for switchblades IMO is REALLY broken. I switched it to 3M, beacuse I'll be DAMNED if a switchblade does that little damage.
(Really though, every weapon in SR is really broke, I redid the damage codes for almost all of them in my game, especialy bow range.)
Also, boiling coffee in the split second it first lands, would easily do that much damage. It just wouldn't have any real power and wouldn't be able to go through armor. But the flame thrower is meant to keep burning after contact, unlike coffee, which would just have poor sap #1 spend his next turn wiping it off with a simple action.
(BTW, I changed my flamethrower to 4S in my game, a thrower easily does more damage then a predator, but has less power.)
Edward
Oct 13 2004, 01:47 AM
Well if your going to re work the damage for everything you don’t think makes sense then be my guest but most people don’t have the time skill or inclination to make a new balanced system. Personally I was trying to mach it to other things that do stun damage. A cup of coffee (as apposed to a pot) will do less damage than a club swung by an average humani would therefore say 3LS or 4LS depending on the temperature.
Edward
Wutasumi
Oct 13 2004, 01:49 AM
| QUOTE (Edward) |
Well if your going to re work the damage for everything you don’t think makes sense then be my guest but most people don’t have the time skill or inclination to make a new balanced system. Personally I was trying to mach it to other things that do stun damage. A cup of coffee (as apposed to a pot) will do less damage than a club swung by an average humani would therefore say 3LS or 4LS depending on the temperature.
Edward |
I think it would do more. Third degree burns take forever ta heal, normal club wounds heal in 2-3 months.
Fortune
Oct 13 2004, 01:53 AM
Third-degree burns (or any other serious wounds) would be reflected by a good attack roll and sucky resistance, just like it is for every other type of weapon. It doesn't have to be pre-built in to the damage code.
If you are going to revise the damage codes to reflect worst-case-scenarios, all weapons should be done this way. I'm sure many more people have been killed outright via clubs than by thrown cups of coffee.
Wutasumi
Oct 13 2004, 01:56 AM
And shattering bones takes high good rolls and sucky restance. I'm assuming worst-case in what I wrote above.
Fortune
Oct 13 2004, 02:01 AM
I don't believe 2-3 months recovery time is the 'worst case scenario' for getting brained with a mace.
Wutasumi
Oct 13 2004, 02:02 AM
By an average human it pretty much is, and that'd be a called shot worst case scenario.
Fortune
Oct 13 2004, 02:08 AM
No, it would be a normal attack staged to 'D'.
Average human assumes 3 in the Skill and 3 in Combat Pool, which is 6 dice. This is enough to stage an 'M' wound to 'D'. Considering that in the worst case the defender would get no successes on his resistance roll, he would be in a world of hurt. This is a much more common and likely scenario than the coffee cup assassin.
Wutasumi
Oct 13 2004, 02:10 AM
An average human consists of 2 combat dice pool, and no skill therefore forced to resort to their 2 STR, making it 3 dice, which if I remember right, under normal rules won't kill.
Jason Farlander
Oct 13 2004, 02:15 AM
You're both wrong. An average human has quickness, intelligence, and willpower of 3 each. Combat pool is (qui+int+wil)/2 rounded down. (3+3+3)/2 = 4.5, round down to 4.
Even if you assumed that "average" stats are 2's, which isnt true, you'd still come up with a combat pool of 3.
Fortune
Oct 13 2004, 02:21 AM
| QUOTE (Jason Farlander @ Oct 13 2004, 12:15 PM) |
You're both wrong. An average human has quickness, intelligence, and willpower of 3 each. Combat pool is (qui+int+wil)/2 rounded down. (3+3+3)/2 = 4.5, round down to 4.
Even if you assumed that "average" stats are 2's, which isnt true, you'd still come up with a combat pool of 3. |
While the average human will in fact have a Combat Pool of 4, he could use no more than 3 of those dice (hence my figures) when emploting his average Skill of 3.
Wutasumi
Oct 13 2004, 02:22 AM
Ok, 4+1=5=S=Club
But that's not the real argument, the real argument is weather or not a bad burn will heal faster then a broken bone or D damage, or whatever you say a club is. D damage, if I remember right, takes a month to heal now, but considering the horrible funding for burn victims we have today, I doubt we will have much better cures for the pain/damage.
Another part of the arugment is weather clubs do more immedate damage then coffee. Coffee does horrible burns. (For all intents and purposes, lets say the coffee is somewhere between 100-102 Degrees Celcius.
In this case, I beleve that as long as the club strike does not kill the target, which we just proved is impossible by a normal human, the coffee is much more painful and burning and generaly nasty then a serious wound.
EDIT: Ok, THE AVERAGE PERSON DOES NOT HAVE WEAPON SKILLS.
Fortune
Oct 13 2004, 02:25 AM
| QUOTE (Wutasumi @ Oct 13 2004, 12:22 PM) |
| EDIT: Ok, THE AVERAGE PERSON DOES NOT HAVE WEAPON SKILLS. |
We're not referring to Joe Citizen, but rather a person with an average skill in Thrown Liquids as opposed to an average skill in Clubs.
