Apr 2 2013, 05:05 PM
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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SR3R Master Thread Jon’s Glorious Karma Character Generation System (S3CKS) Decking Ranged Combat Astral Space, Essence, and the Awakened New Gear Cyberware Time, Pool, and the Flow of Combat _________________________________________________ In this thread I'm going to develop and discuss the SR3R Complete Karma System, which I may or may not be able to resist naming S3CKS. A few points: First, some of this is definitely going to be predicated on rule changes from SR3R. I'm going to have to dig in a bit before I'll be able to say how easily this will be adaptable to someone using otherwise pure-canon SR3 rules; I suspect that the damage will be mostly limited to metarace costs and costs for modified edges/flaws (possibly more generally, where unmodified edges/flaws overlap or interact with others), but as I say I'll need to get into things before I can be sure. I also suspect that adoption of a few specific rules from SR3R (like rebalanced metaraces and modified edges/flaws, say) will enable use of this system with at most modest changes even without more wholesale adoption of SR3R, but, as I say, I won't be sure for a bit yet. Second, for those familiar with BeCKS, this is an extensive modification—in addition to some metaracial stat mod rebalancing, resource costs are substantially modified, edges and flaws are (over and above some changes) given individual pricing rather than a flat multiple of BP cost, and assorted other things. I waffle over whether to call it a modification of BeCKS or a whole new thing, though I've definitely been using it as a starting place. Third, if anyone is feeling like they have too much free time and want to help out (apart from commenting on things), the most effort-intensive part of this is building different types of characters as demonstrations of viability/nonviability/overpoweredness. Find the most recent summary (when one exists) and make something! ~J Edit: also, I'm going to be maintaining an updated version of the current proposed rules in this post to prevent people from having to assemble it themselves from chaotic thread discussion (or monologue, as the case may be). I'll include notes of significant proposals, even if they haven't been conclusively added to the current rules. Summary of Current Rules Initial allotment: 425 karma points (kp) Metarace
All metaraces gain Karma Pool every 10 karma. Humans gain some other benefit yet to be determined (leading proposal: +10% Good Karma, so every time they get a point of Karma Pool they also get an additional point of Karma that doesn't count towards earning more Karma Pool) Magic
There are no free Spell Points; everything previously done with Spell Points is now done using general karma. There is no limit to how much karma may be spent for these purposes. Attributes Attribute costs, both at chargen and afterwards, are shifted by the Racial Modification; improving a Dwarf's Strength (+2 mod) from 3 to 4 costs the same as improving a Human's strength from 1 to 2, 4 karma. The obligatory first point in every attribute is free (so you can make a Human with 1/1/1/1/1/1 stats without spending anything on Attributes); attributes with penalties still get to 1 free, but the cost of improvement thereafter is shifted, so improving a Troll's Charisma from 1 to 2 costs the same as improving a Human's Charisma from 3 to 4, 8 karma. Attributes may be purchased above the RML for the usual 3*[new level] cost, shifted as above. Starting attribute costs: (rows: attribute rating, columns: racial bonus/penalty) CODE -2 -1 +0 +1 +2 +3 +4 +5 +6 1 0 0 0 - - - - - - 1 2 8 6 4 0 - - - - - 2 3 18 14 10 4 0 - - - - 3 4 30 24 18 10 4 0 - - - 4 5 51 36 28 18 10 4 0 - - 5 6 75 57 40 28 18 10 4 0 - 6 7 - 81 61 40 28 18 10 4 0 7 8 - 108 85 61 40 28 18 10 4 8 9 - - 112 85 61 40 28 18 10 9 10 - - - 112 85 61 40 28 18 10 11 - - - 142 112 85 61 40 28 11 12 - - - - 142 112 85 61 40 12 And so on. Skills As per post-chargen costs. Specialization is now unrestricted and works the normal way. I'm toying with the idea of lifting the Skill 6 cap, but if I do specializations would probably need to be capped (see below); if the Skill 6 cap remains, Specializations would have a cap of 7. Resources
There's a proposal to support exchanging karma for cash by extending the exchange past 1M¥ (probably capped at chargen), recording how much had been spent previously (including on Resources), and going from there. Contacts
Edges/Flaws Edges:
Flaws:
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Kagetenshi Jon's Glorious Karma Character Generation System Apr 2 2013, 05:05 PM
Kagetenshi Ok, to start out with, I'll summarize what I h... Apr 2 2013, 07:02 PM
Kagetenshi This is a learning experience in the dangers of dr... Apr 3 2013, 01:37 AM
Kagetenshi Ok, on the matter of Magician's Way Adepts:
F... Apr 3 2013, 02:29 PM
Kagetenshi I mentioned concerns about uncapped skills and esp... Apr 3 2013, 03:40 PM
Kagetenshi Ok, Contacts are due for a big overhaul, but so th... Apr 3 2013, 04:38 PM
Kagetenshi A tidbit hoisted from PMs:
QUOTE (Cochise)why do ... Apr 4 2013, 01:43 AM
Kagetenshi So my plan had been to do the per-karma resource e... Apr 5 2013, 08:44 PM
Kagetenshi Ok, it's a beautiful morning and time for some... Apr 8 2013, 02:06 PM
Kagetenshi First, a brief digression on specializations.
