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ElFenrir
I am HOPING someone has a worse story than this one.

Happened in a campaign a couple years ago. Party consisted of:

Hermetic mage/sword expert, human
Cyber-sorcerer, human, and the one who ended up FUBAR
Human heavy weapons expert
Troll hunter/rifleman, big game hunter(me)


It was a different type of campaign, we were all critter-hunters rather than typical shadowrunners.

Well, stuff lead up to a situation involving griffons, and these griffon eggs in a mountain. Apparently a hostile groupe wanted the eggs for some reason...we were supposed to get them also. Would have been better if we all went to the cliffs together of course, in case hostile group attacked...we had faced them two nights before, managed to cut down their numbers by 2, but the decker, combat mage, and one other member of the group remained.

So, the cyber-sorcerer gets the bright idea to go to the mountain himself for the eggs...he wanted to sell one or two of them for nuyen to pay ransom for his kidnapped sister. Noble enough intent, sure, but he went about this allll wrong.

Rather than explaining to the rest of the group what happened(we'd probably had been willing to help!), he goes alone to the cliff.

First thing he does is grab the eggs...the parents were not present at the moment(i guess the GM was being easy on him), but there was a baby. It was tiny, it flew up and it squeaked at him. It was harmless.

His answer?

Shots of explosive ammo from his heavy pistol.

Group: indifferent.gif

Ok. So after the brutal slaying of the harmless baby griffon, he takes the eggs and leaves the cave. A helicopter was waiting for him outside. In it was a pilot, the decker, other group member and the combat mage. They said to hand over the eggs.

He could have used said heavy pistol to blow hole in combat mage...he had Wired Reflexes 1, a good pistol skill, and the combat mage was the SR2 archetype...he could have easily gone first, and in SR2, he could have gone AGAIN, taking out the pilot probably, and crashing chopper. Or he could have mana bolted the pilot. They were hostile toward him, making it clear if he didnt hand over eggs he'd die. Or he could have handed over the eggs. He had many options. What did he do?

He attacks combat mage with his Oral Whip.

Group: indifferent.gif

Ok, so after leaving a small scrach on mages arm, I guess he found it too amusing to drop him dead on the spot...so he asks again.

The player then proceeded to announce he was going to jump onto the helicopter. With no athletics skill.

Group: sleepy.gif

Unsuprisingly he does not make it and is now hanging onto the rungs of the thing. They have him now, they could have helped him in if he agreed to turn the eggs over. He said he was going to hang on with his magnetic limb system or something. Not enough to hold a person for long, so what does Mr. Non Athletics do?

He tries to swing up into the helicopter.

Group: eek.gif

He fails again and begins falling. The GM, beside himself with laughter, gave him one more chance to live...there was someone in another hovering aircraft below him that was going to attempt to catch him somehow. (I dont even know at this point). Well, he fails again, 'slaps hands' with the guy, and plummets hundreds of meters to his demise in the ocean.

Group: indifferent.gif
rotfl.gif

We call that the 'six losing options'...he picked the WORST thing to do in every situation. No thought whatsoever was put into this. We have not left said player alone about this for two years...we always think back to the situation of 'murdering innocent fuzzy things, french kissing the combat mage, going into the Sanctuary Swing(swinging from chopper like the Hunchback of Notre Dame), and to the High-Five Dive.

So, anyone else have any stories of sheer either bad luck or utter stupidity you have seen in a game? Please tell me something worse happened in the past.
wagnern
The only shame is he took those poor griffen eggs with him.

Unfortanatly I have no bad decision stories to rivle this. The worst I have is of a street sam, who hearing we were going into the ork underground and would most likley find trouble brought with him a gernade launcher with five clips of 20 rounds each (if I remember correctly) a belt full of normal gernades, and twenty pounds of high explosives in his backpack. Another Sam decided to throw a white phosperous gernade up on a balcony. For some reason the occupants of this balcony took offence to this and kicked the gernaid back down. It hit the first Sam and he exploded in a plume of super hot flame. Then the insane amounts of explosives he was carrying cooked off. Total Party kill, Total bad guy kill, Heck the Starbucks that was above us was destroyed as the cavern colapsed.

So from now on I encourage other players to shy away from white phosperous and never carry more explosives that a gernade or two. Ya, some of the above was bad luck, but why would you need that much explosives? And throw a gernade up onto a balcony above you?
The Grifter
Here's a pretty good one. It involves:

Human Physad (my character)
Troll Bear Shaman
Human Rigger
Human Decker
Human Street Sam


After making a dataheist from a Mitsuhama facility, our characters were ambushed by a cyberzombie sent after us. The rigger, shaman, and decker were in the parking garage below us in the rigger's van. My character and the street sam Unload on this thing with our SMG's. Finally, after a running gun battle through the building, we make it to the parking garage. The Rigger sends up two drones, who get promptly wasted by a grenade launcher. The sammie and my character jump on motorcycles, drive them full speed at the cyberzombie, then ditch the bikes, dumping them into the damned thing's legs. It falls over all messed up, then activates it's articulated LMG and starts blasting us. My character takes a Moderate wound, Street sammie is at Serious by now. We're hunkered behind a Ford Americar, armed only with Pistols and a dwindling amount of ammunition (one clip left apiece.). Suddenly, instead of providing cover fire or fragging HELPING us, the rigger gets the bright idea to close the van up and get out of there. So, there goes our team and support, and here we are with nothing between us. After a few lucky shots we disable the zombie enough so we can run, and catch the van that has since stopped, due to our other teammates finally knocking some sense into the rigger. Needless to say, that character NEVER provides overwatch for us again.
shadow_scholar
ElFenrir, what a great story! As for the stupid stuff I've seen, I've forgotten most of it, but the one that stands out is the one that happened the first time I ever played SR. The group had just finished an extraction run and we were getting some downtime in a bar when a fist fight escalates into a fire fight. LoneStar shows up and I book it, but the other street sam sticks around thinking he might be able to get off because he technically didn't start anything, so the stupid modifiers add up (young player, never played a game like this, etc.) and when LoneStar asks him who he is he responds with, I kid you not, "I'm a Street Samurai!"

The Star did exactly what they're gonna do when they hear something like that and he never played with us again.

hermit
Ooooh, a person formerly in my group loved explosives too! It's not quite on par with the cybermage gryphon hunter, but it's still pretty stupid.

Well, I guess it speaks volumes of the player that his charatcer had no name. He never bothered to make one up. Through at least 10 sessions. We affectionately called his character C-4, for his one and only passion. He always had some 5 kilos of that stuff with him, and another 20 (!!!) in the trunk of his car.

So, eventually, he ended up in a park, together with the rest of the runners, and we came across this cop patrol. Harmless guys really (hey, this wasn't Redmond, it was Bellevue, and the cops there are a tad more laid back), and C-4 had nothing better to do than to insult the cops. Completely without a reason! Naturally, the cops would have none of that, so they pulled their batons.

Their *shock batons*. electrical shock batons.

All of us said "Dude, tell us you wrapped your stuff with antistatic foil!"
The player replied: "No, why should I?"
We all went on yelling at him abot how plastic explosives and electricity interacted.

Thankfully, our GM had a good day, and asked what that nameless character had for demolitions skill. Since he had it at 7, the GM said that the char was smarter than the player and concluded he had wrapped the C-4 into something isolating it from the electric shocks he got when both cops went at him (he had no Unarmed to speak of).

