Crimsondude 2.0
Dec 20 2004, 11:22 PM
We're being threatened by the government because the corps tell them to do it.
QUOTE (CircuitBoyBlue) |
I'd also add in a lot of cheap technological means to defeat magic. |
Like what, exactly?
My stance on magic and its effects can be summed up as this: Life's not fair, and every attempt to make it fair has ended in spectacular failure.
CircuitBoyBlue
Dec 20 2004, 11:42 PM
I agree that life's not fair. That's why I think I should be able to retreat to a role-playing game and be able to play a street samurai without the guy next to me having a mage and instantly being the star around which the game revolves because not only can he do everything I do, he can also do astral recon and be the only one who can effectively fight spirits.
As for what, I'd have little things like a .1 essence piece of cyberware that prevented magical mind probes, cybereye mods equivalent to low-light that could see astrally, that sort of thing.
And at the high end, I'd include something that costs hundreds of thousands of nuyen that just flat out makes you immune to magic.
BitBasher
Dec 21 2004, 12:00 AM
IMHO If in your game the mage can do everythign the sammy can do, you're doing something very, very wrong.
CircuitBoyBlue
Dec 21 2004, 12:04 AM
I probably am, then. But what abilities do street sams get that can't be duplicated by a spell?
Crimsondude 2.0
Dec 21 2004, 12:07 AM
Cyberware which can detect astral presences is inevitable given the tech (thanks, Deus). But completely immune to magic? That's insane.
CircuitBoyBlue
Dec 21 2004, 12:08 AM
I'm insane. I thought the thread was about how you would change the game if you were willing to depart radically from canon.
Crimsondude 2.0
Dec 21 2004, 12:15 AM
Ah, well, I prefer to keep the game generally intact.
Allowing for null magical effects is as illogical as allowing someone to not need to breathe--ever.
BitBasher
Dec 21 2004, 12:30 AM
QUOTE (CircuitBoyBlue) |
I probably am, then. But what abilities do street sams get that can't be duplicated by a spell? |
Saying that a mage's specific spell may be able to duplicate the effects of something specific a sammy can do is a far cry from saying that a mage can do everything that a sammy can do.
A sammy is typically faster and far more durable than a mage without having to sustain multiple spells (giving him TN penalties) or use multiple foci (expensive and costs karma, and can be vulnerable from the astral). The drawbacks of any normal mage trying to duplicate everything that a good sammy can do would lead to serious disadvantages. I don't even consider it a really valid comparison.
Also, sammies spend theis karma on skills and attributes. That's it. In the long run a sammy can end with an impressive skill set while the mage has spent karma on his initiations, foci, allies, and spells in addition to needting to raise skills like the sammy.
Herald of Verjigorm
Dec 21 2004, 01:34 AM
QUOTE (Crimsondude 2.0) |
as allowing someone to not need to breathe--ever. |
Tattoo quickened oxygenate spell.
FrostyNSO
Dec 21 2004, 01:40 AM
I think I understand what CircutBoyBlue is talking about. A mage with a good spellset being played by a player who takes every possible opportunity to cast a spell can make the 'mundane' shadowrunners seem a little like 5th wheels. Especially when paired with a GM who maybe doesn't know any of the tricks to screw over (sorry for the term, but that's about what it comes too
) magic-wielding characters.
I don't think the problem CBB is with the game, but with your group's particular game.
Oh yeah, there is a way to make yourself
resistant to magic with cyberware. Cybermancy. A whole lot of it
BitBasher
Dec 21 2004, 01:51 AM
Yeah, I've only ever seen mages pull that off in the games where the GM doesn't enforce the drawbacks of magic use.
Crimsondude 2.0
Dec 21 2004, 04:10 AM
QUOTE (Herald of Verjigorm) |
QUOTE (Crimsondude 2.0 @ Dec 20 2004, 07:15 PM) | as allowing someone to not need to breathe--ever. |
Tattoo quickened oxygenate spell.
|
... can be dispelled.
Kagetenshi
Dec 21 2004, 04:24 AM
If you're looking for permanent solutions, dead people don't breathe much.
~J
BitBasher
Dec 21 2004, 04:31 AM
QUOTE (Kagetenshi) |
If you're looking for permanent solutions, dead people don't breathe much.
~J |
shedim
Anymage
Dec 21 2004, 07:03 AM
Nuke the whole setting, WOD-like. For the same reason, really.
