Moonstone Spider
Jan 23 2005, 06:21 AM
I don't quite get where you're coming from on this Herald. I'll be the first to admit I can screw up my reading of the rules but in my copy of SR3 it has a section called "Grenade/Explosive Damage (Optional Rule)" on page 119. This is the source of overdamage, not any chunky salsa effect.
However I do see your point on the power, they do rating times the square root and not rating power. How odd, I've never noticed that symbol before. It's very faint is my only excuse for the screwup.
Still I'd round it to 112 seeing as the decimal place is an 8. Which gives it about And it'll still kill any dragon instantly.
Dancer
Jan 23 2005, 09:21 AM
Dragons don't destroy tanks. They arrange for tanks to be destroyed.
mfb
Jan 23 2005, 09:29 AM
claws and teeth aren't going to do much good against 40 points of armor. on the other hand, Move Earth could flip the tank pretty easily. and, of course, a dragon with Magical Skills (Conjuring) has the option of just telling his great form fire elemental to materialize inside the tank. on the other hand, any military that sends an MBT out without a high-force ward on it is just stupid, so the elemental idea might not work so well.
hm. arguing with myself again. time for my meds !!
Voran
Jan 23 2005, 09:58 AM
Maybe loads of injector type ballista bolts filled with nanite cutters? I like the idea of filling a dragon full of that radioactive chemical myself (Doom? I think it was)
Austere Emancipator
Jan 23 2005, 03:54 PM
QUOTE (Moonstone Spider) |
That much [12,500kg] explosive is actually on par with a mid-grade tacnuke anyway. |
Not quite. You're stilling missing 3 zeroes to get into low-power nuke territory. The low 2-digit kilotonnes are the lowest yields you are likely to find in modern thermonuclear warheads. Good ole Little Boy would do 13,416D in SR3, equivalent to ~1,250,000kg (1.25kt) C-12.
[Edit]With the (optional) Grenades/Explosives Damage rule on sr3.119, that'd do an average of 1,677 boxes of Deadly Over-Damage, guaranteeing a swift death. So, no, a dragon, great or not, cannot survive a nuke no matter how many times it rerolls -- it'd need something like 1.5 x 10^1743 dice to stage that down to nothing, on average.
The canon MAWs and LAWs can't even penetrate lightly armored sedans. If the dragon in question is a Great or has an Armor spell on, they're useless. Whoever thought making Anti-Tank Weaponry non-penetrating (HE) deserves to get smacked around.[/Edit]
mfb
Jan 23 2005, 04:24 PM
eh? how so? unless your idea of "lightly armored" is 7+, a MAW or LAW fired with any amount of skill will put a sedan at M, minimum. a sedan's only got 3 body, pitted against 7S or 6S, even if the sedan has 6 points of armor, it can only stage it down to M, assuming the attacker got only one success and you're not using optional staging.
toturi
Jan 23 2005, 04:47 PM
I think he wants to put the sedan into the Deadly range with 1 shot.
waftalia
Jan 23 2005, 05:10 PM
a very very very very very very large football shaped c-12 explosive thrown by an troll ex-football quarterback turned shadowrunner ,right down the dragons mouth.
Austere Emancipator
Jan 23 2005, 05:29 PM
QUOTE (toturi) |
I think he wants to put the sedan into the Deadly range with 1 shot. |
Yes, I abso-fucking-lutely do.
I did remember the armor values of the armored sedans as being higher than they actually are, but it remains a fact that a GMC MPUV (the HMMWV of the 2060s, apparently) with its 6 points of vehicle armor is immune to the M79B1 LAW, which is just insane. Among vehicles that a Medium Anti-Tank Weapon should prove about 99% effective against but are immune to the Arbelast II include: Ares City- and Mobmaster and variants, L-S Black Mariah, all APCs in R3, Ares Sentinel P, Steel Lynx, the fucking Ares Guardian vectored thrust drone, etc.
For fuck's sake, a MAW should penetrate the side armor of MBTs! How the fuck is a flying piece of plastic going to stop a weapon designed to go through 600+mm RHA and fuck up anything behind?
