QUOTE (Zaranthan @ Jul 5 2008, 01:27 PM)

Easy, there. We're playing a game, not designing a physics simulator.
True enough. But I try to base my games on physics. I dumb the physics down to the game's level but I still like to start with physics.
QUOTE
So, you think because a motor scooter is less maneuverable in a gunfight than a person, that it's actually slower for overland travel?
Where did "maneuverability" appear in my post? Not at all. Maneuverability is only applicable for overland travel because it modifies the Vehicle Test.
QUOTE
Here you are, going on about sustained speeds while using the numbers for tactical combat despite the fact that the rules tell you not to do exactly that.
Really? I've desperately looked for that passage, read the book repeatedly trying to find it, and I can't. Please give me the page number that says "these are tactical combat speeds only." The closest I've done is infer that since it's in the combat section, it's combat rules. But since there are no "pilot" rules in the skills section, you're left with handwaving or making a guess about what the devs might have been thinking.
And "sustained" speeds are actually being conservative. If a cyclist can maintain a speed of 20mph for a hour, how fast do you think he'd pedal for 30 seconds while someone's shooting at him? Sprint speeds are
much faster in real life. The sustained speeds are more than fast enough to demonstrate that why you won't see a bicycle in the game. A bicycle will either be horribly slow or make the cars look asinine.
QUOTE
Scenes like
this one are what the acceleration value is for (dirt bike @ 4:45, ATV @ 6:30).
Yeah, I know about acceleration. I've done a wee bit of highway design a couple of years ago so I understand vehicle acceleration ,braking, and maneuvering. At least according to AASHTO minimum standards. I am a civil engineer, not an automotive engineer, so I can't speak to the absolute cutting edge of vehicle capabilities. I grok the median and minimums pretty well.
QUOTE
Did you honestly believe that a "sports car" (which costs more than feeding and clothing a middle class family of four for a year) had a MAXIMUM SPEED of 60 km/hr (that's THIRTY SEVEN mph, if you need the reference)? That didn't set off any warning bells in your head that maybe, just maybe, you had misinterpreted something?
I believe the
SR developers are the ones who believe that a sports car would only do 44mph. Well, that's not true. Pilot( 3) + Maneuver(3) means the car's autopilot would get 2 successes for 70m/turn=84km/hr=52mph on its own. Whoops, forgot the "-1 threshold" pilots get for being "in VR" so that would be 75m/turn=90kph=60mph.
A driver physad with reaction( 8 ), pilot(6)specialized westwind(2) boosted skill (4)+handling(3) would typically get 7 successes for 95m/turn=114km/hr=71mph.
By RAW, it would take 240(max speed)-60(run speed)=180/5 speed increase per success=36 successes for a driver to get a Westwind up to top speed (288kph, 180mph). The driver physad would need to roll edge and get a spectacular number of re-rolls to hit that threshold. That also assumes that the road is in good shape and they aren't doing any other particularly challenging driving. Although I confess, doing 180mph should be plenty challenging all on its own.
Now there is a possible out where this may, repeat,
may make sense: if you treat these as super-high efficiency electric vehicles that get a 6-hour runtime from the nano-solar cells embedded in the vehicle's skin (see "Arsenal"). A 6hr run time would be 264mi, which is actually awe inspiring from a solar vehicle doing 44mph.
Average sunlight reaching the planet is ~1kw = 1.3hp. So if you had 100% efficiency and 12 hours of sunlight, for a 6hour run time you'd get 2.6hp/sq meter. Using a Lamborghini Countach as Westwind-equivalent you've got 8sq meters or 20.8hp. Okay, 44mph is pretty impressive on ~21hp. Go Team "Ignore 2nd Law of Thermodynamics"! Put a rational 50% total absorption/drivetrain efficiency and it's 44mph on 10.4hp. That's pretty darned fantabulous. Pull that off in winter with 9 hours of sunlight and you've only got 7.8hp. Freakishly efficient.
My actual point is that the
game mechanics are *not* based in reality. You can't assume that since you know how cars work "in the real world" that you know how they actually work in the game. To discuss Shadowrun 4th Ed you have to work within the framework of
Shadowrun 4th ed.Edit:modified a number to stop a smiley.