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Shadow_Prophet
QUOTE (mmu1)
Hmm... Let me count the reasons:

1. Do the NPCs always know who fired the killing shot in a heated firefight?

2. How do they tell the difference between a shot fired with mediocre skill that killed their friend, and a shot fired with very high skill that killed their friend? A shot was fired, a man was hit. They have no knowledge of boxes of damage and how many dice you need to have to reliably drop someone in one shot. I'd imagine that most of the time, they'd shoot at either the nearest / largest target, or at whoever they notice first - for whatever reason. Do guards in this game always kill the PC that draws first blood?

3. The idea that the guards have the ability to easily kill a runner by concentrating their fire but only use it on players who displease the GM, instead of simply methodically eliminating the whole team (since there are usually more guards than runners) is pure metagaming... As is the idea that, rather than falling back and rolling a few grenades around the corner (since they have them) they'll just happily go out and be shot. (Because avoiding holes in corporate property is more important than going home at the end of the night, yes?)

The guards either have the ability to slaughter the PCs or they don't, and they should act consistently, rather than changing their tactics to nail a particular character.

4. Even if you can invent in-game reasons and justifications for killing off a player over somethin that came about because of OOC considerations... what is that, if not metagaming?

Ah Well lets see.

1. Lets for purposes of the example say they either heard the shot and turned, or they spotted the runners and then watched him shoot two people.

2. Assuming 1. Lets consider things for a moment. A guy, one shots two people. One shots. They're wearing sec armor. Two guys are slumping to the ground or have already been knocked into the air by the round, or however you want to describe them dieing. Now lets do a threat assesment here. Lucky, or good, this guy droped two armored people with two trigger pulls (just incase he's using smg's on burst). Weather or not he's the biggest, he certainly is a major threat if he can pull off such a feat, even IF he was just lucky. Simple threat assesment there. you can always run away from the troll thats comin at you but its hard to out run bullets from someone who seems to easily kill people in sec armor with a single trigger pull.

3. Ah yes, the idea of grudge 'monsters' apears. Right we're making up hypothetical situations and characters and I'm getting acused of throwing grudge encounters at PC's already. Get over yourself already. Theres two instinctual reactions, fight or flight. One way they imediately pour firepower into the guy. Even if you say simple action burst, simple action run for all 3 thats 3 compitent bursts being poured into the greatest threat they have percieved so far. Trained professionals KNOW to concentrate their fire. Shadowrunners Concentrate their fire to take out key targets, why can't security guards. The other option for the guards would be to fall back. call in for back up , trap the runners and murder them that way. They're obviously going to identify Mr. One Shot Pony as a extream threat and to exterminate him with extreme prejudice after sounding the alarm.

Furthermore, when I run games, Guards act acording to their level of training and whats expected of them at their job ect. They're going to act like a team and support each other and act intelligently acording to that as well. And that level of training and such is going to be based off the team i'm gming for. They all want to twink out, thats fine they're not going to get street level guards, they're going to get highly trained professionals. People with the tactical intelligence and capabilities to give the runners a challenge, and if the runners do something stupid, kill them. Sorry if I make my runs too challenging to you.

4. Once again Assuming a Grudge encounter here. Do you have no other argument other than, "You're just being a horrible gm. How did they know? You're meta-gaming!"
mmu1
Oh, I see. So, in your games, guards always exterminate the most competent member of the team with extreme prejudice - or, if they can't identify the most competent one, the one that drew first blood. Right? Or, at the very least, they concentrate their fire on one person until that person's dead? Must make for high party turnaround.

You were not getting accused of throwing grudge encounters at anyone (though one might think you have a guilty conscience), you were being accused of promoting a stupidly adversarial relationship between the players and the GM.
blakkie
QUOTE (mmu1 @ Aug 24 2005, 02:10 PM)
Oh, I see. So, in your games, guards always exterminate the most competent member of the team with extreme prejudice

Always? *shrug* Usually i play the guards with at least some semblance of self preservation, intellegence, and tactics. Jus' like they was real people. In varying amounts depending on circumstances, and a dash of random to reflect good days/bad days that people have.

QUOTE
- or, if they can't identify the most competent one, the one that drew first blood.


All other things being equal, vengence can be a motivator. Or just having gotten his attention.

QUOTE
Right? Or, at the very least, they concentrate their fire on one person until that person's dead? Must make for high party turnaround.


Not nessasarily dead, but often till incapacitated. Once again having the guards demonstrate a level of tactics appropriate to the circumstances. Tactic use is going to roughly reflect whether they are minimal wage bodies in a cheap polyester uniform or semi-retired ex-HRT members that switched to a somewhat safer job (or so they thought).

QUOTE
You were not getting accused of throwing grudge encounters at anyone (though one might think you have a guilty conscience), you were being accused of promoting a stupidly adversarial relationship between the players and the GM.


WTF, i didn't say anything about grudge encounters? I guess that screws your bullshit "guilty conscience" angle. EDIT: Oh, i see. You lost track of who said what and assigned a comment to me that wasn't mine.
Shadow_Prophet
QUOTE (mmu1)
Oh, I see. So, in your games, guards always exterminate the most competent member of the team with extreme prejudice - or, if they can't identify the most competent one, the one that drew first blood. Right? Or, at the very least, they concentrate their fire on one person until that person's dead? Must make for high party turnaround.

You were not getting accused of throwing grudge encounters at anyone (though one might think you have a guilty conscience), you were being accused of promoting a stupidly adversarial relationship between the players and the GM.

Grudge encounters, meta-gaming my encounters. Call it what you will, you did accuse.

QUOTE
"No, it's not a problem that you made a specialized character. I'll just completely metagame the way the NPCs act and fuck you over repeatedly till you wish you hadn't, and it'll balance out."


Once again its a hypothetical situation brought up for a hypothetical char, to show that it doesn't break the game.