(In a hurry, elaboration replaced with f-words for effect.)
mfb
Jan 23 2005, 05:41 PM
yeah. LAWs and MAWs should, ideally, be AV weapons. since they're, you know, specifically designed to be used against vehicles.
Kagetenshi
Jan 23 2005, 08:45 PM
QUOTE (toturi) |
Not very practical though. Spurs require implantation and Magic power is the first to go in the case of magic lose. I'll keep him clean with dual dikoted katanas, one of which is the weapon focus. Don't forget Attunement metamagic, available to all adepts but not magicians. |
You lose the power, but not the spell points.
Best way is definitely Riggers and Great Dragon ATGMs. Better still, the Dragon doesn't get to break the missile lock because it isn't a vehicle and is thus incapable of making a Hiding test.
~J
Sabosect
Jan 23 2005, 10:04 PM
QUOTE (Kagetenshi) |
QUOTE (toturi @ Jan 22 2005, 09:04 PM) | Not very practical though. Spurs require implantation and Magic power is the first to go in the case of magic lose. I'll keep him clean with dual dikoted katanas, one of which is the weapon focus. Don't forget Attunement metamagic, available to all adepts but not magicians. |
You lose the power, but not the spell points.
Best way is definitely Riggers and Great Dragon ATGMs. Better still, the Dragon doesn't get to break the missile lock because it isn't a vehicle and is thus incapable of making a Hiding test.
~J
|
No, but dragons have one advantage vehicles don't in those situations: They can target the missile with a spell and destroy it.
Synner
Jan 23 2005, 10:09 PM
QUOTE (Kagetenshi) |
Better still, the Dragon doesn't get to break the missile lock because it isn't a vehicle and is thus incapable of making a Hiding test. |
Not entirely true. There are rules for Dragons and Vehicular combat in DotSW (p.81-82) which suggest otherwise...
Kagetenshi
Jan 23 2005, 10:23 PM
QUOTE (Sabosect) |
No, but dragons have one advantage vehicles don't in those situations: They can target the missile with a spell and destroy it. |
The joys of Object Resistance.
I'll have to recheck DotSW for Synner's point, though.
~J
hyzmarca
Jan 23 2005, 10:29 PM
QUOTE (Austere Emancipator) |
QUOTE (toturi) | I think he wants to put the sedan into the Deadly range with 1 shot. |
Yes, I abso-fucking-lutely do.
I did remember the armor values of the armored sedans as being higher than they actually are, but it remains a fact that a GMC MPUV (the HMMWV of the 2060s, apparently) with its 6 points of vehicle armor is immune to the M79B1 LAW, which is just insane. Among vehicles that a Medium Anti-Tank Weapon should prove about 99% effective against but are immune to the Arbelast II include: Ares City- and Mobmaster and variants, L-S Black Mariah, all APCs in R3, Ares Sentinel P, Steel Lynx, the fucking Ares Guardian vectored thrust drone, etc.
For fuck's sake, a MAW should penetrate the side armor of MBTs! How the fuck is a flying piece of plastic going to stop a weapon designed to go through 600+mm RHA and fuck up anything behind?
(In a hurry, elaboration replaced with f-words for effect.)
|
I think that they just didn't want anyone to have AV weapons at Chargen.
Buy an rocket tool kit and have your character with B/R Rockets skill replace the HE warhead with an AV warhead. It is annoying, but still doable for a starting character.
Gyro the Greek Sandwich Pirate
Jan 23 2005, 10:59 PM
The Dragon Hunting Team
Can it be done with starting characters?Yes.
You can all go home now.
kevyn668
Jan 23 2005, 11:12 PM
What? No parting gifts?
Lindt
Jan 23 2005, 11:12 PM
All you need is a decker, mabey an otaku, and just arrange to hack a Thor Shot station =p *dons flame retardent gear*
Gyro the Greek Sandwich Pirate
Jan 23 2005, 11:16 PM
QUOTE (kevyn668) |
What? No parting gifts? |
Well, there's this concept of Dragon Scrabble I've been working on. I may have even found out where Ghostwalker spent all that time. Hm. I think I'll start a thread for that.
kevyn668
Jan 23 2005, 11:23 PM
Oo! Oo! Do we get the home edition of Dragon Scrabble?!?
akarenti
Jan 24 2005, 12:03 AM
QUOTE (Kagetenshi) |
The joys of Object Resistance. |
Object resistence isn't such an issue with Elemental Manipulations. An Adult Dragon will have a minimum Essense of 7 (since DotSW, anyway), so it's Innate Spell (Flamethrower) will be able to affect OR up to 14, and I don't see a missle having an OR much higher than 14.
