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Kagetenshi
post Mar 3 2007, 08:53 PM
Post #1


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SR3R Master Thread

Jon’s Glorious Karma Character Generation System (S3CKS)

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Decided:
(All of these are subject to reopening for discussion should there be any strong argument for a different path)
_________________________________________________
In progress:

1) Cyberlimbs are nearly worthless

They cost more than meat arms, are weak for all but very crippled characters, and eat Essence like there's no tomorrow. This is Shadowrun, people should be chopping off perfectly good arms to get at that sweet, cyberlimb goodness.

Proposed changes: cyberlimbs/partial limbs, the cybertorso, and the cyberskull have their Essence cost divided by 2 and their Nuyen cost divided by 5. Speed and Strength upgrades for cyberlimbs also receive this Essence and Nuyen reduction.

Also, we should consider whether we need to change the formula or guidelines for unbalanced strength. Any thoughts?
_________________________________________________

1) Cyberlimbs are nearly worthless

They cost more than meat arms, are weak for all but very crippled characters, and eat Essence like there's no tomorrow. This is Shadowrun, people should be chopping off perfectly good arms to get at that sweet, crunchy cyberlimb goodness.

Proposed changes: cyberlimbs/partial limbs, the cybertorso, and the cyberskull have their Essence cost divided by 2 and their Nuyen cost divided by 5. Speed and Strength upgrades for cyberlimbs also receive this Essence and Nuyen reduction.

Also, we should consider whether we need to change the formula or guidelines for unbalanced strength. Any thoughts?

