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> Jon's Glorious Karma Character Generation System, beyond BeCKS
Kagetenshi
post Apr 2 2013, 05:05 PM
Post #1


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SR3R Master Thread

Jon’s Glorious Karma Character Generation System (S3CKS)

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Astral Space, Essence, and the Awakened

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Time, Pool, and the Flow of Combat

_________________________________________________
In this thread I'm going to develop and discuss the SR3R Complete Karma System, which I may or may not be able to resist naming S3CKS. A few points:

First, some of this is definitely going to be predicated on rule changes from SR3R. I'm going to have to dig in a bit before I'll be able to say how easily this will be adaptable to someone using otherwise pure-canon SR3 rules; I suspect that the damage will be mostly limited to metarace costs and costs for modified edges/flaws (possibly more generally, where unmodified edges/flaws overlap or interact with others), but as I say I'll need to get into things before I can be sure. I also suspect that adoption of a few specific rules from SR3R (like rebalanced metaraces and modified edges/flaws, say) will enable use of this system with at most modest changes even without more wholesale adoption of SR3R, but, as I say, I won't be sure for a bit yet.

Second, for those familiar with BeCKS, this is an extensive modification—in addition to some metaracial stat mod rebalancing, resource costs are substantially modified, edges and flaws are (over and above some changes) given individual pricing rather than a flat multiple of BP cost, and assorted other things. I waffle over whether to call it a modification of BeCKS or a whole new thing, though I've definitely been using it as a starting place.

Third, if anyone is feeling like they have too much free time and want to help out (apart from commenting on things), the most effort-intensive part of this is building different types of characters as demonstrations of viability/nonviability/overpoweredness. Find the most recent summary (when one exists) and make something!

~J

Edit: also, I'm going to be maintaining an updated version of the current proposed rules in this post to prevent people from having to assemble it themselves from chaotic thread discussion (or monologue, as the case may be). I'll include notes of significant proposals, even if they haven't been conclusively added to the current rules.

Summary of Current Rules

Initial allotment: 425 karma points (kp)

Metarace
  • Human: 0kp
  • Ork: 15kp
  • Dwarf or Elf: 20kp
  • Troll: 35kp


All metaraces gain Karma Pool every 10 karma. Humans gain some other benefit yet to be determined (leading proposal: +10% Good Karma, so every time they get a point of Karma Pool they also get an additional point of Karma that doesn't count towards earning more Karma Pool)

Magic
  • Full Magician: 75kp
  • Aspected Magician: 50kp
  • Adept: 75kp
  • Magician's Way Adept: 85kp


There are no free Spell Points; everything previously done with Spell Points is now done using general karma. There is no limit to how much karma may be spent for these purposes.

Attributes
Attribute costs, both at chargen and afterwards, are shifted by the Racial Modification; improving a Dwarf's Strength (+2 mod) from 3 to 4 costs the same as improving a Human's strength from 1 to 2, 4 karma. The obligatory first point in every attribute is free (so you can make a Human with 1/1/1/1/1/1 stats without spending anything on Attributes); attributes with penalties still get to 1 free, but the cost of improvement thereafter is shifted, so improving a Troll's Charisma from 1 to 2 costs the same as improving a Human's Charisma from 3 to 4, 8 karma.

Attributes may be purchased above the RML for the usual 3*[new level] cost, shifted as above.

Starting attribute costs: (rows: attribute rating, columns: racial bonus/penalty)
CODE
      -2      -1      +0      +1      +2      +3      +4      +5      +6
1      0       0       0       -       -       -       -       -       -       1
2      8       6       4       0       -       -       -       -       -       2
3     18      14      10       4       0       -       -       -       -       3
4     30      24      18      10       4       0       -       -       -       4
5     51      36      28      18      10       4       0       -       -       5
6     75      57      40      28      18      10       4       0       -       6
7      -      81      61      40      28      18      10       4       0       7
8      -     108      85      61      40      28      18      10       4       8
9      -       -     112      85      61      40      28      18      10       9
10     -       -       -     112      85      61      40      28      18      10
11     -       -       -     142     112      85      61      40      28      11
12     -       -       -       -     142     112      85      61      40      12


And so on.