One session later, he seemed hell-bent on pissing off one of our girl players (whose charatcer was even more vengeful than average with her). Again, for no particular reason. She did something really not in character and did NOT kill the nameless character outright. She used gel rounds. Granted, it was a long burst, and he still gained deadly stun and a light wound. But really, her character would just have killed Mr. Nameless.

When he woke up again, he threatened that he'd blow up the character's flat.

Noone's ever called that guy again to inform him about our gaming group's sessions.
Dawnshadow
Elf Adept
Elf Street Sam/Sniper
Dwarf Street Sam

Elf buys an old, dirty id, and pays his decker friend to clean it up enough to pass a credit check.. fast and dirty. So, the decker routes stuff around so that it checks the elf's account.. switches the 'deceased'.

The dwarf takes the id, and goes to rent the group a van. The two elves are outside, the adept trying not to kill the sniper. Eventually, she heads back to the jackrabbit. The Dwarf, on the other hand.. hands over the id, gets it checked, and fails the test to notice the person hitting the security button. Eventually the sniper gets suspicious and bursts in, and the secretary panics and pulls a hold out pistol. A few minutes later, Lone Star arrives.. and the elf runs.

Now.. the adept was getting worried, so she went down to see what was going on.. and watched the sniper get tackled by Lone Star.

A little bit of metagame reasoning later, since the other two players were fairly inexperienced at SR..

The Adept goes and starts bluffing the 'Star 'What's going on officer?'.. and after a few social skills rolls, manages to convince them that not only is she completely uninvolved in their botched identity theft, but that she's the innocent wife of the sniper. They're hauling the other two away, she has to go down to the station as well for some routine stuff, but they let her go back to the car to get her purse, with only a single escort. She gets away clean, the escort wakes up with a headache.

Run continued.. she sold the dwarf's jackrabbit to the fixer for spare parts, paid the Elf's bail.. made the elf pay her back for the jackrabbit and bail out the dwarf.

Everyone ended up dead or arrested in the end though.

edit: Err.. made the elf pay her back the money she spent on bailing him out. Didn't pay the dwarf back for the jackrabbit. She was making a killing that run, until took a 5 success SMG burst in a surprise round. She was using a silenced weapon, Dwarf used a non-silenced and brought out all the guards at once..
Herald of Verjigorm
Playing through a stock run that should be imminently obvious to everyone who ever played it, we have three PCs.
1: A dwarf with too many actions and a shotgun
2: A sorcerer designed around one of Raygun's pistols and some fun support spells
3: A ninja adept who had a ranged weapon skill, but I can't remember what it was

We are at an intersection. Some of the Renraku Red Samurai Wannabe Squad has dropped in and a semi with backup for them has also arrived. The dwarf and sorcerer are hiding behind some buildings, shooting when able (the joys of partial cover).
Ninja: "I charge the closest one."
Somehow he makes it uninjured and cuts the guy in half. This actually repeats for most of the grunts who aren't taken out by a large calibur slug before he can arrive, but the ninja does take a few hits.
By the time the backup gets out of the truck, the ninja is carrying his sword in one hand and a suitcase in the other. The main backup just looks at him as he picks up the second suitcase (the two mages had been removed by some sniping from the intersection). It is made fairly clear that the main backup doesn't attack him as he was prone and behind the suitcase. It is also made fairly clear that there is a very large gun tracking him even when he is prone behind the suitcase.
Ninja: "I get up and run for (insert some sort of mild cover that was over 30 meters away)."
GM: rolls many dice "You definately want to dodge this, the TN is (insert base dodge + full auto modifier)."
Ninja: not enough successes
GM: "Well, you scaled it down to deadly from the dodge, no improvement from the resistance test. With the previous damage, you are into overflow, and have only a box to go."
At this point, the two at the intersection begin considering ways to work around the large metal freak who just gunned down their ninja.
End summary, one PC dead, dwarf got a multi-thousand nuyen sword to sell at her leisure, and there is a well defended semi truck in the middle of the barrens. (the joys of influence and time)
The Grifter
I've noticed, anytime someone creates a ninja chaacter, it's the first PC to bite the dust.
Herald of Verjigorm
Oddly enough, that player has made various characters and his first ten or so (which included many combat varieties, not just ninja) each died on their first run. His first PC to actually survive was a very clear copyright infringement on Batman.
Emmeric
This happened about seven years ago or so, but still gets brought up from time to time.

The Scene: Two sammies, trying to sneak through some sewers, hiding from a TON of corp security guards who are searching for them.

GM: "Investigating the sound of hushed talking, you peek around the corner and see the silloettes of three security guards standing close together, blocking the 4-way intersection that leads you out of the sewers. Meanwhile, the sounds of many booted footsteps are starting to grow more distant behind you."

Usually Bright Sammie: "I slowly unsling my genade launcher... Carefully take aim... and fire a shot between all three guards."

- Sound of dice rolling.

GM: "Ok..."

Other sammie: indifferent.gif

Usually Bright Sammie: "10 sucesses!!! ... Oh wait... grenades make... NOISE!"

GM: "Yes."

Usually Bright Sammie: dead.gif


EDIT: I don't know what our deal is with grenades, but I just remembered another time someone "gently tossed" a genade during yet another stealthy situation. Good times...
Belle Anderson
Try this one for size…It’s mostly SR…just seriously tweeked but close enough IMO

The set up: One Team needs to steal 3 items from 3 different casino vaults in synch and escape. (The GM admitted to being inspired by Oceans Eleven for this one)

The Players:
Covert Ops/Psion (Me!)
Bounty Hunter/Tactical Leader
Pilot/Muscle
Mechanic/Demolition Expert
Assassin/B&E Specialist
Actress/Covert Ops (The Star of the show…as you shall see)

We only has sessions once a week you see and we had spent close to 6 WEEKS doing recon, set up, planning, plotting, getting bugs into camera systems to track guards, getting swipe cards and codes for getting in and out of places, securing employee uniforms and fake Ids, going undercover as guests of he casinos when we actually decided to pull off the heist.

Enter our Actress…not just any actress mind you, but the most famous actress and everyone adores her and she's also a novice artist, an anime voice actress all this crap was background info the player made up during sessions... you know, to make her become even more of a self-important drama queen. BTW the GM is now seriously regretting allowing the player to pull this shit, and has taken steps to forbid it. But I’m getting ahead of myself and can you already smell the disaster on the wind?

Our Actress bumped into an NPC, and took an ‘attraction’ to said NPC who also worked at one of the casinos we were gonna rob. The group was hoping the Actress would use this guy to get more details of how the hotel worked and such maybe get introed to some of the higher ups to get the info we still needed to succeed. No such luck, the player decided that the Actress would ‘Fall in LOVE’ with said NPC. Even going so far as to spend the night with him…and fail to deactivate her subdermal mike and transmitter before her ‘night of passion’

Needless to say my char was on watch that night (keeping her com on incase of trouble) and is still undergoing therapy ~_~ I of course reported to the leader of this merry band during the next team meeting what had occurred and before our Fearless Leader could do anything…the Actress, horrified that her ‘Maiden Reputation’ was now ruined…attacked me. Yes you read that right, full out lunging for the neck screaming obsenities ATTACKING. Remember we are undercover in a BUSY CASINO, somebody called security about the screaming in the next room. We ALMOST got busted, thanks to the quick thinking of our Demonotions Expert we barely escape and sends the Sec Team away but our Ids are now in the beady eye of the Casino Sec Teams.

