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OSUMacbeth
A question my group has is "What is the correct way for purchasing ammunition in Shadowrun?"

The prices in SR3 are for buying 10 rounds of ammo, so it makes sense that the availability numbers are for buying 10 rounds. Some groups no doubt let you buy as much as you want once you make that etiquette roll once, but I've never really liked this idea. One thought was that for every success you got on that etiquette test, your contact offered you another 10 rounds at the rate you were paying for the first 10. The other method was that for every two points your highest roll exceeded the TN you got another 10 rounds. I tend to like the successes idea, since it rewards people who actually invest in Etiquette skill.

My problem with the "buy as much as you like" idea is that I don't like the group running around using nothing but anti-vehicular for the rest of their lives after they make one lucky roll. However, it's a 2-DM game, so it's not that simple. So I'm wondering, what are your opinions on the above rule variants, and what are some of the community's tried and true methods for buying ammo? Is there an "official way?"

OSUMacbeth
Bearclaw
Just decide how much the contact has available.
Unless their contact is the manager of a large bullet factory, they will have a limited supply. For most standard ammo at a Win Co they're not going to have more than two cases (which would be about 200 rounds for small ammo and 100 rounds for large calibers, each).
Why would your contact have a truck load?
Make it simple. Military ammo comes in the cool green boxes. 500 rounds. That's what a successful roll gets you. Want more? I'll see what I can do.
Kagetenshi
With AV ammo it's more or less one-hit-one-kill, so 500 rounds might as well be "using nothing but AV for the rest of their lives".

~J
OSUMacbeth
I was about to say the very same thing. smile.gif

OSUMacbeth
Elve
You should have seem the smile on the face of one of my players when his weapons dealer offered him a little mahagonie box with satin inlay and 70 shiny AV rounds... 200Y a piece...

He never thought and bought them all, including the box...
OSUMacbeth
I must say this is much closer to my vision of the universe. The problem is convincing the other DM.

OSUMacbeth
Crusher Bob
Um, ammo is generally available by the truck load... Even an order of 500,000+ rounds is not likely to cause an eyeblink, at least if you have a properly forged end user certificate. In fact, its ordering less than a few hundred thousand rounds that will get you looked at funny (what are you going to do with only 100,000 rounds of ammunition?, a infantry company of 100 guys firing 100 rounds a day on a 2 week training cycle will use 140,000 rounds and training cycles of 1000 rounds a day are done occasionally.

At the minimum, your contact should have at least a 'box' of ammo (20-100 rounds), depending on the ammo type. But any useful contact should be able to get you ammo at more than a box at the time. At least a case (10-20 boxes of ammo at the time).

OSUMacbeth
I agree, ammo is generally available in large amounts...to those who are legally allowed to own it. In shadowrun, we are dealing in the black market, with a commodity that literally every shadowrunner with a gun wants. It's truly a seller's market, in that respect.

OSUMacbeth
Ed_209a
Isn't gun ownership in 60s Seattle such that you can just go to the nearest WalMart (or whatever) and pick up 100 rounds or so?

A person buying 5 boxes of ammo wouldn't raise a ripple here and now.
OSUMacbeth
Actually, all ammo except APDS and AV have a legality equal to their gun. Also, APDS and AV are specifically illegal no matter the gun they go to.

OSUMacbeth
Fox1
QUOTE (OSUMacbeth)
So I'm wondering, what are your opinions on the above rule variants, and what are some of the community's tried and true methods for buying ammo? Is there an "official way?"


Of the two options you presented I like the 10 rounds per success one best although I think it should be better presented as 1 box per sucess.


Those here pointing out that it's not difficult to get ammo in bulk are in general correct, and it may be more realistic to buy/sell per case. However I think game balance suffers under such conditions.

A lot of course depends upon how you view the setting. One view is that runners are scraping for everything they get, and counting the number of APDS rounds they have left with their fingers and trying to decide if they should load them for this target is part of that worldview.