Skills
As per post-chargen costs. Specialization is now unrestricted and works the normal way.

I'm toying with the idea of lifting the Skill 6 cap, but if I do specializations would probably need to be capped (see below); if the Skill 6 cap remains, Specializations would have a cap of 7.

Resources
  • 5k¥: 0kp
  • 20k¥: 17kp
  • 90k¥: 33kp
  • 200k¥: 50kp
  • 400k¥: 66kp
  • 650k¥: 83kp
  • 1M¥: 100kp


There's a proposal to support exchanging karma for cash by extending the exchange past 1M¥ (probably capped at chargen), recording how much had been spent previously (including on Resources), and going from there.

Contacts
  • Level 1: 1kp
  • Level 2: 5kp
  • Level 3: 25kp


Edges/Flaws

Edges:
  • Exceptional Attribute: 10kp
  • Aptitude: 14kp
  • Double Jointed: 2kp
  • High Pain Tolerance: 2kp plus 4 per box
  • Lightning Reflexes: 4, 8, or 12kp
  • Night Vision: 6 kp
  • Quick Healer: 6kp
  • Resistance to Pathogens: 2kp
  • Resistance to Toxins: 3kp
  • Toughness: 5kp
  • Will to Live: 2, 4, or 6kp
  • Bravery: 4kp
  • College Education: 2kp
  • Perceptive: 10kp
  • Perfect Time: 1kp
  • Sense of Direction: 2kp
  • Spike Resistance: 6kp/level
  • Technical School Education: 2kp
  • Animal Empathy: 4kp
  • Blandness: 6kp
  • Friendly Face: 4kp
  • Human Looking: 3kp
  • Focused Concentration: 8kp
  • Poor Link: 6kp
  • Cracker: 8kp
  • Vehicle Empathy: 10kp


