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> Powered Armor, Anyone know where to get some good rules
Kyuhan
post Apr 13 2005, 06:05 PM
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I've been looking for some good rules for powered armor for a little while but I haven't been able to dig up much. Any help in finding some would be, as always, greatly appreciated.
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Capt. Dave
post Apr 13 2005, 06:48 PM
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Well, there's this topic, or try this one, or you can try a search. There's plenty of threads dedicated to power armor, you'll probably find what you're looking for. ;)

Power armor is usually an anthroform drone (R3R) or a VCR and a JIM suit.(CC)

This post has been edited by Capt. Dave: Apr 13 2005, 06:55 PM
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Trax
post Apr 13 2005, 06:54 PM
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What's a JIM suit?
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Capt. Dave
post Apr 13 2005, 06:59 PM
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QUOTE (Trax @ Apr 13 2005, 01:54 PM)
What's a JIM suit?

A JIM suit (pg. 57, CC) is a big diving exoskeleton with powered arms (up to Str. 10). The only way to use it without going as slow as a snail is to rig it.

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Trax
post Apr 13 2005, 07:01 PM
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No wonder I didn't see it. I skipped that section
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RunnerPaul
post Apr 13 2005, 07:02 PM
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QUOTE (Trax)
What's a JIM suit?

It's an articulated exoskeleton used for deep sea diving, the idea that by encasing the diver in a hardshell suit, you don't have to pressurize the diver's lungs to match the depth. It's more like being in a suit-sized micro-submersible than an actual dive.

Shadowrun introduced them in Cyberpirates.
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Hero
post Apr 13 2005, 07:05 PM
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Here is another good thread on power armor Possible Power Armor.

And here are the stats for the power armor I designed.

HAA-3 Mk. III Powered Armor
Hand: 3
Speed: 57
accel: -
Body: 3
Armor: 6
Sig: 5
Auto: 4
Pilot: 5
Sensor: 4
CF: 0
Load: 395
Seat: 1
Entry: 1b
Fuel: 120PF
Econ: 1.5
Chassis: Large anthro
SI: *
Avail: *
Cost: 416,400
*GM discretion

::Control::
-> There is a special drone computer that takes over much of the target tracking and control, it also is can take control of the vehicle when the pilot is not actively piloting or is incapacitated. The drone computer takes over all of the primary functions of tracking and firing at the target, the pilot only must make a gunnery test. The advanced software package includes Robotic Reflexes 3, Robotic-Pilot Advanced programming, Fuzzy Logic 5, Improved Neural Network Algrorithms 5. Treated as a robot with adaptation pool 10 (+10 to adaptation pool to comprehension test), when not controlled by a pilot.
-> Rigger Adaptation
::Protective::
Enviro
-> Seal Gas/Over-pressurized
::Weapons::
-> 2x Fixed Mounts (one located on each outer forearm, with 1CF ammo bin under the forearm)
::Electronics::
-> ECM/ECCM (mounted on back section in container pods)
::Accessories::
-> 2x Mechanical Arms (Strength 9)
-> Spot Lights

Additions
Dragon™ Mk. I Jump Jets
Cost:30,900Y; Avail: 10/2 months; Weight: 250; SI: 4; Legality: Legal
Dragon™ Mk. Id Jump Jets
Cost: 105,900; Avail: 16/2 months; Weight: 295; SI: 4; Legality: 4P-W
*Typhoon™ Life Support
Cost: 3,400; Avail: 8/14 days; Weight: 50; SI: 2.5; Legality: Legal
Titan™ Gyro System
Cost: 4,000; Avail: 6/48hrs; Weight: x; SI: 1.5; Legality: 4P-W
SL I Interface
Cost: 650; Avail: 4/48 hrs; Weight: x; SI: 1; Legality: 5P-W
SL II Interface
Cost: 900; Avail: 6/48 hrs; Weight: x; SI: 2; Legality: 5P-W
*Ghost™ ECM Pod
Cost: ;50,500 Avail: 8/21 days; Weight: 20; SI: 4; Legality: 4P-W
*Ghost™ ECCM Pod
Cost: 40,500; Avail: 6/21 days; Weight: 12; SI: 3.5; Legality: Legal
BattleTac FDDM
Cost: 35,000; Avail: 10/21 days; Weight: x; SI: 3; Legality: 4P-W
BattleTac IVIS
Cost: 25,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W
Autosoft Accel™ Interface
Cost: 5,000; Avail: 8/14 days; Weight: x; SI: 2; Legality: Legal
5,000 8/14 days
HyperTask™ Robot System
Cost: 10,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W
Fire Support™ Software
Cost: 75,000; Avail: 6/14 days; Weight: x; SI: 2; Legality: 6P-s
Recon Support™ Software
Cost: 62,500; Avail: 6/14 days; Weight: x; SI: 2; Legality: Legal
Assault Support™ Software
Cost: 75,000; Avail: 6/14days; Weight: x; SI: 2; Legality: 6P-S
* = (contained in special armored pod, has same armor value as vehicle)

Special
Dragon™ Jump Jets
the Dragon™ has the following profile
Hand: 3
Speed: 120
Accel: 12
Body: 3
Armor: 6
Sig: 5
CF: -
Load: Special*
Fuel: Jet 180l
Econ: .4km/L
T/L: vtol
*The Flight Pack has enough lift to ge the Power Armor into the air and anything the power armor is equipped with it.

