QUOTE (Falconer @ Jun 4 2012, 11:05 PM)

No Midas... that's not true.
The higher the force of the spirit... the LESS cooperative it should be. Our general rule is spirit up to your magic you're generally good. More than... expect to start seeing wish wording... edge used to resist summoning and other such mischief. Remember a spirit has mental attributes == to it's force... why should a 8log, 8int, 8wil critter which is smarter than you WANT to be at your beck and call.. especially when it has twice the magic rating of you? (just for sake of argument). Also they don't like being compelled to do anything.
That's one way to look at it, certainly. Obviously though, this is the sort of thing that's going to depend very much on the GM's point of view on Spirits. Also, the summoner's pattern of past behavior towards spirits in general should have some impact. A summoner who regularly releases spirits from service sooner than he technically has to; who takes pains not to expose those spirits to undue risk; who supports, assists, and defends spirits in his service (i.e., using Counterspelling dice on the spirit's behalf), who treats the act of summoning and binding to be a "negotiation" rather than slave-taking, and who generally interacts with spirits in a respectful manner? Yeah, even that F8 spirit is likely to be a
little bit less inclined to dick around with the summoner - if only because it's smart enough to know "dick around with the not-quite-an-asshole, and maybe he turns into a FULL-BORE asshole".
No, it won't fall all over itself to do the summoner's bidding like an eager puppy. But it's not going to be trying to weasel-word it's way into causing grief for the summoner either.
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As for the order, it's undisputably two orders.
I think that's a bit strong of a term. Maybe it's two orders, maybe it's one order. That's the wiggle room the GM has, based on the summoner's past history with spirits.
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One order would be to kill that guard... at which point the spirit has to use it's own discretion on how to accomplish the task... the only prepared vessel for the spirit IS YOURSELF... so the spirits first recourse isn't to get another guard... it's to get either your body or another prepared vessel then go about accomplishing the task. (this could take the shape of a piece of jewelry you wear which is a prepared vessel the spirit shoots lightning bolts out of for example). It's next recourse is to pick out a non-prepared vessel... this could easily be one of your teammates, a stray animal, or even that other guard.
First off, unless I've completely misread the rules Possessions spirits don't HAVE to take a prepared vessel. It's just
easier for them.
Second off, even if the scenario does result in the spirit counting this as two services,
order of operations. I believe the command was "Possess that guard (a), then kill the other guard (b)". So possessing a specific guard, is the first thing it must do.
THEN, after doing so, it must kill the second guard.
Of course, if the summoner is ESPECIALLY nasty towards spirits, this is where the weasel-wording could get very bad for him: it could elect to STOP possessing the first guard, in order to kill the second (by possessing him and jumping off the side of the bridge / building / etc, for example).
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As soon as you ORDER the spirit to attack a second guard... you're identifying another order. The more specific your orders are... the more services you burn. You've ORDERED the spirit to use it's power "possession" on a distinct target... that counts as one use of the service. A second service is to then use the stolen body to off the next guard.
If it were a non-possession Fire Spirit, and yu said "Kill those guards there!" .... that's one service, "join in combat against my enemies". Even though the spirit has to Manifest. Even though it has to kill more than one guard.
So ... why's it not the same with a Possession spirit?
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This is one reason many of us consider possession to be a broken mechanic. It's the ONLY mechanic left in the game which allows a purely astral entity to attack a mundane target WITH IMPUNITY. I'm going to stress that... WITH IMPUNITY. A guard can do nothing except resist being possessed... he can't shoot the astral form nor attack it in anyway... it either works or it's immune from retribution. Even the old grounding out rules only affected other astrally active characters.. (well excepting the ones who'd intentionally summon spirits to ground out fireballs through to the physical plane).
It's optional, but there is a rule that lets possession victims
continue to resist, as an extended test.
Oh, and if the guard DOES resist, he's immune to possession by that same spirit for 24 hours, IIRC.
Finally, the grounding out? No, it didn't restrict itself to astrally-active characters. Having an astrally-active mage in the middle of an otherwise mundane group of guards (or shadowrunners) put ALL the mundanes at risk: an astral spellcaster could ground out a Fireball through the astrally active mage's aura ... and scorch
everyone in it's normal AoE.
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A materialized spirit on the other hand uses it's action to materialize... it can then be attacked or disrupted... or run away from before it can do anything. It cannot directly attack anything from the astral... it must first materialize and put itself at risk before it can do anything.
Flipside, the spirit cannot
fail to materialize.

QUOTE (phlapjack77 @ Jun 4 2012, 11:28 PM)

There's no "true" or "not true" here. Just GM fiat and table house rules. You even say it yourself.
That seems to be Falconer's blind spot, though: once he reads the rules a certain way, once he reaches
his understanding ... the others all become wrong. Not just wrong for him (which would be fine and dandy), but "objectively" wrong.