The basic idea is wonderful. The game is kind of choked by metaplot and backstory, and quite frankly the rules need rebalancing as well. (I don't care if life isn't fair. If that's really your attitude, play the Stuffer Shack clerk. Me, I like to play powerful/compotent characters, and I assume others do also. And when I think that a concept is cool, I don't want to be "punished" by being the sidekick, thank you much.)
Streamline decking and astral recon rules. If we're going to make most of the team sit around doing nothing, best to get it over with quickly.
Avoid power-players like the plague, especially ones with too clear a moral stance. Certain background details like major corporation names are all well and good, but making me pay too much attention to who's doing what in the fiction line stunts my ability to do as I damn well please in my game. (Yeah, I know I can do that anyways. It's nice when the only options aren't that or have progressvely less use from every new book to come out.)
To piss off the CP2020 fans, play up the parts that aren't shit. You have slums and barrens, and you have robber barons, but most people in between are just ambling along. Leave that to contrast the extremes one often sees as a 'runner.
Highlight that while the characters are professionals, they're at the lowest rungs of the professional ladder. (Which still puts them ahead of most "runners", mind you.) And for the love of baby Jesus - as hard as this'll be for writers to do - remember that the outside world doesn't give runners/running much if any thought.
(And as a flavor issue, remember that starting runners come in two types; the idle and foolish rich, and those without other choices. Again, play up the disconnect with regular society subtly. Even while remembering that the PC's are worlds apart from the gutter trash usually hired as "deniable assets".)
And on the gun issue, remember the concealability rules folks. I wouldn't mind if it was expected that people walked around armed, with businesses having their own metal detectors and gun-check rooms. But walking around visibly armed in any but the worst neighborhoods should get some reaction. (Plus, it offers nice opportunities to host "deprived of your heavy gear" runs without looking damned silly.)
Synner
Dec 21 2004, 10:21 AM
QUOTE |
The uninformed thing in my original post: The DidS-book... Troll kingdom... Elven duchy... the original sourcebook on France... |
So your gripes are actually with the material in the original German (which was adapted not translated) and French settings (which was never canon btw), and have little to do with SoE at all. In fact, I'm starting to doubt you've read the book if you haven't spotted the differences from the craptacular French setting or the tweaks to the continuity problems that still persist after DiDS2.
QUOTE |
Everything I read about Austria in SR seemed strangely stale, devoid of the atmosphere of a country where dozens of nationalities met and mixed for centuries and managed to incorporate such unwholesome ideologies as rampant regionalism and antisemitism into a quirky softy socialism plus a tendency for collective historical blindness. |
That clinches it, I'm assuming you haven't read Austria in SoE at all then? The Austrian Heritage Party as a focus for nationalism and hyperbolic patriotism, the convenient overlooking of the Habsburg "Imperial" debacle to elect another Habsburg to office, the racist bias (including Human Nation ties) and anti-semitism (now-turned anti-islamism for obvious reasons), even playing the victim fiddle when corp pressure makes NEEC membership unavoidable?
QUOTE |
I got more usable intel on the Vatican from the Sargent/Gascoigne novel 'Black Madonna' than in SoE. Very sad. I had hoped for something akin to a rival power player to Lofwyr. |
If you think a high-powered, black and white portrayal of the New Society of Jesus is all you need to know about the Vatican, then you're probably right, SoE is not for you.
Obviously, we prefered to delve into the dogmatic issues of the whole magic/metahumanity issue and its consequences, the Church's powerplayers and how their agendas are manifest in the various countries, as well as placing the various existing Orders and factions in context. The New Templars and even the NSOJ had recieved enough limelight in previous products that they didn't require more detail.
Birdy
Dec 21 2004, 01:55 PM
QUOTE (Crimsondude 2.0) |
QUOTE (Birdy @ Dec 20 2004, 10:09 AM) | + No Nannies. A splintering of the US with an even less powerful central government okay, but no "Indian braves" taking over
+ No Exterritoriality. Corporations use the same way to power they use today, the buy themselfsa politician and work from behind the scenes.
+ A strong EEC giving an alternative environment (running against a semi-police state) to the "corp rules US"
+ Less magic / less metas among player characters (Stressing their problems more in Fluff and in Scenario books)
+ More space/underwater elements. Think "Outland" and the last half-season of SeaQuest (with Ironside as captain)
Birdy |
So, basically.... CP2020?
|
With magic and Orks and those pesky lil feys yes. I like the darker, technologically more advanced CP setting in many ways. I can life without Full Borgs and ACPA (also they can be nice ways to "motivate" players[1])
I also believe that a variety of political and geografical environments makes the game more interesting. Prior to SoE we only had the UCAS and the cheap "us too" UCAS-copy called Alliance of German States. SoE brought in some ideas, namely the NEEC but sadly decided to keep the german stuff alive instead of re-setting it (Lukily most of the stuff never got translated or the SR community would still be loughing/screaming).