Dragon™ Deception Flight Pack is the same as the Dragon™ Flight Pack with a ED 4 system

Protection
Typhoon™ Life Support Module counts as a 24hr life support unit in an armored storage modular with an armor rating of 6

Weapons
Titan™ Gyro System counts as a rating 4 recoil adjuster
Smartlink I/II interface adds smart link bonuses of appropriate level

Electronics
HyperTask™ Robotic System Firmware is a rating 10 multi-object manipulation program that provides +10 dice to any IVIS pool, must have BattleTac IVIS module
Ghost™ ECM Module counts as a rating 4 ECM in an armored storage modular with an armor rating of 6
Ghost™ ECCM Module counts as a rating 4 ECCM in an armored storage modular with an armor rating of 6
Autosoft Accel™ Interface is a rating 5 Autosoft Interpretation system with two chip slots. System supports the Support™ Autosoft Package. See below
Support™ Autosofts come in three models Fire, Recon, and Assualt
Fire Support™ - - - - - - - - - Counts as Sharpshooter and Clear Sight Autosofts each at rating 5
Recon Support™ - - - - - - - Counts as Performance and Clear Sight Autosofts each at rating 5
Assault Support™ - - - - - - Counts as Performance and Sharpshooter Autosofts each at rating 5
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Weredigo
post Apr 22 2005, 09:21 AM
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Rifts, Robotech, and BubbleGum Crisis...
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Grinder
post Apr 22 2005, 09:33 AM
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What's up with those weird robots of Matrix 3? Anyone designed one? You know, which the good used to fight off the attacking robots, when the latter launched their final attack on the last free city on earth (or some similar crap, the whole mvie was just disappointing).
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Demosthenes
post Apr 22 2005, 09:39 AM
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QUOTE (Grinder)
What's up with those weird robots of Matrix 3? Anyone designed one? You know, which the good used to fight off the attacking robots, when the latter launched their final attack on the last free city on earth (or some similar crap, the whole mvie was just disappointing).

What, the 'powered armour' type exoskeleton things which, for some ungodly reason, offered no protection whatsoever to the wearer?
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Grinder
post Apr 22 2005, 10:10 AM
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Exactly. But they had miniguns attached, at least. :D
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Austere Emancipa...
post Apr 22 2005, 10:27 AM
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As far as I can figure, those are supposed to be single-barrel, large-caliber (30+mm) automatic cannons, not miniguns.
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Grinder
post Apr 22 2005, 10:36 AM
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My gun-fu is low ;) They shoot very fast and pput out a lot of empty shells....
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Demosthenes
post Apr 22 2005, 10:51 AM
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Right beside an open cockpit occuppied by a pilot wearing oil-stained rags...
I can just see the art direction:

"Right, so we have the gravity-defying high-tech hovercraft with big guns, sensors, and antigrav stuff - oh yeah, and armour. What do we put on the exoskeleton things?"

"Big guns?"

"Big guns are good. What else?"

"Armour?"

"No, they might want to do dramatic close-ups on people being torn to pieces....can't do that. Too practical, really..."
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Grinder
post Apr 22 2005, 10:54 AM
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You are having deep insight into an art directors mind :rotfl:
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Demosthenes
post Apr 22 2005, 10:59 AM
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Having worked in the TV business helps a bit... ;)
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Grinder
post Apr 22 2005, 11:03 AM
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But it surely destroys some illusions one had before entering the world of tv, doesn't it?
It's the same when entering the music-business.... :|
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Birdy
post Apr 22 2005, 11:35 AM
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QUOTE (Weredigo)
Rifts, Robotech, and BubbleGum Crisis...

And always remember:

Female PA pilots want:

Bright colors
High heels
Form fitting armor


As for PA in SR: Either don't or use another game system and "wing it" into SR. BGC is fun, Mekton works as does Gurps:Mecha

Birdy
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Critias
post Apr 22 2005, 11:56 AM
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I always figured the walker-gun-robot-armor thingies in The Matrix flicks were more like mobile weapon platforms, and less like "armor." I assumed they were fashioned almost purely as a way for someone to lug around guns that big (and make cool robot noises when they moved), and not to be protective in any way.

They sort of make sense, that way. Sort of.
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Grinder
post Apr 22 2005, 12:53 PM
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Sort of, that's it. Like the whole logic in matrix 2 and 3 had sort of logic. :)
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BitBasher
post Apr 22 2005, 03:20 PM
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QUOTE (Grinder)
Sort of, that's it. Like the whole logic in matrix 2 and 3 had sort of logic. :)

Actually I had no problems with the sequals. I thought they made sense. :D
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Grinder
post Apr 22 2005, 04:32 PM
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Crappy with cool pictures. My opinion of it. :D
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BitBasher
post Apr 22 2005, 05:32 PM
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QUOTE (Grinder)
Crappy with cool pictures. My opinion of it. :D

Honestly think what you will, but for the dock fight alone with the APU's it's a freaking crime that movie wasn't even nominated for best special effects.
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Grinder
post Apr 23 2005, 01:39 AM
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As i said: cool pictures ;)
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Arethusa
post Apr 23 2005, 02:06 AM
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The Matrix sequels, while deeply flawed in a lot of ways, were very unfairly panned. To this day, people continue to annoy me by bashing them and thinking they sound smart and distinguished by it.

More on topic, the Matrix APUs are a terrible approach to powered armor, as evinced by their, ahm, total lack of armor. They may have made some sense as mobile gun platforms in the environment of the movies (and in the context of the movies, which is a bit over the top and comic bookish), they don't make any sense in reality. You're far better off looking to Ghost in the Shell (especially the last few episodes of the first series) for a look at how powered armor suits are extremely viable as movile armor and heavy weapons platforms for MOUT. In essence, they function as squad level tanks, and though they would naturally require infantry support and are fairly specialized, it's a very viable concept and thoroughly beats the shit out of the silly light-unarmored-heavily-armed vehicles of the future that the US army thought were such agreat idea not 10 years ago. When you get back to reality, turns out tanks are still a really good idea, and an infantry adaptation offers a lot of distinct advantages.
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