IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> The Code, Does your Runner have rules to live by?
Kagetenshi
post Dec 23 2005, 07:13 PM
Post #26


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Certainty.

A similar discussion.

In SR3 Stun is indeed worse. Serious Stun can be healed (if temporarily) in seconds via a stimpatch, while even a Light Heal/Treat has a base time of five turns of sustaining to become permanent. Taking your average highly competent spellslinger (twelve dice to cast) on a cop (maximum Essence 5) results in an expected four successes. That's two turns for a Light wound, ten for a Moderate, and fifteen for not even healing all of a Serious wound. That sounds worse to me.

You're also making the very questionable assumption that gel-rounding or capsule-rounding a squad of the 'Star will not attract their ire.

~J
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Dec 23 2005, 10:02 PM
Post #27


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE
(The Happy Anarchist)

Different characters of mine have different codes, and they change depending on the specifics.  This is what I consider my "proffesionals" code however.

Kill only when necessary.  Killing someone does not tie up loose ends, it creates loose ends that want to kill you.

Unless specified, the run should be quiet.  Noise is to be avoided unless it is the objective.

Research your Johnson, but don't use it as leverage unless you have been set up.

Research the whole situation as thoroughly as possible.  Don't accept rush jobs unless they are from a contact you trust.

Do your own legwork.  If the Johnson gives you "all the info" on the run, do it anyways.  If the Johsnon gives you that information, dig deeper and triple check your legwork to make sure it is legit.  Free information in the Sixth World should trigger an alarm in your mind.

These rules apply to contacts, employers and targets unless required or specified by the run.  Don't lie.  Don't cheat.  Don't steal.  Your word and your honor is your meal ticket.  Act like scum, you will be expendable.  Act like someone worth hiring and you will be considered rehireable.

Keep as much info to yourself as possible.  Corollary: Spread information that increases your rep.

All of my characters, even Leela, believed that having a professional attitude is the only way to go. All too often I have seen the legwork phase cut short because other characters (or even players) were impatient to get on with the mission. These were the times we ran into big trouble.

Turning down a job because you discover it would be sheer suicide or you are just not equipped (not just gear wise) to handle it is not a bad thing. All too often I see characters blindly accept a job without realising what they may be getting into. Next you know your "mage heavy" group finds itself on a space shuttle to a LEO station. or your techno & chromed up sammie team finds themselves smack in the middle of dealing with delicate inter-tribal politics or astral affairs.

There are always other jobs to be had & a good GM should have at least one alternate mission should the characters not accept the primary offer.
Go to the top of the page
 
+Quote Post
Foreigner
post Dec 23 2005, 11:10 PM
Post #28


Moving Target
**

Group: Members
Posts: 586
Joined: 22-November 02
From: Gordonsville, Virginia, U.S.A. (or C.A.S.)
Member No.: 3,630



Echo what Kage, mmu1, and Solstice said.

My character has taken the "Distinctive Style" flaw.

In this case, he has a personal code of honor.

Being raised in Japan, he follows the religion of onmyodo, the Japanese counterpart to Taoism/Daoism, "The Way of Yin and Yang", which, at least as I understand it, was a common religious belief among ninja. He seeks balance in his own life, as well as others'. In a nutshell, he will *always* do what he thinks is the right thing, regardless of others' opinions, and whether or not it's (at least technically) illegal.

(Unusual for a PC whose primary job will eventually be as an assassin, I know. :))

(1) If he gives his word, regardless of to whom, he *always* keeps it (put another way, your word is one of the few things that you must give away in order to keep it) <see sig. below>;

(2) He WON'T kill law-enforcement officers, *unless absolutely necessary*--this includes anyone from corporate security guards to Ares Knight Errant officers, among others (generally speaking, nothing complicates a 'runner's life more quickly than killing a cop);

(2a) Soldiers--of whatever type-- are specifically exempt from this rule, because they are professionals, and thus more dangerous than cops or corporate security officers, for whom it is often just a way of making a living;

(3) No children, *EVER*, and the *only* time that he'll use lethal force against a woman--except in self-defense, or in the defense of others--is if the job specifically calls for it (i.e., if it's straight-up wetwork and one or more of the targets is female);

(3a) Number (3) above does *not* apply to members of other 'runner teams hired to eliminate either the PC or other members of his team;

(3b) Or to a double-crossing Johnson, if said Johnson happens to be a woman;

(4) He won't take a job if there's a risk of collateral damage--either to people or property. If asked to perform such a job, he'll walk out. If a Johnson wants a bloodbath, for whatever reason (one crime family "sending a message" to another, for example), he/she is trying to hire the wrong guy--they want a butcher, not a surgeon; and

(4a) No innocent bystanders--i.e., he won't use lethal force against a potential witness, and will instead seek less violent alternatives (i.e., a pistol loaded with Gel rounds, a Taser, or a Narcoject loaded with Gamma-Scopolamine). (Note: If a bystander draws/picks up a weapon, he/she immediately becomes a *TARGET*, and is no longer considered a bystander.)

