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> Shadowrun 3rd Revised, our backs turned, looking down the path
Kagetenshi
post Apr 13 2005, 05:38 PM
Post #1


Manus Celer Dei
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Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



Update: contrary to my own statement, I have begun this project. I will use this space at the top to link to all subthreads in the project. The first post of every thread for the project will link to every other thread for the project.

Jon’s Glorious Karma Character Generation System (S3CKS)

Decking

Ranged Combat

Astral Space, Essence, and the Awakened

New Gear

Cyberware

Time, Pool, and the Flow of Combat

_________________________________________________
The following books are the ones that this project is not considering for its ruleset. Ideas from these books can be considered, and a sufficiently persuasive argument may result in a book entering SR3R canon (or leaving it), but by default nothing in a book listed here that is not introduced in an earlier book exists in SR3R, and no new rules apply from these books.

Liber Non Grata:

Any book for Shadowrun, Fourth Edition

State of the Art: 2064

Shadows of Asia

Shadows of Europe

Loose Alliances

System Failure

Mr. Johnson's Little Black Book
_________________________________________________

Let me open by saying that I am not, at this time, trying to compile a revision to Shadowrun 3rd Edition. It's way the hell too early for that, and there's still a chance (however slim it may seem at times) that I'll fall in love with SR4, that it will be everything I've always wanted and more (or at least an improvement).

That being said: pretend you know nothing about 4th ed. Pretend someone came up to you and said they were doing a 4th edition, and that it was going be more a revision of the current rules than an overhaul. They're just asking you about the rules, not the world in general. What would you tell them you want to see revised, and what if any suggestions would you have for how to revise it to do what you want?

The obvious example that I'll get out of the way now isn't actually in the rules, it's in the organization. It's no secret that I believe that the main weakness of SR3, completely overwhelming anything else, is its complete lack of organization and proper ease of cross-referencing. Lack of indices, rulesets split up amongst widely disparate books and pages… I realized, upon purchasing the first few Shadowrun PDFs, that a big part of my mastery of the rules is not, in fact, the chunks I have memorized (though they help)… no, it's largely due to the fact that my spatial memory is good enough that I can reliably flip to a given section of the book on demand and look a rule up from there instead of having to hunt for the section. I don't think I need to point out that spatial memory should never be a major part of mastering the rules. Ironically enough, this is the flaw in SR3 that is impossible to correct in a fan revision (at least one that doesn't involve a lot of copyright infringement, which I under no circumstances am considering).

Another example is the way they've overpowered Riggers with regard to combat. There are some sections that might need consideration (like the invulnerability/invincibility dichotomy that exists any time you don't have Control Pool to throw at the problem), but the major low-hanging fruit is the fact that Riggers get a free attack pool. That's right, while they use Control Pool for maneuvers and dodging, they can freely use Combat Pool to attack (and nothing else). If strapped for attacks, they can even supplement their Combat Pool with Control Pool. Imagine a streetsam with twenty-three pool dice, even if ten of these are unavailable for dodging or soaking. I have just such a Rigger, legal under the current rules.

So, if, some eight or ten months down the road, I decide that SR4 isn't for me, what would you want to see fixed in a 3rd Revised? There's no need for you to be unsatisfied with what we've seen of SR4 to contribute here, though you may have more incentive to if the releases are worrying rather than calming to you. What's broken? What needs to be streamlined? Specifics, if possible; just saying "deckers" is a lot less helpful than saying "MP costs and the confusing way that Attack programs work", for instance.

Fire away.