Others may have westwinds be the common ride and assault cannons the typical sidearm. Having it be exceedly difficult to get ammo in such a world would be odd I think.

Myself, I fall somewhere in the middle. One thing I did to make ammo counting a little easier was lump the standard rounds into the monthly cost of living. So I only made the characters pay for a total amount on hand, and it's considered to be replaced as a matter of course (it also allows them to practice).

High End ammo needs to be brought and tracked and is gone when used.

Kagetenshi
In my opinion this is something that needs a little GM fiat. Ordinary rounds should be purchasable by the crate with a single success, and by the tonne with five or six. AV ammo, however, might be a pack of 10 per success.

~J
hyzmarca
House rule: There is no AV ammunition for small arms. Large sniper rifles and MMG and HMGs will accept AV ammo. Nothing smaller will. When attempting to purchase AV or APDS ammo the character is subject to the Wrong Party rules and can potentially attempt to buy from an undercover police officer.
Fox1
QUOTE (hyzmarca)
House rule: There is no AV ammunition for small arms. Large sniper rifles and MMG and HMGs will accept AV ammo. Nothing smaller will. When attempting to purchase AV or APDS ammo the character is subject to the Wrong Party rules and can potentially attempt to buy from an undercover police officer.

Not a unreasonable rule if you're going by realism.

Have your reduced the appearance of heavy armors and drones as well?
Ed_209a
QUOTE (hyzmarca)
House rule: There is no AV ammunition for small arms. Large sniper rifles and MMG and HMGs will accept AV ammo.

Bravo. I have gone by this for a long time. I feel AV ammo has to be either shaped-charge or one of the LONG acronym ammo types (like APFSDSDU-T for example) to be more effective than "AP" ammo. Neither is worth the time under about 12mm or so.
Fox1
QUOTE (Ed_209a)
I feel AV ammo has to be either shaped-charge or one of the LONG acronym ammo types (like APFSDSDU-T for example) to be more effective than "AP" ammo. Neither is worth the time under about 12mm or so.


The smallest APDS that I'm aware of is the .50 cal Browning SLAP round. They attempted a 7.62 version, but it caused significant weapon malfunctions without a real gain in penetration.

Smallest shape charge I recall is 40mm (is there one in 37mm?). With this type of ammo the effect is a direct relationship with the diameter of the charge, which means typical firearm diameter versions would have less penetration than a solid bullet.

But I think it's common knowledge that the SR terms for APDS and AV are whacked- as far as today's technology goes. But then again, perhaps those terms don't really mean what we think they mean- they may reference a different but related technology that's 60 years ahead of us.

So while I consider it reasonable to house rule them away (or limit them to specific classes of weapons), I don't look down on anyone running them straight out the book either.

In our campaigns I redefined the ammo types to match today's with the suitable restrictions as result, i.e. no APDS unless it's .50 cal or bigger, AV is meaningless- do you want HEAT or APFSDS?, and so forth.


hyzmarca
One thing to remember about advances in SR armor piercing technology is the SR armor technology has advanced at a similar rate. This is the game that has a bulletproof bodysuit that is sheer enough to see a boobies through.

A lack of AV weapons makes tanks and drones even more fun. The characters either have to get creative or stand back and let the rigger handle it. There is the famous Called Shot to Bypass Armor to allow the Smartlinked Sammie to take out a Medusa in a single light pistol shot.
Kagetenshi
My personal houserule is that armor-penetrating rounds don't come in anything smaller than SMG-class, AV rounds don't come in anything smaller than rifle-class. It bends realism but ends up, with current vehicle damage rules, making armored vehicles a not-totally-insurmountable challenge.

~J
Fox1
QUOTE (hyzmarca)
A lack of AV weapons makes tanks and drones even more fun. The characters either have to get creative or stand back and let the rigger handle it. There is the famous Called Shot to Bypass Armor to allow the Smartlinked Sammie to take out a Medusa in a single light pistol shot.