Using a person with average attributes only makes sense.
Kremlin KOA
Oct 13 2004, 02:35 AM
people a copule of points coffee is usually served between 85-90 C for best flavour.
and burns heal as fask as fractures. in a setting where vat skin is cheap, proably faster. I have fallen into a bonfire and broken a leg... guess which healed quicker. My father had a large mug of boiling coffee fall into his lap, and circumcision required due to permanent damage aside, it healed faster than my broken leg.
Kagetenshi
Oct 13 2004, 02:39 AM
Given that the coffee assumed at the beginning of the thread was deliberately intended to be used for attacking (weaponized coffee, so to speak), I'd say it'd be as hot as it can be without all boiling away. Flavour is not important, but smell is good so that one can convincingly say it's coffee.
~J
Kremlin KOA
Oct 13 2004, 03:08 AM
95-98 C then, past that you get a smell of BAAAD coffee. doesn't change my other point.
Bane
Oct 13 2004, 03:15 AM
| QUOTE (Kremlin KOA) |
| ...and circumcision required due to permanent damage aside... |
That sucks.
Regardless, I still like the analogy to shock weapons. Base damage should definitely be L. It is simply not going to do the amount of damage a pistol shot is capable of. A base Damage Level of L allows it to be staged up to S or D (I don't feel like doing math right now), and with a called shot, easily up to D.
As for Power, obviously it shouldn't rely on strength. 3 - 4 sounds pretty good, and I've heard them mentioned a few times. As anyone you would throw coffee at probably isn't wearing armor, a body of 3 against a TN of 3 should yield 2 successes if my math is correct, and against a TN of 4 1.5 successes (both assuming no use of combat pool on the part of the defender, which may or may not be accurate). That seems about right. Any other effects caused by the coffee are simulated nicely by the shock rules.
Kremlin KOA
Oct 13 2004, 03:42 AM
Weeelll, dad certainly looked shocked.
Austere Emancipator
Oct 13 2004, 05:31 AM
Healing times shouldn't factor in to what Level of Damage an attack is, since the DL's main purpose is to keep tabs on when a character loses consciousness and dies. A Deadly wound is something that causes immediate loss of consciousness and will kill Average Joe in 27 seconds if Physical.
Wutasumi
Oct 13 2004, 10:41 PM
Such as having weaponized coffee in your breathing hole.
Be serious, when it first hits, if you have no protection, you're going to be in a WORLD of hurt.
Edward
Oct 14 2004, 12:06 AM
I still think we should be working on iots base damage code not the staged up code. Witch will hurt more. Having 1 cup of 100c liquid on your arm or being hit on the arm by a baseball bat.
Edward
Wutasumi
Oct 14 2004, 12:40 AM
I'm going with the coffee personly. I WILL believe the bat has more power though.
Kagetenshi
Oct 14 2004, 02:40 AM
| QUOTE (Edward) |
I still think we should be working on iots base damage code not the staged up code. Witch will hurt more. Having 1 cup of 100c liquid on your arm or being hit on the arm by a baseball bat.
Edward |
Bad example. I have slammed an amazing variety of things at quite high speeds into my arm, and still do so occasionally for demonstration purposes, but there's no way you'd get me to dump a cup of boiling coffee on it.
~J
Austere Emancipator
Oct 14 2004, 05:33 AM
Well how about this then: Which is more likely to kill you: Average Joe sticking a large, extremely sharp blade in your abdomen, or getting a cup of very hot coffee thrown at your abdomen?
Kagetenshi
Oct 14 2004, 11:24 AM
But they're noncomparable. A good solid stab to the torso is beyond what a single success would yield for the knife, while it'd probably be only one success for the coffee.
~J
Austere Emancipator
Oct 14 2004, 11:33 AM
Why's that? I find it rather silly to assume that only a few (2-3) successes on an attack test to splash hot coffee on someone ends up with a good solid hit on the face even without a Called Shot. The majority of coffee splashes would probably be spread over a very large area, mainly the arms and upper torso. Getting most of it in one area, such as abdomen, would already be a major achievement.
It'd probably have to be tossed at about center chest, from where most of it would splash and drip on the abdomen, thighs and perhaps arms.
Wutasumi
Oct 14 2004, 10:16 PM
| QUOTE (Austere Emancipator) |
Why's that? I find it rather silly to assume that only a few (2-3) successes on an attack test to splash hot coffee on someone ends up with a good solid hit on the face even without a Called Shot. The majority of coffee splashes would probably be spread over a very large area, mainly the arms and upper torso. Getting most of it in one area, such as abdomen, would already be a major achievement.
It'd probably have to be tossed at about center chest, from where most of it would splash and drip on the abdomen, thighs and perhaps arms. |
Or if your target is male, a "lower" area.
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