~J
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Posts in this topic
- Kagetenshi   Cyberware   Mar 3 2007, 08:53 PM
- - Crossfire   I totally agree. Plus, the cost for improving stre...   Mar 3 2007, 09:29 PM
- - Kyoto Kid   ...Almost, almost considered getting cyberfeet for...   Mar 3 2007, 10:15 PM
- - Kagetenshi   Another proposal was to have the cyberlimb begin a...   Mar 3 2007, 10:38 PM
- - tisoz   How was it done in previous editions? I do not re...   Mar 3 2007, 11:44 PM
- - Kagetenshi   The game disagrees with your rationale, since one ...   Mar 3 2007, 11:46 PM
- - tisoz   As is, I agree, and pointed out my way of thinking...   Mar 3 2007, 11:54 PM
- - Kagetenshi   QUOTE (tisoz) If essence costs are reduced for lim...   Mar 3 2007, 11:58 PM
- - nezumi   In addition to reducing the essence and monetary c...   Mar 4 2007, 12:13 AM
- - HullBreach   My understanding (taking into account this is most...   Mar 4 2007, 12:32 AM
- - Darkest Angel   QUOTE Also, upgrading the limb to alpha or beta or...   Mar 4 2007, 12:42 AM
- - Thane36425   One reason cyberarms have a lower strength rating ...   Mar 4 2007, 12:46 AM
- - Kagetenshi   QUOTE (Darkest Angel) However, I disagree with the...   Mar 4 2007, 12:52 AM
- - HullBreach   QUOTE (Thane36425 @ Mar 3 2007, 07:46 PM) So,...   Mar 4 2007, 12:56 AM
- - Darkest Angel   Except your lung capacity would decrease, as it do...   Mar 4 2007, 01:10 AM
- - HullBreach   QUOTE (Darkest Angel) Except your lung capacity wo...   Mar 4 2007, 01:21 AM
- - Fix-it   QUOTE (Darkest Angel) Except your lung capacity wo...   Mar 4 2007, 03:25 AM
- - Darkest Angel   QUOTE (HullBreach) QUOTE (Darkest Angel @ Mar...   Mar 4 2007, 09:43 AM
- - nezumi   Body building can be done either for strength or e...   Mar 4 2007, 01:18 PM
- - SirBedevere   I've been thinking about cyberware costs (Esse...   Mar 4 2007, 07:11 PM
- - SirBedevere   Kagetenshi as you see I agree with your suggestion...   Mar 4 2007, 07:17 PM
- - Thane36425   QUOTE (SirBedevere) I've been thinking about c...   Mar 4 2007, 07:59 PM
- - Kagetenshi   I'll cover the rest when I have time, but I ve...   Mar 4 2007, 08:53 PM
- - HullBreach   QUOTE (Kagetenshi) I'll cover the rest when I ...   Mar 4 2007, 09:28 PM
- - nezumi   I would have to agree with what's been said so...   Mar 4 2007, 10:39 PM
- - Darkest Angel   QUOTE (nezumi) DA, do you have a suggestion for wh...   Mar 4 2007, 11:41 PM
- - Sphynx   I know I've posted this a few times, but here ...   Mar 5 2007, 07:30 AM
- - SirBedevere   I was adjusting the costs from 'Man & Mach...   Mar 5 2007, 02:09 PM
- - nezumi   I don't mind muscle replacement being outpaced...   Mar 5 2007, 02:27 PM
- - Kagetenshi   QUOTE (nezumi @ Mar 5 2007, 09:27 AM) I don...   Mar 5 2007, 10:31 PM
- - nezumi   Power creep over 20 YEARS IRL time and 30 in game ...   Mar 5 2007, 10:35 PM
- - Sphynx   I assume however, that SR3R will include Bioware, ...   Mar 6 2007, 06:44 AM
- - nezumi   QUOTE (Sphynx @ Mar 6 2007, 01:44 AM) I assum...   Mar 6 2007, 12:08 PM
- - Link   Is Muscle Replacement compatible with Muscle Augme...   Mar 6 2007, 12:22 PM
- - Kagetenshi   QUOTE (nezumi) From what I understand, Kage will m...   Mar 6 2007, 12:48 PM
- - Sphynx   The difference between the Muscle Replacement and ...   Mar 6 2007, 12:49 PM
- - Sphynx   QUOTE (Link) As Sphynx said, I think it makes sens...   Mar 6 2007, 12:53 PM
- - Link   QUOTE Reasoning being thematic and realism. Themat...   Mar 7 2007, 04:46 AM
- - Kyoto Kid   ...ahhhh, some of the fun toys from Shadowbeat. W...   Mar 7 2007, 04:59 AM
- - Chance359   I don't think I've every made a character ...   Mar 12 2007, 09:07 PM
- - nezumi   I'm not comfortable with giving them a 75% bon...   Mar 13 2007, 12:17 AM
- - Link   QUOTE (nezumi) Why can't you add dermal sheath...   Mar 13 2007, 12:52 AM
- - Chance359   Alright, heres a dumb question, how do cyberlimbs ...   Mar 13 2007, 07:01 AM
- - Moon-Hawk   Probably an artificial muscle. Some kind of polym...   Mar 13 2007, 02:34 PM
- - Chance359   Maybe different ways of making a limb work could c...   Mar 13 2007, 04:39 PM
- - Garrowolf   I have heavyware that uses hydrolics, Alphaware th...   Mar 14 2007, 02:26 PM
- - Kagetenshi   It'd be a nice touch to expand cyberlimbs into...   Mar 14 2007, 02:30 PM
- - Eyeless Blond   (Cross-post from Matrix thread, as it concerns cyb...   Mar 20 2007, 02:55 AM
- - Link   QUOTE (Eyeless Blond)(HIGHLY DEBATABLE): Combat tu...   Mar 20 2007, 03:31 AM