If the players use deadly force and take out, very quickly, two members of their squad, depending on how the guards react yes they will pour fire into what they consider to be the biggest threat.

In this example its mr. one trick pony, as with this example he's the only one who's acted. So yes in my opinion, if the fire team decided to stick around and fight it out, highly trained professionals trained to combat intruders and do threat assessment would see him as a threat, and use their combined firepower to bring him down. Its quicker and more efficient to concentrate fire than to widdle multiple targets down one at a time.

As for the high party turn around part. My players have played and still do play both airsoft and paintball, ones working on becoming the cop, and they're prety much all interested in tactics and tactical gaming, strategy and the like. So they have rarely rarely engaged a enemy without the use of cover. They've always atempted the element of surprise and virtualy allways concentrate their fire. They attempt to, if at all possible, avoid battles on open ground and such to avoid things like the above. They're not stupid and they know i'm not. They've caught me off guard with things just as many times as I've caught them off guard. I have never actualy killed a single one of their characters, because they've learned to work better as a team. Though last time we did play i came damn near close, well let me rephrase that, they came damn near close to killing one of their own by mistake because of me biggrin.gif
mmu1
QUOTE (blakkie)
WTF, i didn't say anything about grudge encounters? I guess that screws your bullshit "guilty conscience" angle. EDIT: Oh, i see. You lost track of who said what and assigned a comment to me that wasn't mine.

*sigh* I was talking to Shadow_Prophet... Not everything is about you, not every post can be answered immediately... Relax a bit.
mmu1
QUOTE (Shadow_Prophet @ Aug 24 2005, 04:27 PM)
As for the high party turn around part.  My players have played and still do play both airsoft and paintball, ones working on becoming the cop, and they're prety much all interested in tactics and tactical gaming, strategy and the like.  So they have rarely rarely engaged a enemy without the use of cover.  They've always atempted the element of surprise and virtualy allways concentrate their fire.  They attempt to, if at all possible, avoid battles on open ground and such to avoid things like the above.  They're not stupid and they know i'm not.  They've caught me off guard with things just as many times as I've caught them off guard.  I have never actualy killed a single one of their characters, because they've learned to work better as a team.  Though last time we did play i came damn near close, well let me rephrase that, they came damn near close to killing one of their own by mistake because of me biggrin.gif

So what is it about Mr. 24 dice that makes him such a target? If someone played one in your game, could he not have decent armor, a high dodge, and use good tactics?

Why would you expect me to assume that your example of what happens to Mr. 24 is occuring in a vacuum? In a vacuum, anyone standing up and shooting at guards wih abandon will be toast - I don't see how it really proves anything specifically about why it's unwise to play one-trick ponies. That's why the original post sounded to me like a call to arbitrarily kill a PC off.
blakkie
QUOTE (mmu1)
QUOTE (blakkie @ Aug 24 2005, 04:22 PM)
WTF, i didn't say anything about grudge encounters? I guess that screws your bullshit "guilty conscience" angle. EDIT: Oh, i see. You lost track of who said what and assigned a comment to me that wasn't mine.

*sigh* I was talking to Shadow_Prophet... Not everything is about you, not every post can be answered immediately... Relax a bit.

I'd like to introduce you to a friend of mine, maybe you've met already? His name is Quote Button. nyahnyah.gif Please use him if there could be confusion about who you are talking to. wink.gif
Shadow_Prophet
QUOTE (mmu1)
So what is it about Mr. 24 dice that makes him such a target? If someone played one in your game, could he not have decent armor, a high dodge, and use good tactics?

Why would you expect me to assume that your example of what happens to Mr. 24 is occuring in a vacuum? In a vacuum, anyone standing up and shooting at guards wih abandon will be toast - I don't see how it really proves anything specifically about why it's unwise to play one-trick ponies. That's why the original post sounded to me like a call to arbitrarily kill a PC off.

What makes him such a target. Well out of the situation lets see, using 2 pulls of the trigger he takes down 2 seperate guards in sec armor. I said nothing about him not having armor, or a high dodge, or him not using tactics. I said the guards would be pouring their fire on him due to him making himself the greatest threat on the field at the moment. Did you not read at all?

The reason its unwise is one, it for the most part, from the looks of things popping 24 dice is rather expensive for one causing all your other skills and stats to suffer acordingly. Secondly the idea of throwing dice at a problem, which you and so many others are so fond of, does not nessicarily make it go away, and infact, as with the hypothetical scene you have overanylized to the point of being a nitpicking ass, can be a major disadvantage.

And no I'm sorry, its not a arbitrary call to kill a pc off. Heck this example is elsewhere I used and even Sabosect who I've argued with alot, was more respectful. There are much easier ways to arbitrarily kill off a pc like this, such as a sniper as he goes out to breakfast in the morning. Get a grip.
Clyde
Won't Mr. 24 start attracting a lot of attention? I bet there are a lot of corps that would like to hire him . . . whether or not he wants to work for them.

The problem isn't with high powered characters. There are plenty of campaigns with those. The problems start when somebody decides to do something totally ridiculous with the rules. If the player is going to make a ridiculous PC, the GM can make a ridiculous NPC and take him out. Or use a Bovine Orbital Launch Platform grinbig.gif
morlock76
QUOTE (Clyde @ Aug 24 2005, 06:00 PM)
Won't Mr. 24 start attracting a lot of attention?  I bet there are a lot of corps that would like to hire him . . . whether or not he wants to work for them.

Even better ... I am sure there are others like him, hes still "only" a runner, some street punk with an attitude and aptitude... and he sure as hell is NOT unique.

Specially in a setting of SR, effectiveness gets very high grades so the more effective he is, the more likely it is that others will be, too.



In this case I think I would deal with it the gunfighter way. Hell get a superb rep for his skills in a pretty short time and suddenly NPCs will pop up and challenge him to see who is better.
I would even make that NPCs random encounters and have him roll himself...