Actually here I'm more worried about the effect of player owned drones. If I have to arm the NPC guards with weapons to take them out, said weapons will find their way in to PC hands after the prying of warm dead fingers. And thus the orginal restriction has been dodged.

I like avoiding arm races if possible, especally since such things tend to end up with parity in type if not number in any case.

All this may just mean that one needs to watch what armor appears on drones and vehicles as much as they need to watch ammo types.



hyzmarca
QUOTE (Fox1)
QUOTE (hyzmarca @ Aug 31 2005, 03:08 PM)
A lack of AV weapons makes tanks and drones even more fun. The characters either have to get creative or stand back and let the rigger handle it. There is the famous Called Shot to Bypass Armor to allow the Smartlinked Sammie to take out a Medusa in a single light pistol shot.

Actually here I'm more worried about the effect of player owned drones. If I have to arm the NPC guards with weapons to take them out, said weapons will find their way in to PC hands after the prying of warm dead fingers. And thus the orginal restriction has been dodged.

I like avoiding arm races if possible, especally since such things tend to end up with parity in type if not number in any case.

All this may just mean that one needs to watch what armor appears on drones and vehicles as much as they need to watch ammo types.

Mounted weapons help solve this problem, both on drones and fixed gun turrents controled by a security rigger. Once the gunfire starts, runners really don't have time to exercise their gun turret B/R skills.
Ryu
I consider SR3 availability to be widely useless.

- Frequency of tests. One of our players asks his fixer for both APDS and AV once per run. You may call it participating in ammunition lottery, I call it annoying.

- Difficulty. The chance of getting said ammunition typ or whatever special equipment should depend on the occupation of the connection asked. The "fixed" TNs might be an indicator of common / rare / ultra-rare on the street, but are inadequate for use with "appropiate" - rather than random - connections.

- Skill mechanic. I donīt like using Etiquette for determining inventory levels. It should only be used to convince someone who is not a connection to sell. (Its main use should be representing a certain subculture.)

So we often use GM fiat for exotic ware. If you want AV for small arms, bring pizza or cake.
Fox1
QUOTE (Ryu)
- Difficulty. The chance of getting said ammunition typ or whatever special equipment should depend on the occupation of the connection asked.


I thought this point was a given in the rules, i.e. left up to the GM to determine based upon the nature of the contact and the requested item.


I do agree about the lotto nature of the availablity rules. For my own use, I losely tie the process to the street rep of the characters. If their rep isn't high enough, it doesn't matter what they roll.

And I've also as a house rule split the roll in two, the PCs roll to see if the contact is willing to do the sale, but the NPC rolls to see if he can get the goods at all.

Smiley
Keep in mind that the street index is for buying something illegally. I don't have a carry permit but I could run down to the Gold Nugget Pawn Shop 10 minutes from my chair and buy all the ammo I wanna. My group usually doesn't even roll for regular, hollowpoint, and other commonplace ammo types. For Ex Ex, AV, APDS, however...
hahnsoo
QUOTE (Ryu)
So we often use GM fiat for exotic ware. If you want AV for small arms, bring pizza or cake.

So how many pizzas for a clip of AV rounds? How many cakes? Does pie figure into this at all? smile.gif
Lindt
I paid a group of 5 once, in a heavily modified Browning Max Power, and 3 clips full of APDS (and a walnnut box, and a cleaning kit, and an internal SL2 with range finder...and...and). Officially it wasent cannon leagel (what, no extended barrel pistols?), but it sounded dead sexy.

They where VERY happy with that payment.
ShadowDragon8685
Paying shadowrunners in ammo. I like it...


And why does "Ammunition Lottery" conjure up images of vast underground arms bazaars/casinos, where you have to shoot craps or win at roulette for the right to purchase that APDS you're slavering over?
Sabosect
Well, that depends on how you pay them. Some pay them in ammo by giving it to the runners. Others pay the runners in ammo by shooting them with it.

