QUOTE (Neurosis @ Dec 9 2010, 10:29 AM)

Body is used directly to resist all forms of damage, though? Used to stand up after knockdown? Used to avoid paralysis after a bad electrical shock? Used to heal damage over time? Used to resist poisons, pathogens, toxins?
Yes, if you gave encumbrance control to Strength, Strength would get stronger and Body would get weaker. But they'd be CLOSER to balanced than they are now.
Yes, but 2 points of armor is better than 1 point of body for doing damage. Much like encumbrance, knockdown seems to often not be used. Electric attacks are somewhat rare, and insulated armor is exceedingly cheap. Healing damage is what a medkit is for, and time isn't generally that big of an issue for healing damage after a run. Poisons and such are also fairly rare, and there is cheap medicine that generally gives +6 to those resistances, not to mention magic that can get rid of them.
And body as your physical track is like strength as your damage. 1 extra box for every 2 points put into the stat generally isn't viewed as worth it. You're not likely to cry that much about missing a single box because you have body 1 instead of body 3.
On the side of strength you have encumbrance, you have melee damage, you have a handful of skills, you have recoil compensation, you have grappling, you have ability to get teammates quickly out of the way. Sure, I admit it's not quite as important as body, but hey, that's true in real life too. It is far more important to be healthy than it is to be strong.
Like I said, there are already mechanical disadvantages to having a strength of 1, why do so many people feel the need to tack on more because of how they feel about the stat?