Ooooh wait it gets WORSE!

The Actress called her ‘Lover Boy’ to meet her, and asks if they can talk in private, he agrees…and does the unthinkable. She’s so ‘In LOVE’ with this guy that she told him her true identity. Yes you read that right to she told a random casino employee that she met less than 72 hours ago that she was ACTUALLY a World Famous Actress in disguise. For some insane reason she didn’t spill the mission. Well you can guess what happened next. Her ID is blown to hell in a handcart the Press descend…World Famous Actress afterall…it’s all over the TV. And the rest of the team takes ONE look at the instant Media Circus and FLEES like Rats from a sinking ship. Sec runs a sweep of her room for her saftey and of course finds the gear we had already gathered for the heist and she’s taken into custody.

The Char was killed shortly after that, and the player was pissed. He left the group never to return and we were all relieved by THAT one.
Syd
QUOTE (Emmeric)
Usually Bright Sammie: "10 sucesses!!! ... Oh wait... grenades make... NOISE!"

Goddamn that was a long time ago. Hey, it was like 4am.

Following is a repost from another thread, but I think it's relevant:

--------------------------------------------
A former friend of mine once played a Troll Shaman named Paco. He insisted that Paco be Mexican, and devoutly Catholic. I don't remember how we resolved him being a shaman and still follow Judeo-Christian doctrine. I think we decided that he thought his totem was merely a manisfestation of God, and still felt really guilty about not following God straight up (Catholic, remember?) or somesuch. It actually was a great opportunity for hilarious roleplaying, so no one really objected.

Anywho, we had many misadventures with Paco. I was playing the team leader, and would often have to be the one to clean up after him.

The most memorable was an incident where we were doing some legwork and casing for a smaller paranormal research company. They had a nice three or four story building not too far from downtown, with offices, a reception desk, Starbucks across the street, etc. My character, Syd, tracked down an NPC decker to look up stuff on this company. While the decker and our fixer were digging dirt on these folks, Syd traded off with our sneaky/assasin-y/hit-man guy watching the building non-discretely--figuring out the workshifts, noting what sort of clientel come by, counting vans going in an out of the garage, the usual.

After the info came back from the NPC's and several days of casing the place, Syd et al starts rounding up the necessary gear and making arrangements for the run.

Except Paco.

Paco has all the gear he ever needs on him at all times (I think we had to beg him to at least carry a pistol). So Paco is bored while everyone else is spending a few days prepping, and decides to get a little more intel on his own. Paco tells Syd that he's going to case the place some more while everyone else is busy. Syd thinks that's a fine idea and sends him on.

Merely casing this place isn't good enough for Paco. He goes to the local flower shop, and buys a gaudy display of flowers in a basket. He then walks into the front door of the building, at 2:00 in the afternoon, and announces to the receptionist that he's got a flower delivery for someone upstairs. Paco didn't get a delivery boy uniform, or name tag, or _anything else_. Just his plain ol' street clothes. Envision an 8 ft tall Mexican Troll, wearing a black frock, with a poncho thrown on top of it, a large crucifix dangling around his neck, telling this lady that he works for the flower company and would like to deliver some flowers.

The GM gives Paco the benefit of the doubt, and has him roll an etiquette test (albeit with significant modifiers for the circumstances). Paco, of course, doesn't have a damn bit of etiquette skill, and fails horribly.

Secretary: "If you leave the flowers here, I can see they get to the recipient. Who's the delivery for?"
Paco: <bad hispanic accent>"Oh, it's for <grumble something under breath>. But I have to deliver it _personally_. Could you just let me up?"</bad hispanic accent>
Secretary: "I'm sorry. Policy doesn't let those without clearance outside of the lobby." <hits silent alarm repeatedly>

This banter continues until some goons show up and ask Paco why he's there. He still sticks to his flower delivery story. So, they jump him, knock him out with a crazy-go-nuts stun baton, tie him up, and haul him downstairs for interrogation. Interrogation is rather uneventful, but funny to listen to.

The GM kinda likes having Paco around because it's funny, so he has the goons throw Paco into a van to transport him to another location (I think they were going to an Aztechnology site). The goons stop for lunch, and Paco wakes up hog-tied, naked but for a shroud he can barely see through on his head, in the back of the van. Paco manages to bash open the door, roll out and inch-worm to a payphone. He dials 0 with his nose or something, and gives Syd a call. He informs Syd that he's in trouble, at some fast food restaraunt naked and being hauled somewhere by goons.

The team mobilizes to track where the phone call came from, jumps in our party wagon and comes to the rescue. The goons didn't notice Paco worming around until they are done with lunch, so there is enough time for the team to jump them and free their shaman.

At this point, Paco is seriously pissed off. While everyone else waits a few more days to see if things changed (now that the target is aware that somebody is interested in them), Paco decides to take justice into his own hands. At 2:00 in the afternoon, he walks into the front door of the target _again_. This time, we're there reconnoitering, and start screaming at him over the radio to get the hell out of there. The receptionist immediately recognizes him, hits the alarm and ducks under her desk. He then throws all the dice he can into a monstrous fireball spell. He burns some karma so the drain doesn't drop him then and there, and gimps away before goons show up. Some goons follow us and we have a fight to get away.

The baddies are out:
- one $10/hour secretary
- a few thousand dollars to rebuild the lobby

Great job Paco. Even though his run was totally screwed, our GM almost laughed out of his chair.
Smiley
We're in an Ares bunker in Death Valley, 2 levels down from the surface. The alarm has been sounded, the security riggers alerted, the cavalry fast approaching, and the only elevator back up is locked. We've found the rigger room and, after an exchange of gunfire and the dispatching of a drone of destruction, we've got the riggers prisoner and are trying to... persuade them to unlock the elevator and turn off the alarms. We 3 physads are discussing what to do to them to inspire them to do what we ask, when we hear a rather loud explosion. We all turn to see the mage standing by the doorway to the rigger room, and everything in there is DEMOLISHED. Everything used to control the alarms, the elevator, the whole works. There was silence for a few seconds, and the subsequent exchage went a little something like this:

3 physads: WHY?

Mage: The security rigger told me to.

(General chaos.)
Cynic project
Well,I would have to say that I have seen the worst character ever built.

It is a 120 point game.
Drawven(8 points in the game I am in) magic adept(30) with 1.6 mill to start(35 points). I think about 46 points on stats) and at least 18 points into skills.

The dwarf got 35 free spell points and spent more on initating. He started the game with like 3 force one spells, and a magic rating of I think 3. Maybe 4.

He takes 1 mil and buys a life time high life style.

His adept powers are killing hands m, and increased reflexes 2.

I think he may have put 18-22 points into skills.

He has an ass load of flaws.

This Drawf's only good thing he has going for him is that he can react some what fast. But he lacks any real combat power. He has a lot contacts, but doesn't really use them.
The Grifter
We have a human street sammie that spent 30,000 of his starting nuyen on throwing knives, yet has a throwing weapons skill of 1.
Cynic project
How much money did he start out with? I mean 30K out of 1000K is a joke... That is just something you cna look back and say, um idid nto know what to buy, or I wanted my charatcer to get good at it durring game play. That is a hook.