I think I'd prefer to recieve cash and go buy my own ammo.
Kagetenshi
QUOTE (Ryu)
I consider SR3 availability to be widely useless.

- Frequency of tests. One of our players asks his fixer for both APDS and AV once per run. You may call it participating in ammunition lottery, I call it annoying.

We generally interpret it as "once per availability time".
QUOTE
- Difficulty. The chance of getting said ammunition typ or whatever special equipment should depend on the occupation of the connection asked. The "fixed" TNs might be an indicator of common / rare / ultra-rare on the street, but are inadequate for use with "appropiate" - rather than random - connections.

- Skill mechanic. I donīt like using Etiquette for determining inventory levels. It should only be used to convince someone who is not a connection to sell. (Its main use should be representing a certain subculture.)

Buying items, as presented, is very abstract. So abstract as to be out of line with the entire rest of the game. By the rules, you don't go to a contact and roll Etiquette, you just roll Etiquette and if you make the TN someone, somewhere along the list of people you asked, was able to get it to you.

It makes a lot more sense when approached that way, but may still not be what people are looking for.

~J
Wounded Ronin
OK, I have an idea.

If the PCs, as illegals, buy large quantities of ammunition through a fixer, it was probably siphoned off a military base as the ammo got to old and was rotated back to training use and discard.

So, every time a PC uses a bullet, the GM must roll some dice. If he gets an abnormally high roll, it means that that round was a dud and the PC must spend a complex action clearing his chamber.

Furthermore, if the GM gets a really high number, it was a terrible hang fire and the PC accidentally shoots himself in the nose by accident because he automatically stared down the barrel when the weapon didn't fire immediately.

Lastly, if the GM gets a really, really, really high number, the primer detonated but not the main amount of powder and the round is now stuck in the barrel. Disasembly using at least a Firearms Kit is required before the gun can ever be used again without blowing your hand off. The trick is that if the GM gets this result he only tells the player if the player succeeds in a Gunsmithing (10) check to realize what has happened in the heat of combat.

rotfl.gif rotfl.gif rotfl.gif rotfl.gif rotfl.gif rotfl.gif
hahnsoo
Reminds me of part of that Chris Rock routine: "Everybody talkin' about gun control. 'We gotta get rid of the guns.' We don't need gun control. You know what we need? We need bullet control. I think all bullets should cost $5,000. If a bullet cost $5,000, there would be no innocent bystanders."
Shrapnel
QUOTE (Wounded Ronin @ Aug 31 2005, 08:01 PM)
OK, I have an idea.

If the PCs, as illegals, buy large quantities of ammunition through a fixer, it was probably siphoned off a military base as the ammo got to old and was rotated back to training use and discard.

So, every time a PC uses a bullet, the GM must roll some dice.  If he gets an abnormally high roll, it means that that round was a dud and the PC must spend a complex action clearing his chamber.

Furthermore, if the GM gets a really high number, it was a terrible hang fire and the PC accidentally shoots himself in the nose by accident because he automatically stared down the barrel when the weapon didn't fire immediately.

Lastly, if the GM gets a really, really, really high number, the primer detonated but not the main amount of powder and the round is now stuck in the barrel.  Disasembly using at least a Firearms Kit is required before the gun can ever be used again without blowing your hand off.  The trick is that if the GM gets this result he only tells the player if the player succeeds in a Gunsmithing (10) check to realize what has happened in the heat of combat.

rotfl.gif  rotfl.gif  rotfl.gif  rotfl.gif  rotfl.gif  rotfl.gif

Now what would you have to roll for a case head separation? The kind that blows your rifle into pieces, as you are holding it... eek.gif

Been there, done that, got the scars to prove it... frown.gif
Fox1
QUOTE (Wounded Ronin)
So, every time a PC uses a bullet, the GM must roll some dice.