--Foreigner

This post has been edited by Foreigner: Jan 3 2006, 01:24 AM
Go to the top of the page
 
+Quote Post
TheHappyAnarchis...
post Dec 23 2005, 11:41 PM
Post #29


Moving Target
**

Group: Members
Posts: 203
Joined: 18-November 05
Member No.: 7,978



QUOTE (Kagetenshi)
Certainty.

A similar discussion.

In SR3 Stun is indeed worse. Serious Stun can be healed (if temporarily) in seconds via a stimpatch, while even a Light Heal/Treat has a base time of five turns of sustaining to become permanent. Taking your average highly competent spellslinger (twelve dice to cast) on a cop (maximum Essence 5) results in an expected four successes. That's two turns for a Light wound, ten for a Moderate, and fifteen for not even healing all of a Serious wound. That sounds worse to me.

You're also making the very questionable assumption that gel-rounding or capsule-rounding a squad of the 'Star will not attract their ire.

~J

You generally don't just stun the guards, hop over them and keep going. You stun them and when the initial contact is completed, you incapacitate them for a longer period of time, i.e. zipcords, stashing in locked rooms/lockers, taking communications gear etc etc.

Either you are going to be gone quickly, in which case the turn or two they are down is sufficient (they will likely be down at least 4-5 turns, as they may not realize you are using nonlethal means, or may not have time to apply stimpatches under the hail of incoming attacks)

Or you are going to have time, in which case quietly taking them down with non lethal means gives you time to stash them as needed. You would have to stash bodies you killed anyways or risk their discovery.

The sec guards will not be able to identify you any more than the cameras they carry could. If you are foolish enough to go into a situation with your day glo hair or what have you then it is your problem.

If your runner does not wear standard nondescript clothing than he is not working for me. If he doesn't have some method of disguising himself than he is not working for me.

Really, read fields of fire, they tell you what it takes to be a runner. They don't say anything about nonlethal vs lethal, but most of the points you have in favor of lethal are quickly refuted.

For instance, what if the college student son of your sec guard in the other thread is going to magical college. His buddy happens to be an ex Ancients member, who just got lifted off the streets by corp scholarship for his magical talent. Most of the gang thinks he sold out, but more than a few members realized that they would do the same. He has cleaned up but still maintains contact. He hears about this happening to his new buddy, who just helped him talk his way out of a bar fight that would have put him back on the street or behind bars. He starts setting out some feelers around his street contacts, which are substantially more deadly than what you were looking at before.

How many shadowrunners list excorp, or even more specifically excorp security as their history, btw? What if one of his/her friends went into the shadows?

Whereas most security guards will not get fired. They may not get promotions, but that doesn't mean their career is over. Hazards of the job, just like some accountant is not going to go kill Bill Gates because Microsoft made their program incompatible with the latest version of windows. It is a job, and if they have a family they are not going to risk their families lives by getting involved with highly skilled and dangerous shadowrunners. They are going to concentrate on paying the bills and taking care of their family.
Go to the top of the page
 
+Quote Post
TheHappyAnarchis...
post Dec 24 2005, 12:36 AM
Post #30


Moving Target
**

Group: Members
Posts: 203
Joined: 18-November 05
Member No.: 7,978



From that discussion, I found Ed Simmons questions on this page particularly important, and yet they were not addressed.

http://forums.dumpshock.com/index.php?show...opic=8077&st=50

I also found this bit interesting

QUOTE
That's true for pursuit situations (though it's often better to take the opportunity to kill both the original target and the person tending to them), but doesn't work nearly so well when you're moving towards rather than away from the enemy.
Also, keep in mind that a wounded enemy that needs tending is at Deadly damage.