SPending 1 mil on a life style, that would basiclly cost you 10 charatcer build points is recockulous.As with 25 points you could get 650K and put five months down on a high life style.
The Grifter
He started with 90K.
Emmeric
Not to fill this post up with my long winded stories BUT... I recalled another cherished gaming story that fits the Players Making Really Bad Decisions and, different from most stories posted so far, they actually got away with it! As the GM, this one about floored me.

OK. So back whenever the Shadowrun Missions book came out, I nipped down and picked up a copy of it and decided to do a one shot with my group. Now I’m usually a fan of the premies, and I thought this one could be really fun. The one in the book about the Special OPs mission trying to stop the magical religious cult really caught my eye (I don't have my books with me, so whichever one that was), so I called my friends up and we got together to run it.

Anyway, the two players decided to be speed zombies ("What? Endless government funding for our gear? No street index? Well allllllllright!" cyber.gif ). Previous to the game starting, I thought the mission would be too tough for just two players by themselves, but man was I wrong...

From what I remember (like I said, I don't have my books and it was a long time ago), basically the mission was to stop some crazies in a magical cult. Some charismatic dude had duped a bunch of magically active people into believing he was an angel or something… Anyway, they were all held up in a mountain base and the mission was to sneak in and assassinate their leader cool.gif .

So the two black ops characters parachute in undercover of a light snow storm or something equally dramatic like that. They do a quick recon on the outside of the base, make two AMAZING stealth test (both had test successes in the 20s), silently take out some guards, and sneak into the room with the rigger/security operator. Black Ops character #1 holds his silenced weapon to the surprised rigger's head while Black Ops character #2 wraps him in duct tape (yes, even black ops guys need their duct tape), and then attaches a bunch of C12 to the poor rigger, equipped with a remote detonator.

Black Opts character #2 whispers to the frightened cult rigger: "You see this?" *holds C-12 in front of his taped face* "If we think the alarm has gone off, I’ll push the button and you go 'BOOM'. Got it? So stay put..."

Then they both sneak out the room, leaving the terrified rigger to contemplate the bundle of C-12 taped to the side of his head. A couple of doors, and a few more sneaky tests later, both of them sleaze into a room, only to surprise six or so young girls entering from another room. The sudden appearance of the Black Ops ninjas understandably frightens the girls, who are all between the ages of 12 and 18 (all very innocent looking, with long, flowing hair and trailing white dresses), and amidst some whimpers and shocked screams, the girls turn into doves and try to flee back out the way they came. What is the players' response?

Both players: "FUCK! MAGES!!!"

They then both declare that they're giving the fleeing doves/girls all “the guster they can muster," in way of FULL AUTO BURSTS OF ADPS ROUNDS. As super speed ninjas, they waste the doves, which then turn back into the form of dying/dead young girls, in something like a combat round. I tried to paint the picture of the horror they should feel at realizing that these girls intended them no harm (Lots of "the blood spreads over her white dress..." and "She looks up at you with confusion before her eyes glaze over"). What do the characters do? They high five each other ( eek.gif ) and then Black Ops character #1 goes "Hey, do you think our full auto bursts set off the alarm?" Black Ops character #2 replies, "Yeah... Probably..." *Picks up remote detonator... BOOM!*

What follows is a giant blood bath of epic proportions, during which I quickly realize that either 1) I failed to mention anything about "needless casualties, civilian or otherwise" in their mission briefing, or 2) I did, and they don't care. Over the next hour or so, the characters try to herd fleeing cultists from room to room, into one large Church area. Finally it ends when they meet Michael (the cult leader, complete with illusionary angel wings or something like that), who has surrounded himself with children and OTHER OBVIOUS CIVILIANS as a form of protection from the blood thirsty PCs. Being the speed demons they are, both characters charge into the room, act WAY before anyone else can, and hearing me describe the scene, here is there responses:

Black Ops Character #1: "I empty my magazine of APDS rounds into the general direction of the leader. Next pass, I'm gonna reload and do the same again. I’m gonna keep doing this until nothing moves."

Black Ops Character #2: "Yeah, and while he does that, I throw as many concussion grenades as I can."

It turned into another total blood bath… Finally the characters left the smoking, bloody pit that had once been a base, completely remorseless and victorious.

It's weird because I've played with both of these guys for years and years, and they're usually not so vicious, although every now and then they just turn MEAN ("Shit, I don't have the intimidation skill... And I don’t want the +4… Fine, I take out my combat knife and start cutting off inch square pieces of his skin and searing the wound shut with my lighter until he tells me what I want to know. Roll some dice or something, but he WILL talk." Wow...) spin.gif
Emmeric
QUOTE (Cynic project)
Well,I would have to say that I have seen the worst character ever built.

It is a 120 point game.
Drawven(8 points in the game I am in) magic adept(30) with 1.6 mill to start(35 points). I think about 46 points on stats) and at least 18 points into skills.

The dwarf got 35 free spell points and spent more on initating. He started the game with like 3 force one spells, and a magic rating of I think 3. Maybe 4.

He takes 1 mil and buys a life time high life style.

His adept powers are killing hands m, and increased reflexes 2.

I think he may have put 18-22 points into skills.

He has an ass load of flaws.

This Drawf's only good thing he has going for him is that he can react some what fast. But he lacks any real combat power. He has a lot contacts, but doesn't really use them.

That's pretty awesome... I always like to see stupid characters people make and expect to be really fun, only they suck.

We had a new guy once who built a character who was supposed to be a street sammie, but didn't "believe in cyberware." So he got a million bucks, bought pretty much ever weapon in the book (which he kept in a bunker or something), some high lifestyle and all that other jazz (I think he had a wife and kids or something too). He besides guns, he also had a secure longcoat and a Firearms of 6. Then he got really pissed off during his first combat because he got injured, couldn't act (the other sammie had wired reflexes of 3), and everyone died before he could fire off more than one shot from his fancy guns. He then declared loudly that Shadowrun sucked and RIFTS was WAY better, and went on for great lengths about how his RIFTS character had summoned a demon girlfriend and had an outer planes fortress and all sorts of other shit, while we finished combat and then finished the run. He never came back.

Totally awesome...
hunter5150
Let me preface this by saying I am a generous GM. Sometimes to a fault.

The team consisted of

Rigger
Physad
Herm Mage
Gun Bunny
Rent-a-Cop

The team needs to get into this particular complex. Cant remember what for. In an attempt to make their infiltration easier they decide to cut power to the building. After some luck and some good ideas they find the main power feed to building and break it.

When they get to the building they notice all lights are on. After a little exploration they discover a large generator behind the building. You know the kind that comes on automatically when power is lost. They decide to shut down the generator. I decide that I want the chars to earn this cred so I want the power up. The physad decides to stick a large chunk of earth in the exhaust pipe of the generator and cause it to shut down.

Physad : I stick a dirtclod in the pipe.

GM : You notice the generator begin to vibrate and the dirtclod is shot out of the pipe with a loud thump sound.

Physad: How thick is this pipe?

GM : Its, you know, pipe sized.

Physad : I use my STR of (ungodly troll strength) the squeeze the pipe closed.

