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> Time, Pool, and the Flow of Combat, the SR3R way
Kagetenshi
post Mar 26 2007, 05:17 AM
Post #1


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Decided:
(All of these are subject to reopening for discussion should there be any strong argument for a different path)
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In progress:

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Timing is a touchy issue, but it's key to the game. To launch right in:

1) People move in weird orders

Mr. Slow-As-Molasses-In-January-And-Not-In-Boston-Either acts before anyone but the Move-By-Wire-equipped can act twice. This doesn't make a lot of sense.

In SR2, Mr. SAMIJANIBE would move once, after Mr. WR3 moved two or three times. Possibly four, with an optimized build. That doesn't make a lot of balance.

Other proposals have been suggested, including interleaved systems and backwards-counting interrupt-based systems. That doesn't make for a lot of simplicity.

What do we do about this?

2) Timing might be weird between different systems

I personally believe that astral time, matrix time, Rigger time, and physical time all match up quite well, but this opinion is not universal. Thoughts?

3) Pool use is weird outside of combat

Whenever initiative is not in use, pool becomes free dice. Is this a bug? A feature? Do we fix this, and if so, how?

4) Bonuses from reaction/initiative enhancement are not consistent

Most things give +2R +1d6I, but it takes two spells to grant bonuses to both. I think that's fine, others may disagree. Present your arguments.



Anything else?