~J
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Posts in this topic
- Kagetenshi   Shadowrun 3rd Revised   Apr 13 2005, 05:38 PM
- - Papadoc   Kage hit upon one of the most important thing that...   Apr 13 2005, 05:57 PM
- - Kagetenshi   QUOTE (Papadoc) 2. Riggers. […] b. As ...   Apr 13 2005, 06:04 PM
- - GrinderTheTroll   QUOTE (Papadoc)Kage hit upon one of the most impor...   Apr 13 2005, 06:06 PM
- - Kagetenshi   Come to that, a grand index may not be completely ...   Apr 13 2005, 06:18 PM
- - Elfie   QUOTE (Papadoc @ Apr 13 2005, 12:57 PM) 1. De...   Apr 13 2005, 06:32 PM
- - Kagetenshi   I'm going to admit to my prejudices right up f...   Apr 13 2005, 06:42 PM
- - Crimsondude 2.0   QUOTE (Papadoc)Kage hit upon one of the most impor...   Apr 13 2005, 07:15 PM
- - Kagetenshi   By the end of the Combat section, I counted 211 la...   Apr 13 2005, 07:22 PM
- - Dawnshadow   Examples or specific situations given when warrent...   Apr 13 2005, 08:16 PM
- - Fortune   Maneuvers for all melee combat, not just unarmed m...   Apr 13 2005, 08:32 PM
- - Kagetenshi   So you'd want to see maneuvers for everything ...   Apr 13 2005, 08:34 PM
- - Fortune   Yep! Of course, some of them might need to be ...   Apr 13 2005, 08:44 PM
- - psykotisk_overlegen   I'd rather see maneuvers for nothing. Also, r...   Apr 13 2005, 08:52 PM
- - BitBasher   I concur with what others have stated above except...   Apr 13 2005, 09:13 PM
- - Kagetenshi   Perhaps I misstated: I don't believe that ever...   Apr 13 2005, 09:16 PM
- - BitBasher   That I can't argue with, which is supported by...   Apr 13 2005, 09:32 PM
- - Herald of Verjigorm   As the setting is currently defined, you don't...   Apr 13 2005, 09:33 PM
- - Kagetenshi   In my opinion it should be just as easy to get alo...   Apr 13 2005, 09:43 PM
- - DragginSPADE   QUOTE (Kagetenshi)In my opinion it should be just ...   Apr 13 2005, 10:08 PM
- - Herald of Verjigorm   QUOTE (Kagetenshi)However, I'm pretty sure any...   Apr 13 2005, 10:59 PM
- - Cain   Dump the maneuver score. Work vehicle combat into...   Apr 13 2005, 11:17 PM
- - sapphire_wyvern   Drop the Sleaze utility entirely, and replace all ...   Apr 14 2005, 03:06 AM
- - Catsnightmare   I'm already planing my own little reversion of...   Apr 14 2005, 03:33 AM
- - Kagetenshi   You know what, screw waiting. I've got the tim...   Apr 14 2005, 05:26 AM
- - Kagetenshi   QUOTE (sapphire_wyvern @ Apr 13 2005, 10:06 P...   Apr 14 2005, 05:53 AM
- - Fortune   I actually agree with sapphire wyvern on this, and...   Apr 14 2005, 06:08 AM
- - Kagetenshi   As I said, it'll come into discussion, but it...   Apr 14 2005, 06:12 AM
- - Cain   Almost forgot... For those of you who aren't ...   Apr 14 2005, 08:08 AM
- - Snoof   I'd suggest doing something about the various ...   Apr 14 2005, 11:22 AM
- - Link   In regards to E-Warfare, I have a half finished se...   Apr 14 2005, 01:51 PM
- - nezumi   Better rigger rules (don't even talk about MI...   Apr 14 2005, 03:01 PM
- - lord_cack   I am gonna go out on a limb here and mention somet...   Apr 14 2005, 03:09 PM
- - Eldritch   Hey Kage, Should these threads be moved into the ...   Apr 14 2005, 05:29 PM
- - Kagetenshi   Mm. Community Projects would make more sense, and ...   Apr 14 2005, 05:38 PM
- - Eldritch   Yeah, that makes sense. Maybe put links to the va...   Apr 14 2005, 05:41 PM
- - Kagetenshi   Ok, the top of the first post of each SR3R thread ...   Apr 14 2005, 05:44 PM
- - Shadow   Kage there is a big part of SR that needs a rework...   Apr 14 2005, 07:09 PM
- - Kagetenshi   Mm. The problem with firearms is that a lot of the...   Apr 14 2005, 07:47 PM
- - psykotisk_overlegen   A legality system that makes sense. Right now you...   Apr 14 2005, 09:31 PM
- - BitBasher   QUOTE (psykotisk_overlegen @ Apr 14 2005, 02:...   Apr 14 2005, 09:52 PM
- - Eldritch   I know I might be jumping the gun with this questi...   Apr 14 2005, 09:52 PM
- - Kagetenshi   Part of my overall goal is to streamline as much a...   Apr 14 2005, 10:08 PM
- - Eyeless Blond   QUOTE (BitBasher) No, really it isn't. I live ...   Apr 15 2005, 01:37 AM
- - hahnsoo   QUOTE (Eyeless Blond) Oh, and knives and clubs sho...   Apr 15 2005, 08:11 AM
- - SirBedevere   QUOTE (nezumi)More realistic numbers for some cybe...   Apr 15 2005, 11:52 AM
- - Jrayjoker   Integrate all skill tests into one ruleset with as...   Apr 15 2005, 04:38 PM
- - Eldritch   QUOTE force the matrix combat (and skill/utility a...   Apr 15 2005, 05:26 PM
- - Jrayjoker   No, unimpeded movement is still as fast as ever. M...   Apr 15 2005, 05:36 PM
- - Kagetenshi   The timing is already based on standard three-seco...   Apr 15 2005, 05:55 PM