If you are killing people on the way in, you need to kill or incapacitate both. Either way you need to drop them, either way you need to move the bodies. If you incapacitate them you have to take an extra couple of seconds to remove communications devices and restrain them. Killing them leaves nasty blood splatters that will need to be edited by your decker from the cameras (which will leave your decker more open) and are still somewhat likely to be stumbled upon by others.
And any sort of wound beyond the lightest will likely have somebody tending to them. If they get shot in the arm, shattering the bone they are not going to just set them up against a wall and chase after you. Only the rarest will do such a thing, and only at the wounded guards request, and it will be something along the lines of get those bastards, leading to more reprisal. Of course that is for lethal weapons, if it is nonlethal and they are unconcious, they will have to leave someone there to keep watch over them as they are a security liability, they need any info the guard may have and it is bad PR to leave unconcious guards laying around your facility.
Go to the top of the page
 
+Quote Post
toturi
post Dec 24 2005, 01:12 AM
Post #31


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Stay alive. Everything else is secondary to this.
Go to the top of the page
 
+Quote Post
nick012000
post Dec 24 2005, 03:51 AM
Post #32


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



This is why the Sanitize spell is so useful. Takes care of all of those pesky bloodstains...
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Dec 24 2005, 04:31 AM
Post #33


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



As a tribute to the 80s I think it's important to have at least one character spilling some tortured American dramatic understanding of bushido all over your game world. If you can make him start quoting characters in an Eric Van Lustbaeder novel, that's bonus points.

I've even gone one-better on that. For a while I was playing a character who was a direct, blatant, and intentional ripoff of Sho Kosugi in "Revenge of the Ninja". In fact, the idea was to play Sho Kosugi's character in the Shadowrun setting, which was less sufforcating than you might think since his character hadn't been developed in too much detail, really, in the film.

So, for a number of games, I was typing (this was in IRC) with a super exaggerated Japanese accent (and people were having trouble understanding me, which was awesome), and I basically flung around an 80s movie ninja code, actually as shallow as a wading pool, as though it were rancid sausage all over the game. Man, what fun it was.

EDIT:

Heh, as distinct from the American 80s ninja sterotype, I once used the Japanese 80s ninja sterotype which tends to revolve around lean, melodramatic young men looking for their fathers who are also ninjas. (The example you probably all remember would be Ryu Hayabusa from Ninja Gaiden I). So, in someone's campaign I had a lean emo guy who went around in a short kimono and loincloth. The combination of my character's constant emo posturing and erratic, continual ninja-like hiding at inappropriate times made that character a truly awesome gaming experience. And by awesome, I mean I succeeded in annoying someone.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Dec 24 2005, 04:33 AM
Post #34


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Foreigner)

Being raised in Japan, he follows the religion of onmyodo, the Japanese counterpart to Taoism/Daoism, "The Way of Yin and Yang", which, at least as I understand it, was a common religious belief among ninja.

That's basically Stephen Hayes' stance on it. Nowadays, though, there's some alternate theories floating around by other people.
Go to the top of the page
 
+Quote Post
Lazarus
post Dec 24 2005, 07:11 AM
Post #35


Moving Target
**

Group: Members
Posts: 197
Joined: 26-February 02
Member No.: 1,542



First Critias... nice... :P You called it.

I think Toturi gets the award for best code. You summed up in two short sentences what I was talking about in my long ass post. My hat is off to you sir. :|

I do find it interesting that almost without exception everyone listed not lying, or honesty as being a value. Why is that I wonder? Is honesty that important or is it the perception of honesty? Overwhelmingly most people's codes are made up of a veneer of morality but they're really just pragmatic rather than virtuous.

I do like the not taking wetwork runs and the over use of non-lethal subdual combat. Really those methods aren't all that effective. I mean sure you can use magic to put someone out of commission pretty effectively but you can't do that all the time. (Mage collapse) A DMSO/<whatever> cocktail is nice but its use, realistically, is very limited. As far as putting someone down a good ole fashioned bullet wound does the job.

One of our house rules is that every time you receive a physical wound you have to roll a Willpower check to keep fighting. You have to get as many successes as you have wound boxes. If you don't get all the boxes then that is how many combat rounds you basically just lay there bleeding. Basically it takes a mentally tough hombre to keep fighting after taking a Serious physical wound. You shoot an average security guard in the leg and he'll probably not want to fight anymore. Also that little non-lethal cocktail takes a little bit to take effect, or at least it should. While it's doing its magic the guard is probably still shooting at you. So that could be a problem.

So what's the solution? Use stealth when possible and don't go out of your way to kill but if you are going to pull it don't f**k around.

Now don't take this the wrong way. I'm not busting on anyone's code. Some of them were just funny as hell. I think it's great that most Shadowrunners out there are Boy/Girl Scouts with Big Guns. I guess my question would be why does your character value these things? Is it she thinks she should act? Does he think it will be helpful to him or is it because it's "the right thing to do"? Is it because that is how shadowrunners are supposed to act?

