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Doomclown
So, obviously, a lot of people have commented that it's too easy to start with a character that is already more or less an olympian at their chosen specialty, leaving only "branching out" as an outlet for further development. The readily apparent solution is to lower the number of starting build points to 300 (say), and simply start the characters lower on the totem pole.

My question, then, is: has anyone tried this, or otherwise formed an opinion on the subject?
FrankTrollman
No. If you want to give people more room to expand but don't want to relax caps you'd just ake the caps hard. If you don't let people start with any skills past 4, the PCs will suck at everything, rather than being damned awesome at one thing and sucking at everything else.

-Frank
Doomclown
QUOTE (FrankTrollman)
No. If you want to give people more room to expand but don't want to relax caps you'd just ake the caps hard. If you don't let people start with any skills past 4, the PCs will suck at everything, rather than being damned awesome at one thing and sucking at everything else.

-Frank

The thing I don't like about this idea is that it makes the lack of specialization worse; every character ends up starting with fours in everything. I wouldn't consider lowering the maximum starting skill levels unless I also lowered the BPs available, so I don't have a situation where max = party average.

Lowering the skill and attribute limits by one (can only start with two 4s and one 5, and only one attribute at 5 (before racial mods)) makes sense to me when combined with lowering starting BPs to 300-350, however. And lowering starting availability to 8 or 8R or such.

400 seems to be too powerful for an extended campaign (not enough room for expansion unless you allow people to get even more rediculous numbers of dice to roll), 10 BPs would be rediculously weak... surely there's a point in between where the balance is just right for characters to be capable of handling "newly-minted shadowrunner" levels of challenges. The kind of challenges that can be surpased by good strategy and a pool of 8 dice in your best unmodified attribute + skill.
FrankTrollman
No matter what you lower the BP totals to, people are going to have a 5 in their prime stat and a 6 in their prime skill, and possibly even a specialization in it. That's a given. If you give people 200 points, they'll still maximize their core abilities. That's a given. The BP total just determines how much they suck at everything else.

That's what an SR4 character does - they roxxor at one task, and are about the level of a Triad Posse Member at anything else. Basically a starting character is an ordinary person with a single extraordinary talent. The stat and skill caps prevent a character from being much better than that. The BP totals are already capping you at the level of a Threat Rating 4 Grunt, and you can't min/max your way out of that.

-Frank
Doomclown
QUOTE (FrankTrollman)
No matter what you lower the BP totals to, people are going to have a 5 in their prime stat and a 6 in their prime skill, and possibly even a specialization in it. That's a given. If you give people 200 points, they'll still maximize their core abilities. That's a given. The BP total just determines how much they suck at everything else.

Yeah, that's why I suggested lowering the skill/attribute cap along with the BPs. But if you just lower the caps, players will put the leftover BPs in gear or whatever; from what I can tell, everything more or less needs to be lowered in step with each other, or you end up with, say, everyone running around with every other skill at 4, or 250k nuyen in gear, or whatever.
FrankTrollman
I doubled the amount of skills and nuyens that people can but with their build points, and I didn't find everyone to be the same. Really, I didn't. People get a lot of fours, but they also get a lot of ones and twos.

There is an amount of points you could give everyone that would cause them to max out, but the 400 BP, even 600 BP level isn't all that close to it.

-Frank
Halabis
It seems to me that people keep forgeting that 6 in a skill in SR4 is not the same as 6 in a skill in SR3. Its closer to the WW system, where as a Gm you usualy need a damn good reason for a PC to have a skill at 4 or 5. At that point they are near the peak of what anyone can be. I find it silly that most players would ever start with a 6 or a 5 in anything. If a player at my table had a 6 I would ask them just how they got to be one of the best in the world at that skill. The scales are different now. I think we need to relearn what each value means.
Doomclown
QUOTE (Halabis)
It seems to me that people keep forgeting that 6 in a skill in SR4 is not the same as 6 in a skill in SR3. Its closer to the WW system, where as a Gm you usualy need a damn good reason for a PC to have a skill at 4 or 5. At that point they are near the peak of what anyone can be. I find it silly that most players would ever start with a 6 or a 5 in anything. If a player at my table had a 6 I would ask them just how they got to be one of the best in the world at that skill. The scales are different now. I think we need to relearn what each value means.