Biry
[1] Nothing says "run away" better than a Euro-ACPA with hand-held 27mm canon. A pissed-off ACPA!
Adarael
Dec 21 2004, 03:38 PM
QUOTE |
[1] Nothing says "run away" better than a Euro-ACPA with hand-held 27mm canon. A pissed-off ACPA! |
Scary, yes.
What's worse?
Being chased by a Guardian model ACPA who's got a Tsunami Arms Helix loaded with HEAT shells.
That sucked. Never before and never again was I quite that glad I had a very high dodge and escape skill.
Crimsondude 2.0
Dec 21 2004, 10:32 PM
Funny. That says, "Lame GM" to me.
POV.
hobgoblin
Dec 21 2004, 10:52 PM
streamlineing decking any more becomes like the rules in jlbb or something, one skill test and either the ic gets you or you get the data. where is the fun in that? and if you play out every datahunt the decker does then you need to rethink, thats not what the sr3 main rules are for. they are for overwatch in the security system while the rest of the team do their job. want data searches then use the jlbb system, or the rules in matrix covering datasearches (with those even non-deckers can do it, deckers only do it better).
the astral recon stuff dont have any real rules outside of a ton of perception tests and a timeframe of (magic rating)hours...
some posts in this thread makes me wonder why people play sr at all...
Birdy
Dec 22 2004, 09:30 PM
QUOTE (hobgoblin) |
streamlineing decking any more becomes like the rules in jlbb or something, one skill test and either the ic gets you or you get the data. where is the fun in that? and if you play out every datahunt the decker does then you need to rethink, thats not what the sr3 main rules are for. they are for overwatch in the security system while the rest of the team do their job. want data searches then use the jlbb system, or the rules in matrix covering datasearches (with those even non-deckers can do it, deckers only do it better).
the astral recon stuff dont have any real rules outside of a ton of perception tests and a timeframe of (magic rating)hours...
some posts in this thread makes me wonder why people play sr at all... |
Because it's either that or Fantasy crap?!
Birdy
Birdy
Dec 22 2004, 09:30 PM
<double post>
Ved'ma
Dec 23 2004, 08:32 PM
I'd start by throwing out the fantasy crap and replacing it with something darker than cute little elves and dwarves... Vampires and Chuthlu all the way, so we can lots of bloodsucking and virgin sacrifices. I'd rework cyberware more like the chrome in CP2020... I mean, what good are wired reflexes if you don't have a cigarette lighter and subdermal kill counter? Not to mention full cyborg bodies, Brain hacking and other GitS style stuff, oh and rules for insanity. Speaking of rules.. I'd throw those out, too... every last one of them and rewrite them all from scratch. Really, that's what it comes down to, I'd throw the whole game out and start over.
hobgoblin
Dec 23 2004, 09:58 PM
if that is their problem birdy then they have not looked around any good. i have a setting (and system)sitting on my shelf that in many ways rival most other cyberpunk style setting out there, blue planet.
its fast (1-3 d10), its simple (damn close to wod simple), and its set to a frontier world with a lot of water (allowing you to play sentien dolphins and killer whales!).
still, if your looking for a mix of fantasy (ie the ability to play elfs, thats what seems to attract anybody and their cat these days. lotr movies be damned!) and cyberpunk then i guess sr is what you get. unless you go with gurps or try to make something out of the 101 d20 books out there (hmm, comboing d&d races with cybernet rules?).
oh and ved'ma, take a look at chutulupunk, its a sourcebook for gurps i think
Ved'ma
Dec 23 2004, 10:10 PM
QUOTE (hobgoblin) |
oh and ved'ma, take a look at chutulupunk, its a sourcebook for gurps i think |
I own it, but GURPS it's a horribly clumsy system, imho. I have been considering come up with something similiar based on SilCore or FUDGE, though. Basically I was thinking sort of along the lines of Hellsing meets GitS with a large dose of Gibson and Lovecraft thrown in for good measure.