~J
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Posts in this topic
- Kagetenshi   Time, Pool, and the Flow of Combat   Mar 26 2007, 05:17 AM
- - Kagetenshi   <This space intentionally left blank>   Mar 26 2007, 05:20 AM
- - hyzmarca   Pool outside of combat as free dice is a feature. ...   Mar 26 2007, 05:44 AM
- - Eyeless Blond   QUOTE (Kagetenshi)Well, I think it's worth exa...   Mar 26 2007, 06:31 AM
- - Crusher Bob   To split up actions over the round you can try ste...   Mar 26 2007, 08:06 AM
- - Garrowolf   The initiative system I use reduces the extra IPs....   Mar 26 2007, 08:55 AM
- - Link   1) Interleaved system: as has probably been said b...   Mar 26 2007, 09:53 AM
- - Herald of Verjigorm   1) In Mechwarrior 2nd edition, there was only one ...   Mar 26 2007, 10:51 AM
- - nezumi   1) Someone has posted a suggestion similar to the...   Mar 26 2007, 12:48 PM
- - Platinum   I like the interlevened system like Link mentioned...   Mar 26 2007, 03:02 PM
- - nezumi   You sure SR2 has pools refresh on each PASS? That...   Mar 26 2007, 08:25 PM
- - Tanka   QUOTE (nezumi) You sure SR2 has pools refresh on e...   Mar 26 2007, 08:59 PM
- - Eyeless Blond   My responses: 1) As much as I'd like to bring...   Mar 27 2007, 01:13 AM
- - Crusher Bob   My main issue with init system with fixed action o...   Mar 27 2007, 01:13 PM
- - Crossfire   I think we should try to aim for a couple variants...   Mar 27 2007, 02:55 PM
- - Kagetenshi   I have no intention of including variant or option...   Mar 27 2007, 02:59 PM
- - Eyeless Blond   QUOTE (Kagetenshi) I have no intention of includin...   Mar 28 2007, 12:22 AM
- - tisoz   QUOTE (Eyeless Blond) At this point, we have a sim...   Mar 28 2007, 06:17 AM
- - Eyeless Blond   QUOTE (tisoz)How do you implement changing intitia...   Mar 28 2007, 07:33 AM
- - hyzmarca   Okay, here is my idea for a more balanced initiati...   Mar 28 2007, 07:45 AM
- - nezumi   So far I think Platinum's idea above is the si...   Mar 28 2007, 02:14 PM
- - Kagetenshi   Ugh, that's no good. We need at least one pass...   Mar 28 2007, 06:05 PM
- - nezumi   "imaginary axis"? Where's the imagi...   Mar 28 2007, 06:21 PM
- - Herald of Verjigorm   QUOTE (nezumi) "imaginary axis"? Where...   Mar 28 2007, 06:26 PM
- - nezumi   Oh, I get it, you're complaining that the rule...   Mar 28 2007, 07:06 PM
- - Platinum   the other advantage to the interlevened actions on...   Mar 28 2007, 07:37 PM
- - Herald of Verjigorm   QUOTE (nezumi) Cute Not as cute as if we use ...   Mar 28 2007, 08:12 PM
- - TheOneRonin   I'll probably be drawn and quartered for this,...   Mar 28 2007, 08:48 PM
- - Kagetenshi   Don't worry, we're not going to draw and q...   Mar 28 2007, 09:09 PM
- - TheOneRonin   Maintaining a sight picture on a moving target (wh...   Mar 29 2007, 12:32 AM
- - fistandantilus3.0   This thread, and the other SR3R threads are being ...   Mar 29 2007, 06:07 AM
- - nezumi   I think the maximum ROF on weapons will need to be...   Mar 29 2007, 12:44 PM
- - TheOneRonin   QUOTE (nezumi)I think the maximum ROF on weapons w...   Mar 29 2007, 02:39 PM
- - Herald of Verjigorm   An unaugmented human can pull a trigger 10 times i...   Mar 29 2007, 03:08 PM
- - TheOneRonin   QUOTE (Herald of Verjigorm)An unaugmented human ca...   Mar 29 2007, 03:23 PM
- - Kagetenshi   QUOTE (Herald of Verjigorm) The whole "bullet...   Mar 29 2007, 03:27 PM
- - TheOneRonin   So is there a general agreement to toss out the ...   Mar 29 2007, 03:33 PM
- - Kagetenshi   I don't like the idea one bit, so you're g...   Mar 29 2007, 03:41 PM
- - nezumi   I sort of like "bullet time". I don...   Mar 29 2007, 04:02 PM
- - TheOneRonin   Kage, if you are already against it, I'm not g...   Mar 29 2007, 04:22 PM
- - Kagetenshi   Well, we'll never be interested in it if you d...   Mar 29 2007, 04:27 PM
- - Eyeless Blond   As for the "I can pull the trigger 10 times i...   Mar 30 2007, 12:02 AM
- - TheOneRonin   I agree to a point. Discussions about firearm rat...   Mar 30 2007, 02:04 PM
- - TheOneRonin   Maybe I've been coming at this from the wrong ...   Mar 30 2007, 02:22 PM
- - Eyeless Blond   QUOTE (TheOneRonin) Wired Reflexes reduces the tim...   Mar 30 2007, 06:08 PM
- - Shockwave_IIc   On the iniative thing, i use a variation on the SL...   Mar 30 2007, 06:59 PM
- - Eyeless Blond   Oh Lord, another table. One to be referred to in t...   Mar 31 2007, 08:11 AM
- - Kagetenshi   QUOTE (Eyeless Blond @ Mar 31 2007, 03:11 AM)...   Mar 31 2007, 04:17 PM
- - Eyeless Blond   It also doesn't expand to more than five init ...   Mar 31 2007, 07:19 PM
- - Kagetenshi   There are three different ways to solve that that ...   Mar 31 2007, 07:52 PM
- - tisoz   QUOTE (Eyeless Blond) It also doesn't expand t...   Mar 31 2007, 09:50 PM
- - Kagetenshi   A sufficiently optimized Night One can get 50s. No...   Mar 31 2007, 09:58 PM
- - Shockwave_IIc   QUOTE (Eyeless Blond @ Mar 31 2007, 07:19 PM)...   Apr 2 2007, 09:19 PM
- - Kagetenshi   No need—I think at that point the best option is t...   Apr 2 2007, 10:02 PM
- - Eyeless Blond   I still think we should be working on removing tab...   Apr 2 2007, 11:41 PM
- - Kagetenshi   By canon the guy who astrally projects keeps his m...   Apr 2 2007, 11:53 PM
- - Eyeless Blond   So, are we going with Shockwave_IIc's table th...   Apr 6 2007, 02:18 AM
- - Eyeless Blond   Oh, and not to forget: 4) Init boosts/penalties ...   Apr 6 2007, 02:19 AM
- - Kagetenshi   Well, I'm kinda waiting on more comments on it...   Apr 6 2007, 02:32 AM
- - nezumi   I'm not huge on the new table. 1) Wired refle...   Apr 6 2007, 01:30 PM
- - Herald of Verjigorm   1b) One time I proposed an option to split any act...   Apr 6 2007, 01:48 PM
- - Kagetenshi   Social adepts are currently excised (SotA:64 is on...   Apr 6 2007, 02:07 PM
- - Eyeless Blond   QUOTE (nezumi)1) Wired reflexes... - I think this ...   Apr 7 2007, 02:06 AM
- - Kagetenshi   QUOTE (Eyeless Blond @ Apr 6 2007, 09:06 PM) ...   Apr 7 2007, 02:15 AM
- - nezumi   I do think if we split initiative into mental and ...   Apr 7 2007, 11:17 AM
- - tisoz   QUOTE (Kagetenshi) QUOTE 4) Init boosts/penalties ...   Apr 8 2007, 03:44 PM
- - Eyeless Blond   QUOTE (nezumi)I do think if we split initiative in...   Apr 15 2007, 09:56 AM
- - Link   QUOTE (tisoz) Since I gave the astral example, I...   Apr 15 2007, 11:52 AM
- - nezumi   Be wary with surprise, it can be very, very deadly...   Apr 15 2007, 08:33 PM
- - Shockwave_IIc   QUOTE (nezumi) Be wary with surprise, it can be ve...   Apr 16 2007, 10:15 PM
- - Eyeless Blond   Yeah, the rules do mention that GMs should add in ...   Apr 17 2007, 03:44 AM
- - nezumi   I feel like a surprise test should give extra acti...   Apr 17 2007, 03:02 PM
- - Eyeless Blond   Well, +5 to initiative *will* give you extra actio...   Apr 18 2007, 02:28 AM


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