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Siege
QUOTE

Basic setup: My char is hunted by the Biggio mafia family. Rather than just wait around for them to find her and cap her one night, my char wants to take preemptive action.

Right now, they don't know about her and even if they did, their motivation would be strictly to "clean up loose ends" (ie, professional, not personal).


So, do they know about her or not?

The level of defense you're describing is better suited to trying to repel a corporate or government strike force, not the hit squad of a Mafia family.

The Bigs will not be able to muster that much firepower without other groups catching wind and becoming interested in the target - "are they coming after us? Will there be a war between crime families?"

And to use such an escalation of force would mean the Bigs lose face and draw unnecessary attention to themselves.

Worst case scenario, they call in professional assassins and your head explodes while walking down the sidewalk.

Assuming the hypothetical situation, I'd suggest letting the Bigs hear about a staging area for an attack and set up a similar ambush while launching the real assault against key targets left undermanned by the Bigs' shifting of resources. Provided, of course, they rustle up enough forces to make such plannings necessary.

-Siege
Dawnshadow
Hmm... cliff... how to screw with people coming up a cliff, other than lots of monowire..

There's always use magic to weaken everything for the first foot out.. let them climb something that's crumbling around them.

Wire high explosives inside the cliff with pressure sensors to set them off when people are in various spots..

Wire many high explosives with the detonators set up so that when the first person makes it up the cliff, the entire face gets blasted off.

Attach caltrops all over every surface that they could put their hands.. (so that they don't get blown off etc)
FlakJacket
QUOTE (Austere Emancipator)
If you do not have SotA63 either but do have R3R and CC, you can use a Medium Naval Gun (R3.88) with the Indirect Fire rules. The MNGun does 33D (AV) + 11 Over-Damage, -1/meter, which should be plenty. For a turreted mobile gun system similar to the M109-family, you'll need to use a Medium or Heavy Caterpillar chassis.

Can you use medium naval guns though for this? Granted my memory isn't good at the best of times, but I seem to recall that caterpillars couldn't take the largest turret needed for mounting them?
LinaInverse
QUOTE (Siege)

So, do they know about her or not?

At the current time, I don't believe so (though of course, I could be wrong). We've not done any runs for or against the Biggio family that I recall. The one run I do recall against organized crime was done by a different char.

QUOTE (Siege)

The level of defense you're describing is better suited to trying to repel a corporate or government strike force, not the hit squad of a Mafia family.

The Bigs will not be able to muster that much firepower without other groups catching wind and becoming interested in the target - "are they coming after us?  Will there be a war between crime families?"

And to use such an escalation of force would mean the Bigs lose face and draw unnecessary attention to themselves.

Worst case scenario, they call in professional assassins and your head explodes while walking down the sidewalk.

Assuming the hypothetical situation, I'd suggest letting the Bigs hear about a staging area for an attack and set up a similar ambush while launching the real assault against key targets left undermanned by the Bigs' shifting of resources.  Provided, of course, they rustle up enough forces to make such plannings necessary.

-Siege

Well, we want to start a war between the crime families and the Bigs to lose face. This isn't just some drive-by shooting; I'm going to be doing a lot of prep before a single shot is fired, including setting up tons of alternate identities, phony organizations, researching targets and personnel, etc. And yes, the whole part of this is to trick the Bigs (who I'm hoping will rely more on guts than brains once their ticked off enough) to misallocating their resources to their detriment.

As for the level of defense, I've been led to believe that the Bigs do have these kind of resources. For this plan to have a smidgen of a chance, the defenses have to be strong enough such that the Bigs can't just stroll in and laugh while they pop whoever's in the farm. It's got to be able to challenge them.
FlakJacket
Just checked. Caterpillar has a body of 10 and you need six hardpoints to mount a medium naval canon on a vehicle so that puts the kibosh on that. Don't suppose anyone with access to the German version of Rigger 3 would be kind enough to share the details for tank chassis/engines?
Kanada Ten
I thought you could use the turret system to get around the hardpoint limit?
FlakJacket
Turrets require hardpoints though. You'd need something with a body of 12 to be able to mount an extra-large turret as that's the only one with a large enough weapon value. It's pretty much tank chassis or ships only.
Kanada Ten
Ah, but hey, buy a ship and bury it. Don't even need much of a powerplant or anything. Still a tad expensive.
Fresno Bob
Or you could just put it on the ground...
Edward
They will probably send spirits to scout for your escape tunnels hours If not days before there final assault.