- - Jrayjoker   For system tests as well as combat? I was under t...   Apr 15 2005, 07:02 PM
- - The Question   If your planning on keeping all of the games backg...   Apr 15 2005, 07:05 PM
- - Kagetenshi   Nope. I mean, there's an initiative kick (so D...   Apr 15 2005, 07:08 PM
- - Papadoc   QUOTE (BitBasher) QUOTE (psykotisk_overlegen ...   Apr 16 2005, 12:05 AM
- - Eyeless Blond   Reposted from another discussion; thought it might...   Apr 17 2005, 03:20 AM
- - Eldritch   I don't know if I like that one - I don't ...   Apr 17 2005, 07:53 PM
- - Kagetenshi   Eyeless: I looked around and couldn't find tha...   Apr 17 2005, 10:05 PM
- - Eyeless Blond   The problem people seem to be objecting to is that...   Apr 18 2005, 06:04 AM
- - Kagetenshi   While I don't like the sound of it right now, ...   Apr 18 2005, 06:11 AM
- - The_Eyes   [dammit; wrong nick again]   Apr 18 2005, 06:44 AM
- - Eyeless Blond   Actually I think it might be a good idea to resolv...   Apr 18 2005, 06:45 AM
- - Kagetenshi   Accounts, man, accounts. I disagree that a millio...   Apr 18 2005, 06:46 AM
- - Dawnshadow   A million nuyen is a lot for a starting Sam, unles...   Apr 18 2005, 02:13 PM
- - wagnern   also, a million allows some broadness in charictor...   Apr 18 2005, 09:11 PM
- - Catsnightmare   QUOTE (Kagetenshi) Accounts, man, accounts. I dis...   Apr 19 2005, 01:46 AM
- - Link   25000/6 = 4166 which would barely pay the monthly ...   Apr 19 2005, 03:22 AM
- - Kagetenshi   I'm hoping to get back into the swing of thing...   Apr 19 2005, 03:28 AM
- - mmu1   Things I'd like to see changed, off the top of...   Apr 19 2005, 04:07 AM
- - Kagetenshi   Oh hell yeah. Called shot for anything other than ...   Apr 19 2005, 04:17 AM
- - mmu1   QUOTE (Kagetenshi) Oh hell yeah. Called shot for a...   Apr 19 2005, 04:26 AM
- - Kagetenshi   Well, I was specifically thinking about when we we...   Apr 19 2005, 04:50 AM
- - Shockwave_IIc   QUOTE (Kagetenshi) And and my Strato raped physics...   Apr 19 2005, 06:14 AM
- - mmu1   QUOTE (Kagetenshi) Well, I was specifically thinki...   Apr 19 2005, 12:07 PM
- - hahnsoo   I disagree when it comes to changing either point-...   Apr 19 2005, 01:04 PM
- - mmu1   QUOTE (hahnsoo) I disagree when it comes to changi...   Apr 19 2005, 01:13 PM
- - Kagetenshi   Eh? Ablative armor helps? You need to hit a vehicl...   Apr 19 2005, 01:16 PM
- - hahnsoo   QUOTE (Kagetenshi) Eh? Ablative armor helps? You n...   Apr 19 2005, 01:46 PM
- - Kagetenshi   You can do that with regular armor too, and you do...   Apr 19 2005, 02:00 PM
- - Kagetenshi   Still working on Decking, but I wanted to toss thi...   Apr 22 2005, 08:17 PM
- - hahnsoo   QUOTE (Kagetenshi) You can do that with regular ar...   Apr 22 2005, 08:30 PM
- - Cain   QUOTE (Kagetenshi) Eh? Ablative armor helps? You n...   Apr 22 2005, 08:33 PM
- - hahnsoo   QUOTE (Cain) QUOTE (Kagetenshi @ Apr 19 2005,...   Apr 22 2005, 08:36 PM
- - Kagetenshi   QUOTE (Cain) QUOTE (Kagetenshi @ Apr 19 2005,...   Apr 22 2005, 08:38 PM
- - SirBedevere   I've been thinking about your suggestions for ...   Apr 23 2005, 02:31 PM
- - Kagetenshi   Right now I'm still focusing on the SR1-3 cano...   Apr 23 2005, 03:23 PM
- - Shockwave_IIc   QUOTE (SirBedevere) I've been thinking about y...   Apr 23 2005, 04:28 PM
- - SirBedevere   Thanks for the clarification Kagetenshi. Shockwav...   Apr 23 2005, 05:44 PM
- - Eyeless Blond   Maybe not the subvocal mike, though. What would a ...   Apr 23 2005, 05:48 PM
- - Kagetenshi   Ironically enough Boosted Reflexes would not make ...   Apr 23 2005, 05:54 PM
- - Eyeless Blond   Well you can certainly *try* and take the chemical...   Apr 23 2005, 05:59 PM
- - SirBedevere   I did say that all the items wouldn't be usefu...   Apr 23 2005, 07:57 PM
- - Kagetenshi   Right, well, I'm still primarily focusing on t...   May 25 2005, 11:05 PM
- - Modesitt   I'm assuming that one of your goals IS NOT mak...   May 26 2005, 12:09 AM
- - Kagetenshi   Indeed, making combat more realistic is not one of...   May 26 2005, 12:15 AM
- - Shockwave_IIc   QUOTE (Modesitt) Suggestion #1: Changing how damag...   May 26 2005, 12:22 AM
- - mmu1   Ok, let's see... 1. Think about whether any r...   May 26 2005, 12:40 AM
- - Kagetenshi   Regarding #5, should I be making sure to clarify a...   May 26 2005, 12:46 AM
- - hyzmarca   QUOTE (Papadoc) QUOTE (BitBasher @ Apr 14 200...   May 26 2005, 01:04 AM
- - Voorhees   QUOTE ...so that getting hit with pepper spray is ...   May 26 2005, 01:17 AM
- - SirBedevere   I've never been on the wrong end of pepper spr...   May 26 2005, 08:58 AM
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