This is, more or less, just something that I'm throwing out here for anyone who wants the idea.
I already know that a number of people will not like, or want to use it.
And to that, it's fine.
Like the sub-title reads, this is an optional concept here.
First, The Theory.
Age often times, and more often than not, brings experience to us.
In SR, it really doesn't matter what age you are. A 20 year old runner who's been running for 5 days has the same ability of skill possibility as a runner of 50 years of age and has been running for 5 years.
While I don't bother with how long they've been running the shadows in this rule, mainly for simplicity's sake, I do attempt to represent the ability of gaining more skills over time, like in real life, at the trade-off of sacraficing your physical abilities.
The Mechanics Of It All.
For every 10 years of age past 30, the runner will get a GM's decision of either +5, +10, +15, or +20 Skill points added to their Character Generation alloted points for purchasing Skills. These points may only be used for purchasing Skills.
These points are to be alloted after the physical attributes have already been asigned values by the player and the points have been spent on them.
For every +5, +10, +15, or +20 (depending on which the GM goes with) skill points received in this manner, the character receives a -2 to one of their physical attributes in the following pecking order.
Body, Quickness, Strength.
-----------------------EXAMPLES-----------------------
With the +5 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 6
Quickness: 6
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +5
::
With the +10 Skill point option a human character with all 6's:
Age 50:
Body: 4
Strength: 6
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +10
::
With the +10 Skill point option a human character with all 6's:
Age 60:
Body: 4
Strength: 4
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +15
-----------------------
With the +10 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 6
Quickness: 6
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +10
::
With the +10 Skill point option a human character with all 6's:
Age 50:
Body: 4
Strength: 6
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +20
::
With the +10 Skill point option a human character with all 6's:
Age 60:
Body: 4
Strength: 4
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +30
-----------------------
With the +15 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 6
Quickness: 6
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +15
::
With the +20 Skill point option a human character with all 6's:
Age 50:
Body: 4
Strength: 6
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +30
::
With the +20 Skill point option a human character with all 6's:
Age 60:
Body: 4
Strength: 4
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +45
-----------------------
With the +20 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 6
Quickness: 6
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +20
::
With the +20 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 6
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +40
::
With the +20 Skill point option a human character with all 6's:
Age 40:
Body: 4
Strength: 4
Quickness: 4
Extra Skill points added for the age of the character beyond their normal Skill points at character creation: +60
-----------------------
The reason for the 4 different options of Skill points given (+5, +10, +15, and +20) is to provide GM's the flexibility to choose the right value to fit the power level of their game.