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Botch
I understand that levitate allows the caster to move an object at a set speed limited by force every turn.

How does it do this? It can't be applying a vector force otherwise the target object would accelerate.

What happens when the object is moved through a medium other than ground-ish level air, say underwater or from the top of Everest?
Bigity
It's magic.

Then you could probably up or down the meters per turn that the spell allows someone to move. Or leave it the same, and say "Hey, it's magic!"
blakkie
Maaaaaagic. silly.gif [EDIT: Doh, slow on the draw]

I don't remember the exact spell wording, but as a GM i would likely rule that Levitate works fine in water.

P.S. Commercial airplanes regularly fly higher than Mount Everest, so you are still dealing with air. Just not as much.
Botch
Err, Bigity, why'd you bother putting a reply up.
Botch
QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
P.S. Commercial airplanes regularly fly higher than Mount Everest, so you are still dealing with air. Just not as much.

Yeah, but very thin air. A jet can fly at that altitude, but a helicopter can't.

QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
I don't remember the exact spell wording, but as a GM i would likely rule that Levitate works fine in water.


So in your view levitate moves a weight and not a mass?
Bigity
Because I was answering your questions?

I just answered them in a sarcastic manner, which is my way.
Bigity
QUOTE (Botch)
QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
P.S. Commercial airplanes regularly fly higher than Mount Everest, so you are still dealing with air. Just not as much.

Yeah, but very thin air. A jet can fly at that altitude, but a helicopter can't.

So, either rule that it works better, worse, or not at all. There's no canon rules covering any of this.
Botch
My fault for skipping the "don't bother answering if the answer is flippant" blurb.

I just like getting a bit of online-concensus on house-ruling, it smoothes the waters round the table when somebody disagrees.
Jrayjoker
Because it was a reasonble response from his perspective?

I would argue that wherever you are in the manasphere, the spell functions normally as described. Except of course if you can't move through the matter in your way (i.e. through the mountain is a no, over it is a yes). The acceleration at the beginning of the first phase of movement may be astronomical, but the spell affects you based on your interconnectedness to the mana and, well, its magical. And the speeds listed are not that fast that it is unreasonable for a metahuman to survive the initial bump of takeoff.

People walk away from high speed crashes if they are sufficiently restrained, so I could see the magic cushioning your aura and you as it moves you. Might yo ube shaken up? Sure, but you won't be messed up necessarily.

I don't think we want vehicle acceleration rules brought into this, do we?
Bigity
I'd just either leave it alone, or cut the movement in half for thick environments (water, sewer sludge), and leave it the same for any type of atmosphere someone could breath in.

Or..I wouldn't let it work at all in anything like water or beer or anything besides air/gases.
Jrayjoker
Basically (from physics 101) the viscosity of the fluid you are traveling through has a large impact on maximum speed. Drag from air at a vehilce's cruising rate may be based on Velocity^4 or more for a car. Since you are moving through a much higher viscosity medium I could see the affect of the spell mitigated by the ratio of the viscosity of the medium to that of air as a scalar reduction.

Obviously someone with more hydro and flow theory than I could write this up more coherently than I just did, but I think my point stands.
Botch
QUOTE (Jrayjoker)
People walk away from high speed crashes if they are sufficiently restrained, so I could see the magic cushioning your aura and you as it moves you. Might yo ube shaken up? Sure, but you won't be messed up necessarily.

People walk away from high speed crashes if they are given enough distance to deccelerate, quite an important distinction. 70mph-0mph in 2 feet will mess-up your insides no matter how good the restraints.
Kagetenshi
But probably meaningfully less if the acceleration is (magically!) applied to every particle in your body, as opposed to letting all sorts of bits get thrown against each other.

Actually, would you even take damage in that case? Can someone more versed than I am in impacts chime in? Seems to me you'd eliminate bruising, excessive changes in blood pressure, bone breakage, and pretty much all other negative effects of it, but I could be dramatically wrong (especially since I haven't had caffeine yet today).

~J
blakkie
QUOTE (Botch @ Jul 1 2005, 08:24 AM)
QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
P.S. Commercial airplanes regularly fly higher than Mount Everest, so you are still dealing with air. Just not as much.