Being the best isnt really that well advised in a SR setting, as "the best" gets way too much light and light kills creatures of the shadows, as runners are.

(Yes this may sound like a contradiction to the "effective" part, but its all about balance here)

Edit: Thinking about it, I may even go sofar not to let that char roll any die in his trick, as hes a killer / whatever anyway. Unless he goes agains someone of "his" level or above.
Its not to kill the fun for him, but to safe valuable time for all.
reconsweden
How the %&#¤ can the guards know that he was the one that fired the killing shot!? If a team of runners with AR´s, shotguns, smg´s and pistols are in a firefight with sec guards the guards will shoot according to the priority they been trained with, like: biggest threat is usually the most dangerous weapon and/or the enemy that seems to have training/discipline.

Example: A person with a AR is priority over a person with a rifle but a person with a AR spraying rounds from the hip while screaming incoherently is not a priority over a person with a rifle firing calmly from a proper firing stance.

You seem to belive that the sec guards can track every bullet in the firefight and that seems pretty amazing with the "fog of war/combat". Do your guards fly back a few yards upon getting the killing shot or simply sag down behind cover as the hail of bullets the runners is tearing in all around them?

I´ve been in several simulated combats with military/police and unless I know those on the "enemy" team real well I don´t know who is a crack shot and who is not, just "kill" the machinegunner first as usual.

I see shadowrun combats as a movie scene with more reality, not as a "you shoot-I shoot" turn based thing you seem to be playing.


I have no problem with players cutting down guards or police if they do it right, just like in real life a professional team of well equipped runners/criminals can wreak havoc to an average police force.
Killing players because they are to efficient seems wrong.

Shadow_Prophet
QUOTE (reconsweden)
How the %&#¤ can the guards know that he was the one that fired the killing shot!? If a team of runners with AR´s, shotguns, smg´s and pistols are in a firefight with sec guards the guards will shoot according to the priority they been trained with, like: biggest threat is usually the most dangerous weapon and/or the enemy that seems to have training/discipline.

Example: A person with a AR is priority over a person with a rifle but a person with a AR spraying rounds from the hip while screaming incoherently is not a priority over a person with a rifle firing calmly from a proper firing stance.

You seem to belive that the sec guards can track every bullet in the firefight and that seems pretty amazing with the "fog of war/combat". Do your guards fly back a few yards upon getting the killing shot or simply sag down behind cover as the hail of bullets the runners is tearing in all around them?

I´ve been in several simulated combats with military/police and unless I know those on the "enemy" team real well I don´t know who is a crack shot and who is not, just "kill" the machinegunner first as usual.

I see shadowrun combats as a movie scene with more reality, not as a "you shoot-I shoot" turn based thing you seem to be playing.


I have no problem with players cutting down guards or police if they do it right, just like in real life a professional team of well equipped runners/criminals can wreak havoc to an average police force.
Killing players because they are to efficient seems wrong.

*sighs*

For christs sakes people its a fucking hypotheical situation based around a completely unviable hypothetical character.

Hell for the example I only mentioned his team ONCE! Hell in the example they didn't do anything and hadn't acted yet because thats not what the example was supposed to illustrate. The example was set up that the sec guards spotted him and mr one trick pony shoots first and then the guards react.

You people realy need to actualy read for once.

I've already explained I don't just cut down 'effective players' though if you at a couple of the other threads, someone has looked at creating this style char as a effective one and well it ends up not being a viable char. Sure you can do nifty things with one thing but for the most part you suffer everywhere else, heavy specialization can cripple you if you do it out of chargen.

So reconsweden just go back and read the last few things i posted in response to mmu1 and get a grip.
mmu1
QUOTE (Shadow_Prophet @ Aug 25 2005, 08:50 AM)
*sighs*

For christs sakes people its a fucking hypotheical situation based around a completely unviable hypothetical character.

Hell for the example I only mentioned his team ONCE!  Hell in the example they didn't do anything and hadn't acted yet because thats not what the example was supposed to illustrate.  The example was set up that the sec guards spotted him and mr one trick pony shoots first and then the guards react.

You people realy need to actualy read for once.

I've already explained I don't just cut down 'effective players'  though if you at a couple of the other threads, someone has looked at creating this style char as a effective one and well it ends up not being a viable char.  Sure you can do nifty things with one thing but for the most part you suffer everywhere else, heavy specialization can cripple you if you do it out of chargen.

So reconsweden just go back and read the last few things i posted in response to mmu1 and get a grip.

So you basically are saying that this is an irrelevant example, then. Good to see it clarified.

I mean, is it actually supposed to be surprising that if a character - acting alone, and apparently standing in the open - shoots a guard, the other guards are all going to shoot back? How is that a siutation that's made worse by having 24 dice in a skill? What does that example prove?

You'll have to excuse me and reconsweden for thinking you actually had a point.
Shadow_Prophet
QUOTE (mmu1)
QUOTE (Shadow_Prophet @ Aug 25 2005, 08:50 AM)
*sighs*

For christs sakes people its a fucking hypotheical situation based around a completely unviable hypothetical character.

Hell for the example I only mentioned his team ONCE!  Hell in the example they didn't do anything and hadn't acted yet because thats not what the example was supposed to illustrate.  The example was set up that the sec guards spotted him and mr one trick pony shoots first and then the guards react.

You people realy need to actualy read for once.

I've already explained I don't just cut down 'effective players'  though if you at a couple of the other threads, someone has looked at creating this style char as a effective one and well it ends up not being a viable char.  Sure you can do nifty things with one thing but for the most part you suffer everywhere else, heavy specialization can cripple you if you do it out of chargen.

So reconsweden just go back and read the last few things i posted in response to mmu1 and get a grip.

So what you're basically saying then, is that this is an irrelevant example?

