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BishopMcQ
Alright team, put your characters together. Grind through all the rough details and mechanics once the game gets rolling in this thread.

Final drafts of characters can be sent to me at mcquillan at san.rr.com

Sphynx
[ Spoiler ]
AES
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Whizbang
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Shadow
[ Spoiler ]
Ecc
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Sandoval Smith
[ Spoiler ]

Shadow
*Does the happy first poster dance*

The magical group works for you guys but Ariel isn't a PhysAd. Of course nothing would stop you guys from forming a group after we met.
Shadow
Is Raygun's gear (not his rules) available?
Sandoval Smith
I think that forming an intiate group after the game starts might not be a bad idea, but since we're supposed to be rivals of some sort when we start, already having one wouldn't make a great deal of sense to me.
Shadow
I think we are friendly rivals who formed a team. I think the ideas was that we are a team when the game starts and have worked together before, maybe even for years. Having a initiate club before hand would be fine under that situation.
BishopMcQ
Shadow--Raygun's gear is being approved on a case by case basis. Throw me the links for the gear you want to use.

RE: Initiate Groups--I'd like the team to be very familiar with each other and their abilities. My recommendation if you are going to build an initiate group for yourselves is to have built it before the run begins. This is only a suggestion because I've only seen a team actually stop to initiate once and that was a decision made to take an astral quest by the combined decision of all the players.

All that being said, I will leave up all the interpersonal details up to you as a group to figure out as long as everyone can work together and you aren't going to attempt to activate the PVP light.
Sphynx
Brotherhood of the Hand

Type: Thieve's Guild
Members: 40

Strictures:
Deed **Annually on the day of their Anniversary into the group, they must break into a museum or other high security Art location, and take the most secure item, leaving it at the front desk of the building**
Exclusive Membership
Fraternity **Honor amongst Thieves, and immediately react to free any incarcerated members**
Secrecy **Thieve's Guild... not something you broadcast**
Oath

Resources/Dues: High, 200 per month

Customs:
The Brotherhood of the Hand seek out the best of the best B&E experts in the Magic field. Having been founded 10 years ago by a small team of runners, it has blossomed out into a full fledged group that has its fingers into a bit of everything from the far east to the heart of Europe. It has not yet reached America due to a similar group that exists on that continent, and is having trouble maintaining membership in the far east due to an unknown group that runs there. The group's main strengths are in central europe and the headquarters are based in Switzerland. To become a member of the group, one must perform such an incredible feat over security that it hits the front page of a major newspaper.

<Thoughts?>
Sandoval Smith
Not a bad group at all. I like it. A very appropriate intiartory group for a group of jet setting thieves to belong to.

Here are the stats for John Calvin, I had to pretty much rework his sheet from the ground up to work in him having self intiated once (with the Meditation Ordeal. During that time he was visted by his Avatar, which took the form of a dragon emisary of the Yellow Emperor, urgining to give up the immoral life he lead, and return to China to resume protectorship of his villiage) and to have joined the proposed intiatory group.

John Calvin, 'shifter Adept
[ Spoiler ]
Whizbang
Not sure about exclusive membership...OOC it would likely work fine, but IC Lleu still has some loyalty to his friends back in Wales. That group was big into deeds, striking blows against the English authorities, helping the oppressed and the like. The rest of it looks great.

Char sheet is still a work in progress.

Lleu Llaw Gyffes, Human Phys Adept Magician

[ Spoiler ]
Sandoval Smith
Wow, 74 karma spent on intiation? That's some mighty huge power. I'm going to be rather amused if John comes out looking like the weak sister, magic wise. I ended up spending most of his karma on skill and attribute advancment, to better round out the few skills he had at chargen.

Also, don't forget you still need to buy scanners for that ruthenium cloak.
Aes
Still working on the sheet. Magical group looks good, though we'll need to know how much the monthly membership dues are so I can set lifestyle nuyen aside for it.

In the same vein as the Raygun guns, are we allowed to make weapons using the Cannon Companion rules? The sniper rifles are a wee bit clunky as they stand, so I'd like to make something with a bullpup configuration that could be easily broken down and hidden in a suitcase or backpack.
Ecclesiastes
I'm cool for doing the magic group stuff. We'd have to work it so that all traditions could join, being that some of us are spell slingers and others are adepts.

And again, here is my first draft of Wraith.
Aes
You can take the incompetence flaw in a skill the character doesn't posess?
Ecclesiastes
As long as you can skill web to it, yes. I actually wanted to take Imcompetence in Full-Auto guns, but McQ said I'd have to take it in a specific skill, so thats the best I could do.
Aes
*makes a mental note to yell at his PnP GM*
Shadow
My character isn't magical, but it sounds like all of you are, is this going to be a problem?

Is the magical group going to be the central draw?
Ecclesiastes
I don't think it'll be a big deal, just a way for a lot of us to know each other. I actually had an idea for a background between Wraith and Ariel. Hop of AIM later if you can and we'll chat.
Shadow
QUOTE (McQuillan)
Shadow--Raygun's gear is being approved on a case by case basis. Throw me the links for the gear you want to use.