hobgoblin
Dec 24 2004, 03:25 AM
hmm, tristat maybe? guardians of order recently released a tristat cyberpunk style rpg named ex machina or something like that. and they have a hellsing sourcebook (mainly for use with besm but still). only problem is lovecraft but then most of his stuff should not have stats at all
John Campbell
Dec 24 2004, 05:58 AM
Setting-wise:
I hate NAN. Given the premise that magic has returned to the world, I can suspend disbelief for elves and trolls and dragons and mages, but being asked to believe that a couple million Native Americans can face down the U.S. military and force the U.S. government and people to hand over a third of the continent breaks my suspension of disbelief. Yeah, Great Ghost Dance, whatever. As a part-Abenaki, I find the, "Oh, of course the Natives are more in touch with their spiritual traditions," attitude more than a little offensive (and all gay guys have good fashion sense, and all Asians are good at math, right?), and even disregarding that, the U.S. had enough years between the facts of the Awakening becoming obvious and the Treaty of Denver that they should've had mages of their own to counter the Ghost Dance's, and they had a vastly larger pool to recruit from (the U.S. should have had more mages than the Natives had people). That makes the GGD not just powerful magic, but a continuity-breaking deus ex magica. And I can't imagine being able to force-relocate the non-Native population of the West without a serious fight, even if the U.S. government had been fully cooperative with the idea. It wouldn't be just the wingnuts with the basement full of assault rifles shooting back at them.
I like the balkanized U.S., though. Borders can be fun, though I think the canon history overdid it. My America is broken up, too, into Eastamerica (everything east of the Mississippi and north of Charlotte), Westamerica (most of the rest), California, Oregon, and Washington (I haven't decided yet what I'm doing with the latter two). There were big changes to the causes, though... it was primarily cultural differences kicked into the forefront by the Awakening and the assassination by magic of a newly inaugurated far-right President, after an election... well, pretty similar to the 2004 one. The ultimate result was a nasty civil war. Both major portions call themselves the United States of America, and insist that the other side is the rebels. Eastamerica's run by corporate whores, and Westamerica's run by cryptofascist zealots. They're not actively at war by 2060, but there are occasional border "incidents".
The U.S. collapsing into internal violence in the 2020s had some far-reaching effects on the rest of the world, too... the Middle East exploded, China grabbed Taiwan, North Korea went for South Korea, Japan got involved in Korea and Taiwan, North Korea tried to nuke Tokyo (fortunately, their missile sucked), and so on. A fair number of U.S. troops on deployment decided they were better off not going home, too, and many of them ended up as mercs in Africa and Asia.
Without NAN grabbing the vast majority of their territory, Canada is still a separate country (and they kind of got short end of the stick in the canon history... they hardly get more than an, "oh, and Canada too," in the Ghost Dance thing until it comes time for NAN to yoink 90% of the country). Quebec, as in the canon history, finally voted "oui". That may have triggered further Canadian secessions (I'm thinking the plains provinces might've told Ontario where to get off, resulting in Canada being broken up along pretty much the same lines as the U.S.), but I haven't really decided yet.
I dislike VITAS, though it's not the suspension of disbelief-breaking lunacy that the GGD is. I like the idea of strange and deadly new plagues, but I don't like reduction of population that came with it. It's hard to get the sprawl feel when the population is actually just about the same as it is today (especially when you've destroyed practically every major city on the planet), and it's difficult to swallow the "normal people seldom get real food" thing when there aren't actually any more of them than there are now, and the American breadbasket was pretty much untouched.
My solution to that was to keep VITAS - I've theorized in the past that it was actually an Awakened form of a normally benign virus, and have made that theory official reality in my history - but say that while the body count was terrible, and it's still not entirely contained, the reproductive abilities of metahumanity more than made up for it... population of my world is something like eight billion and growing - it'd be more without the VITAS deaths. I don't quite have the full-on BAMA sprawl, but Boston to Richmond is a continuous urbanized area; then there's a break between Richmond and the Raleigh-Atlanta sprawl.
Given the totally different starting position, talking much about things to change farther down the road is kind of pointless. For more general themes, though...
I hate the immortal elves. I haven't decided if there are any in my world or not (I may actually make all elves immortal... it's not like PCs ever die of old age anyway) but if there are, they're keeping their fragging heads down like smart little immortals, not trying to take over the world or showing up as major mortal historical figures. Any of them with those sorts of tendencies got ganked during the downtime for drawing attention to themselves and their peculiarities. Immortal dragons, on the other hand, are good, but I like them a little more low-key. A-corp powerlevel, perhaps, not singlehandedly capable of taking control of a major AAA.