Just curious.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 24 2005, 07:18 AM
Post #36


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE
they're really just pragmatic rather than virtuous.

They were supposed to be virtuous? How's this, then:

11) Donate part of the proceeds from every tenth person organlegged to charity. It's good karma.

~J
Go to the top of the page
 
+Quote Post
Foreigner
post Dec 24 2005, 01:39 PM
Post #37


Moving Target
**

Group: Members
Posts: 586
Joined: 22-November 02
From: Gordonsville, Virginia, U.S.A. (or C.A.S.)
Member No.: 3,630



QUOTE (Wounded Ronin)
That's basically Stephen Hayes' stance on it. Nowadays, though, there's some alternate theories floating around by other people.

Thanks, W.R. . :)

I'm afraid that I don't know much about that sort of thing.

I did a websearch last night (12/23), and what I came up with said--or at least implied--that onmyodo was a common belief among ninja--or at least, fairly common.

--Foreigner
Go to the top of the page
 
+Quote Post
Solstice
post Dec 24 2005, 06:24 PM
Post #38


Moving Target
**

Group: Dumpshocked
Posts: 870
Joined: 6-January 04
From: Idaho
Member No.: 5,960



QUOTE (toturi)
Stay alive. Everything else is secondary to this.

Um. Thanks Captain Obvious. Doesn't this go without saying? I mean would someone have the rule of "Should try to stay alive, but if not then...." I mean use some logic here.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 24 2005, 07:03 PM
Post #39


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



It isn't a part of everyone's priorities, you know.

~J
Go to the top of the page
 
+Quote Post
Solstice
post Dec 24 2005, 11:11 PM
Post #40


Moving Target
**

Group: Dumpshocked
Posts: 870
Joined: 6-January 04
From: Idaho
Member No.: 5,960



QUOTE (Kagetenshi)
It isn't a part of everyone's priorities, you know.

~J

Um It's not? Ok then I guess they are in the wrong buisness. lol.

Sorry for getting snappy in that post it's not really in the Christmas spirit.

peace.
Go to the top of the page
 
+Quote Post
nick012000
post Dec 25 2005, 01:09 PM
Post #41


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



QUOTE (Lazarus)
I do find it interesting that almost without exception everyone listed not lying, or honesty as being a value. Why is that I wonder? Is honesty that important or is it the perception of honesty? Overwhelmingly most people's codes are made up of a veneer of morality but they're really just pragmatic rather than virtuous.

I do like the not taking wetwork runs and the over use of non-lethal subdual combat. Really those methods aren't all the effective. I mean sure you can use magic to put someone out of commission pretty effectively but you can't do that all the time. (Mage collapse) A DMSO/<whatever> cocktail is nice but its use, realistically, is very limited. As far as putting someone down a good ole fashioned bullet wound does the job.

One of our house rules is that every time you receive a physical wound you have to roll a Willpower check to keep fighting. You have to get as many successes as you have wound boxes. If you don't get all the boxes then that is how many combat rounds you basically just lay there bleeding. Basically it takes a mentally tough hombre to keep fighting after taking a Serious physical wound. You shoot an average security guard in the leg and he'll probably not want to fight anymore. Also that little non-lethal cocktail takes a little bit to take effect, or at least it should. While it's doing its magic the guard is probably still shooting at you. So that could be a problem.

So what's the solution? Use stealth when possible and don't go out of your way to kill but if you are going to pull it don't f**k around.

Now don't take this the wrong way. I'm not busting on anyone's code. Some of them were just funny as hell. I think it's great that most Shadowrunners out there are Boy/Girl Scouts with Big Guns. I guess my question would be why does your character value these things? Is it she thinks she should act? Does he think it will be helpful to him or is it because it's "the right thing to do"? Is it because that is how shadowrunners are supposed to act?

Just curious.

In Katklaw's case, the reason for honesty is practicality. If you get a rep for lying and backing out of deals you've already taken money for, you won't get offered any more work. And then you starve.

Katklaw's more than willing to take wetwork runs. In fact, the very first run he took was a wetwork run. As for the not killing... he's more than willing to go and open up on human targets with live rounds in his rifle for practice. He's done that before, too. After he recovers from his latest round of cybersurgery, and some training, he's going to go hunting a bunch of gangers that robbed him after he tried to hit the streets to buy a mil-grade hardened helmet.