Yeah, but very thin air. A jet can fly at that altitude, but a helicopter can't.

So? Not sure how that would significantly influence the effects of a Levitate. If you are worried about weight over mass you'd have to start taking into account the gravity decrease from the mountian effect + gravity decrease from altitude. silly.gif The speed increase from reduced friction of the thinner air (why the airliners fly that high) isn't going to be much either.

QUOTE
QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
I don't remember the exact spell wording, but as a GM i would likely rule that Levitate works fine in water.


So in your view levitate moves a weight and not a mass?


I was thinking mass actually, weight you could lift more than normal in water. Resistance to movement might play a factor if you tried to move very quickly, but i'd rule that more an influence on the subject being move than on an actual speed reduction.
Jrayjoker
QUOTE (Kagetenshi @ Jul 1 2005, 09:50 AM)
But probably meaningfully less if the acceleration is (magically!) applied to every particle in your body, as opposed to letting all sorts of bits get thrown against each other.

Actually, would you even take damage in that case? Can someone more versed than I am in impacts chime in? Seems to me you'd eliminate bruising, excessive changes in blood pressure, bone breakage, and pretty much all other negative effects of it, but I could be dramatically wrong (especially since I haven't had caffeine yet today).

~J

Yeah, thats what I was thinking precisely, but since the "Its Magic, woooooo" answer wasn't appreciated, i thought I'd avoid it.

As for the acceleration occuring over a small and finite distance, sure, but jet fighters take off at massive accelerations without killing the pilots becuase they are supported.

Think about it like being scooped up by a big acceleration couch and all your worries go away.
Botch
QUOTE (blakkie)
I was thinking mass actually, weight you could lift more than normal in water. Resistance to movement might play a factor if you tried to move very quickly, but i'd rule that more an influence on the subject being move than on an actual speed reduction.

Sorry, typo attack switched mass and weight around.

What do you suggest the spell uses to move the target around. Gravity displacement or vector thrust don't seem to cope with levitate.
Botch
QUOTE (Kagetenshi @ Jul 1 2005, 03:50 PM)
But probably meaningfully less if the acceleration is (magically!) applied to every particle in your body, as opposed to letting all sorts of bits get thrown against each other.

Actually, would you even take damage in that case? Can someone more versed than I am in impacts chime in? Seems to me you'd eliminate bruising, excessive changes in blood pressure, bone breakage, and pretty much all other negative effects of it, but I could be dramatically wrong (especially since I haven't had caffeine yet today).

~J

Now that has to be an SR must. The magical air-bag, all of a sudden that 100mph crash is now only a 40mph crash.
Jrayjoker
That isnot it at all. If all your bits are moved at the same time in the same directin at the same rate, then you aren't going to notice the accelleration as such...

No impact, no cry. silly.gif
blakkie
QUOTE (Botch)
QUOTE (blakkie @ Jul 1 2005, 03:49 PM)
I was thinking mass actually, weight you could lift more than normal in water. Resistance to movement might play a factor if you tried to move very quickly, but i'd rule that more an influence on the subject being move than on an actual speed reduction.

Sorry, typo attack switched mass and weight around.

What do you suggest the spell uses to move the target around. Gravity displacement or vector thrust don't seem to cope with levitate.

Maaaaaagic. silly.gif It is here, then it is there. So force was applied on the mass. Whether this was a redirect or influence on gravity? *shrug* I'd say nah, just some sort of force applied. What do you mean by vector thrust doen't work? You mean a single vector acting on one part of the subject and the rest gets pushed along for the ride?
Spark
QUOTE (Botch)
QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
P.S. Commercial airplanes regularly fly higher than Mount Everest, so you are still dealing with air. Just not as much.

Yeah, but very thin air. A jet can fly at that altitude, but a helicopter can't.

QUOTE (blakkie @ Jul 1 2005, 03:25 PM)
I don't remember the exact spell wording, but as a GM i would likely rule that Levitate works fine in water.


So in your view levitate moves a weight and not a mass?