You usually need less hard points if you don’t have a turret.

EG most real life artillery is not turreted,

Edward
Austere Emancipator
Yep, I misread the table originally, you can't mount a Medium Naval Gun on a turret in any land vehicle in R3. Like FlackJacket said, only the tank chasses might help. Ruleswise, you can still mount the MNGun on any land vehicle with Body 2 or greater, on a Hardpoint, although your GM may(/should) have something to say about that.

QUOTE (Voorhees)
Or you could just put it on the ground...

That'll work, of course. I was mostly thinking about mobility in rough terrain and maybe even survivability, but in this case (as usual) heavy artillery wouldn't be anywhere near the battlefield and wouldn't really need either.

QUOTE (Edward)
EG most real life artillery is not turreted,

Most real life artillery is not mounted on vehicles, so obviously they can't be turreted. Of real life self-propelled howitzers, however, the majority are turreted. M109(A6), AS 90, AUF-1, PzH 2000, 2S1 Gvodzika, 2S3 Akatsiya, 2S19 MSTA-S, etc.
DocMortand
By the way - can any tell me book/page where I can find out how to resolve Naval Damage? I think it's in R3 somewhere, but I can't find it. I have R3R.
Edward
Interesting series of examples.

I stand corrected

This is what I get for relying on old data. I distinctly remember unuttered artillery that was nothing more than a chase to support a big gun with elevation control, no direct fire capability and negligible armour.

Edward
Arethusa
Old artillery (and even stuff used in the first Gulf War) was not turreted. Most is, these days, though.
Austere Emancipator
QUOTE (DocMortand)
By the way - can any tell me book/page where I can find out how to resolve Naval Damage?

r3.57

The last non-turreted SP-howitzer in the US Army inventory was, AFAIK, the 8" M110. There were about a thousand still in inventory during the 1st Gulf War, but they've all been phased out by the M109 since then.
Edward
Ok this is of topic and a stupid question but what dose the word howitzer mean exactly.

I had believed it to be a specific artillery gun but that doesn’t mach some examples being given.

Edward
Aes
QUOTE (Edward)
Ok this is of topic and a stupid question but what dose the word howitzer mean exactly.

I had believed it to be a specific artillery gun but that doesn’t mach some examples being given.

Edward

howitzer

n : a muzzle-loading high-angle gun with a short barrel that fires shells at high elevations for a short range

According to my dictionary, it's an adaptation of the german word Haubitze, which is an alteration of the old Czech word haufnice (Catapult).
Austere Emancipator
QUOTE (Aes)
howitzer

n : a muzzle-loading high-angle gun with a short barrel that fires shells at high elevations for a short range

That definition is about a hundred years old, though. Since WWI, I should think all howitzers have been breech-loading. Also, having a short barrel is no longer a requirement for calling something "howitzer", as is obvious from the M107 and the M109A6.

These days it's just a name for cannons designed for indirect fire, regardless of barrel length or muzzle velocity -- many howitzers fire their rounds at over 900fps.
Aes
I'm just quoting mr. dictionary. Don't shoot the messenger (not even indirectly, using high-yield explotive rounds)
Austere Emancipator
After checking some online dictionaries on this, I have to say they seem to have archaic definitions (and not marked as such) for many military-related words.
DocMortand
Then the mortar is a portable small howitzer then?
Austere Emancipator
I would never call a mortar a "cannon", and certainly not a "howitzer", but if you go just by dictionary definitions then you might.
Arethusa
At one point, there was a fairly clear distinctiontion between different types of artillery. There were ordinance rifles, which were direct dire; cannons, which were direct fire with less accuracy and higher angle; howitzers, which were medium angle, indirect fire; and mortars, which were high angle, extremely indirect fire. After the American Civil War era, though, this became less clear, and by the turn of the century, was getting fairly indistinct. Modern distinctions are far harder to discern.
hobgoblin
QUOTE (FlakJacket)
Just checked. Caterpillar has a body of 10 and you need six hardpoints to mount a medium naval canon on a vehicle so that puts the kibosh on that. Don't suppose anyone with access to the German version of Rigger 3 would be kind enough to share the details for tank chassis/engines?

