Gutter Rules Discussions, For DitG Players |
Gutter Rules Discussions, For DitG Players |
Mar 29 2008, 05:33 AM
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
This thread is dedicated to discussions of house rules for Down In The Gutter.
Down in the Gutter Wiki Specific Sections of Interest Include: About Down in the Gutter - This is a MUST read before committing to this game. Character Generation House Rules Posting Guidelines The Game threads can be found here: DITG IC Thread DITG OOC Thread First up on the docket is more detailed rules for BTL effects and production. Our lead GM and others (including myself) like the idea of giving BTLs explicit game-mechanical advantages/disadvantages, to flesh out the flavor of BTLs, to balance their cost with benefits, much as other drugs do, and to make the chip's Rating actually meaningful as something more than mere fluff. Do we have other arguments for/against? Once there, we need to set costs for each type of BTL. Then we can set our sights on the specifics of BTL creation, which IMO should fall somewhere between the rules for creating drugs and the rules for creating programs. It should involve multiple steps and disparate skillsets (there should be a good place in the rules for Nevada, for instance, to strut her stuff as a BTL pornstar and have it be meaningful to the final product that she actually does have skills), and above all should feature lots of room to grow. This has the potential to be important to many characters, depending on how tight and fun the rules are. So let's get cracking. (IMG:style_emoticons/default/smile.gif) |
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