Wit... Apr 8 2013, 02:23 PM
Kagetenshi Ok, redoing just the skills:
Skills:
111kp net
1... Apr 8 2013, 02:39 PM
sk8bcn Honestly, I wanted to check what your project was ... Apr 8 2013, 02:54 PM
Kagetenshi QUOTE (sk8bcn @ Apr 8 2013, 09:54 AM) Hon... Apr 8 2013, 03:55 PM
Kagetenshi QUOTE (sk8bcn @ Apr 8 2013, 09:54 AM) Hon... Apr 8 2013, 05:37 PM
Kagetenshi Now to see how this comes out as an Elf. There are... Apr 8 2013, 02:59 PM
Kagetenshi I still need to build more characters under the cu... Apr 8 2013, 03:52 PM
sk8bcn But now, I'm not even allowed to read it witho... Apr 9 2013, 08:09 AM
Kagetenshi QUOTE (sk8bcn @ Apr 9 2013, 03:09 AM) Bu... Apr 9 2013, 12:35 PM
sk8bcn "Board index » General Rules Discussion » Des... Apr 9 2013, 01:23 PM
Kagetenshi How strange. The permissions on that forum must ha... Apr 9 2013, 03:22 PM
Kagetenshi So in the process of whipping up a character gener... Apr 11 2013, 07:44 PM
Kagetenshi So now, because everyone needs more stumpy:
Dwarf... Apr 11 2013, 07:55 PM
Kagetenshi On to the Trogs. Because of their penalties, parti... Apr 11 2013, 08:09 PM
Kagetenshi Now for the tough one.
Troll (35kp)
Attributes:
... Apr 11 2013, 08:23 PM
Kagetenshi So for Riggers at least I'm broadly pleased wi... Apr 11 2013, 08:25 PM
sk8bcn Ok last question:don't you have a thread that ... Apr 12 2013, 08:45 AM
Kagetenshi QUOTE (sk8bcn @ Apr 12 2013, 03:45 AM) Ok... Apr 12 2013, 01:13 PM
Kagetenshi So I'm working on some example mages, and it... Apr 16 2013, 12:40 PM
Stahlseele i like the latter better, because it makes things ... Apr 16 2013, 05:21 PM
Kagetenshi QUOTE (Stahlseele @ Apr 16 2013, 12:21 PM... Apr 16 2013, 08:36 PM
Stahlseele If they can cast a certain spell twice before pass... Apr 16 2013, 08:42 PM
Cochise A seperate Drain track would open up the possibili... Apr 17 2013, 02:16 PM
Kagetenshi So this is clearly another one of those cases wher... Apr 19 2013, 04:19 PM
Kagetenshi Ok, having brushed up on my linear programming I... Apr 23 2013, 08:41 PM
sk8bcn QUOTE (Kagetenshi @ Apr 23 2013, 10:41 PM... Apr 24 2013, 08:13 AM
Kagetenshi QUOTE (sk8bcn @ Apr 24 2013, 03:13 AM) Wh... Apr 24 2013, 11:21 AM
sk8bcn Ah I see. I ve took your property one as:
•1-10: ... Apr 24 2013, 11:59 AM
Kagetenshi Well, I'm following the example of both BeCKS ... Apr 24 2013, 01:08 PM
Kagetenshi Adding sliding increments wipes out all possible s... Apr 24 2013, 01:22 PM
Kagetenshi So I've been mostly splitting my time between ... May 2 2013, 02:07 PM
Stahlseele i don't really get what you mean with cheap ab... May 2 2013, 02:46 PM
Kagetenshi QUOTE (Stahlseele @ May 2 2013, 10:46 AM)... May 2 2013, 07:28 PM
Stahlseele Oh ho ho ho, no!