I mean, is it actually supposed to be surprising that if a character - acting alone, and apparently standing in the open - shoots a guard, the other guards are all going to shoot back? How is that a siutation that's made worse by having 24 dice in a skill? What does that example prove?

You'll have to excuse me and reconsweden for thinking you actually had a point.

Alright one more time, because out of the 3 or 4 times I've already responded to your ignorant comments you obviously haven't actualy read anything other than my first post.

The situation is set up, completely hypotheticaly, to demonstrate that having 24 dice and being extreamly good at ranged combat, can very much be a flaw. It does not have to be on open ground. Heck just for you mmu1, let me give you a idea of the scene. The PC's are sneaking through a facility, One trick pony checks around the corner of the T junction in the hallway and see's nothing, so begins to move his team across, deciding to cover the hallway, the last person crosses just as the security team turns into the hallway from the other end. Not seeing them right away mr one trick pony steps out to dart across and the guards yell out. One trick pony imediately fires twice at the guards killing two, the guards retaliate.

Is that better for you?

Or prehapse

Same part, the teams crossing he decides to be in the back to cover just if things go down. As the last few people cross, lets say just for you, a Troll, and a elven mage, and mr one trick ofcourse, the guards spot them and yell for them to stop, mr one trick turns and fires twice killing 2 and the guards open fire on him, the apparent at that time biggest threat at the moment.

Why is he the biggest threat there and not the troll? Because he's the one fireing for one, and two he just droped two guys in sec armor.

I didn't describe out every detail of the scene because I was leaving it up to your imagination, the scene could be described any number of different ways. I'm sorry for assuming since you play rpg's like shadowrun you could use a little bit of imagination to draw up a realistic scene in which the above situation could take place.
mmu1
QUOTE (Shadow_Prophet @ Aug 25 2005, 09:48 AM)
Alright one more time, because out of the 3 or 4 times I've already responded to your ignorant comments you obviously haven't actualy read anything other than my first post.

The situation is set up, completely hypotheticaly, to demonstrate that having 24 dice and being extreamly good at ranged combat, can very much be a flaw.  It does not have to be on open ground.  Heck just for you mmu1, let me give you a idea of the scene.  The PC's are sneaking through a facility,  One trick pony checks around the corner of the T junction in the hallway and see's nothing, so begins to move his team across, deciding to cover the hallway, the last person crosses just as the security team turns into the hallway from the other end.  Not seeing them right away mr one trick pony steps out to dart across and the guards yell out.  One trick pony imediately fires twice at the guards killing two, the guards retaliate.

Is that better for you?

Or prehapse

Same part, the teams crossing he decides to be in the back to cover just if things go down.  As the last few people cross, lets say just for you, a Troll, and a elven mage, and mr one trick ofcourse, the guards spot them and yell for them to stop, mr one trick turns and fires twice killing 2 and the guards open fire on him, the apparent at that time biggest threat at the moment.

Why is he the biggest threat there and not the troll?  Because he's the one fireing for one, and two he just droped two guys in sec armor.

I didn't describe out every detail of the scene because I was leaving it up to your imagination, the scene could be described any number of different ways.  I'm sorry for assuming since you play rpg's like shadowrun you could use a little bit of imagination to draw up a realistic scene in which the above situation could take place.

How do these examples demonstrate that being very good at ranged combat can be a drawback? They do nothing of the sort.

They demonstrate that:

1. When you're spotted by the guards while sneaking, stopping in the open to fire at them instead of running back to cover is stupid - especially when...

2. ...you're the only one shooting and your teammates don't back you up, because then you might as well paint a bullseye on your chest.

Bad tactics get people killed. That's all these examples show.

Are you seriously claiming that the fact the guy in your examples had 24 dice in ranged combat somehow contributed to his death? Would he have been less likely to die if he had much lower skill, and he went through the same scenarios but only wounded the guards or missed them entirely? He'd actually be worse off, since he'd have two more guards trying to blow him away.

It's not my fault that your conclusions don't logically follow from your premises. If they did the first time, you wouldn't have had to repeat yourself.

And it sure as hell isn't my job to try to imagine the conditions under which your argument might be true if you repeatedly fail to do that yourself.
Shadow_Prophet
QUOTE (mmu1)
How do these examples demonstrate that being very good at ranged combat can be a drawback? They do nothing of the sort.

They demonstrate that:

1. When you're spotted by the guards while sneaking, stopping in the open to fire at them instead of running back to cover is stupid - especially when...

2. ...you're the only one shooting and your teammates don't back you up, because then you might as well paint a bullseye on your chest.

Bad tactics get people killed. That's all these examples show.

Are you seriously claiming that the fact the guy in your examples had 24 dice in ranged combat somehow contributed to his death? Would he have been less likely to die if he had much lower skill, and he went through the same scenarios but only wounded the guards or missed them entirely? He'd actually be worse off, since he'd have two more guards trying to blow him away.

It's not my fault that your conclusions don't logically follow from your premises. If they did the first time, you wouldn't have had to repeat yourself.

We could go back and forth all day. I could come up with any number of scenarios involving cover, battlefield conditions, ongoing battles ect, but something tells me no matter how plausible the situation you would ignore it. First you claim it being a grudge encounter, and then you move on to say, well you didn't describe anything so your example doesn't work. Fine mmu1, I'm just going to accept the fact that you're not listening but I'll give you one more example of a situation.

The runner team for whatever reason has gotten bogged down in a little bit of combat. Right now they have a good position behind cover. Their opponents are a team of 5 security guards, rather well trained at that. They are also behind cover. Now out of the team you've got the Troll crouched down with a ak taking shots at the guards, and beside him you've got a ork laying down some fire too. On the other side of him you've got mr one trick pony. The runners have decided that since mr one trick pony is so good at what he does its his job to pick off each guard as they present themselves to shoot back. So the troll and ork make a little noise. They're still trying to hit, but their job in the group is to provide covering fire for mr one trick. As they let up to reload the guards pop out a bit to return fire at the runners. Mr. One trick, has held his actions and decides to take them now that his targets are visible and open for a good shot. Pop. One drops. Pop. Two drops. The other 3 watching their teammates drop from accurate fire pop off a grenade and two bursts towards mr one trick because he's now labled himself as the single biggest threat to their lives before they duck back into cover.