GM : (being generous) You sure about that?

Physad : Yep.

GM : You squeeze the end of the pipe so that it is sealed off. The generator begins to vibrate again and the end of the pipe suddenly blows apart. Kinda like the end of the shotgun in a Bugs Bunny cartoon.

Physad : Hmmm. I'm going to climb on top of the generator and squeeze the end of the pipe closed again but this time I'm going to hold it closed with my bare hands.

GM : (being very generous) You're kidding right?

Physad : Nope.

Gm : (being more genrous than Mother Theresa) You sure thats a good idea?

Physad : MmmHmm

(sounds of lots of dice rolling)

GM : Everyone roll reaction.

Everyone Else : What for?

GM : To try and avoid getting splattered by bits-o-troll.

The physad was pissed but hey I gave him three chances.
mmu1
QUOTE (hunter5150 @ Apr 21 2005, 05:12 PM)
The physad was pissed but hey I gave him three chances.

I'd have been pissed too if my character had been killed off by DM fiat for doing something that, while not exactly smart, should have by no means been automatically lethal. What was this, a decomissioned steam turbine from a nuclear submarine, or something?

Not to mention that it was an idiotic setup to begin with - a backup generator that was indestructible because you felt like railroading the party... sarcastic.gif
The Grifter
QUOTE
What was this, a decommissioned steam turbine from a nuclear submarine, or something?


A nuclear submarine with a steam turbine?
Arethusa
Makes more sense than an invinvible, vicious backup generator.

[edi]

Also, it occurs to me that you may have mixed up steam turbine and steam engine. Nuclear reactors all use steam turbines to generate electricity.
hermit
I dunno, but assuming the generator pushes the steam/exhaust out at quite some pressure, this action would have cost the troll his hands, at the very least ...
Arethusa
Could have cost the troll his hands. And that's about it.
Herald of Verjigorm
QUOTE (The Grifter)
A nuclear submarine with a steam turbine?

That's how the thermal energy from the fission usually gets harnessed and turned into mechanical energy. However, a backup powerplant that the PCs can't kill should usually be positioned in the facility with redundant inflow and exhaust options if regular air circulation is not enough.
Cain
I've posted this one before, but it's been a while. This one was submitted to the CLUE files, it's so distressing.

I'm GMing again, and the mission is to take out a heavily-secured facility. Now, they're getting paid to cause heavy damage and carnage, so they go in packing heavy, knowing the opposition will be just as well-armed. Since they need to raze the place, they even brought satchel charges; research has revealed the walls are all heavily reinforced, so extras are packed.

Things are rough, but they're still going well, up until this point, when the oppostion barricaded a hallway.

Let me skip ahead to the punchline:

Me: (to mage) Let me get this straight. You're in a two-meter wide, ten-meter long hallway. The barricade is about 7 meters in front of you. You're sustaining a Levitate Self and Improved Invisibility spell, you have a moderate Physical and a Serious Stun wound, lighting is bad and you have no vision enhancements, and you want to fly over the barricade, and throw a grenade?

And it only gets better from there:

Mage: That's right. I got a frag left, it'll mess them up.

Me: *pause* Ohhhhkay. You're only dropping it, so I'll go against base TN of 2....(calculates modifiers) Target number 17. You do have Thrown Weapon, don't you?

Mage: Yup. Lessee... I got it at one.

Everyone: *pause*

Me: Are you really sure about this?

Mage: Yup. I'll drop it, and fly right past. I can spare one from my combat pool.

Me: Ohhhhkay.

Mage (rolls): oh.

Sammie: What??

Mage: I rolled all ones.

Sammie: eek.gif Spend some karma pool, doofus!

Mage: I'm out of Karma pool. I spent it to resist drain.

Me: Well then. (I start pantomiming) You grasp the grenade in your left hand, pull the pin, and throw. An object goes flying. Then you look down at your left hand, and have a second to yelp. vegm.gif

Surprisingly enough, the mage managed to survive this; the sammie, some distance away, did so as well.
ElFenrir
Hehe, some good stories here! I don't feel so bad now. biggrin.gif

Another amusing thing in that same campaign, maybe a week before, involving the same group involved my character.

My troll was intelligent but didn't know a whole lot about magic...save that the critters that use it are pretty badass and thatits good to have a mage on your side. But nothing about the usage. The mage/swordman asked me to guard him while he was summoning some elementals. So I stood guard with my FN-HAR, on burst-fire. A dark shadow loomed overhead halfway thru the summoning(outside), so I took a good look as i can...even with the vision it was a little dark to tell. Small, but since i hunt game before, small can mean dangerous. It started getting a bit close to the mage and dropped something on my head, and not wanting the mage to be interrupted, I unloaded into it.

Out from the sky dropped...

a Bombadier. A flying squirrel. Or what was left of it after being hit with 2 bursts from an assault rifle. My first piece of game was a little furry squirrel. Yes, I was laughed at. And we still laugh about it.

Come to think of it, in that same game a stray AVM hit a sheep.

That game had maybe 3 human casualties total on the opposition side the entire campaign...we weren't about that if we could absolutely help it. But it caused the death of countless furry things. rotfl.gif
hahnsoo
QUOTE (Arethusa)
Could have cost the troll his hands. And that's about it.

Then again, that's not exactly the best way to take out a backup generator, to be perfectly fair. I think most characters would have gone with explosives or even unloading a ton of ammunition at it. Or better yet: FIND THE OFF SWITCH. If it's a backup generator, there has to be some easy way to turn it off. When all else fails, find some way to take out the connection between the generator and the building. Crimping an exhaust pipe sounds like a significant lapse of judgement.
Arethusa
Yeah, no disagreement there.
KnightRunner
I'll keep it simple.

Big troll with a panther canon fetish, several bandoliers of Panther rounds, and an opposing fire elemental all too willing to use Engulf.
Fygg Nuuton
the sammy wants to stick a potatoe into the exhaust pipe, but he has a car background knowledge so i reminded him that that doesnt work.

sammy: "so how big is the tailpipe"

me: "average size... wait, why?"

sammy: "give me a kilo of c-4" (to the demo guy)

so he plugs the kilo of c-4 and a potatoe into the tailpipe

me: "alright, so now what"

sammy: "well i'm going to blow it up of course"

demo guy: "you should have asked for a detenator then..."

me (to demo guy): "thank you for pointing that out"
frostPDP
My first run:

Mission is to toast a bar. So my character, a mage, is lookin' for a way in. He thinks about powerbolting the wall, but he can't break it. He then thinks about powerbolting the floor underneath him to propel himself to a second story window. The GM and I decide its a bad play.

So gets scoped out by a troll and gets clubbed in the face. No armor spell was on. Then he spray-and-prays his SMG (skill 3) and misses horribly. Another crack to the head from the club.

Finally I just manabolted the troll. The guy melted. Then I offer the troll's compadre a chance to live (Ahhh, idealistic youth) and run. The dude runs into the bar and sets up positions with a friend behind the heavy wooden doors.

My character gets flattened with a shotgun shell (this time the Armor spell IS on) and manages to gather enough strength to fling a fireball into the bar. The place explodes.

Character limps to his peice of trash car and hops in, rolling a skill of, yay, two. With about five points of damage modifiers (Serious stun, moderate physical or so) and crashes.