No Horrors in my game, ever. It's not that I really have a problem with Cthulhoid monstrosities from beyond time, but it's too easy to get into the whole good vs. evil thing with them. I prefer evil vs. maybe slightly less evil, from a certain perspective. It's more interesting. I'll leave the epic fantasy for D&D. (And, actually, I tend to play low fantasy even when I play D&D. Most campaigns I've been in, post-grade school-munchkin phase, haven't lasted past 5th level or so, anyway.)
And one bit of setting that kind of bleeds over into rules... the Matrix makes no fragging sense. It's all very cinematic and Gibsonesque, but thinking about trying to actually use it for anything makes my brain hurt, let alone trying to come up with any sort of rational explanation for why it works the way it does. Matrix made a valiant effort at turning a system ripped from books written before the Web by a guy who'd never used a computer into something that normal people could use for useful things, like the things that real people do with the real Internet here and now, but I think it was doomed to failure from the start. (Specifically, by the Matrix's insane concept of "location".) The whole thing needs to be torn to the ground and rebuilt, both fluff and rules.
Ved'ma
Dec 24 2004, 06:30 AM
QUOTE (hobgoblin) |
hmm, tristat maybe? guardians of order recently released a tristat cyberpunk style rpg named ex machina or something like that. and they have a hellsing sourcebook (mainly for use with besm but still). only problem is lovecraft but then most of his stuff should not have stats at all |
Tristat did look interesting (I just looked up the website and peaked at the preview of the rules). I don't really have an interest in roleplaying Hellsing or GitS for that matter. Those were just examples... Underworld, Blade (and sequals), and the Breed would also be examples of the Vampire aspect that I like, though again, I don't think there's any that I like as is.
Anyways, the more I think of this the more I think that a system that's a fusion of SilCore, FUDGE, SR and perhaps a little GURPS (mainly advantages and disadvantages) would be ideal.
I also think that in the gritty future everything should be disposable... especially characters.
Crimsondude 2.0
Dec 24 2004, 10:18 AM
QUOTE (John Campbell) |
I like the balkanized U.S., though. Borders can be fun, though I think the canon history overdid it. My America is broken up, too, into Eastamerica (everything east of the Mississippi and north of Charlotte), Westamerica (most of the rest), California, Oregon, and Washington (I haven't decided yet what I'm doing with the latter two). There were big changes to the causes, though... it was primarily cultural differences kicked into the forefront by the Awakening and the assassination by magic of a newly inaugurated far-right President, after an election... well, pretty similar to the 2004 one. The ultimate result was a nasty civil war. Both major portions call themselves the United States of America, and insist that the other side is the rebels. Eastamerica's run by corporate whores, and Westamerica's run by cryptofascist zealots. They're not actively at war by 2060, but there are occasional border "incidents". |
Wouldn't that presume that the majority of the U.S. is not "purple" but rather individual states are hard red or blue, when in fact there are maybe ten or so across the country?
John Campbell
Dec 24 2004, 06:06 PM
QUOTE (Crimsondude 2.0) |
QUOTE (John Campbell @ Dec 23 2004, 11:58 PM) | I like the balkanized U.S., though. Borders can be fun, though I think the canon history overdid it. My America is broken up, too, into Eastamerica (everything east of the Mississippi and north of Charlotte), Westamerica (most of the rest), California, Oregon, and Washington (I haven't decided yet what I'm doing with the latter two). There were big changes to the causes, though... it was primarily cultural differences kicked into the forefront by the Awakening and the assassination by magic of a newly inaugurated far-right President, after an election... well, pretty similar to the 2004 one. The ultimate result was a nasty civil war. Both major portions call themselves the United States of America, and insist that the other side is the rebels. Eastamerica's run by corporate whores, and Westamerica's run by cryptofascist zealots. They're not actively at war by 2060, but there are occasional border "incidents". |
Wouldn't that presume that the majority of the U.S. is not "purple" but rather individual states are hard red or blue, when in fact there are maybe ten or so across the country?
|
No. On the contrary, it's the purple that made it into a nasty civil war. The states that were hard "red" or "blue" were uninteresting... they went one way or the other, and the people who disagreed were intimidated into silence. It's the in-between areas, where there were enough people who were far enough to one side or the other to be willing to fight about it, but no overwhelming majority of either (and, remember, "purple state" does not mean "no extremely red or blue individuals" any more than "red state" means "no blue individuals"), where the fighting started. And it wasn't a top-down rebellion like the First Civil War... it started as violence in the streets, and escalated when it became apparent that some of the troops sent to put down protests were, on consideration, actually on the protestors' side. And others were not.
