Cyberware, the SR3R way |
Cyberware, the SR3R way |
Mar 3 2007, 08:53 PM
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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SR3R Master Thread Jon’s Glorious Karma Character Generation System (S3CKS) Decking Ranged Combat Astral Space, Essence, and the Awakened New Gear Time, Pool, and the Flow of Combat _________________________________________________ Decided: (All of these are subject to reopening for discussion should there be any strong argument for a different path) _________________________________________________ In progress: 1) Cyberlimbs are nearly worthless They cost more than meat arms, are weak for all but very crippled characters, and eat Essence like there's no tomorrow. This is Shadowrun, people should be chopping off perfectly good arms to get at that sweet, cyberlimb goodness. Proposed changes: cyberlimbs/partial limbs, the cybertorso, and the cyberskull have their Essence cost divided by 2 and their Nuyen cost divided by 5. Speed and Strength upgrades for cyberlimbs also receive this Essence and Nuyen reduction. Also, we should consider whether we need to change the formula or guidelines for unbalanced strength. Any thoughts? _________________________________________________ 1) Cyberlimbs are nearly worthless They cost more than meat arms, are weak for all but very crippled characters, and eat Essence like there's no tomorrow. This is Shadowrun, people should be chopping off perfectly good arms to get at that sweet, crunchy cyberlimb goodness. Proposed changes: cyberlimbs/partial limbs, the cybertorso, and the cyberskull have their Essence cost divided by 2 and their Nuyen cost divided by 5. Speed and Strength upgrades for cyberlimbs also receive this Essence and Nuyen reduction. Also, we should consider whether we need to change the formula or guidelines for unbalanced strength. Any thoughts? ~J |
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