Wakes up the next morning after a mercy-save from the GM. At least it got me 3 Karma.
Arethusa
Fygg, the C4 would've been kicked out too. Maybe not as cleanly as a potato or whatever because it's a little sticky, but if he really wants to blow up the car, the exhaust is a ridiculous place to do it. Might as well go for the gas tank. Minimal chance of a better explosion, and pretty good chance of at least some extra fuel for the mess afterwards.
pragma
There aren't enough pages for me to be finished.

That said,

A team is hired by an aging, hung out to dry, arms dealer to get him a chance to speak to Rowena O'Malley. They decide to break him into her house (this isn't that bad, it was one of the more valid options at the time). In order to do so they decide they need some sort of official cover, like going in as flower delivery.

They make said cover by stealing African termites from the nearest entomology lab and turning them loose in Bellevue. The adept, under the cover of darkness, tossed bagfuls of hungry insects all over the neiborhood.

I let it fly until they, disguised as exterminators, attempted to use their spray cans of insecticide to attack the guards.
Fygg Nuuton
QUOTE (Arethusa @ Apr 21 2005, 07:22 PM)
Fygg, the C4 would've been kicked out too.  Maybe not as cleanly as a potato or whatever because it's a little sticky, but if he really wants to blow up the car, the exhaust is a ridiculous place to do it.  Might as well go for the gas tank.  Minimal chance of a better explosion, and pretty good chance of at least some extra fuel for the mess afterwards.

yea, i know... he was one of those stubborn types.

if the potato in the exhaust wont work, then something in the exhaust is going to do it.

EDIT: why do i keep putting e's on the end of potato???
Crimson Jack
QUOTE (KnightRunner)
Big troll with a panther canon fetish, several bandoliers of Panther rounds, and an opposing fire elemental all too willing to use Engulf.

That's a sucky (and probably messy) situation, but does it really qualify as retardedness on behalf of the player?
Wounded Ronin
QUOTE (Fygg Nuuton)
QUOTE (Arethusa @ Apr 21 2005, 07:22 PM)
Fygg, the C4 would've been kicked out too.  Maybe not as cleanly as a potato or whatever because it's a little sticky, but if he really wants to blow up the car, the exhaust is a ridiculous place to do it.  Might as well go for the gas tank.  Minimal chance of a better explosion, and pretty good chance of at least some extra fuel for the mess afterwards.

yea, i know... he was one of those stubborn types.

if the potato in the exhaust wont work, then something in the exhaust is going to do it.

EDIT: why do i keep putting e's on the end of potato???

Because you're really Dan Quale. (sp?)
Crimson Jack
QUOTE (Wounded Ronin)
QUOTE (Fygg Nuuton @ Apr 21 2005, 09:31 PM)
QUOTE (Arethusa @ Apr 21 2005, 07:22 PM)
Fygg, the C4 would've been kicked out too.  Maybe not as cleanly as a potato or whatever because it's a little sticky, but if he really wants to blow up the car, the exhaust is a ridiculous place to do it.  Might as well go for the gas tank.  Minimal chance of a better explosion, and pretty good chance of at least some extra fuel for the mess afterwards.

yea, i know... he was one of those stubborn types.

if the potato in the exhaust wont work, then something in the exhaust is going to do it.

EDIT: why do i keep putting e's on the end of potato???

Because you're really Dan Quale. (sp?)

I think its considered 'okay' to mispell his name, considering. biggrin.gif
Modesitt
I've told each of these before, but not together, which makes it better.

The Characters:
Human Gecko Shaman(Jazz)
Human Aztech Face(Cortez)
Human Doctor(Lance)
Human Decker(Rat)
Ork Samurai(William)

So we were hired to steal a whole mess of Japanese import cars from the docks. Plan was simple: Bribe the dockmaster to look the other way when we steal all of those cars. The problem was that we needed some way to MOVE the cars, so we decided to steal a car carrier. The location: Bob's Truck Trucking.

All we have to do is go in, grab the keys to the car carrier, get into the car carrier and leave. The only defenses are Bob, his dog, and a single camera.

My character stands in place outside of the dog house, waiting to see if the dog comes out. While I'm doing this, the Face and the Shaman are going inside to steal the keys. The decker's on overwatch and deals with the Camera(It's an el cheapo security system). The ork is just standing around. So the Face comes up against a locked door and decides, hey, the best idea here would be to wake up Bob by smashing a nearby window

Bob woke up. Then Jazz rang the front door bell and yelled "WE'RE WITH THE IRS." Bob started shooting at us through a wall with a shotgun. The dog freaked out and I shot it with two doses of narcojet, then the Samurai shoots it with a burst from an ex-explosive round from an SMG. The Gecko shaman decided to get line of sight on Bob...by looking in through one of the holes Bob just made in the wall with a shotgun.

Yeah.

Bob shot him in the neck. We shot Bob until he stopped moving. I used first aid on our little Gecko to save him. Freaking out when we realized the Gecko shaman had an active DocWagon account and would be found at a murder scene, we cut his wristband off and threw out the window in a bit. The Face took the car carrier off while the Samurai and I carried the Gecko shaman to my car and then my clinic.

At my clinic, I'm just rubbing my hands together with glee. SURGERY BITCHES, SURGERY! I AM GOD AND WILL SAVE THIS MAN!

So I make a trauma surgery test. 7 dice(6+enhanced articulation I believe) vs TN 6. Failure. Shit, ok, karma reroll. Failure. NO NO NO. Oh right, I get another roll, now vs TN 8. Failure. WAIT. We are supposed to add the clinic as complementary dice! That could help! Bzz, failure.

The Gecko shaman died on the operating room table. So I did the logical thing: I started cutting open his chest to take out his organs. Then a gas came out of his chest and knocked me out. When I woke up, he was GONE. ZOMBIES. THERE ARE ZOMBIES. I DO NOT KNOW WHAT TO DO. My char did the logical thing: He went and got high, then called William and began screaming about the blood being everywhere and Jazz WAS GONE MAN, JAZZ WAS FUCKING GONE MAN.

So we completed the job and split Jazz's share. Here's to Jazz.

My char blew a lot of it on electronics for his home, so he's sitting there setting it all up when the door rings. What does he see? The UGLIEST troll he had ever seen in his life wearing a Lone Star uniform. He's real serious-like and gripping the thunderbolt tightly.

Troll: "Excuse me, sir. You are 'Lance', yes?"
Lance: "No, my name is William, I'm watching the place for Lance right now. Lance is out of town on business of some kind, said he'll be back next week."
Troll took out a digitized photo of Lance. "I'm also looking for William, but right now, I believe this is you. I suggest you invite me inside."
Lance: "That would be a very good idea, come on in."

All throughout this, the trolls hand NEVER left the thunderbolt.

Troll comes in and says, "I have some questions about a murder that took place."
Out of character, Jazz's player said "Poor Fido."

Lance says, "Oh, my retinal clock is going off, I need to go check on something in the kitchen." (reality: He wants to PK the troll in his chem lab)

Troll: "The murder was several days, in a small, out of the way place. Do you remember anything... unusual that night?"

After a bit of conversing with the GM(He points out that unless Lance has some neurotoxin ready, he's liable to die), Lance decides to let it be ruined, for talking to an officer of the law is much more important.