the errata for R3, ie R3R, says that a extra-large turret only needs 5 hardpoints.
look here if you dont belive me...
Austere Emancipator
Woah, so it does. The M114A4 Cleric (on Heavy Caterpillar chassis) is back on the drawing board!
FlakJacket
Oh hell yeah. smile.gif
Austere Emancipator
Ares M114A4 Cleric

Body: 10
Armor: 2 + 6 Ablative
Cargo: 4
Handling: 3/3
Autonav/Pilot: 3/3
Sensor: 6
Seating: 3
Entry: 2h
Load: 295
Speed: 50
Accel.: 3
Signature: 6
Fuel: 600l Diese
Economy: 1.5km/l
Chassis: Caterpillar, Heavy

Street Index: 5

Availability: n/a

Cost: 1,822,300 nuyen.gif

Other Features: BattleTac FDDM, ED-4, Extra-Large High-Elevation Turret (Medium Naval Gun, 36 rounds), Gas Enviroseal, Life Support (10 man-hours), Power Amps-10, Remote-Control Encryption Module-6, Remote-Control Interface, Rigger Adaptation, Smartlink Integration, Thermal Baffles-2 (factored in)

The Extra-Large turret weighs in at 30,000kg and the Heavy Caterpillar has a Max Load of 25,000kg, so I had to get fancy with 7 levels of Engine Customization and Drive-By-Wire-3 to make it a worthwhile vehicle. I would really have wanted to add a Stoner-Ares M107 on a Ring Mount, but that would require a Body 12 chassis. frown.gif
Austere Emancipator
BAe AS56 Conqueror

Body: 10
Armor: 6 + 6 Ablative
Cargo: 5
Handling: 4/4
Autonav/Pilot: 3/3
Sensor: 6
Seating: 3
Entry: 2h
Load: 317
Speed: 45
Accel.: 3
Signature: 6
Fuel: 650l Diesel
Economy: 1.5km/l
Chassis: Caterpillar, Heavy

Street Index: 5

Availability: n/a

Cost: 1,001,060 nuyen.gif

Other Features: BattleTac FDDM, ED-4, Gas Enviroseal, Large High-Elevation Turret (Light Naval Gun, 80 rounds), Life Support (10 man-hours), Power Amps-10, Remote-Control Encryption Module-6, Remote-Control Interface, Rigger Adaptation, Ring Mount (Stoner-Ares M107, 800 APDS rounds + 200 AV rounds), Smartlink Integration, Thermal Baffles-2 (factored in)
DocMortand
Um, where are you getting the stats for the high-elevation guns? Is this a CC Weapon creation?
Edward
I don’t know if this is what they did but the ante aircraft turrets would work for high elevation turrets.

Edward
Austere Emancipator
Yeah, I used the rules for Anti-Aircraft turrets. I just thought it'd be really stupid to call them such.
hobgoblin
hmm, could someone sum up the reason for going missile based artillery over the normal kind? maybe with the addition of deployable fins and laser/radar/gps guidance for the artillery shells (turning them into artillary launched jdams in effect wink.gif )?
Austere Emancipator
QUOTE (hobgoblin)
could someone sum up the reason for going missile based artillery over the normal kind?

Range, payload, flexibility, and perhaps also accuracy.