Ok, it states that the spells tn is increased by 1 for every full 100 kgs of mass being lifted. therefore it is mass dependent. since a human or other being is not an aerodynamic object and cannot fly IRL and also wouldnt, unless moving at crazy speeds, be effected (in a manner that would lend to flight) by bernoullis principle we can rule that, if a human or like subject is indeed flying, then bernoullis principlwe must have been evaded somehow. Second the amount of air or liquid probably doesnt affect anything but visibility due to the fact that, magic spells like this generate the effect by getting the target to vibrate on a specific man frequency much like a radio. thus the magic cant be interfered with due to lack of air etc.

sounds confusing i know but if your curious about where I got the idea read the theory page in SR3 magic section.
blakkie
QUOTE (Jrayjoker @ Jul 1 2005, 09:07 AM)
That isnot it at all. If all your bits are moved at the same time in the same directin at the same rate, then you aren't going to notice the accelleration as such...

No impact, no cry. silly.gif

But if they were wearing an heavy armor suit that would push on them, no? A SMG in their hand would be subject to inertia that would lead to it being hard to keep hold of during acceleration/deacceleration. I mean the stuff they are carrying isn't part of he subject or there would be an OR (which would be a real pain in the butt to overcome at times).
Jrayjoker
But the mass of the subject is accounted for in the TN of the spell. I would rule that the mass includes carried gear and therefore the gear is affected by the maaaagic, wooOOoo!
tisoz
It's magic.

It's also Levitate - not Buoyancy.

Now these answers might seem flippant, but Since there are distinct elements in magic, maybe Levitate only works in the air. smile.gif
Jrayjoker
QUOTE (tisoz)
...Since there are distinct elements in magic, maybe Levitate only works in the air. smile.gif

Then the drain code should reflect that limitation based on the spell design rules in MiTS. I haven't checked (at work), does it?
Nikoli
That sort of thing only applies if the logic proposed in the creation rules was held to in the creation of the published spells.
Method
If the spell eleminates or reverses gravity it might be MORE effective in fluids because of boyant forces, which are usually counter to the force of gravity, which would make them additive if gravity were reversed.

But i kind of like the idea of instantaneous acceleration of every atom in your body. Along the same lines some of the barrier spells could work in similar fasion (slowing incoming object instantaniously on and atomic level as they come into contact with the magical "field" of the spell). (edit: i guess in effect this means the spell "acts on mass")

You could also say that the spell creates some kind of magical linkage between the physical form and the astral, which can already fly and thus moves the meat....
hyzmarca
The idea of instantanous acceleration opens up a whole new can of worms.

Acceleration is the derivitive of velocity. Dv/Dt = A

The limit as Dt ->0 of Dv/Dt = infinity.

Instantaneous acceleration = infinite acceleration. This violates special reletivity in so many ways it is funny.

The upshot is that a magician with a very high magic rating casting a very high force version of the spell could very well break the lightspeed barrier.

There, FTL in Shadowrun. All you need an a magician who is both absurdly powerful and aspected toward the cold emptyness of space to cast and sustain the spell and you'll be exploring strange new world in no time.
Kagetenshi
Every object must accelerate quantities at least equal to one planck length in exactly one planck time to change velocity, so any acceleration is as close to instantaneous acceleration as can have any meaning.

~J
Nikoli
And suddenly I see Scottie's red engineering uniform not red because of rank, but due to the blood magic rituals he must perform to maintain the speed.
Kagetenshi
"I cannae give her any more, captain, the deck's already flooded and the holding cells are as barren as a Christmas tree on the fourth of July!"

~J
Method
Hmmm...

I guess I mean instantaneous in that all the atoms of the object experience the force of acceleration at the exact same time. Maybe symultaneous would be a better word.

Adarael
Simple answer: it's telekinesis, not physics. I.E. you move as if I giant hand has grabbed you and all your gear and is moving you at speed X. Hence, no accelleration, no worries about medium viscosity, et cetera.
weblife
I percieve levitation to be a fluid field surrounding the target. The caster remains in acute control of movement and can specify pressure points to simulate "stable" ground whereever he needs.

Secondly, target is defined, by me, as all objects physically connected and paid for by raising the TN for each 100kgs. So a person lifted would include all their gear.

Two persons lifted would work, as long as the TN was their total weight, and they keep touching one another.