Lance: "But, it's just food, I can just make it later. Your time is important, what can I do for you?"
Troll: "A man was shot to death, and some of his possessions were stolen. Lone Star is looking for his killers, and witnesses. Did you see any of this?"
(At this point, the GM asked me what my willpower was and rolls about a 14 dice, counts up successes)
Lance: "What do I look like to you? A cold blooded killer? Of course not, I'm a freelance chemist. I do work for corps when they need something special done, they pay me well, what motive would I have for murder?"
(GM tells me I feel an overpowering sense of fear)
Troll: "Theft and money..."
The GM paused.
Troll: "Or perhaps...your soul."

Lance promptly freaks out and begins babbling. "I had nothing to do with that! Nothing. I did nothing. I had nothing to dow ith that. NOTHING."
Troll: "Liar. Repent, sinner. The crimes committed that night far exceed the mere death of a man, and the loss of his property. Tell me what you know!"
(OOC from Face: I don't think this is keeping in with the Miranda decision)
Lance: "YOU KNOW NOTHING. YOU CAN KNOW NOTHING." Lance bolts for his chem lab. Troll grabs him when he tries to do so and lifts him up, having Lance face him.
(OOC from Rat: You have the right to go to hell. If you cannot afford to die, someone will be appointed to kill you)
Troll: Lonestar...is the least of your worries
Lance: I didn't kill him! Things kept happening. Hemmoraging there...It just kept piling on, one thing after another. I could do nothing!
Troll: "Crimes FAR greater than those are what you must pay for! I care nothing of the man!" The Troll brought out a large, circular piece of cardboard, 6 inches in diameter, with 4 letters printed on it. PETA. "Your crimes...ARE THE DEATH OF FIDO." The troll took out his gun and pointed it at my chars crotch. "Pray to your...god"
Lance: "The dog was an accident! I didn't expect it to die. William shot the dog! I could've saved it if he hadn't shot it. I would've saved it. Go kill him instead."
(Jazz OOC: Looks like the end of little lance)
(Rat OOC: There's always cybernetics)
Troll: "Pray to...GECKO." The troll began laughing.
*BRAAAP* The gun fires...and Lance feels knowing. He's dropped to the ground. What does he see before him, as the Troll melts away?

Jazz.

(OOC from GM: I didn't plan the PETA bit until Jazz said "poor fido")
Jazz: Miss me?
Lance punched him in the jaw.
GM comments a bit about he's really messed up already.

At this point, the GM finally remembers and tells William "Oh, that perception roll earlier was to notice that Jazz's bike is gone."
William calls Lance up and begins telling him "WHAT IS GOING ON? IS JAZZ BACK? IS HE UP AND WALKING AROUND? ARE THERE ZOMBIES? ARE YOU OK?"
(William had a phobia of the undead)
Lance: "Go get a drink, I have company over, she wont be leaving until tomorrow morning."

Lance and Jazz chit-chat for a bit and it's over.

This was how the GM implemented the Hand of God.
******************

This wasn't it for Bad Decisions.

The Team's next run was relatively simple: Enter a corporate high rise and destoy the three hidden underground labs. William has about 130 KGs of explosives(I have no idea why) handy. We calculate we need 100 to do the job. So we bought a cart. A little pull cart. We put 100 kgs of plastic explosive on the cart.

The plan was this: We were going to go in RAMBO STYLE, hack the elevator and go down, plant the explosives around, then leave and trigger the detonator.

We did go in rambo style, with Rat dragging his little cart. We shot up a couple of guards and secretarys before reaching the elevator. Rat began hotwiring the elevator controls and we waited.

Security began SWARMING. We're desperately shooting at them with everything we've got, desperately trying to buy Rat time before it all goes to hell. William is standing at the front of the elevator, just SPRAYING. RAWR. I AM ORK. HEAR ME ROAR. Then he tried to shoot his grenade launcher.

With a skill of 3.

Three one's came up and he was out of karma.

The GM ruled that the grenade just-so-happened to have a defect in it that caused it to go off in the chamber, smashing William against the ceiling and lightly spraying the rest of us with sharpnel. William is DOWN, William is DOWN. A mini-grenade had landed in front of his and the explosion knocked it away.

Rat finally gets the elevator hacked and we just say "Our demolitionist is down, we have to get the hell out of here." Cortez shoots William in the head to keep him from ratting the rest of us out and we go up to the second level. We decide to leave the cart in the elevator, but take 2 kgs of explosives with us to blow open a window or something. Jazz pressed all of the buttons on the elevator controls(Because you know what Gecko would do? Just randomly cause chaos like that) and sent it up, while we began running for the nearest window(We had a map of the place).

We run into security! SHIT! Shoot it! We kill a few civilians and security guards.

Jazz suddenly decides we need a distraction. And people began running away screaming from some poor man who had no idea what was going on, with screams of CTHULHU?! erupting from the crowd and people scattering. Jazz had cast physical mask on him to make the man look like Cthulhu.
Rat(after a knowledge test): You suck at Elder gods.

So we get to a window, tell a manager to get out of his office. We shoot the window a few times, but it's no good. It's REALLY good ballistic glass. Cortez plants the two kgs of explosives at the window and we all get out.

GM asks for an intelligence test from everyone, TN 2.

Allow me to refresh your memory from something I said earlier. The important part is bolded
QUOTE
The plan was this: We were going to go in RAMBO STYLE, hack the elevator and go down, plant the explosives around, then leave and trigger the detonator.


That's right. All 100 kgs of explosives, including the 98 kgs slowly moving up the elevator shaft of a skyscraper on a cart at 9 am on a Monday morning, are wired to ONE DETONATOR. It's moving up because Jazz just pressed all of the buttons before we left.

Cortez presses the button.

After the GM finished describing the carnage of elevator doors blowing off their hingse and smashing into people and lots and lots of death, we all left via the window we had made.

Cortez and Rat went for the fence and ran. Meanwhile, Jazz and Lance jacked a car and went to the front gate after Jazz cast a physical mask on both of them, making them look like business men.

The guards: "I'm sorry, we can't allow you to leave."
Jazz: *Babbles at them in Japanese*
Lance: *Babbles at them in German*
Guards: "The hell?"
Lance floored it and smashed through the gate, the car taking a few shots from the guards but they made it away.

Epilogue: Lance and Jazz became prison bitches, Cortez took the money and went to the phillipines, and Rat went underground. Effectively, a total party kill.
amadeus
Oh, man, is this one going to be a long one...

first off, I think everyone has either known someone, or been in the situation of using grenades while trying to be sneaky, it is still funny tho...

and Ah, Paco, that was so long ago, yet so much fun....

to preface this, I as a player tend to blurt some stuff out without thinking, especially when I am playing street sams, because I tend to play sams that react with instinct and don't think before they act, and at times this habit really bites me in the ass.

BUt, I want to get this right and explain the whole thing, so I need to get my campaign notes, one sec

//goes off looking through room for notes, "SHIT"//

Sorry people I don't have my notes So I will wing it, and try my best...

alright,

Syd was GM, and to explain his campaigns tend to go off the wall and be very epic and we tend to go to strange places, and this campaign, we were tired of playing starting characters so we (as a group) decided to do a high-powered game, thus we all made utter badasses, (starting characters plus something like 250 karma that we could change in for money...), that said here was the setup for the current run.