I think it's reasonable for dragons to toast missles in mid-air.
Oh, and the whole "Dragon Scrabble" thing: Genius! Your sitting on a gold mine!
mfb
Jan 24 2005, 01:11 AM
QUOTE (Kagetenshi) |
Better still, the Dragon doesn't get to break the missile lock because it isn't a vehicle and is thus incapable of making a Hiding test. |
DotSW page 181 begs to differ. anything a vehicle can do, a dragon can probably do better. and dragons also get to dodge missiles using combat pool--best of both worlds.
Fix-it
Jan 24 2005, 02:17 AM
To answer the original question: No.
Crusher Bob
Jan 24 2005, 02:50 AM
Think your nuke math is off there AE...
Assuming that commercial explosives = TNT and we want to 'emulate' a 5kT tac nuke. That would require 5000 Kilos of Commercial explosives (and less C-12).
FrostyNSO
Jan 24 2005, 03:25 AM
Almost, CB. Kilo-TONS
with means to emulate the 5Kt tacnuke, you need 5000
tons of commercial explosives....
I made the same mistake when I first glanced at it.
toturi
Jan 24 2005, 03:44 AM
A 5Kt tac nuke releases the same approximate amount of total energy as 5000 tons of TNT by defination. However, how much of that nuclear energy is actually useful in the form of a weapon is debatable. To have the same destructive effect of a 5Kt nuke you do not necessarily require 5000 tons of TNT.
Sabosect
Jan 24 2005, 04:11 AM
Now, my question: How much karma does the dragon have? Unless it was born yesterday or just got down fighting off a small army, it's probably going to have a karma pool.
Crusher Bob
Jan 24 2005, 04:27 AM
JaronK
Jan 24 2005, 04:34 AM
Yeah, as people are mentioning, you can make a great troll close combat psycho with the ability to drop a dragon in close combat... the trick is getting him into close combat. Still, if you can get him in close, he can murder the poor dragon. Usual set-up:
Troll with max strength, two Dikoted cyberspurs. Amidexterity 6... and is Aptitude: cyber implant combat allowed? Plus make him blind (will make sense shortly). Anyway, give him Improved Ability cyber implant combat 5, motion sense, and ultrasound vision, plus blind fighting, so even blind he has no vision penalties at all, and can throw 18 dice before combat pool, doing 19S damage (roughly). With Pentijak Silat 4, close combat, and close combat: cyber implant combat, he ignores the dragon's reach, and of course he'll need cyber implant combat (spurs) 5 (7). Now here's why you went blindness: give him flash packs taped to his gear. Now the dragon's looking at significant vision penalties, and your adept isn't. Adept should be hitting on 4s, with the dragon hitting on 6s or worse, and the adept is going to tear the dragon to bits.
JaronK
Sabosect
Jan 24 2005, 04:52 AM
Dragon's thoughts: Annoying mortal... uses flashpacks... Seems to want to fight me... Is cybered... Oh, I just remembered I have magical skills... I wonder if six force four spirits would be enough...
Assuming, of course, he doesn't just powerball you on the spot.
JaronK
Jan 24 2005, 05:22 AM
Well, like I said, the hard part is getting him into melee in the first place. That's the rest of the team's job. Sending in a large host of elementals would be a big help, as would threatening the dragon with enough rocket launchers and other heavy support to make it want to stay low to the ground.