The essence of the original example is that being able to take sec guards down in one trigger pull imediately lables you as a major threat. And that can be a very large disadvantage when the guards concentrate their remaining firepower on dropping you first. I'm not sure how thats been so hard to understand. But then again I probably shouldn't have given a example simply because thats entirely what you've focused on. First trying to attack it and dismiss it as a grudge encounter, and now because I bothered to give you two previous examples, attack the tactics of it. (NOTE: in the second one, the other two people there hadn't gotten a chance to act yet as things went one trick, guards, then them. They were there to back him up they just hadn't had a chance to do anything yet)

So whatever I'm just going to dismiss the idea of holding a intelligent, or civil conversation with you, because at this point I'm pretty sure you're not capable of such. So good day to you.
mmu1
QUOTE (Shadow_Prophet)
We could go back and forth all day. I could come up with any number of scenarios involving cover, battlefield conditions, ongoing battles ect, but something tells me no matter how plausible the situation you would ignore it. First you claim it being a grudge encounter, and then you move on to say, well you didn't describe anything so your example doesn't work. Fine mmu1, I'm just going to accept the fact that you're not listening but I'll give you one more example of a situation.

The runner team for whatever reason has gotten bogged down in a little bit of combat. Right now they have a good position behind cover. Their opponents are a team of 5 security guards, rather well trained at that. They are also behind cover. Now out of the team you've got the Troll crouched down with a ak taking shots at the guards, and beside him you've got a ork laying down some fire too. On the other side of him you've got mr one trick pony. The runners have decided that since mr one trick pony is so good at what he does its his job to pick off each guard as they present themselves to shoot back. So the troll and ork make a little noise. They're still trying to hit, but their job in the group is to provide covering fire for mr one trick. As they let up to reload the guards pop out a bit to return fire at the runners. Mr. One trick, has held his actions and decides to take them now that his targets are visible and open for a good shot. Pop. One drops. Pop. Two drops. The other 3 watching their teammates drop from accurate fire pop off a grenade and two bursts towards mr one trick because he's now labled himself as the single biggest threat to their lives before they duck back into cover.

I'll ignore the insults because you seem to be getting frustrated, and give this one last go...

Please explain to me how this situation would play out differently if the best marksman on the runner team only had 12 dice in firearms - but still far more than the rest of the team, who only have 6 or 7 dice each. Would he not still seem like the biggest threat? Is he still guaranteeing his doom?

What you're saying is that there's something about having a very high skill that inherently makes you more likely to get shot at and killed - which makes it seem like you're suggesting people should be afraid to excel, because rising above mediocrity only makes you more likely to die. It's the argument for character anti-advancement.

What I'm saying is that all you've proven so far is that you're only more likely to get killed if you decide to act in ways that make you a target. This can be accomplished in almost infnifte ways, and having an exceptionally high score in one of your skills isn't a significant factor, compared to all the other ways you can do it.
Shadow_Prophet
QUOTE (mmu1)
QUOTE (Shadow_Prophet @ Aug 25 2005, 11:27 AM)
We could go back and forth all day.  I could come up with any number of scenarios involving cover, battlefield conditions, ongoing battles ect, but something tells me no matter how plausible the situation you would ignore it.  First you claim it being a grudge encounter, and then you move on to say, well you didn't describe anything so your example doesn't work.  Fine mmu1, I'm just going to accept the fact that you're not listening but I'll give you one more example of a situation.

The runner team for whatever reason has gotten bogged down in a little bit of combat.  Right now they have a good position behind cover.  Their opponents are a team of 5 security guards, rather well trained at that.  They are also behind cover.  Now out of the team you've got the Troll crouched down with a ak taking shots at the guards, and beside him you've got a ork laying down some fire too.  On the other side of him you've got mr one trick pony.  The runners have decided that since mr one trick pony is so good at what he does its his job to pick off each guard as they present themselves to shoot back.  So the troll and ork make a little noise.  They're still trying to hit, but their job in the group is to provide covering fire for mr one trick.  As they let up to reload the guards pop out a bit to return fire at the runners.  Mr. One trick, has held his actions and decides to take them now that his targets are visible and open for a good shot.  Pop.  One drops.  Pop. Two drops.  The other 3 watching their teammates drop from accurate fire pop off a grenade and two bursts towards mr one trick because he's now labled himself as the single biggest threat to their lives before they duck back into cover.

I'll ignore the insults because you seem to be getting frustrated, and give this one last go...

Please explain to me how this situation would play out differently if the best marksman on the runner team only had 12 dice in firearms - but still far more than the rest of the team, who only have 6 or 7 dice each. Would he not still seem like the biggest threat? Is he still guaranteeing his doom?

What you're saying is that there's something about having a very high skill that inherently makes you more likely to get shot at and killed - which makes it seem like you're suggesting people should be afraid to excel, because rising above mediocrity only makes you more likely to die. It's the argument for character anti-advancement.

What I'm saying is that all you've proven so far is that you're only more likely to get killed if you decide to act in ways that make you a target. This can be accomplished in almost infnifte ways, and having an exceptionally high score in one of your skills isn't a significant factor, compared to all the other ways you can do it.

12 dice is quite different from the argument of 24 dice. The argument of 24 dice being broken was that you could almost 100% of the time kill your standard guard.

With 12 dice, you probably won't outright kill someone in one hit. Two shots, probably. But not a single pull of the trigger like you can probably easily do with 24 dice.