Here are the gun I would like to use, mostly for flavor,

Glock, Model 20

Sandoval Smith
QUOTE (Aes)
*makes a mental note to yell at his PnP GM*

What is this 'skill web?' I know of no such thing...

Since there's no skill web for SR3, I've always ruled that you generally have to take Incompetence in a skill you have (or if the player is really masochistic and has no Athletics or Stealth skill, they can be Incompetent in things like that if the don't mind even worse defaulting penalties).
Aes
Skill web is 2nd ed. But yes, I did check the SRC (pg. 18) before yelling at my pen & paper GM today. States that you can only take aptitude/incompetence in a skill you can use without defaulting. But if our GM OK'ed the flaw in this campaign, that's fine I suppose. Just be wary of the time we're all locked in a room containing nothing but assault rifles wink.gif

I ought to be going to sleep now, but I'll fire up NSRCG and finish up Ms. Johnson's (Lin's lovely cover ID being "Mai Johnson") character sheet before hitting ze bricks.
Shadow
QUOTE (Aes)
"Mai Johnson"

... you are not serious...
Sandoval Smith
Mai Johnson? That hurts my brain _so_ much.

Anyway, I always liked the defaulting rules more than skillweb, but that's just me.

Also, anyone want to take a look at his Adept Powers, give me any feedback on the selection?
(I also am lacking a copy of SR 2064, so if someone could tell me the fine details on Kinesiecs and Penetrating Strike, I'd appreciate it).
Shadow
Did we ever decide on a local? Nice would work well for Ariel. While I can certainly have her relocate to the States, it wouldn't really fit her character.

If you have ever seen The Transporter it is set in Nice. And I have to say it's a beautiful place. And in driving distance of several large cities.

I would gladly tackle the design of the safe house if you all want.
Aes
QUOTE (Shadow)
QUOTE (Aes @ Mar 28 2005, 04:14 PM)
"Mai Johnson"

... you are not serious...

It seemed an obvious choice once you get past the initial poor jokes. Johnson IS used so often because it's as nondescript a last name as a dane called Hansen or a briton called Smith. Seeing as her background doesn't have her running the shadows, she wouldn't have had the dubious pleasure of meeting Johnsons by the time she set up her fake ID.
BishopMcQ
AES--To use the CC rules you need to either have the appropriate B/R skill yourself or have a contact who is a gunsmith. Those criteria being met, just post the stats up here and I'll take a look at it.

Re: incompetence--Generally my rule is that incompetence can only be taken in a skill that you actually have, so as to avoid people getting free points. That said, I'm going to allow it here because I have an awful tendency of making flaws come up in a game...see some of my other games for examples of Hunted characters...

Shadow--The link you posted goes to Raygun's main page. I presume it is the Full-size Glock model 20. If that is the gun you were referencing than yes it is fine.

Adept powers--I don't have SOTA:64 in front of me, but Kinesics is basically control over body motion to an extreme. Each level in the power gives you modifiers to social tests and helps in keeping the fact that you are lying from being noticed. Also, 2 adepts with kinesics can send brief subtle messages to each other through body language.
Sandoval Smith
I knew basically what it did (thank you NSRCG) but I didn't know the specifics. The single copy of SOTA: 2064 I was able to track down physically, I gave to a friend for Christmas, and I'm hoping for PDF before I get a copy myself.
Sphynx
Character

[ Spoiler ]
Sphynx
Editted character to include list of Contacts. Feel free to share the same contacts as me if you like (might limit our total contacts though, however might tie us in together better...)

Sphynx
Sandoval Smith
Yes, I did, and for the time being, it's a problem I'm willing to try roleplaying through. It may be that at certain points, he's going to have to be the outside man to ensure he doesn't trip magical security.

*sigh*

Maybe if I rework him to have intiated twice, then that allows him to throw four dice to attempt to sneak through wards, which gives him a decent chance of success, since his target number will probably be no higher than 6 (and I hope that running into wards that powerful is not a common experince), while the wards will have a TN 8.

Crud, I also realize I forgot to do contacts for him.

Double crud, I forgot to rework his Edges and Flaws.
Aes
Still working on mine too. Will be doing the whole initiation jig soon enough. Though I'm afraid her powers will end up looking like duplicates of other peoples. Hmmm... What kind of B&E do we specialize in? Catburglary? If so, I could drop facial sculpt and melanin control in favour of gliding and wallrunning.
Sphynx
Sandoval, don't worry about masking if you can only initiate twice (at least if Masking is only gotten to get through wards).

TN is your Grade for the ward, so a Force 6 ward would get about 5 successes, and you'd only be rolling 4 dice with a TN of 6 to resist. nyahnyah.gif

Grade 2 can usually get through a Force 2 at best, regularly. Grade 3 can squeeze through a Force 4 usually. Takes at least a Grade 6 to regularly squeeze though a Force 6 ward though (and I'm assuming with 100 karma, and a "pure B&E team", Force 6 will be the minimum we see, and we'll see it everywhere....)