JaronK
Moonstone Spider
Jan 24 2005, 05:22 AM
Actually regular Dragons have pretty Crappy Initiative, only about Equal to a high-level human with Wired 1. A Samurai is quite likely to get the first hit in.
toturi
Jan 24 2005, 05:34 AM
QUOTE (JaronK) |
Yeah, as people are mentioning, you can make a great troll close combat psycho with the ability to drop a dragon in close combat... the trick is getting him into close combat. Still, if you can get him in close, he can murder the poor dragon. Usual set-up:
Troll with max strength, two Dikoted cyberspurs. Amidexterity 6... and is Aptitude: cyber implant combat allowed? Plus make him blind (will make sense shortly). Anyway, give him Improved Ability cyber implant combat 5, motion sense, and ultrasound vision, plus blind fighting, so even blind he has no vision penalties at all, and can throw 18 dice before combat pool, doing 19S damage (roughly). With Pentijak Silat 4, close combat, and close combat: cyber implant combat, he ignores the dragon's reach, and of course he'll need cyber implant combat (spurs) 5 (7). Now here's why you went blindness: give him flash packs taped to his gear. Now the dragon's looking at significant vision penalties, and your adept isn't. Adept should be hitting on 4s, with the dragon hitting on 6s or worse, and the adept is going to tear the dragon to bits.
JaronK |
Use the Cyclops metavariant and Ghoul him after implantation.
Austere Emancipator
Jan 24 2005, 06:50 AM
QUOTE (hyzmarca) |
I think that they just didn't want anyone to have AV weapons at Chargen. |
Then they really fucked up with the Great Dragon ATGM -- cheap, guided, 20D(AV). And the right way to deal with Anti-Tank Weaponry would then have been to simply make them unavailable for starting characters, not to nerf them into oblivion.
QUOTE (toturi) |
However, how much of that nuclear energy is actually useful in the form of a weapon is debatable. To have the same destructive effect of a 5Kt nuke you do not necessarily require 5000 tons of TNT. |
How much of it is useful is indeed debatable, but how much of that energy goes into what is not really. With a fission warhead, about 50% of the energy goes into overpressure and about 35% into heat, the rest going towards radiation. You could certainly make a good case that 85% of the energy produced by such a weapon is useful for this purpose.
Kagetenshi
Jan 24 2005, 03:01 PM
QUOTE (mfb) |
and dragons also get to dodge missiles using combat pool--best of both worlds. |
That's markedly worse than what a Rigger gets. Riggers get Control Pool to dodge missiles, and Combat Pool to attack.
Note that I'm not arguing on the missile issue, as I'm away from my books, but dodging from combat pool is not "the best of both worlds".
~J
DarkShade
Jan 24 2005, 04:27 PM
my 5 cents.
-you can kill a `by the book`unmodified dragon with starting chartacters relatively easily, one of the things I have always loved of SR is its`nobody is invincible` character. Hell, even Lofwyr would go down if caught with his pants down..
now a combat with a Dragon should be epic, memorable. and have the feel of a chess match before the actual encounter. depending on how well they do at the `chess level` how well prepared the Dragon is. if the Adult dragon is prepared and fully expecting the runners and knows where /when, they are dead. <same is true for any enemy with enough resources in sr>, if on the other hand the Dragon is caught completely by surprise it will be killed, no sweat. <assuming decent weapons,e tc etc.. prob before its first action>
now your runners will be somewhere in between these two extremes, ideally you should prepare the finale with the Dragon in different ways depending on how prepared it is for the runners, a) relatively unprepared, only with permanent spells active and a few minions <not his best, who keeps his best minions at home on guard duty??>, automated defenses, some spirits, etc etc.
b)expecting trouble: all suitable spells on, effort being done in astral search, minions available depending on his estimate of incoming trouble, etc.
c) sure someone will try to kill him, and having a good idea when: as above but also add hired help as the Dragon can afford and feels it is necessary <probably a no-win for beginning chars >
-small detail: all adult Dragons are from the previous cycle and thus have odd magics available to them.. look at ED books for flavour but mana level isnt high enough for the high circle spells..
--phew, first big post of the new year

DS
DS
BitBasher
Jan 24 2005, 04:53 PM
QUOTE (Moonstone Spider) |
Actually regular Dragons have pretty Crappy Initiative, only about Equal to a high-level human with Wired 1. A Samurai is quite likely to get the first hit in. |
It's pretty bad to assume that the team's mage will likely have an increased reflexes spell anchored but the dragon is happy going slow.
mfb
Jan 24 2005, 06:45 PM
kagetenshi, i meant that it's the best of both worlds from the standpoint of someone who doesn't have a VCR. for being non-riggers, dragons are really badass in vehicle combat.