Flaws:
  • Computer Illiterate: -10kp
  • Borrowed Time: -20kp
  • Sensitive System: -10kp
  • Weak Immune System: -3kp
  • Combat Paralysis: -14kp
  • Oblivious: -10kp
  • Sensitive Neural Structure: -10 or -22kp
  • Bad Reputation: -5kp/level
  • Distinctive Style: -4kp
  • Astral Impressions: -14kp
  • Codeblock: -2kp
  • Choker: -6kp
  • Jack Itch: -3kp
  • Cranial Bomb: -20kp
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Posts in this topic
- Kagetenshi   Jon's Glorious Karma Character Generation System   Apr 2 2013, 05:05 PM
- - Kagetenshi   Ok, to start out with, I'll summarize what I h...   Apr 2 2013, 07:02 PM
- - Kagetenshi   This is a learning experience in the dangers of dr...   Apr 3 2013, 01:37 AM
- - Kagetenshi   Ok, on the matter of Magician's Way Adepts: F...   Apr 3 2013, 02:29 PM
- - Kagetenshi   I mentioned concerns about uncapped skills and esp...   Apr 3 2013, 03:40 PM
- - Kagetenshi   Ok, Contacts are due for a big overhaul, but so th...   Apr 3 2013, 04:38 PM
- - Kagetenshi   A tidbit hoisted from PMs: QUOTE (Cochise)why do ...   Apr 4 2013, 01:43 AM
- - Kagetenshi   So my plan had been to do the per-karma resource e...   Apr 5 2013, 08:44 PM
- - Kagetenshi   Ok, it's a beautiful morning and time for some...   Apr 8 2013, 02:06 PM
- - Kagetenshi   First, a brief digression on specializations. Wit...   Apr 8 2013, 02:23 PM
- - Kagetenshi   Ok, redoing just the skills: Skills: 111kp net 1...   Apr 8 2013, 02:39 PM
- - sk8bcn   Honestly, I wanted to check what your project was ...   Apr 8 2013, 02:54 PM
|- - Kagetenshi   QUOTE (sk8bcn @ Apr 8 2013, 09:54 AM) Hon...   Apr 8 2013, 03:55 PM
|- - Kagetenshi   QUOTE (sk8bcn @ Apr 8 2013, 09:54 AM) Hon...   Apr 8 2013, 05:37 PM
- - Kagetenshi   Now to see how this comes out as an Elf. There are...   Apr 8 2013, 02:59 PM
- - Kagetenshi   I still need to build more characters under the cu...   Apr 8 2013, 03:52 PM
- - sk8bcn   But now, I'm not even allowed to read it witho...   Apr 9 2013, 08:09 AM
|- - Kagetenshi   QUOTE (sk8bcn @ Apr 9 2013, 03:09 AM) Bu...   Apr 9 2013, 12:35 PM
- - sk8bcn   "Board index » General Rules Discussion » Des...   Apr 9 2013, 01:23 PM
- - Kagetenshi   How strange. The permissions on that forum must ha...   Apr 9 2013, 03:22 PM
- - Kagetenshi   So in the process of whipping up a character gener...   Apr 11 2013, 07:44 PM
- - Kagetenshi   So now, because everyone needs more stumpy: Dwarf...   Apr 11 2013, 07:55 PM
- - Kagetenshi   On to the Trogs. Because of their penalties, parti...   Apr 11 2013, 08:09 PM
- - Kagetenshi   Now for the tough one. Troll (35kp) Attributes: ...   Apr 11 2013, 08:23 PM
- - Kagetenshi   So for Riggers at least I'm broadly pleased wi...   Apr 11 2013, 08:25 PM
- - sk8bcn   Ok last question:don't you have a thread that ...   Apr 12 2013, 08:45 AM
|- - Kagetenshi   QUOTE (sk8bcn @ Apr 12 2013, 03:45 AM) Ok...   Apr 12 2013, 01:13 PM
- - Kagetenshi   So I'm working on some example mages, and it...   Apr 16 2013, 12:40 PM
- - Stahlseele   i like the latter better, because it makes things ...   Apr 16 2013, 05:21 PM
|- - Kagetenshi   QUOTE (Stahlseele @ Apr 16 2013, 12:21 PM...   Apr 16 2013, 08:36 PM
- - Stahlseele   If they can cast a certain spell twice before pass...   Apr 16 2013, 08:42 PM
- - Cochise   A seperate Drain track would open up the possibili...   Apr 17 2013, 02:16 PM
- - Kagetenshi   So this is clearly another one of those cases wher...   Apr 19 2013, 04:19 PM
- - Kagetenshi   Ok, having brushed up on my linear programming I...   Apr 23 2013, 08:41 PM
|- - sk8bcn   QUOTE (Kagetenshi @ Apr 23 2013, 10:41 PM...   Apr 24 2013, 08:13 AM
|- - Kagetenshi   QUOTE (sk8bcn @ Apr 24 2013, 03:13 AM) Wh...   Apr 24 2013, 11:21 AM
- - sk8bcn   Ah I see. I ve took your property one as: •1-10: ...   Apr 24 2013, 11:59 AM
- - Kagetenshi   Well, I'm following the example of both BeCKS ...   Apr 24 2013, 01:08 PM