CircuitBoyBlue
Dec 24 2004, 09:30 PM
I can totally see that. As a Kerry supporter in Ohio, I can vouch for the fact that it definitely feels like one half of the populace here seems as though it's one step from inflicting violence on the other half for being pro-gay, pro-choice, anti-war, pro-social security, and all the other convenient lables, while the second half seems to be totally in fear for their lives and freedoms. I'm actually pretty fond of the canon breakup of the US as presented in the books, but if I were going to rewrite it, I think Ohio syndrome would be the way I would do it.
Fix-it
Dec 24 2004, 10:16 PM
QUOTE |
I hate NAN. Given the premise that magic has returned to the world, I can suspend disbelief for elves and trolls and dragons and mages, but being asked to believe that a couple million Native Americans can face down the U.S. military and force the U.S. government and people to hand over a third of the continent breaks my suspension of disbelief. Yeah, Great Ghost Dance, whatever. As a part-Abenaki, I find the, "Oh, of course the Natives are more in touch with their spiritual traditions," attitude more than a little offensive |
I think the great ghost dance was more of one huge bluff, all bark, no bite. this and the fact that the US military really didn't know how to defend against magic. By the time the US wised up, they had already lost half the continent to succesion. The Amerinds didn't beat the US army, they just Didn't Lose long enough to get what they wanted.
hobgoblin
Dec 25 2004, 08:20 AM
hmm, i wonder how big you can make a illusion. maybe have one shaman trow up a big trid phantasm or something to make it look like there are more attackers then there realy is. when you dont know if the enemy is real or not you start wasteing ammo.
allso, this is a gerrilia war on us soil, and look at how the police action is going in iraq, and dont forget what the outcome was in vietnam. last thing you want is mass civilian losses, even less so when your talking your own people. the nan troops can make it look like it was us troops that was at fault and fade, mostly like what is happening in iraq right now.
and btw, one of those french journalists that just got released claims that all those beheadings and so on where done to keep bush in office as he would keep the us troops present in iraq. makes one wonder...
Birdy
Jan 19 2005, 09:13 AM
QUOTE (hobgoblin @ Dec 23 2004, 09:58 PM) |
if that is their problem birdy then they have not looked around any good. i have a setting (and system)sitting on my shelf that in many ways rival most other cyberpunk style setting out there, blue planet.
its fast (1-3 d10), its simple (damn close to wod simple), and its set to a frontier world with a lot of water (allowing you to play sentien dolphins and killer whales!).
still, if your looking for a mix of fantasy (ie the ability to play elfs, thats what seems to attract anybody and their cat these days. lotr movies be damned!) and cyberpunk then i guess sr is what you get. unless you go with gurps or try to make something out of the 101 d20 books out there (hmm, comboing d&d races with cybernet rules?).
oh and ved'ma, take a look at chutulupunk, its a sourcebook for gurps i think |
Actually own the Gurps Blue Planet stuff as well as Chuthulupunk (sp?) etc. It's more that german players I met tend to shift into either the "fey fantasy" (Feys are great, morally advanced leaders of the poor races, problem solving through "let's talk about it") or the "World without Light-producing systems" areas. Mythologie aaalll the way, backward-oriented "good magic, bad technology" stuff and all. At most german conventions I feel like a SciFi Fan from "Fallen Angels". (It's about as bad in the literature section - They had to order the latest David Weber from the States!)
Otherwise using Cyberworld and the "add in" from Best of Pyramid should work quite nicely if you don't insist on a 1:1 conversion.
Well, time to pick up and get a new hobby. Started shooting and wightlifting again.
Birdy
CirclMastr
Jan 19 2005, 05:58 PM
Here's some stuff off the top of my head.
No IEs. Or IHs or IDs or IOs or ITs or I-anything-elses-s. All gone. Horrors go with them. Dragons? Not so sure. Maybe if they acted more like dragons (Lofwyr taking over with S-K, Ghostwalker raising hell and landing on Denver) and less like IEs (Loremaster nonsense, Dunkie's Will nonsense). Celedyr and the 'wareness of dragons is a good thing in the current canon, but not in mine. Why would a dragon want to dirty his talons and infest his body with crap when he has peons to do it for him? Metavariants, shifters, sasquaches, gone. Ghouls can stay. Vampires are iffy.