Anyhows, hope that helps in your decisions. There are other ways to handle matters though, which require tons of planning (keeping the creator of the ward under wraps, bribery, extortion, etc. nyahnyah.gif), and lots of luck, but it's doable I think. wink.gif

Sphynx
Shadow
QUOTE (Aes)
Hmmm... What kind of B&E do we specialize in? Catburglary?

I don't know about the rest of the team, but Ariel is a second story thief. She's good at locks and security systems, with a bit of disguise thrown in for good measure.
Sandoval Smith
Okay, revised stats
[ Spoiler ]
Aes
QUOTE (McQuillan)
AES--To use the CC rules you need to either have the appropriate B/R skill yourself or have a contact who is a gunsmith. Those criteria being met, just post the stats up here and I'll take a look at it.


Running through the CC rules (Got an arms dealer buddy who runs a weapons shop as a front), this is what I came up with:

[ Spoiler ]
Shadow
QUOTE (Aes)
QUOTE (McQuillan)
AES--To use the CC rules you need to either have the appropriate B/R skill yourself or have a contact who is a gunsmith. Those criteria being met, just post the stats up here and I'll take a look at it.


Running through the CC rules (Got an arms dealer buddy who runs a weapons shop as a front), this is what I came up with:

[ Spoiler ]

Aes, I don't think you can stack the modifiers of a SG link and Vision Mag. You may not be thinking you can, it may be just the way you worded it.

Aes
I know you can't. But at extreme range, a vision mag 3 will give you a better TN than a smartlink-II w. a rangefinder. That's the point where you switch off the smartlink and zoom in wink.gif
Shadow
QUOTE (Shadow)
Did we ever decide on a local? Nice would work well for Ariel. While I can certainly have her relocate to the States, it wouldn't really fit her character.

If you have ever seen The Transporter it is set in Nice. And I have to say it's a beautiful place. And in driving distance of several large cities.

I would gladly tackle the design of the safe house if you all want.

Are you guys cool with the above? I didn't get a response or I missed it.

Sphynx
I still think Monte Carlo is a better choice, outside of French jurisdicktion... nyahnyah.gif However, Nice is also ok by me, it is a nice city overall.

Sphynx
Ecclesiastes
I'm good either way myself. Wraith is the type that calls Home wherever he rests his head. What language do they speak in Monte Carlo?
Aes
Gear may change, depending on wether or not the custom rifle is okay'ed, but this is what I've got:

[ Spoiler ]


[Edit]

They speak french in Monte Carlo too. There'll probably also be a lot of people who speak italian - what with it being so close to the border - but national language is french.

[Edit-II]

Having family in La Gaude (small mountain city about 15 minutes drive from Nice), I know the area a bit. I'm fine with either Nice or Monaco - the two places aren't further apart than people coming from different parts of Seattle. As an added bonus - unless things have changed from the way they are today - there are no passports/customs checks to enter or exit Monaco by land.
Ecclesiastes
Ok cool. Wraith speaks English, French, and Italian, so I'm good either way. Just wanted to make sure.

edit: And German, forgot about that one. Maybe I should change it to Spanish though... *ponders*
Shadow
Nice it is unless there are any other objections, I'll get to work on the group safe house/crash pad. Feel free to send monsy my way to help with it smile.gif

aes, you really going to go to press with a name like "Mai Johnson"?
Aes
Unless everyone yells at me, yes. She were built over an old character concept from a non-SR setting, so at the time it wasn't silly to be called Ms. Johnson. I've sort of grown attached to the name.
Sphynx
Aes, I think it's a cool name. smile.gif
Shadow
QUOTE (Aes)
Unless everyone yells at me, yes. She were built over an old character concept from a non-SR setting, so at the time it wasn't silly to be called Ms. Johnson. I've sort of grown attached to the name.

I am not objecting, if it suits your character and it is true to your artistic vision then who am I to say otherwise?

As long as the rest of us don't spit out a bunch of sophomoric jokes every time she says her name.
Aes
Rule #14 - Do not poke fun at the teams sniper. Who's going to be sitting in a position where it's equally easy to drop a bead on the enemy and yourself?
Ecclesiastes
FYI - I'm redoing Wraith right now. The first draft I bashed out real fast to get a few ideas flowing, but forgot a few things and wanted to take a few things out.
BishopMcQ
Sphynx--I'll be a nice GM and give you the karma pool for free, you don't have to buy it.

AES--looks good, add up the pt cost and consult the appropriate charts.
Ecclesiastes
QUOTE (McQuillan)
Sphynx--I'll be a nice GM and give you the karma pool for free, you don't have to buy it.

*pets McQ* Thats a good GM... smile.gif
Aes
QUOTE (McQuillan)
AES--looks good, add up the pt cost and consult the appropriate charts.

I assume you mean for the rifle? It totals out at 13325 nuyen.gif

I've a spreadsheet with the calculations at hand if need be. I paid the money without street index though. If you want to rule that the availability should be over 8 and street index above 1, lemme know the SI and I'll eliminate gear/contacts to free up money.
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