That's exactly right. Starting with a 6 in a skill feels to me like starting DnD as a 10th level character.
FrankTrollman
QUOTE
I find it silly that most players would ever start with a 6 or a 5 in anything.


If you don't want that to happen, start charging people linear amounts to raise their skills after chargen. As long as getting to a six is so damned expensive after character generation, it's always going to be in your interest to start with a 6 in one thing even if everything else has to be a 1.

If you go linear, it becomes more of a stylistic choice. Although even then everyone is going to want to be really good at aomething.

-Frank
Halabis
I find it easier just to talk to my players and tell them my expectations than to change the rules to actualy make it harder. I'll just tell them they can raise it to 6 after they've been shadowrunning long enough to actualy become one of the best in the world with guns. No need to change the rules when i could just remind my players what exactly a 6 means.
Grinder
QUOTE (Halabis)
It seems to me that people keep forgeting that 6 in a skill in SR4 is not the same as 6 in a skill in SR3.

After 13 years of playing SR2 & SR3 it's hard to learn the difference. wink.gif
Doomclown
Even the fact that characters start with a large number of 4s bothers me. Isn't that "veteran" level? How can the typical character be a veteran in a half dozen fields? That's ok for a short campaign, where you might not mind characters starting out at a high level in their careers, but it doesn't give the long-campaign feel of building from street scum to elite runner. Were my next campaign not going to be of the former type, I would be concerned.

So, by how much should I lower the BPs if I want to compensate for lowering the skill caps by one (two 4s or one 5)? Maybe I ought to just build a character who seems semi-average (3s in all attributes, a couple 4s in skills, some cyberware up to availability 8 or 10, etc), count the BP, and round up to the nearest 50?
mintcar
Iīve started making characters with my group with 300 BP total, allowing for 200 BP in attributes. Availability maxed at 8. The characters have turned out amazingly well. We want to make a group of promising street thugs, basicly. They will have very limited magic and gear. The skills will be low, leaving room for improvement. The strong point of these charcters will be attributes. They will be slightly more naturaly gifted than people around them on the street level, but otherwise similar in resources and power. Character advancement will focus on additional skills, magic powers and gear, thatīs an arrangement we have. Itīs going to be great.
Doomclown
QUOTE (mintcar)
Iīve started making characters with my group with 300 BP total, allowing for 200 BP in attributes. Availability maxed at 8. The characters have turned out amazingly well. We want to make a group of promising street thugs, basicly. They will have very limited magic and gear. The skills will be low, leaving room for improvement. The strong point of these charcters will be attributes. They will be slightly more naturaly gifted than people around them on the street level, but otherwise similar in resources and power. Character advancement will focus on additional skills, magic powers and gear, thatīs an arrangement we have. Itīs going to be great.

That sounds more like what I would expect for a typical campaign. What're your rules for starting skills?
FrankTrollman
The thing is, you can't have strong attributes on 200 BP, regardless of what your set-up is, or how many extra points you have elsewhere. That's an average of attribute of 3.5 - which means that amongst the 8 stats, the character has 4 more attribute points than a "civilian bystander". So a man on the street really isn't much different from you attribute wise. The only way a PC can stand out is if they have more skills than a normal person. Their attributes really aren't statistically different from a normal person no matter how they are arranged.

Yeah, the book says all kinds of crazy crap about how a skill of 7 is legendary and fantastic, but it really isn't. The only thing that makes things special is results that are special. A character with a skill of 6 and an attribute of 5 rolls 11 dice. That's nice and all, but remember that every brick in the wall of that field rolls 6 dice, and specialization adds 2 dice and good equipment adds 1-3.