The fact that you're skill is so high with 24 dice isn't nessicairly the problem. The result of that is that you can prety much and will kill people in one shot. That...right there...is what makes having 24 dice both a blessing and a big target for you. The sheer lethality of 24 dice. Its the same reason if a guy pulls out a rocket launcher you're going to target him, or the guy on the heavy machine gun is going to draw your fire. Its the lethality and the threat that that lethality poses.

If I'm a runner and my opponent just suddently one shots two of my teamates hells yeah i'm going to have everyone around me pour fire into that guy before diving for cover. I'd be stupid as shit if I didn't as would you in the same situation.

So I suppose in a way I mistated what made him a threat, and for that I'll humbly apologize.
Clyde
What's different about this is that Mr. 24 is doing it with a pistol against security armor and guards in cover, poor lighting, etc. A Predator IV does 5P -1 damage. The guards have 10 points of Sec armor plus Body to resist and are using cover to best advantage. Even a well above average marksman (12 dice, say) should be harving a hard time scoring many net hits on the attack test, while the guards armor plus body should suck the damage value down by four or five points every time. Besides which, the damage ought to be stun. These guys know they shouldn't be dropping at all, even against rifle fire really.

It's like a full on SWAT team today seeing their guys get chopped down by a 9mm when theyr'e wearing NIJ Level III armor.
hahnsoo
Heh. My next character is going to be named "Mr. 24". "Why is he called Mr. 24?" "You don't want to know."

It's kinda like 71-Hour Ahmed in Discworld.
mmu1
QUOTE (Clyde)
What's different about this is that Mr. 24 is doing it with a pistol against security armor and guards in cover, poor lighting, etc. A Predator IV does 5P -1 damage. The guards have 10 points of Sec armor plus Body to resist and are using cover to best advantage. Even a well above average marksman (12 dice, say) should be harving a hard time scoring many net hits on the attack test, while the guards armor plus body should suck the damage value down by four or five points every time. Besides which, the damage ought to be stun. These guys know they shouldn't be dropping at all, even against rifle fire really.

It's like a full on SWAT team today seeing their guys get chopped down by a 9mm when theyr'e wearing NIJ Level III armor.

What if the guy with 12 dice is stopped by the armor? He's not going to get shot full of holes just because his shots didn't penetrate? The reality is, he gets shot too - except by two more people than Mr.24, since he failed to take any down.

From my point of view, the key issue in all of these hypothetical scenarios isn't how badly enraged/motivated/focused the enemies get if you one-shot two of their buddies - it's whether you've put yourself in a position that will actually let them do something about it. If you're in a situation where whether you live or die is determined by how badly you pissed off the guards with your shooting, you screwed up somewhere. You're getting killed because you were careless, or cocky(or maybe unlucky), because your teammates dropped the ball, because you got double-crossed and ambushed... Not because your leet skills with guns get security guards everywhere angry.

I also think that, a vast majority of the time, in the middle of a firefight it'll be a lot easier for enemies to take notice of the guy carrying a big gun, or of the troll, or the mage, than of the guy with a pistol and 24 skills dice.

Finally, I have yet to be in a game where high skill - provided it didn't leave me with a vast handicap in other areas - had ever been a detriment.

Not that I'd want to play a Mr. 24, but I can easily imagine characters with, I dunno - 16 or 18 dice in a combat skill - that are not significantly gimped in other areas - in particular, if I were to play in a SR4 game that wasn't "street level", but more in line with a typical SR3 campaign. Or if I ported a character of mine with 80 karma over to SR4.
Clyde
Look here, MMU. The guy doesn't have to make a mistake - he can't hide how badass he is forever. Sooner or later a sec team will figure it out and then he will face concentrated fire until he drops. I mean we're talking about a guy that one shots people regardless of cover, armor, toughness, etc.

Besides, what about balance in encounters? You can't throw this guy against standard cookie cutter goons forever. Ultimately, he's going to run into somebody who shoots back - and because he shoved every point into getting one super huge skill he's going to make a real messy splat when that shot comes in.

I wouldn't allow a joke character like this in my game in the first place. If I got one, I'd have no problem greasing him on general principles. Crap like this may be legal under the rules, but that doesn't mean it makes sense. If I have to, I'll just whip up my own cookie cutter 24 dice wonder and splatter the PC all over the landscape. Why? Because I have personally seen how stupid the game gets when you let this crap happen - and I'm bound and determined not to let it happen again on my watch.
mmu1
QUOTE (Clyde)
Look here, MMU. The guy doesn't have to make a mistake - he can't hide how badass he is forever. Sooner or later a sec team will figure it out and then he will face concentrated fire until he drops. I mean we're talking about a guy that one shots people regardless of cover, armor, toughness, etc.

I'm very sorry that you aren't able to understand the points I've been trying to make. I'd say more but I wouldn't want to distract you and let a Mr.24 slip by on your watch. We must think of the children.
Autarkis
Did you ride the short bus to school? Not that I have anything against short buses or those that ride in them, but you seem to have some emotional and social issues.
hahnsoo
Could we dispense with the personal attacks and insults, and focus on the topic? If you want to taunt each other, get a room.
Autarkis
Taunting is the spice of life. biggrin.gif
Sabosect
Taunting may be the spice of life, but victory is the main dish.
Crusher Bob
If 3 guards are capable of pasting a member of a SR team, then 3 guards + 1 wounded guard (that would be left by a normal gun bunny) would certainly be able to paste a member of the team. Mr 24 will not be so substantially disadvantaged that he will be any easier to kill than another member of the team.

If you 'can't throw normal guards at Mr 24 forever' that means that he can demand substantially more pay, etc than anyone else, or he can just keep taking 'milk runs'.

A GM killing a character 'just because' leads to an adversarial relationship between the players and the GM, from there it's a quick trip to the complete breakdown of the game.
blakkie
QUOTE (Crusher Bob @ Aug 25 2005, 08:40 PM)
....Mr 24 will not be so substantially disadvantaged that he will be any easier to kill than another member of the team......