Viscousity of water would have no effect, as levitate is not measured in physical pull, but rather the willpower of the mage to shift the target in relation to the manasphere.

The short version: "Its Magic."

However, this does not remove the option of combining Levitate with alternate means of propulsion. Fx if I got kicked from an airplane going at full speed, and I had my levitate spell on, then I'd not argue that I could make an immediate vector stop, I'd think I'd continue in the path of the plane, losing speed from air viscousity, aswell as reducing my speed by my levitation speed pr. round.

Naturally, I wouldn't start dropping to the ground unless I was willing, as I have no vector pulling me that way, except gravity which IS handled by the Levitate spell.

Nice little mishmash of gravity, antigravity mass and speed there, but in my warped mind it makes the most sense. wobble.gif
hyzmarca
QUOTE (Adarael @ Jul 1 2005, 03:50 PM)
Simple answer: it's telekinesis, not physics. I.E. you move as if I giant hand has grabbed you and all your gear and is moving you at speed X. Hence, no accelleration, no worries about medium viscosity, et cetera.

That is really equivilant to true instantaneous acceleration. (As opposd to the value of one's acceleration at a given instant which is also called instantaneous acceleration)

It still allows Scotty the ubber blood mage to become a human FTL drive.


However, as powrful as Scotty would have to be to do that he could easily powerball planets into oblivion.

(Actually, that souldn't be too difficult, anyway. Earth is mostly natural so it should have a low OR and wouldn't get a resistance test. Can anyone say "wreck Sun"?)



One thing I noticed about levitation is that mass doesn't increase required force, only TN. This means that extra mass doesn't require extra magical energy, it requires extra finesse or effort on the part of the spellcaster.

Logically, th spell doesn't apply a force to the target. If it did extra mass would require extra force. So, instant change in velocity without acceleration is most likely.
However, it doesn't negate gravity or inertia. If it did the latter the wind would blow the target in every direction. If it did the former the target would fly out into space.
Zesha White
There are some pretty sick applications of this spell imaginable.

A bunch of dikoted (or not) clear ceramic/glass needles held stationary between you and someone closing in to melee, or launched from the palm of your hand at (Magic x Successes meters / combat round).

A pair of ball bearings with monofilament wire strung between them zipping through a crowd, or a whole net for that matter.

Levitating a man hole cover, or a bunch of ball bearings in front of a persuing vehicle.

The list goes on and on.

What I find to be the most relevant question is not whether you can create instant unlimited acceleration, thus making a magical FTL drive, or linear accelerator (read gauss cannon). It is: how do these 'magical forces' interact with 'real life,' so to speak?

For instance, by mixing the 'forces' found in the levitate and physical barrier spells it doesn't seem like it would be hard to make a spell that takes the shape of a wedge, that is: invisible to mundanes, has an 'edge' can have a height that is so close to zero as to be even 'sharper' than monofilament, can move or be made stationary, is unaffected by gravity or inertia (the inertia part is the coolest), is frictionless for all intents and purposes, and the mass that it can affect is not dependant on the force of the spell.

Imagine the applications of that spell. You could flip cars over, or worse, use their own inertia to cut themselves in half on the infinitely sharp end of the wedge. You could derail trains or maglevs, or cut through objects like a splitting wedge through wood.

Pretty game breaking stuff, especailly in the hands of creative problem solvers (read player characters).
weblife
The barrier spell can make domes or walls, not wedges, and not wedges that are monofilament sharp. Nor are they mobile, if they were, then you could tip them over using mundane force as well.

Levitate is just a force that moves the object its cast upon at a certain speed.

So, your needles hanging in space would only damage the person charging you, if his inertia was high enough. Secondly, its directly ruled in the spell, that it deals (Movement/10)M Stun, unless the GM rules it deals Physical (still M). Dikoting anything won't work with this spell.

The whole "instant acceleration" dilemma is not as interesting, if you remember that, as a rule, no spell deals more than its Force in Power of an attack.

Going wild in physics details are kinda moot, its a game, the game must not become unbalanced, hence "its magic" becomes a perfectly acceptable explanation.
Zesha White
My point exactly.
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