So your guy with a maxxed out skill and attributes as high as you can afford is actually no better than a faceless corporate wageslave if he's in his element and has the latest Neonet gear. The problem with SR4 is not that starting PCs can match Fastjack with only 57 Karma under their belt (although they can). The problem is that 5 bystander interns in the Aztechnology computer sciences department working together can match Fastjack with no Karma at all.

Joe Blow Unexceptional rolls 6 dice. Using Teamwork, he can add 2 dice to another's test. Fastjack rolls 14 dice, and that's simply not a large enough bulge on faceless mooks to actually make Prime Runners noticeable.

-Frank
blakkie
A '3' Attribute isn't really a civilian by-stander. It works out to more like the top stat of the civilian by-stander, with his others below it. Having multiple Averages isn't.
BitBasher
QUOTE (blakkie)
A '3' Attribute isn't really a civilian by-stander. It works out to more like the top stat of the civilian by-stander, with his others below it. Having multiple Averages isn't.

Doesn't that defeat the entire point of calling it "average" if on average it isn't?
blakkie
QUOTE (BitBasher)
QUOTE (blakkie @ Sep 9 2005, 09:30 AM)
A '3' Attribute isn't really a civilian by-stander. It works out to more like the top stat of the civilian by-stander, with his others below it.  Having multiple Averages isn't.

Doesn't that defeat the entire point of calling it "average" if on average it isn't?

If you are suggesting that it has a codified and obscured meaning, yes i agree.

What do you think such a value should be called? Preferably a label using a single word, or perhaps two short ones.
mintcar
I think you got him, blakkie. After all, how can a person be average if they are exeptional in one area? Joe average can not go above 3 in any attribute without leaving average behind.

Doomclown: I donīt have any special rules for skills. They arenīt that high because there isnīt that many points left if 200 of 300 are spent on physical and mental attributes. Iīm fortunate enough that my players are not very inclined to be satisfied with one maxed out skill. Such a character is boring to play and they know it.
FrankTrollman
QUOTE (mintcar)
Joe average can not go above 3 in any attribute without leaving average behind.


Joe Average doesn't have to go above 3 to match legendary characters with the current caps. A "standard human" who is "straight out of college" has technical skills and logic of 3. 5 of those guys working together have a compbined computer check of 14 dice - which is the same as Fastjack.

-Frank
blakkie
QUOTE (FrankTrollman)
QUOTE (mintcar)
Joe average can not go above 3 in any attribute without leaving average behind.


Joe Average doesn't have to go above 3 to match legendary characters with the current caps. A "standard human" who is "straight out of college" has technical skills and logic of 3. 5 of those guys working together have a compbined computer check of 14 dice - which is the same as Fastjack.

-Frank

They don't use the working together mechanism for that? Page #?
ef31415
You know, it's the other direction that's bugging me.

A standard human -- three in every stat -- has 160 BP of stats. So your starting runner is just a little above average.

Phoniex
To me, standard 400 BP characters are basically high level thugs/starting shadowrunners/street level runners. Which is what they said when they made 4th edition, they were lowering the power level.

With 400 BP, it is a CHALLENGE to make what i would consider a playable mage/adept/technomancer that is "runner" material. Simply because the BP are not there. The idea of 300 point characters, well frightens me because you simply cant play a mage/adept/techomancer. I mean 200 BP for attributes leaves 100 BP for money, your mage/adept/techomancer quality and linked special attribute, contacts, skill and EDGE. If everyone just has clubs and etiq(street) then your fine. But you can't go on a shadowrun with characters like that. I mean you should not even know a fixer yet, just a fence. Because all you can do is go steal stuff indifferent.gif

*shudder* the mage in the group would be lucky to roll 4 dice on a spellcasting test.
SL James
Yes. It lowers the power level that you can be stastically better at basketball than everyone else in the world at chargen except those who are also identical to you statistically because there is a ceiling on dice pools.

Sure it lowers the power level. And I'm Santa Claus.
Phoniex
QUOTE (SL James)
Yes. It lowers the power level that you can be stastically better at basketball than everyone else in the world at chargen except those who are also identical to you statistically because there is a ceiling on dice pools.