No NAN, for all the reasons stated above. Or maybe something more like Middle Eastern warlord-states, where NAN is in control on paper, but in reality their control extends to their doorsteps and then the countries belong to local gun-nuts or the wilderness. That might be a bit too Mad Max-ish though, so let's say no NAN for now.
More corp, less government. No UCAS, the U.S. government exists to provide utilities to non-corporate housing and to keep people happy with meaningless elections between substantively-identical candidates. Divisions in the country exist, but along corporate lines. Play up things like Ares IS Detroit, Aztechnology IS Aztlan. If you don't work for a corp, you have a mind-numbing government job. Lone Star exists for the in-between areas where the corp compounds aren't, and any meaningful gaps are either police states or Z-zones, numerically leaning toward Z-zones. And someone else mentioned corps as anonymous entities, without named leader-figures. I like that. You don't work for Damien Knight, you work for Ares.
VITAS is contained, as far as the corps and government are concerned. In the streets, it's still around and in some areas prevalent.
Metahumans are second-class citizens at the very best. More like fourth- or fifth-class in practice. Humanis is more the normal perception of people though overt violence in the light is still looked on as a hate crime. Groups like MOM and ORC are a joke.
Canada exists and is fractured, but no one cares. The governments are as weak and ineffectual as the U.S. with the added bonus of meaningless bickering.
No Middle Eastern Jihad. The entire region is wasteland dotted with backward cities with no cyber/magic and little tech that isn't weaponry. Israel is one big cratered battlefield.
Between AIDS, VITAS, and every disease in between, Africa is a twisted polluted mess. Toxics and blood spirits abound, as do twisted versions of Awakened animals and plants. As far as a livable, cultured civilization is concerned, Africa is dead.
India and Pakistan are wiped out, thanks to mutual nuclear exchange. SE and East Asia saw it and realized nukes are bad, so they blew each other to smithereens with conventional weapons. China as a government exists; China as a country is divided much as it is in current canon. SE Asia is riddled with tiny dictatorships vying for consolidated power. Taiwan is Iwo Jima on a larger scale; no natural resources left, but everyone's fighting over it simply to possess the real estate. No Japanacorps, rather Japan is the last united country in the region, thanks to incredible xenophobia and pre-emptively eliminating any threat that even looks at it cross-eyed.
Syndicates exist but without political power. Instead, they control shipping lanes across the empty spaces where the corps aren't, and subjugating backwater towns that don't have a strong enough gun-nut collection to fend them off.
No Corporate Court. No corps that aren't triple-A; they look like mom-and-pop places, but they're just holdings of the megas. Corps regulate themselves out of economic need; business is done more easily with one agreed-upon currency, and overt war really cuts into the bottom line.
Play up the media, which is of course controlled by the corps. Ever notice the difference between Fox News and NBC News? It's even more disparate, and it's all for distracting the wageslaves and keeping them inert. There are going to be reporters trying to look into the shadows, but don't even think about treating it like what's-her-name from SSG, that was nonsense. More like "People like explosions and violence on TV." Look at all the attention Bum Fights got.
Okay, that's probably plenty of setting changes that no one would like. How about the rules then.
Make higher rated 'ware and gear harder to get (higher Availability). PCs should not be able to start play with Wired 3 and ATGM missile launchers.
Make drones rarer. Most riggers would have one vehicle or one drone (which they jump into much like the vehicle rigger jumps into a vehicle). Networks of drones are VERY rare on the streets. Neighborhood surveillance is just as feasible with traditional cameras. And streamline vehicle rigging with actors who aren't riggers.
Make sure metahuman PCs have the appropriate social penalties. Even elves. So they can sing better, put them in a cage and train them to sing on command.
Make Matrix activity actually care about your skill level. Right now all it takes to be a decker is money, and even that's not feasible with pirating (and yes, pirating would still exist. Of course no wageslave would dream of pirating software made by his own company, but there's no way you'd get him to pay money for the bad guy's programs). More hackers, fewer script kiddies. And of course, make it workable alongside the activities of the non-deckers. No more 30-minute side runs.
This may be more of a setting thing, but if a player says his PC is a street samurai, make him play the samurai part too. Shadow denizens should treat him differently depending on if he's a street samurai or just some wired punk saying he's a sammy.