The M26 basic tactical rocket for the M270 MLRS system weighs 302.5kg and carries 644 M77 dual-purpose (shaped charge + fragmentation) submunitions to a maximum range of about 32km. The M270 can fire all the 12 rockets it carries in one salvo. The M30 guided rocket has a maximum range around of 70km, with a 215-meter accuracy radius (50% hits within a 215-meter radius of target at 70km). Since 2002, the next generation rocket (Smart Tactical Rocket)with smart submunitions went into the engineering, manufacturing and development phase.

In addition to the M26 basic and extended range tactical missiles, the M30 guided and the STAR, the M270 MLRS can fire M39 Tactical Missiles and variants, with maximum ranges from 165km to over 300km and much better accuracy, employing smart and dumb submunitions against soft and hard targets, as well as a deep penetrating conventional warhead model.

The US M198 Howitzer, by comparison, has a maximum unassisted range of 22.4km and a max assisted range of 30km, but only 16.1km for smart munitions, a maximum rate of fire of 4 rounds/minute. The payload of a single 155mm cargo-carrying (submunition) projectile is around 1/10th that of a single MLRS missile. With guided munitions in low-angle fire, the accuracy is about half that of the M30 guided rocket.

The new M777 lightweight 155mm howitzer, fielding to start in 2006, has about 10% longer range than the M198, a slightly better rate of fire, and is twice as accurate. With the newest XM982 inertial navigation guided round, it can achieve a circular probable error of just 10 meters at ranges up to 40km. The payloads are the same as with the M198, except for the XM982 which has a rather small payload.

[/sales pitch]

This is of course 2005-stuff, not 2064 (or 2070) stuff, but some basics are unlikely to change. Rocket artillery has a far superior range to and can provide far greater firepower over a short duration than cannon artillery. With guided munitions, rocket artillery is just as accurate as cannon fire. The huge payload allows for a large amount of submunitions, and even a large amount of smart, anti-armor submunitions, which provides a massive increase in lethality against any kind of target.
Vuron
By the time of shadowrun I'd say that most militaries use guided munitions for thier mortars and howitzers. Even assuming the insane shelf life of current artillery (for example the 155mm howitzer entered service in 1941 and is still extremely effective for it's designated role) factor in self propelled variants for high-end militaries and you've got a weapon capable of hitting targets 30-40km away with rocket assisted munitions.

Mortars also have obscene ranges and potential damage codes.

Pretty much these type of weapons obliterrate heavy armor and would basically be instakills to humans actually hit (although they would be more of secondary targets as they can move a good amount in the time it takes those shells to travel the distances involved)

Austere Emancipator
QUOTE (Vuron)
(for example the 155mm howitzer entered service in 1941 and is still extremely effective for it's designated role)

The US Army got its first 155mm howitzers, the French M1918s, in,you guessed it, 1918. Since then there's been the M1 and M2 howitzers through most of WW2 and the Korean war, the M59, the M114, the current M198 and the upcoming M777. The ammunition has seen a lot of changes as well. Much like the differences between the Soviet heavy artillery rocket launchers in WW2 and the MLRS system. The basic principle is the same, though, and there's certainly no reason to assume that rocket artillery will replace howitzers, let alone mortars, in SR much more than they have now IRL.

Artillery can only destroy armored vehicles with shaped charge warheads or submunitions. Dual-purpose (shaped charge + area damage through fragmentation) submunition payloads will no doubt become more common in the future for all medium-heavy artillery weapons, as will guided rounds and especially guided dual-purpose submunitions.

QUOTE (Vuron)
Pretty much these type of weapons [...] would basically be instakills to humans actually hit

With non-submunition payloads, definitely. With a 155mm howitzer, we're talking about a 40-70kg steel object hitting you at several hundred meters per second, and then 5-10kg of high explosives going off right next to or, better yet, inside you. With non-submunitions, anything called "artillery" these days is definitely an instakill to any metahuman on a direct hit. Or maybe if you hit a troll in the pinky with a 60mm mortar...