Bret Walle, Troll street sam, twinked to be a bullet magnet, me (my previous character could not take too much damage)

drawf Rigger/B&E expert
human Sniper #1
human Sniper #2,
human Shaman (I think)

(I think that was everyone, shit I wish I had my notes...)

My character the troll wall of meat was basically the only one in the party that could take a lot of damage, so I really twinked it like that, FFBA, & Hardened Military armor (the character was in the army) with helmet, and all the bell's and what not, including built in chemical seal and other stuff (not too important to the story)

So we had access to a orbital and we needed to get to a space station that was in orbit (kinda the point) We had to check out exactly what was going on up there, and the orbital was from the same company that owned the space station.

So we has a team prepared for it, used rubber bullets, narcojet and what not in our guns and prepared for attacking a space station (in which walls are thin and holding out death!!) and got ready. because of other reasons, we were expecting to move on from the space station to other area's... (the reason for this is because we know that they had hauled up vehicles up to there and we couldn't figure out why...

So In my head this translated to something big, so I packed along some concussion nades for my nade launcher that was on my fav gun, my Ares Alpha,

my thought precess where
1) we were planning on moving on to either other areas (down on planet)
2) the place had to be big, because why else would they need cars up there...
3) I thought, I won't need it, i just wont use it...

back to the story, OUr rigger flys us up there, and we see the station (it's real small just 6 or 7 modules no bigger then a car, along with a enclosed docking space for the orbital. There was also a outside hatch that we could dock with, so our Sniper (#1) convinces the station people to let us dock, saying we have some supplies for them and some other stuff they need.

They let us dock, we open the door into the first module, and BLAM, cyberzombie, see's us, now knows we are not what we say and then shots a rubber sling shot thing out of his shotgun at us, (I can't remember what the type of ammo is called) This stuff hurts, plus our GM gives us TN modifiers for being in zero g.

Thus our party is having quite some difficulty with getting rid of the cyberzombie,
thus my character floats in (big ass troll remember, in full armor) starts to wrestle with the zombie, we are pretty evenly matched, we both had armor and body up the yen yang, and we just could not hurt each other... (my armor after everything turned out to be 14/15), so after a round or two, the station began to turn off the O2, the party thinks,
"SHIT SHIT SHIT"
Because zombie boy can probably live without breathing for a while (he was really cybered) and well, we couldn't.

Thus, we are started rushing for the door to our ship, all of us make it, but I wanted this guy dead, (and now for the play by play:)

GM: so amadeus, What do you do now?

Me: Everyone is inside our ship behind me right?

GM: Right.

Me: He is near the other side of the room right?

GM: yeaaaa....

Me: (straight face with eyes thinking at full speed) I shoot my concussion grenade at him.

GM: umm...

party: WHAT!!!!

Me: what?

GM: you do realize the walls are very thin right?

Me: oh shit... Can i do take backs?

GM: nope, you said you did it.

ME: well, it is what my character was trained for and it is what is instinctual, but damn...

GM: (who wasn't being nice) okay, let me think this through,
(he adds up numbers in his head for a couple minutes while the PC's stare at him waiting the judgement.)

GM: yep, the walls explode outward from the blast of the grenade, all of you resist damage from decompression.

Needless to say that hurt, however my character was quite strong and was able to close the door before anything really bad happened (NICE GM, NICE GM) and I got away with a light wound, while several others got away with moderate or serious wounds.

the party promptly takes away all of my explosives (I always carry a little) and my nades...

I feel guilty and pathetic and dumb and ....

but I make a come back, the party gets back on the radio demanding entrance into the station, they refuse to let us on tell us we are fragging nuts.

Thus my character gets to make a come back and gets a great idea, I get into my space suit, as do the other characters....

I take my Combat axe, (carry a lot of stuff just generally) and go out onto the side of the space station.

Crawl my way over to the bridge where the crew is, stop by a small window, nock on it, and wave... then I travel over to one of the supports of the bridge, holding in together, and clamp my legs around the girder, and then "Bang" I hit the girder with all my might. (Sure I can't hear it, but the poor blokes on the inside can.)

I swing a couple of more times (to little effect but hey, I had a lot of time) and we call the station up on the radio again.

Station: What's that banging noise? (he asks in a small and worried voice)
Rigger: That is the sound of our irate troll using his combat axe on your space station... now will you let us on?

Station: Yes, Jesus Christ, yes just tell him to stop, please tell him to stop...

We preceded to get onto the station and finish the op, and that is how I learned not to use grenades on space stations...

And now you know, and knowing is half the battle.

(in my case almost all of it)

amadeus
fistandantilus4.0
Character is a silent way adept. One of those ninja types everyone loves. He's technically a magicians way. Uses ruthenium stealth suit, w/ thermal dampening, ultrasound emitter/detectors. Traceless walk. Gecko crawls all over the place.

Anyways, he's sneaking in to a certain college campus to get a certain set of scrolls. Sneaks in earlier in the day w/ extra batteries for his suit, hides in a closet. After 9, when everyone is gone, sneaks over to the room the "items". Gets the great idea to go through the ceiling tiles. I decided that since it is just a college, it would have ceiling tiles (never been to Boston, so just made the call).

Anyways, he spends about an hour sneaking through this place, and lurking around for a few more. Makes tons of stealth and athletics tests. Gets to the case where the target is kept. It's sitting there in a glass case with a small panel for a key code on it.

Now the rest of the team is waiting out side, using battletech to communicate with
the stealthy character. Including the tech expert.

LoWang(Ninja):OOC umm... I don't have an electronics skill

GM: So what do you do?

LoWang: take out my katana and chop off the top of the case

Everyone:WHAT!?!

Naturally the alarm went off. He had to cut his way out of the door, since he never went through it, so security had plenty of time to arrive. The sec mages spotted him right away, and marked him pretty well by tagging him with a lighting bolt. Much shooting and a leap out of the window later, character had a serious physical, and serious stun, plus a sustained agony spell.

Luckily for him, the rest of the team managed to save his sorry butt (barely).

Sandoval Smith
Well, I haven't seen Weredigo around in a while, but in his game, shooting the rats gurantees a TPK.
fistandantilus4.0
But at least his players know that now. wink.gif
Jrayjoker
rotfl.gif

I haven't heard from him in a while. He must have gotten sick of us.
Fortune
He posted here yesterday.
fistandantilus4.0
he's been busy. RL and all that.
Crimsondude 2.0
QUOTE (fistandantilus3.0 @ Apr 21 2005, 11:59 PM)
Now the rest of the team is waiting out side, using battletech to communicate with
the stealthy character. Including the tech expert.

LoWang(Ninja):OOC umm... I don't have an electronics skill

If there was ever a reason to have a mechanic to have one PC talk another through the steps of a test, it would be when using BattleTac. IMO.

Oh, and after reading this thread I now have no doubt that some people post here while high.
fistandantilus4.0
QUOTE (Crimsondude 2.0)

If there was ever a reason to have a mechanic to have one PC talk another through the steps of a test, it would be when using BattleTac. IMO.

That's exectly what I was thinking they would do. But no..... just whacked the top right off it.

Some players should be required to take the Common Sense edge.

"Are you sure that's a good idea?"
Crimsondude 2.0
There's a reason why it's an edge though. As the saying goes, common sense... isn't.
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