Sure it lowers the power level. And I'm Santa Claus.

Do you really think there are going to be alot of characters with skills of 7? I mean, i can see characters with skills of 5 specialization to 7. *Do other people think thats horribly overpowered at the start of the game, do specializations "count" as skill?*

Tell me this santa, is fastjack no more thank a skill rank in your game? Is michal jordan meant to me "made" using sr4 char gen?
SL James
He can be schooled with the chargen. I'm not talking about Skill 7. I'm talking about characters who roll the maximum dice pool of 24 at chargen, which is only exceeded by certain scaly non-humans (and maybe immortal elves).
Phoniex
QUOTE (SL James)
He can be schooled with the chargen. I'm not talking about Skill 7. I'm talking about characters who roll the maximum dice pool of 24 at chargen, which is only exceeded by certain scaly non-humans (and maybe immortal elves).

By he, who do you mean?

And if there is a MAX that anyone can roll, then everyone is equal at the highest level. That makes no sense in reality to me. I mean compare Joe montanta, peyton manning, and dan marino. They are all Legendary QB's, and lets say that they all rolled the MAX dice (for arguements sake). Well then they should be interchangeable in game mechanics at least. But, in reality each plays the game differently. You play each 3 QB's with the same offense/recievers against the same defense and the score will be different for each, over a arbitraliy large number of games played. Why, because each is still different. Even with the max game mechanics dice, some games Joe will win because he's just joe, and the same is true for dan and peyton.

the skill and dice maybe the same, but its how you use it that counts... and that is what makes you legendary. I mean MJ would have been not be a household name without the NBA and the NBA would be greatly diminished without him. Not simply because he is the first player to roll all 24 dice, but because of who he is.
Crusher Bob
Well, 300 BP gets you the following:

'Face'

Ork (20 pts)

(base stats 130 pts)
BOD 4
AGL 3
REA 3
STR 3
CHA 4
INT 3
LOG 3
WIL 3

(other stats 50 pts)
Edge 3
Magic 4
(total stats 180 pts)

Edges/Flaws
Adept (5 pts)
First Impression (5 pts)
Sensitive System (-15 pts)
Mild Addiction to coffee (-5 pts)

(Net +10 BP)

Skills
Influence Group 4 (Con, Etiquette, Negotiation, Leadership)
Dodge 3
Intimidation 4
Perception 3
Pistols 3
(92 BP)

Resources 30K nuyen.gif (6 bp)
Contacts
3 2/2 contacts (12 BP)

Depending on how adept powers are ruled on, you'd have to change this but:

Kinesics 4 (2 PP)
Imrpoved Negotiations 4 (1 PP)
Improved Intimidation 4 (1 PP)

This gives you the following Social SKill pools:

Con 12
Etiquette 12
Negotiation 16
Leadership 12
Intimidation 16

That's low powered, right? love.gif
snowRaven
QUOTE (Phoniex)
To me, standard 400 BP characters are basically high level thugs/starting shadowrunners/street level runners. Which is what they said when they made 4th edition, they were lowering the power level.

With 400 BP, it is a CHALLENGE to make what i would consider a playable mage/adept/technomancer that is "runner" material. Simply because the BP are not there. The idea of 300 point characters, well frightens me because you simply cant play a mage/adept/techomancer. I mean 200 BP for attributes leaves 100 BP for money, your mage/adept/techomancer quality and linked special attribute, contacts, skill and EDGE. If everyone just has clubs and etiq(street) then your fine. But you can't go on a shadowrun with characters like that. I mean you should not even know a fixer yet, just a fence. Because all you can do is go steal stuff indifferent.gif

*shudder* the mage in the group would be lucky to roll 4 dice on a spellcasting test.

I take offense to that!