Kagetenshi
Jan 24 2005, 07:05 PM
Ah, that's true.
~J
Sabosect
Jan 24 2005, 10:02 PM
Hmm. Rigging dragons...
kevyn668
Jan 25 2005, 12:42 AM
QUOTE (Sabosect) |
Dragon's thoughts: Annoying mortal... uses flashpacks... Seems to want to fight me... Is cybered... Oh, I just remembered I have magical skills... I wonder if six force four spirits would be enough...
Assuming, of course, he doesn't just powerball you on the spot. |
He'd probably use a mana spell.
akarenti
Jan 25 2005, 01:00 AM
Not to mention dragons are dual natured...
Kanada Ten
Jan 25 2005, 02:00 AM
Ghostwalker used spirits to shield himself from missiles. Additional to the dozen spirits, I suggest the average adult has Deflect, Increases INI active all the time before we discuss Anchored or Detection Spells.
Moonstone Spider
Jan 25 2005, 03:49 AM
Is there any canon information suggesting Dragons normally use those spells at all times? Or for that matter even typically pack multiple quickened spells?
After all, things like increased INI have some bad consequences in the game for fluff and day-to-day stuff, and I imagine Deflect could get really annoying fast if, for instance, every time you tried to type on a keyboard Deflect made you press 10 keys.
Kanada Ten
Jan 25 2005, 03:55 AM
QUOTE |
After all, things like increased INI have some bad consequences in the game for fluff and day-to-day stuff, and I imagine Deflect could get really annoying fast if, for instance, every time you tried to type on a keyboard Deflect made you press 10 keys. |
Actually, Increases INI only has bad effects for cyber version and Deflect only works on ranged attacks against the subject, not those from it.
QUOTE |
Is there any canon information suggesting Dragons normally use those spells at all times? |
No, dragons are stupid and take no precautions - like those used by IEs in canon.
Moonstone Spider
Jan 25 2005, 04:17 AM
QUOTE (Kanada Ten) |
Actually, Increases INI only has bad effects for cyber version and Deflect only works on ranged attacks against the subject, not those from it. |
The negative effects are caused because your body is moving faster than your brain can cope with, so any initiative increase should have the negative side effects. I suppose you can rule that magic doesn't have any downside but personally I find that illogical, and likely unbalanced given how powerful magic is anyway.
QUOTE |
No, dragons are stupid and take no precautions - like those used by IEs in canon. |
It's a simple question, can anybody point to a dragon doing this in canon. I don't know, I haven't studied all the canon or even most of it. Can you show where a Dragon was seen to do this, much less that it's routine? You needn't act so defensive over a simple question.
Sabosect
Jan 25 2005, 04:21 AM
Actually, take a look at the book Never Deal With a Dragon. You have dragons changing shape, Lofwyr hiding behind a protective barrier, and even a dragon that uses a spell to cause a landslide.
Moonstone Spider
Jan 25 2005, 04:26 AM
Yes. . . does that section say Dragons always have improved Initiative and Deflect (Or some other spells) on themselves at all times? The question isn't whether dragons can use magic, but how much they quicken on themselves all the time.
Kanada Ten
Jan 25 2005, 04:26 AM
QUOTE |
The negative effects are caused because your body is moving faster than your brain can cope with, so any initiative increase should have the negative side effects. I suppose you can rule that magic doesn't have any downside but personally I find that illogical, and likely unbalanced given how powerful magic is anyway. |
Actually, it's canon that magic doesn't have the negative side effect, nor does bioware. You'd have to house rule that it has a negative effect. And I never said anything about Quickened, just active.
Sabosect
Jan 25 2005, 04:28 AM
QUOTE (Moonstone Spider) |
Yes. . . does that section say Dragons always have improved Initiative and Deflect (Or some other spells) on themselves at all times? The question isn't whether dragons can use magic, but how much they quicken on themselves all the time. |
Er, I just pointed out the oldest canon novel in SR. Considering how often certain dragons were disguised as humans, I would say pretty damn often for pretty damn long (long enough one of them built up a legal life as a human).