Combat drugs, and drugs in general, should be more prevalent. Crashing should be less painful but addiction moreso. And make some BTLs that PCs have a reason to use, with the same changes to crashes and addictions. Rules for diseases, physical and mental, would be nice.
That's all I can think of right now.
Crimsondude 2.0
Jan 19 2005, 07:35 PM
QUOTE (hobgoblin @ Dec 25 2004, 01:20 AM) |
allso, this is a gerrilia war on us soil, and look at how the police action is going in iraq, and dont forget what the outcome was in vietnam. last thing you want is mass civilian losses, even less so when your talking your own people. the nan troops can make it look like it was us troops that was at fault and fade, mostly like what is happening in iraq right now. |
This is a false analogy in the simple premise that in the two conflicts you mentioned, the United States was a foreign power inside a country where the opposition enjoys the benefit of nationalistic popular support AND the fear of the local populace towards the people who will be there long after the U.S. is/was gone.
An internal insurgency against the United States within its own borders would be a completely different creature simply because in that event, the U.S. government would be fighting for its very survival. Likewise, the level of commitment in the non-Indian population would be tremendous, and far beyond that of the military's in Iraq or Vietnam. Basically, the Anglos would fight for every square inch of land until Hell freezes over, and this country doesn't lack for armaments to do it.
What would harm the U.S. the most during any internal rebellion would be the potential for schisms to occur within the paramilitary militias which would be scouring the countryside settling scores and their conflicts with the federal government. Basically, it'd look more like a civil war in Latin America (My first thought was El Salvador, but perhaps Colombia is a better example). The only hope would be someone like Ahmed Shah Massoud, who once reportedly said, ""First, we kill the Russians, then we kill each other."
Anyway, I'm not going to rain on anyone else's suggestions anymore. Have a nice day.
Voran
Jan 20 2005, 06:01 AM
Wow ressurected thread.
Crimson Jack
Jan 20 2005, 06:15 AM
QUOTE (Voran @ Dec 18 2004, 03:05 PM) |
I'm just curious on what people would change in their SR world (or have changed), taking it from canon to something more in line with how you'd prefer the SR world to be. |
The one thing that I have always thought was a little odd was the power that the NAN has. I give them their place as landholders when my group travels in their air/ground space, but I don't make every other bastich in the Seattle sprawl an indian. In all fairness, it doesn't feel like there is as much a Amerindian presence in the Seattle sprawl as I used to recall there was back in the SR1 and SR2 days (module-wise).
The only other thing that I change... and this is more a subtle style change than anything else... is the gritty feeling in lieu of a slightly more anime style feeling. This is not to say that our games are like a Capcom version of Street Fighter vs Marvel video game, but I allow for "movie cinema" moments in our games which seem slightly more on the anime side than the real-world-physics side of things. It lends itself to a safer feeling in the sense that my group doesn't feel like they may die at any moment. The gritty danger replaced with assurances in their abilities, if that makes sense.
:edit: Also, almost forgot this one. I house rule the physical adept power of Astral Perception only costs .5 rather than... what is it, 2? I always thought that was way overpriced.
CanvasBack
Jan 20 2005, 07:36 AM
I have a whole host of problems with the setting.
NAN and VITAS don't make sense. They simply don't, at all. There is literally no way to reconcile either of these components with a realistic understanding of cultural geography or any sort of demographic study. I accept them in a canon campaign (along with the UCAS vs. CAS split) as a reminder that the game isn't based in reality. The reality is, less than 1/2 of 1 percent of the current U.S. population is considered a Native American by the government. Reality is, populations don't recover from a disease like Vitas in mere decades. Again, not realistic and if I took up the GM screen and decided it was worth it, I would change the setting around by not having them take place.
One of the trends I see lately is a "middle-class ethic" pervading the current crop of literature. This is wrong. If you accept that Mega-corporations have weakened state polities by assuming roles that only governments and nations had taken on before, you have to believe that the 6th World is largely what we now see as "Third World". Citizens are faced with a grim choice, sell out to the corps, be a corporator. Your basic needs will be met, you'll have a chance to excel and succeed, maybe even become and executive and earn privleges. But you'll give up a good deal of personal freedom in the bargain. People on the outside of the corporate structure are either leading lives of quiet desperation, raging in the streets, or clinging to the teat of the failing governmental structure. In general I would make things more bleak.
If the choice of mood for a campaign is between hope and despair. I'm shading my grim future with despair, and only enough hope to be quickly quashed again to be replaced with... More despair.