- - Kagetenshi   Adding sliding increments wipes out all possible s...   Apr 24 2013, 01:22 PM
- - Kagetenshi   So I've been mostly splitting my time between ...   May 2 2013, 02:07 PM
- - Stahlseele   i don't really get what you mean with cheap ab...   May 2 2013, 02:46 PM
|- - Kagetenshi   QUOTE (Stahlseele @ May 2 2013, 10:46 AM)...   May 2 2013, 07:28 PM
- - Stahlseele   Oh ho ho ho, no! STR, under SR3, is very much ...   May 2 2013, 07:41 PM
|- - Cochise   QUOTE (Stahlseele @ May 2 2013, 09:41 PM)...   May 2 2013, 07:47 PM
|- - Kagetenshi   QUOTE (Stahlseele @ May 2 2013, 03:41 PM)...   May 3 2013, 02:00 PM
|- - sk8bcn   QUOTE (Kagetenshi @ May 3 2013, 04:00 PM)...   May 3 2013, 02:43 PM
|- - Kagetenshi   QUOTE (sk8bcn @ May 3 2013, 10:43 AM) Mel...   May 3 2013, 03:16 PM
- - Stahlseele   I was going by pure skill, improved skill and comb...   May 2 2013, 07:49 PM
|- - Cochise   QUOTE (Stahlseele @ May 2 2013, 09:49 PM)...   May 2 2013, 07:59 PM
- - Kagetenshi   More later, but where does the Dwarfness come in? ...   May 2 2013, 08:48 PM
|- - Cochise   QUOTE (Kagetenshi @ May 2 2013, 10:48 PM)...   May 3 2013, 02:19 AM
|- - Kagetenshi   QUOTE (Cochise @ May 2 2013, 10:19 PM) I...   May 3 2013, 12:28 PM
|- - Cochise   QUOTE (Kagetenshi @ May 3 2013, 02:28 PM)...   May 3 2013, 12:36 PM
- - sk8bcn   How do you get 26 dices? Huh What?   May 3 2013, 07:50 AM
|- - Cochise   QUOTE (sk8bcn @ May 3 2013, 09:50 AM) How...   May 3 2013, 11:34 AM
- - Stahlseele   Seems there are people even better at Min/Maxing t...   May 3 2013, 08:31 AM
- - sk8bcn   ah, okay. that 2 hand fight rule is an optional on...   May 3 2013, 12:00 PM
- - Stahlseele   @cochise: possible, my memory ain't what it us...   May 3 2013, 12:06 PM
- - Kagetenshi   For what it's worth, my reaction when I read y...   May 3 2013, 12:46 PM
- - Stahlseele   Smartlink is the inferior choice for any weapon yo...   May 3 2013, 02:22 PM
- - Stahlseele   SR3 Missles deal 12M to 22D AV Damage, depending o...   May 3 2013, 02:53 PM
- - Stahlseele   Under SR, Blunt Damage is Stun, no matter how big....   May 3 2013, 03:25 PM
|- - Kagetenshi   QUOTE (Stahlseele @ May 3 2013, 11:25 AM)...   May 3 2013, 04:46 PM
- - Kagetenshi   So the resource formula is proving ugly enough to ...   Jul 9 2013, 07:02 PM
- - Stahlseele   commendable.   Jul 9 2013, 07:28 PM
- - Sendaz   s3cksy   Jul 9 2013, 07:40 PM
- - Kagetenshi   Ok, I'm coming to terms with just how much my ...   Aug 26 2013, 05:27 PM
- - Kagetenshi   Bit shy of ten years here, but a question: anyone ...   Jul 15 2023, 03:11 AM
- - Kagetenshi   QUOTE (Kagetenshi @ Apr 2 2013, 01:05 PM)...   Jul 15 2023, 10:20 PM
|- - tisoz   QUOTE (Kagetenshi @ Jul 15 2023, 05:20 PM...   Jul 28 2023, 08:01 PM
|- - Kagetenshi   QUOTE (tisoz @ Jul 28 2023, 04:01 PM) The...   Jul 28 2023, 08:41 PM
|- - tisoz   QUOTE (Kagetenshi @ Jul 28 2023, 03:41 PM...   Jul 28 2023, 09:19 PM
- - Kagetenshi   Looking at Otaku again, if we assume that we conve...   Jul 16 2023, 09:52 PM
- - Kagetenshi   So for some reason after more than ten years I fin...   Jul 18 2023, 04:30 AM
- - Kagetenshi   COMBAT DECKER RACE (D): Ork (15kp) ATTRIBUTES © ...   Jul 18 2023, 04:47 AM
- - Kagetenshi   Combat Mage (75kp) RACE ©: Troll (35kp) ATTRIBUT...   Jul 18 2023, 09:02 PM
- - Kagetenshi   COVERT OPS SPECIALIST RACE ©: Elf (20kp) ATTRIBU...   Jul 18 2023, 09:26 PM
- - Tiralee   Just posting to congratulate Kagetenshi on their T...   Jul 27 2023, 11:53 AM
- - Kagetenshi   Your words of encouragement are appreciated! T...   Jul 27 2023, 04:35 PM
- - Tiralee   As an aside, I'd steal someone's kidneys a...   Jul 28 2023, 02:31 PM
- - Kagetenshi   Oh, yeah, no, definitely only pool use. The strict...   Jul 28 2023, 09:28 PM
- - Kagetenshi   So after pondering I think my inclination might be...   Aug 31 2023, 12:10 AM


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