- - Eyeless Blond   Weighing in on the cyberarm debate: I vaguely rec...   Mar 20 2007, 07:22 AM
- - Platinum   Although I agree that the boost for the matrix to ...   Mar 20 2007, 01:45 PM
- - Lindt   Im going to add my support to the idea of an insta...   Mar 20 2007, 08:23 PM
- - Eyeless Blond   QUOTE (Platinum)Although I agree that the boost fo...   Mar 21 2007, 12:42 AM
- - Eyeless Blond   QUOTE (Lindt) As for the Enecphalon, I remember it...   Mar 21 2007, 01:22 AM
- - Kyoto Kid   ...I believe in addition to adding to task and hac...   Mar 21 2007, 02:49 PM
- - Platinum   Eyeless had the gist of that KK, since well they h...   Mar 21 2007, 03:23 PM
- - Eyeless Blond   Huh, so it had a, what would that be, a limited sk...   Mar 22 2007, 12:26 AM
- - Platinum   I think the sr3 version of the encephalon is well,...   Mar 22 2007, 12:44 AM
- - Eyeless Blond   Heey, now there's an idea! Maybe the Encep...   Mar 22 2007, 03:45 AM
- - Eyeless Blond   Hm, still thinking those prices don't scale we...   Mar 23 2007, 02:37 AM
- - Platinum   I am fine with those essence and price costs .... ...   Mar 23 2007, 03:27 AM
- - Eyeless Blond   Time and/or cash. But then, paying in Essence isn...   Mar 23 2007, 05:43 AM
- - Kagetenshi   Or a Decker/Samurai, or a Decker/Rigger, or really...   Mar 23 2007, 11:23 AM
- - Eyeless Blond   Point. Well then Kag, what's your opinion on t...   Mar 24 2007, 02:24 AM
- - Graiser   One. The early Encephalon was Really powerful. I...   Mar 25 2007, 02:29 AM
- - Platinum   1 it was ok ... but not really over balancing. Su...   Mar 25 2007, 02:44 AM
- - Graiser   QUOTE (Platinum @ Mar 24 2007, 09:44 PM) 1 it...   Mar 25 2007, 03:11 AM
- - Eyeless Blond   To stay slightly on topic here, do the Encephalon ...   Mar 25 2007, 06:33 AM
- - Eyeless Blond   Going once? Going twice? Shall we move on to cyber...   Mar 28 2007, 01:50 AM
- - Kagetenshi   I need to actually think about this one, so it may...   Mar 28 2007, 04:15 AM
- - nezumi   I also have to put off reviews of equipment. I...   Mar 28 2007, 02:04 PM
- - fistandantilus3.0   This thread, and the other SR3R threads are being ...   Mar 29 2007, 06:09 AM
- - Graiser   From a gaming, dark-cyberpunk, standpoint, ignore ...   Mar 30 2007, 01:21 AM
- - Eyeless Blond   Nothing else to say about mental init boosting, an...   Mar 30 2007, 01:32 AM
- - Graiser   Sounds good. I'd go with the maxiumum unmodif...   Mar 30 2007, 01:37 AM
- - Eyeless Blond   QUOTE (Graiser)Sounds good. I'd go with the m...   Apr 6 2007, 02:26 AM
- - nezumi   My problem with the 'cyberlimbs have a natural...   Apr 6 2007, 01:20 PM
- - Kagetenshi   In this case "quickness" means speed and...   Apr 6 2007, 02:56 PM
- - Eyeless Blond   Eh, maybe I'm just seeing artificial muscle as...   Apr 7 2007, 02:34 AM
- - Graiser   I can accept that about logic chips. I can't ...   Apr 13 2007, 01:47 AM
- - tisoz   QUOTE (Graiser) Also make sure those initial stats...   Apr 13 2007, 11:32 PM
- - Eyeless Blond   I, on the other hand, think we should concentrate ...   Apr 15 2007, 06:44 AM
- - Graiser   Most of the time, it wouldn't matter. If a pe...   Apr 15 2007, 08:05 PM
- - Link   QUOTE (Graiser) Personally, I'm in agreement w...   Apr 16 2007, 12:11 PM
- - Xirces   I've just been catching up with all the posts ...   May 20 2007, 11:49 AM
- - nezumi   So you're looking to take wired and break it i...   May 20 2007, 12:29 PM
- - Xirces   I think we're looking at this the same way - I...   May 20 2007, 01:08 PM
- - darthmord   QUOTE (Eyeless Blond) Nothing else to say about me...   Jun 1 2007, 02:27 PM
- - Kagetenshi   Any other opinions on how to deal with cyberlimb s...   Jun 20 2007, 01:54 AM
- - Link   What's wrong with them? Here are the relevant ...   Jun 20 2007, 03:23 AM
- - Kagetenshi   Proposal: Cyberlimbs default to the user's na...   Jun 23 2007, 11:45 PM
- - nezumi   For the purpose of skills, I would say that streng...   Jun 24 2007, 03:48 AM
- - Kagetenshi   There's skills, but there's also pool. Why...   Jun 24 2007, 03:53 AM
- - djinni   QUOTE (Kagetenshi) There's skills, but there...   Jun 24 2007, 06:53 AM
- - Kagetenshi   But why would that still be true three, six, eight...   Jun 24 2007, 12:42 PM
- - Link   QUOTE (Kagetenshi)For skills, at least, if it were...   Jun 24 2007, 02:38 PM
- - nezumi   I would divide attributes by 4. I don't see a...   Jun 24 2007, 02:46 PM


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