I understand this was in large part a joke, but I thought I'd point out some odds and ends anyway. I'm too serious sometimes.



Old ammo actually tends to work surprising well. Stuff made in WWII will still work today with few problems as long as the cartridge is not damaged in any way.


Dud rounds are not difficult to clear, all it takes is a racking of the slide in an semi-auto and in revolvers just keep shooting pass the dud. I'd call it a simple action in a semi-auto or auto if the PC has a few levels of skill. It would just be a missed shot in a revolver or manual action (like lever/slide) weapon.

IME having the primer detonate but not the powder charge is more common than hang fires. I've never had it happen with factory ammo personally nor heard of it happening. But I understand that it does once in a very great while. I've had this happen to me personally with handloads.

It does not take any serious work or special tools to fix. Most firearms are made to be field striped and a simple cleaning rod will knock the bullet out for you with handguns. It took less than a minute to fix mine, and nearly all that was a simple field break down. I'm not sure about rifles having never experienced it, but it shouldn't be a major problem, at worse it would require a hammer in addition to the cleaning rod.

The danger here is that one may well attempt to fire again with the bullet lodged in the barrel. While dangerous (and an excellent reason to always wear eye protection when shooting) it is far from an automatically blown off hand. The times it has happened in the gun range the only damage was to the firearm and the ceiling where various parts flew. The blast tends to go up and away, sometimes to the side.

It should be noted that a primer only detonation is normally not enough to cycle a semi-automatic or full automatic. The shooter would most likely have to cycle the weapon believing that he had a dud instead of a primer detonation. I think GM would be correct in making such a thing a skill test using the PCs firearm skill against a target number of 5 or so in combat.

I've never seen a hangfire myself. Perhaps these were more common with the old black powder weapons.

The likely result here is that the PC would just rack the slide at which point the shell would be ejected and thus would go off somewhere on the ground. Not a highly dangerous event. It could be worse in a revolver because one would likely fire pass it in combat and it could go off later- worse case as one is ejecting rounds and that could easily cause injury as well as damaging the weapon.


And of course it goes without saying that one never stares down a barrel unless the weapon has been field striped...

Fox1
QUOTE (Shrapnel)
Now what would you have to roll for a case head separation? The kind that blows your rifle into pieces, as you are holding it... eek.gif

Been there, done that, got the scars to prove it... frown.gif


Just curious, was this a hand load or factory?
Shrapnel
QUOTE (Fox1)
QUOTE (Shrapnel @ Aug 31 2005, 09:13 PM)
Now what would you have to roll for a case head separation?  The kind that blows your rifle into pieces, as you are holding it... eek.gif

Been there, done that, got the scars to prove it... frown.gif


Just curious, was this a hand load or factory?

Factory load, Israeli military surplus. TZ-80, or one of the years close to it. I can't tell exactly what year the round was, as I never did find the case head (or my bolt carrier, for that matter).

This batch of ammo has weak brass, and has been known to split near the case head. I wasn't aware of this until after the fact, of course. I was shooting an FAL at the time, and it blew the extracter claw through the right side of the receiver, blew the barrel completely off the rifle, and I managed to get hit in the right forearm by the bolt carrier as it went into low orbit. Not a fun experience, all in all.

For anyone interested in the full story, with pictures:

The FAL Files

Never had any problems with my handloads, though. Go figure.
Fox1
QUOTE (Shrapnel)
For anyone interested in the full story, with pictures:

The FAL Files

Ah, I see. Really bad, I'm glad you weren't more seriously injuried. Sorry about the FAL, I'd hate to lose one like that.


Going back to SR, a mean GM could drop stuff like this into the black market pipeline. Same with weapons in fact, even something simple like a poor quality knock off that works sort of, but has trouble fitting standard mags (I know someone with a universal make M1 carbine with that problem) as well as just being something of a poor shooter.

