QUOTE (kigmatzomat @ Jul 6 2008, 12:25 PM)

Or that a driver can get up to max speed in every day driving without making a test.
"
Characters don’t need to make a vehicle test every time they operate a vehicle. For normal everyday tasks, like driving to the Stuffer Shack, it’s assumed the character performs this
automatically. A vehicle test is called for only when there’s a chance of bad consequences (like crashing), or if time is a crucial factor (like jumpstarting a car while under fire.)" p.159 core rules.
Is driving at highway speeds on a highway a "normal, every day task?" If it's the middle of the night, there's no traffic and no cops around, and you want to peg your spedometer on that straightaway, is your chance of bad consequences really any higher than you hadn't?
As for the other part, the "movement" rates set by acceleration only being applicable to tactical vehicle combat, while the book doesn't explicitly state such, I find it very telling that they're not used at all in chase combat, even though that's a situation where the vehicles are clearly not standing still. Combine that with the rule that says when it's appropriate to use a vehicle with no test required and it seems pretty clear to me that outside of combat situations the only things that matter are the vehicle's max speed, the amount of road congestion, and what the local traffic laws say on speed, should the character choose to abide by those.