In the long-running 'Cage Fight' game here on dumpshock we were playing characters made with 40BP (SR3) eek.gif - a few of them were even able to succeed at some tasks grinbig.gif
Phoniex
Well bob... Depending on how you interperate adept powers that is not possible. If they count as "augmentation" then your limited to cha 4+ skill of 4+ 2 adept power dice*. Which is still nice at 10 dice, but in no way broken or overpowered, your average Mr J should be at about 8 dice, so you should be him. But thats really all you can do "well". I mean he has what i consider to be security guard stats for combat skills.
*Because of the cap on augmentation dice of 1.5xskill. *

I will say my first 400 point outing to the land of social adepts produced a elf.. with 26, i think base dice for social tests. Yes it is wrong, because you can talk Lowfyre out of his shares in Sader Krupp. But, it might be fun to roleplay.

Anyway, yes your character can still be average with 3's across the board. But i am still in the 3rd edition mindset, i guess. Runners might be street scum, but to actually get paid to do the things they do, they have to have the skills and attributes to be able to complete the missions. Straight 3's and 2 4's are "nice" stats in 4th edition. But the only thing i would pay that orc is spare pocket change to sing a song for me.
Crusher Bob
Yes, if the rule is x1.5 skill then the adept takes Kinesics 2 for 1 PP to get 10 in all social skills (which is still pretty good, and you have 3 pp left to play with.
blakkie
For a Face archtype he seems rather thin on contacts. Out of the mere three there not one is even at a basic Fixer level.
Phoniex
Well then the orc can be more, and with 3PP you can make him useful. I think if you take 50BP in money, skimp on attributes you can do better. But if this is a ganger campaign that might not be an option.

But your still playing an orc with human stats, which is kinda weak. *prolly why you went social adept instead of combat character*

with 300 BP, can you roll a "professional" (skill 3 and attribute 3)level of dice? Yes you can.

But, if on a normal run, professional level of opposition is standard. Then why is Mr J paying you to do this, when he can get a superior runner who actually has a good chance of succeeding in the run?

I mean its a balanced world, you don't PAY to send thugs to steal data from a corp, or extract a scientist. You pay thugs to create a diversion, steal from the corner store, or rough up some people. And you don't play a charming orc to do the thug jobs frown.gif
Crusher Bob
'Low power, 300 BP remember?'

Let's say he knows:

Drug dealer turned fixer 2/2
This guy can get you drugs, commonly available guns, low end stolen cars, and maybe muscle with a die pool of 5.

Crooked cop on the vice squad 2/2

Private investigator 2/2


For a low power face, h\what did you expect?

Of course, for the same points, we can go for the 6/6 contact, a local dragon who owes you a life debt...
Phoniex
QUOTE (Crusher Bob)
Of course, for the same points, we can go for the 6/6 contact, a local dragon who owes you a life debt...

This rule always applies, in every shadowrun edition.

Never deal with a dragon. vegm.gif
blakkie
QUOTE (Crusher Bob @ Sep 11 2005, 01:48 AM)
'Low power, 300 BP remember?'

Let's say he knows:

Drug dealer turned fixer 2/2
This guy can get you drugs, commonly available guns, low end stolen cars, and maybe muscle with a die pool of 5.

Street-fixer, level 3. (see page 278)
QUOTE
Crooked cop on the vice squad 2/2

Detective, level 4. A beat cop would be level 3, but that's not vice squad.
QUOTE
Private investigator 2/2

Level 3.
QUOTE
Of course, for the same points, we can go for the 6/6 contact, a local dragon who owes you a life debt...

Then could i be your GM? It would be so much fun, and not hurt a bit. Well it wouldn't hurt me at least. love.gif vegm.gif

I know you are joking, but a dragon is above a normal 6. You also might want to check the availibility section on page 279. By just a dice rolls you'd likely not want to rely on them coming through for you in an emergency since most of the time you aren't going to be able to get hold of them.
QUOTE
For a low power face, h\what did you expect?

Well yes, he is indeed a low power face. That was part of the point i was making. smile.gif But still that's really low.

At the very least a street-fixer, a doc, and 2 or 3 others. The list you gave + a doc + ganger/bartender/mechanic/mob thug would be about right. But certainly not all at loyalty 2. You got a pile of charisma but cannot make a single friend? wink.gif
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