Well, I didn't want Kage to feel alone, so....here goes.
I haven't done Chase's chrome yet but, like the earlier posts say, he's a merc--not a sam. He'll proably have an essence somewhere in the 2 to 3 range. I always saw the statistical difference between sams and mercs being "sams have more chrome, mercs have more skills."
Chase doesn't like the idea of losing too much of himself. For instance, this didn't make it into the quick background but he has retinal mods since he refused cyber replacement. (maybe I just saw
The Minority Report when I first thought of this guy--I dunno.)
As for skills, Doc said to lay 'em on. So I did. I'm more than willing to cut them down. I figured it'd be better to trim the fat than to add skills.
Active Skills, Knowledge Skills, Languages: Eh, I took a shot. I figured Chase has a four year degree with a minor, underwent advanced military (probably equalish to Ranger School) training and spent 3 years or so in the CZ then another 4 touring the world on the merc circuit. He probably picked up a few languages and some odd skills.
I also took some liberity with specializations and used what I thought made sense.
His Edges and Flaws are still a work in progress. More the Flaws than the Edges
. Another possible Flaw: something to do with a compulsion to "prove himself" versus heavily chromed people? Some sort of "Human Hero Complex"? Possibly induced from his time in the CZ?
Let me know if this is over the top (I think it is...)
[ Spoiler ]
Preston Chase
B 5
Q 6
S 5
C 4
I 4
W 5
Bi x.x
E x.x
R 6
I
Active SkillsAssault Rifles 8
Assault Rifles (B/R) 4
Athletics 5
Biotech (First Aid) 1(3)
Brawling (Kip Up, Close Combat, Throw) 6
Car 4
Edged Weapons (Focus Will) 5
Electronics (B/R) 3
Electronics (Security Systems) 2 (4)
Etiquette (Merc, Street) 3 (6, 4)
Gunnery 3
Heavy Weapons (Machineguns) 4 (6)
Heavy Weapons (B/R) 3
Intimidation (Physical) 3 (5)
Negotiation (Fast Talk) 2 (4)
Parachuting (Low Altitude) 6 (8 )
Pistols 6
Pistols (B/R) 4
Stealth 5
Submachine Guns 5
Submachine Guns (B/R) 3
Knowledge SkillsAnthropology 3
Area Knowledge: Chicago (During the CZ) 3 (5)
Area Knowledge: Global (Gentleman's Clubs) 4 (8 ) [Chase could find a nudie bar in the antarctic--providing one was there
]
Archaeology 3
"Challenge" Game Shows (International) 2 (4) [Think
Extreme Elimination Challenge ]
Cooking (MREs) 2 (4) [He can make 'em
taaaaasty!]
Epic Battles 5
Magic Background 3
Magical Threats (Insect Spirits) 2 (4)
Mercenary Groups ([his old unit]) 4 (6)
Military Identification 5
Military Procedures (Ares) 2 (5)
History (Military) 5 (7)
Hockey 5
Psychology 4
Survival (General, Wilderness) 4
Small Unit Tactics 5
Special Operations Units 4
"Tough Guy" Sim Chips 4
Trivia (Useless) 3 (5)
Trivia Game Shows 3
Underworld Politics (Global) 2 (4)
World Politics 4
LanguagesArabic 4
English 5
Latin (R/W) 3 (5)
Farsi 4
French 3
German 4
Chinese (Mandrin) 1 (3)
Russian 4
Spanish 3
Bioware Cultured Clean Metabolism
Extended Volume 2
Muscle Aumentation 2
Muscle Toner 2
Sleep Regulator
Trauma Dmapener (or Damage Comp 3)
Cyberware Beta GradeBone Lacing: Plastic
Chipjack
Datajack
-Transducer
-Knowsoft Link
Dermal Sheath 1 (or Dermal Plate 1)
Retinal Modification
-Flare Compensation
-Image Link
-Low Light
Smartlink Subsystems
-Induction Pad
-Limited Simsense Rig
-Smartlink II Processor
-Rangefinder
Wired Reflexes 2
-Reflex Trigger