Oh, and stealth and killing go together like peanut butter and jelly. /me loves silenced sniper rifles and sitting half a kilometer away...

So, yeah. It's what he does because he thinks it's what in his own best interest.

Go to the top of the page
 
+Quote Post
mmu1
post Dec 25 2005, 04:30 PM
Post #42


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



If you don't metagame your approach to Stun and Deadly damage too much, there's very little practical incentive for using "non-lethal" weapons on your opposition, for a couple of reasons.

1. Chances are, the cops or the corps don't particularly care what you attacked them with, and they'll shoot to kill in response anyway.

2. Legally speaking, they can call it assault with a deadly weapon or attempted murder regardless of what you used. Gel rounds aren't non-lethal, they're less-lethal - same goes for shock gloves, or narcojet. If someone needs a second shot to be put down after taking S stun, and ends up at S physical, then in non-metagame terms, you just injured someone to within an inch of their life.
Go to the top of the page
 
+Quote Post
Critias
post Dec 25 2005, 04:57 PM
Post #43


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Yeah. Waving a gun at someone is waving a gun at someone. It's not like, mid-combat, your average sec-guard or cop is gonna go "Hey, wait. Nevermind. Hah hah, ohhh, those kids. These are just gel rounds! Okay, dispatch. Ignore that request for backup. Let's go on home, boys!"
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Dec 25 2005, 11:15 PM
Post #44


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



I like that houserule about needing to roll to keep fighting after taking Physical damage. I think it makes combat more strategic and more harsh, which I like.
Go to the top of the page
 
+Quote Post
Lazarus
post Dec 26 2005, 04:14 AM
Post #45


Moving Target
**

Group: Members
Posts: 197
Joined: 26-February 02
Member No.: 1,542



For those you who are curious that house rule is a base TN# 4 with wound modifiers. We also allow a Background or Active Skill: Combat Training

(Another GM and I disagree as to whether it should by background or Active. My vote is background because it's use is very limited, plus I say your character has to have actually had combat experience or fomralizied training to even have it.)

Combat Training is used as a complentary skill with the Willpower roll.

Oh and once your penalty rounds, if you have any, have passed you can resume normal combat behavior, whatever that is.

<This is per SR3 combat system.>
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 26 2005, 08:31 AM
Post #46


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Chun the Unavoidable had a pretty lenient code. He'd lie, cheat, steal, murder, eat the flesh of victims, whatever. He did have one maxim that he always lived by:

Never piss in your swimming pool.

That means that no matter how well a job pays, if it's going to make you unable to work in the future don't take it.

Don't pollute the environment. That includes the astral environment.

Don't order your spirits to do things they don't want to do. Do take them out for pizza (or whatever they want) when they do services for you.

Don't dick over your friends. You can screw 20 people you don't care about, but your friends are off limits.

Don't get romantically involved with your own contacts, teammates, or spirits. Really.

---

Chun had no problem assassinating people. Or working as a foreign agent for Asamundo. But he recycled his bottles.

-Frank
Go to the top of the page
 
+Quote Post
nick012000
post Dec 26 2005, 01:15 PM
Post #47


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



So does that mean you can't have sex with your ally spirit? Even if it's dikoted?
Go to the top of the page
 
+Quote Post
mmu1
post Dec 26 2005, 04:54 PM
Post #48


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Wounded Ronin @ Dec 25 2005, 07:15 PM)
I like that houserule about needing to roll to keep fighting after taking Physical damage.  I think it makes combat more strategic and more harsh, which I like.

Except that at TN 4 + wound mods, just about everyone will be put out of commission by a Moderate wound (3 successes vs. TN 6 on a Willpower roll? Right...) and Pain Resistance in its various forms will be a munchkin's wet dream.

I guess it all depends on how you play, but I don't think I've had any of my SR characters take part in a fight yet in which taking a M wound, failing the Willpower roll, and being unable to act for 3 rounds wouldn't have - 90% of the time - gotten them killed on the spot... I guess that means our games are gritty enough. ;)
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 26 2005, 06:42 PM
Post #49


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (nick012000)
So does that mean you can't have sex with your ally spirit? Even if it's dikoted?

That is among the things that it means, yes.

-Frank
Go to the top of the page
 
+Quote Post
Vagabond
post Dec 27 2005, 04:32 AM
Post #50


Target
*

Group: Members
Posts: 71
Joined: 26-February 02
From: Georgia
Member No.: 1,112



My take on it.

I'm such a plug-whore.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 11th December 2025 - 03:37 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.