Has anyone here even bothered to finish the chargen of a Mr. 24 and posted it? It is bad enough to make statements like that before the character has been played....
Crusher Bob
Here's a rough breakdown:

(he's only mr 23, to fully explot character generation)

elf 30 points

B....3....20
A....7....50 (could get to 8, that would cost 25 more bp though)
R....5....40 (to max passive defense)
S....3....20
C....3....0
I....3....20
L....3....20
W....3....20

E....3....20

Adept........5
Magic....3....20

Expeptional Stat, Agility....20?

Pistols....6....24
Specialization 2 points

seems to cost 311 build points, leaving us plenty (89) to do other stuff with

Adept ability: improved pistols 6

So, his dice total:

Agility (7) + pistols (6) + adept powers (6) + specialization (2) + smartlink (2) for 23 dice
Clyde
Hey, allz I'm sayin' is that this problem never even comes up in my game. grinbig.gif

blakkie
QUOTE
C....3....0


Likely a bit of an error there, so you have to drop that to a 2, and use another 10BP. You can't have it at 3 or you're over your 50% of BP. EDIT: Oops, forgot his is an elf. Nevermind about this point.

BTW you couldn't have your Agi at 8 or you'd have to drop another 3 Attribute points from somewhere.

P.S. Does Expeptional Stat raise the cap and also raise the Attribute too? I got the impression that it just raised the cap.

EDIT:

QUOTE
Adept ability: improved pistols 6


Are you allowed to take this power at level 6 with only a Magic of 3?

EDIT2:

You might also want to work on Mr. 24 a bit more and finish up those last 79BP. Right now he's only sitting at 1 pass for Init. Not sure how his Initiative is going to stack up either. Since his defensive plan is primarly based on offense acting first is going to be even more important than usual and being surprised is likely a very bad thing.
tweak
Read page 69.

More Lethal Gameplay

tweak
Crusher Bob
Well, the truly 'broken' parts of the game probably occur in the mid-levels but those are much harder to analyze with the complete book. However, as broken as the parts we currently know about are, I have some real doubts about the rest of the book.

The firearms 12 adept in SR2 or SR3 sounds pretty bad, until you realize that taking partial cover and being in bad light esentailly flattens out their ability to kill you. In SR4 the penalties don't seem to bother Mr 24. There seems to be no 'defense' except having a faster person do unto him first (or having more guys).
Crusher Bob
I'm not sure that edge counts for the 50% bp cap. I've seen people say 'in passing' that it dosen't (along with magic). If it does, a few dump stats can be lowered.

For initiative he'd have an 8, as good as the weapon specialist. Wired 1 is only one other power point, and would give him init 9 and two passes, though maxing out combat sense or some other defensive ability first might be a better choice.

Adding the following:

Infiltration 3
Perception 3
Negotiation 3
Etiquette 3
Unarmed 3
Blades 3

This makes him quite good and armed and unarmed combat (10 dice) and passable at perception, talking, and sneaking (all 6 dice).

Costs 72 bp and gives us 17 points + flaws to spend on resources and contacts (should be plenty, as he is not resource intensive).

blakkie
...or having good defensive stats. Take away 6 or 8 dice from Mr. 23 [EDIT: isn't he down to Mr. 20 or Mr. 19 right now?] due to environmental modifiers, and give him opponents that normally have 10ish opposed dice that then use their Dodge when Mr. 24 shoots at them should be able to consistantly survive the first shot with no more than moderate wounds, maybe less.

EDIT: Actually if they use Dodge on him, and he has 6 points environmental penalties, odds are slightly slanted towards him flat out missing.

Because he only has 1 Init pass, if his opponents have multiples they can burn their first Init pass to weather his attack, and then turn around and shove his spent casings right back down his throat.

P.S. How did you come to 50BP for his Agi? That doesn't seem right?
morlock76
QUOTE (Crusher Bob)
...
B....3....20
A....7....50 (could get to 8, that would cost 25 more bp though)
R....5....40 (to max passive defense)
S....3....20
C....3....0
I....3....20
L....3....20
W....3....20
E....3....20
Adept........5
Magic....3....20

...

Adept ability: improved pistols 6

...

If I am not mistaken, you went way over the 200PB cap, as Magic and Edge are "regular" Attributes afaik so you got to cut back on 30BP for attributes which would really hurt.

As the above poster mentioned, too, Magic 3 will limit the Adept powers to a rating of 3 as well, unless that was changed in SR4. (Dodge +3 anyone?)
blakkie
QUOTE (morlock76 @ Aug 25 2005, 10:57 PM)
If I am not mistaken, you went way over the 200PB cap, as Magic and Edge are "regular" Attributes afaik so you got to cut back on 30BP for attributes which would really hurt.

No, you are mistaken on that point. Edge and Magic [and Resonance] don't count towards the 50% max Attributes.
morlock76
QUOTE (blakkie)
QUOTE (morlock76 @ Aug 25 2005, 10:57 PM)
If I am not mistaken, you went way over the 200PB cap, as Magic and Edge are "regular" Attributes afaik so you got to cut back on 30BP for attributes which would really hurt.

No, you are mistaken on that point. Edge and Magic [and Resonance] don't count towards the 50% max Attributes.

Ouch...

How about the Adept Power / Magic cap?
blakkie
QUOTE (morlock76)
How about the Adept Power / Magic cap?

I saw someone mention that limit a day or two ago in regards to a different matter. Don't remember who, but i think they had the book. So that limit is likely still there.

But in any event someone with the book will stop by and answer that question plus the question about whether or not Expeptional Stat raises the cap and the Attribute or just the cap.
Crusher Bob
He's still at Mr 23.