Submunitions, though, are often of the same approximate size and effect against personnel as fragmentating hand grenades. Still, with one such submunition per 5 meter (15') square over a 440 x 440 meter area from a single 12-round ripple of M26 rockets, I wouldn't give exposed personnel in the impact zone very good chances of survival...
Vuron
Yeah I was referring primarily to the M114 which until recently was still in the US arsenal which was introduced in 1942. Even with it's replacement by the M198 and ostensibly the xm777 system we are talking a weapon that still is likely to be found in a variety of 3rd world armies. While I do think that Shadowrun would have some qualititative improvements over Real Life weapon systems I'm not sure I wouldn't expect to see the M114 or some variant thereof still around 50 years from now.

I can see 81mm and 120 mm mortars also being still very much in use in the future as they would be far easier to transport and maintain than some of the light howitzers and they have a pretty high cost to benefit ratio for infantry support.

As for what rounds to use I'd say either copperhead style rounds for heavy anti-armor usage and mixed HE or DPICM rounds for anti infantry being the primary rounds used.

Personally I think corporations would be hesitant to use too much DPICM style rounds as massive collateral damage is bad for business. For example the M971 shell for the 120mm mortar delivers 32 x M87 dual purpose (anti-personnel/anti-material/armor) submunitions. Each bomblet has can penetrate up to 105mm of steel and releases 1200 preformatted fragments. According to IMI a single cargo round covers a lethality area of 100x100 meters. Even with improvements we would be talking huge number of casualties in a densely packed area (like seattle).
hobgoblin
ah, forgot about the submunition thingy, makes sense to use rocket powerd deployment of those gizmoes.
DocMortand
Of course, the scary thing is that 4LN and 6LN will still not scratch the Leopard III. Or am I reading the rules wrong?
Austere Emancipator
QUOTE (Vuron)
I can see 81mm and 120 mm mortars also being still very much in use in the future as they would be far easier to transport and maintain than some of the light howitzers [...]

Oh, definitely. A team of infantry can't carry a light howitzer in rough terrain, but they sure can a light/medium mortar.

QUOTE (Vuron)
As for what rounds to use I'd say either copperhead style rounds for heavy anti-armor usage [...]

With mortars and howitzers up to 155mm, yeah, that's probably what'd get used. Although already at 155mm it might be worthwhile to use guided, shaped charge submunitions. You don't really need a 30kg warhead to penetrate the top armor of an MBT.

Submunitions will be far less effective in built-up areas. Only the shaped charge will penetrate roofs of buildings, and those cause minimal (negligible, even) damage to personnel/civilians. For MOUT, basic HE warheads will probably cause greater damage to personnel, because of their ability (once we get to medium/heavy artillery) to penetrate concrete walls and cause significant damage behind.

If people are actually out on the streets, though, then we'd be talking about massive casualties, but I can't see a situation that would call for DPICM artillery to be used where there'd still be civilians outside near the target area. That does mean, however, that shadowrunners would very rarely have to bother with that sort of thing, at least in the receiving end.

QUOTE (Vuron)
Each bomblet has can penetrate up to 105mm of steel and releases 1200 preformatted fragments.

That sort of thing sounds pretty impressive, until you compare it to the M67 hand grenade which releases over 1500 "preformatted fragments" (tiny little metal balls which are easily stopped by light cover). The terminal effect against personnel of a single submunition isn't particularly awe-inspiring. Basically, it's 32 under-strength frag grenades. Not that that ain't scary enough.

QUOTE (DocMortand)
Of course, the scary thing is that 4LN and 6LN will still not scratch the Leopard III. Or am I reading the rules wrong?

Nope, you're reading them right. You need 11LN, 7MN, 6SN or 5DN to damage a Leo3.

[Edit]Interesting point, may or may not be true, but according to some sources there was a rule of thumb in the Soviet military (and perhaps still is in the Russian military) that for a breakthrough assault you need 1 gun tube per meter of frontage for effective neutralization of enemy defenses. Of course that would have been before widespread use of submunitions or dedicated anti-armor artillery rounds, but still... Do not underestimate the power of a good foxhole.[/Edit]
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