STR, under SR3, is very much ... May 2 2013, 07:41 PM
Cochise QUOTE (Stahlseele @ May 2 2013, 09:41 PM)... May 2 2013, 07:47 PM
Kagetenshi QUOTE (Stahlseele @ May 2 2013, 03:41 PM)... May 3 2013, 02:00 PM
sk8bcn QUOTE (Kagetenshi @ May 3 2013, 04:00 PM)... May 3 2013, 02:43 PM
Kagetenshi QUOTE (sk8bcn @ May 3 2013, 10:43 AM) Mel... May 3 2013, 03:16 PM
Stahlseele I was going by pure skill, improved skill and comb... May 2 2013, 07:49 PM
Cochise QUOTE (Stahlseele @ May 2 2013, 09:49 PM)... May 2 2013, 07:59 PM
Kagetenshi More later, but where does the Dwarfness come in? ... May 2 2013, 08:48 PM
Cochise QUOTE (Kagetenshi @ May 2 2013, 10:48 PM)... May 3 2013, 02:19 AM
Kagetenshi QUOTE (Cochise @ May 2 2013, 10:19 PM) I... May 3 2013, 12:28 PM
Cochise QUOTE (Kagetenshi @ May 3 2013, 02:28 PM)... May 3 2013, 12:36 PM
sk8bcn How do you get 26 dices? Huh What? May 3 2013, 07:50 AM
Cochise QUOTE (sk8bcn @ May 3 2013, 09:50 AM) How... May 3 2013, 11:34 AM
Stahlseele Seems there are people even better at Min/Maxing t... May 3 2013, 08:31 AM
sk8bcn ah, okay. that 2 hand fight rule is an optional on... May 3 2013, 12:00 PM
Stahlseele @cochise:
possible, my memory ain't what it us... May 3 2013, 12:06 PM
Kagetenshi For what it's worth, my reaction when I read y... May 3 2013, 12:46 PM
Stahlseele Smartlink is the inferior choice for any weapon yo... May 3 2013, 02:22 PM
Stahlseele SR3 Missles deal 12M to 22D AV Damage, depending o... May 3 2013, 02:53 PM
Stahlseele Under SR, Blunt Damage is Stun, no matter how big.... May 3 2013, 03:25 PM
Kagetenshi QUOTE (Stahlseele @ May 3 2013, 11:25 AM)... May 3 2013, 04:46 PM
Kagetenshi So the resource formula is proving ugly enough to ... Jul 9 2013, 07:02 PM
Stahlseele commendable. Jul 9 2013, 07:28 PM
Sendaz s3cksy Jul 9 2013, 07:40 PM
Kagetenshi Ok, I'm coming to terms with just how much my ... Aug 26 2013, 05:27 PM
Kagetenshi Bit shy of ten years here, but a question: anyone ... Jul 15 2023, 03:11 AM
Kagetenshi QUOTE (Kagetenshi @ Apr 2 2013, 01:05 PM)... Jul 15 2023, 10:20 PM
tisoz QUOTE (Kagetenshi @ Jul 15 2023, 05:20 PM... Jul 28 2023, 08:01 PM
Kagetenshi QUOTE (tisoz @ Jul 28 2023, 04:01 PM) The... Jul 28 2023, 08:41 PM
tisoz QUOTE (Kagetenshi @ Jul 28 2023, 03:41 PM... Jul 28 2023, 09:19 PM
Kagetenshi Looking at Otaku again, if we assume that we conve... Jul 16 2023, 09:52 PM
Kagetenshi So for some reason after more than ten years I fin... Jul 18 2023, 04:30 AM
Kagetenshi COMBAT DECKER
RACE (D): Ork (15kp)
ATTRIBUTES © ... Jul 18 2023, 04:47 AM
Kagetenshi Combat Mage (75kp)
RACE ©: Troll (35kp)
ATTRIBUT... Jul 18 2023, 09:02 PM
Kagetenshi COVERT OPS SPECIALIST
RACE ©: Elf (20kp)
ATTRIBU... Jul 18 2023, 09:26 PM
Tiralee Just posting to congratulate Kagetenshi on their T... Jul 27 2023, 11:53 AM
Kagetenshi Your words of encouragement are appreciated! T... Jul 27 2023, 04:35 PM
Tiralee As an aside, I'd steal someone's kidneys a... Jul 28 2023, 02:31 PM
Kagetenshi Oh, yeah, no, definitely only pool use. The strict... Jul 28 2023, 09:28 PM
Kagetenshi So after pondering I think my inclination might be... Aug 31 2023, 12:10 AM![]() ![]() |
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