Assuming his target is very good at defense (active dodge total at 10) and there are die penalties at -6 (say extreme range -3, target in partial cover -2?, and bad lighting -1?) then he would roll 17 dice vs the defense's 10. This means he gets 2 successes to hit them. Assuming he is using a super warhawk (pistol) with explosive ammo, this means he does 8 (-4)P +2 successes (someone with the book will have to figure out how good that is).4

Notice that this combination is against someone who is veryskilled in defense (active defense total of 10) with rather extreme penalties.

[edit]
Checked the computation of damage, someone wearing a lined coat and having body 4 would roll 6 dice to stage down the damage, vs 10 boxes of damage. They would take 8 boxes.

[/Edit]
blakkie
QUOTE (Crusher Bob @ Aug 25 2005, 11:19 PM)
He's still at Mr 23.

Er, no. He's only allowed 3 levels in Adept powers. Unless you find another 45BP to raise Magic.

EDIT: My bad, it is melee Full Defense that is Reaction + Dodge + Dodge, ranged is only Reaction + Dodge. Still 10 for Reaction + Dodge seems so-so for anything resembling a sammie. In any case that puts the hit/miss change somewhere around 60%-40% with it a one-shot kill being a long shot.

I thought Ex-ex wasn't available at chargen?

QUOTE
Notice that this combination is against someone who is veryskilled in defense (active defense total of 10) with rather extreme penalties.


*shrug* So? Is it outside of the range of a chargen character? If not play on and let the dice fall where they may. The system is self regulating itself.

P.S. Good Cover penalty to the shooter is -4.
Crusher Bob
Yes, but how many 'normal characters' will have a dodge + reaction of 10 or more. I bet you that none of the archtype do...

Remove the extreme range penalty and drop the dodge + reaction pool to 7 and he does 10 boxes on average. While a lined coat seems a bit light i nthe armor department, I feel it represents most 'average' encouters.
blakkie
QUOTE (Crusher Bob @ Aug 25 2005, 11:34 PM)
Yes, but how many 'normal characters' will have a dodge + reaction of 10 or more.  I bet you that none of the archtype do...

Setting aside that archtypes are normally gimps..... The 6 for the Weaponsexpert. The Combat Mage has 7 + whatever Force he has his Improved Init spell at. That could be a 10 total, not sure how likely that is but it is possible. That's all without cyber or bio.

QUOTE
Remove the extreme range penalty and drop the dodge + reaction pool to 7 and he does 10 boxes on average.  While a lined coat seems a bit light i nthe armor department, I feel it represents most 'average' encouters.


So you are setting up a detuned defender to take the fall against a tuned (well not really tuned yet since the PC isn't fully completed) shooter? I'm not shocked when he dies. He should.
Crusher Bob
Assuming the Sam has a base reaction of 4, 2 points of muscle toner, and wired 1 (wired 2 may no longer ba available at chargen), this gives him a reaction of 7. Wheter he has 3+ in dodge is the question.

but most of your targets are not street sams.
blakkie
QUOTE (Crusher Bob @ Aug 25 2005, 11:46 PM)
Assuming the Sam has a base reaction of 4, 2 points of muscle toner, and wired 1 (wired 2 may no longer ba available at chargen), this gives him a reaction of 7.  Wheter he has 3+ in dodge is the question.

Why not build him? Put put the effort into making him a tuned PC that is using a more defensive strategy. Why does the sammie only get a Reaction 4 when the shooter gets a 5? Where is the sammie putting his BP?

QUOTE
but most of your targets are not street sams.


So a weaker opponent is killed by a stronger opponent? STOP THE PRESSES!!!! We have something to replace that breaking D&D story about a 5th level Sorcerer single handedly taking out not 1, not 2, but 3 kobolds (one of them even had a weapon). wobble.gif
Clyde
blakkie is on to something mentioning D&D. SR4 has made combat based on an opposed roll, not a floating target number. As such, combat results depend mainly on the relative power level of the fighters and not just the situations. The 24 dice guy isn't broken if he's going up against similarly tuned opposition. I.e. characters whose dice pools for defense (Reaction, Body and Armor) are sufficiently tooled up that they can take the heat.

blakkie
QUOTE (Clyde @ Aug 26 2005, 12:00 AM)
blakkie is on to something mentioning D&D.

Thankyou for including "to" in that sentence. notworthy.gif

Personally i'm still waiting for Mr. 24 to show up so we can spend a little time with him. I've heard so much about him the last couple of days, yet i don't feel like i know him at all. :^)

Once he shows up i might actually take a stab at creating a character or 3 to see how he stacks up overall. Yes, i'm just following my hunch based on similar talk when DnD 3e first came out. People were freaked about what a particular PC could do in this or that area. But even tossed into simple senarios it was found that they weren't a breakdown of the system at all.
Gambitt
I have issues with Mr. 24. This is just a personal thing, and by no means am i saying this is the way it should be, but...
We have a long standing roleplaying group, and i will be really dissapointed if after hours of char generation, coming up with personas, background, history and contacts that Mr. 24 appears.
Its a bit sad really that with all the content, skills and backgrounds out there that while 4 players spend the time coming up with cool interesting chars, while the deliberate min maxer spends the same time crunching the numbers, spends five minutes painting a flimsy background over the top and expects everything to be fine.
Remember they are new shadowrunners, ok the still have expert skills to be at the point they are, but to look through the book and squeeze every last dice into a skill isnt roleplaying... its just maths. As other people have said if you try hard enough to break/abuse a system then you can.

As to the who do the security guards shoot thing... well lets face it all you can do is try to be fair, but i would say its never going to be perfect and is always open to interpretation. i mean if you want to be totally realistic its unfair to have all the players in the room, as they are all aware of whos shooting who and whos shooting them.... is that fair/realistic in the heat of a gunfight?
blakkie
I wouldn't worry about Mr. 24 until he can be bothered to even show up here. Not sure where he could be? Maybe out showing the ladies a good time....and the real reason he is called Mr. 24. wink.gif
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