Lots of possiblities come to mind. But I think they are better handled as result of a botched buying roll rather than a result of a successful one.

Shrapnel
QUOTE (Fox1)
QUOTE (Shrapnel @ Aug 31 2005, 10:07 PM)
For anyone interested in the full story, with pictures:

The FAL Files

Ah, I see. Really bad, I'm glad you weren't more seriously injuried. Sorry about the FAL, I'd hate to lose one like that.


Going back to SR, a mean GM could drop stuff like this into the black market pipeline. Same with weapons in fact, even something simple like a poor quality knock off that works sort of, but has trouble fitting standard mags (I know someone with a universal make M1 carbine with that problem) as well as just being something of a poor shooter.

Lots of possiblities come to mind. But I think they are better handled as result of a botched buying roll rather than a result of a successful one.

The FAL's already been rebuilt. I happen to have a really good gunsmith as a contact... cool.gif

As for SR, things like this also work great in a Mercenary campaign. Just seed the enemy weapons depot with booby-trapped weapons, bad ammo, and hand grenades with no time delay... devil.gif
Raygun
QUOTE (Shrapnel)
Factory load, Israeli military surplus.  TZ-80, or one of the years close to it.  I can't tell exactly what year the round was, as I never did find the case head (or my bolt carrier, for that matter).

...

For anyone interested in the full story, with pictures:

The FAL Files

Fun.
will_rj
QUOTE (hyzmarca)
There is the famous Called Shot to Bypass Armor to allow the Smartlinked Sammie to take out a Medusa in a single light pistol shot.

You probably mean the one from greek myth, right ? If itīs that devious thingie from RAS, then thereīs no way a Sam can accomplish such a thing without heavy GM bribing.
Snow_Fox
The easiest control is that "sorry don't got it."
I mean RL I live in Pennsylvania. A very gun friendly state. I can walk into a sporting good store that doesn't sell guns and buy a box of bullets. (fyi hand gun ammo is usually sold in boxs of 50) A couple of weeks ago I was going to a pistol range, and picked up 3 boxes of ammo (2 9mm, 1 380) and a policeman in the store didn't even miss a beat.

The bitch of it is what do they have on the shelves? 9mm is easy to come by but .38 pistol for my webley takes some hunting. .380 for my berretta is not always on the shelves. Sometimes .38 Specials(my fav) are easy to find, and osmetime the exact same shop has got none.
ShadowDragon8685
Sounds like you're playing the Ammunition Lottery! smile.gif
Snow_Fox
I always keep at least one full load for any fire arm I own. so if I take the berretta to the range, I have two fully load clips that are the first to be shot off, then as i work my way through the box, the last 20 rounds are saved. Once the gun is cleaned, those 20 round go back in the magazines for the next time.
Ryu
So if we do not want to implement caliber rules into SR, the deciding factor is still the desired ammunition type? I would assume that at least better black market connections can get you AP on a semi-regular basis.

This leads to the question if the resulting shift in game balance is favorable. Ammunition Cost is not a factor for most campaigns, so runners would use regular ammo on the range, and AP or gel rounds on the job. Now it is either ExEx or gel. Any harm done?



Snow Fox: I assume only regular ammunition? One wouldnīt want do fire AP-rounds down the range... What is available to the public in the US now?
Fox1
QUOTE (Ryu)
Snow Fox: I assume only regular ammunition? One wouldnīt want do fire AP-rounds down the range... What is available to the public in the US now?


Here in Texas, I don't see any of the problems Snow Fox indicated.

.38 special can be found in Wal-Mart as can .380 let alone 9mm. The gun stores carry more types of course.

Basic ammo types are FMJs and various types of hollow points and soft points. AP ammo is illegal for the common man in the US although military and police can get it.

EX doesn't exist. You can't put enough filler in a bullet sized for handguns and typical rifles to make it worthwhile. As noted above, APDS doesn't exist below the .50 BMG.



Snow_Fox
The other problem with ammo is that it might have small glitches or your gun might be a little "tight."

In WW1 there were reports of French pilots who would go through the belts of MG ammo they had to fire, to make sure all the bullets were up to stuff. If they weren't the guns could jamb in mid fight.

Personally I'm a little leery of firing magnums out of my S&W because the brass cases expand a little from the discharge and sometime they get hard to extract by hand. The guys at the range say the gun is so finely tooled that there isn't any room to spare in the cylinders. They say a gun smith could ad a hair more room, but I like how the gun shoots just fine. black finish, 4 inch barrell and walnut handle, S&W doesn't make them like this any more. by the similar view a player could have a gun with a slightly odd fit/design/milling that affects the ability to use certain types of ammo, but the gun is too special to mess with.
GrApZ
Personally we've never had the AV/APDS ammo problem in our group. The reasons for this are:
We kill just as fast with EX ammo.
We feel that it becomes too easy with APDS ammo. I've used it in 2 combats in our current campaign, and those times we were knee deep in drek.

Ya don't need APDS/AV against regular mobs.
AV is useful against vehicles, but then again, pull out a IWIS or some other cool stuff smile.gif
Method
My group house ruled by concensis that regular ammo for most small arms weapon classes was readily availible and legal to buy. In fact we factored the cost of ammo into each character's monthly expenses based on thier skill with the weapon (something like 100 rnds per skill level) because we agreed that maintaining a resonable level of skill would require frequent practice at the range. Specialty ammo had to purchased separately using the availibility rules.

But heres a suggestion: why not house rule that the availibility of any ammo increases by +4 for every factor of 10 the buyer requests.

So for an ammo with a base availibility of 6:

10 rnds = 6
100 rnds = 10
1000 rnds =14
and so on....

You could also increase it by +2 for a factor of 5

10 rnds = 6
50 rnds = 8
100 rnds = 10
500 rnds = 12
and so on...

I would say for most ammo types that would be about reasonable.
Ryu
It would be fitting into the system, but it would not be resonable.

Resonable is stock in full boxes of 50/100/250/whatever. As someone said here before.
Deamon_Knight
The confusion seems to be how many you can buy on a sucessfull check, is that determined in the rules as 10, or is that only the price breakdown listed per 10 rds? Shouldn't available stock quantity be up to the GM? The fixer has 3000 rds available, you can buy as much of it as you want at the listed (per 10 rds) Price.
Shrapnel
QUOTE (Fox1)
As noted above, APDS doesn't exist below the .50 BMG.

Actually, they do make sabot rounds in .30 caliber.

Remington has (or used to have) a cartridge called the Accelerator in both .30-30 and .30-06 caliber. These simply used a .224 caliber bullet with a plastic sabot. Pretty impressive velocities.

Now, you could also get just the sabots, and reload them yourself, using any exotic .224 caliber bullet you like.

Imagine getting some of the new M995 AP rounds for the M249 SAW, and loading those into a .308, .30-06, or .300 Ultra Mag... eek.gif (I once heard of a man loading normal .224 FMJ rounds in a .300 Win. Mag, and was getting around 5,200 fps!!!)

So, just because you don't hear about APDS in any caliber smaller than .50 BMG, that doesn't mean they doesn't exist.

On the Shadowrun side, has anybody had a character that reloaded his own ammunition? cool.gif
Fox1
QUOTE (Shrapnel)
Actually, they do make sabot rounds in .30 caliber.

Remington has (or used to have) a cartridge called the Accelerator in both .30-30 and .30-06 caliber. These simply used a .224 caliber bullet with a plastic sabot. Pretty impressive velocities.

These are not APDS ammo, they are just normal bullets with a sabot.

And of course you can make just about anything on your own if you have the equipment and material. However the military found no practical gain in their experiments with 7.62mm sized SLAP rounds- so its doubtful the home handloader would.



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