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#1
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 4-September 04 Member No.: 6,628 ![]() |
I've been looking for some good rules for powered armor for a little while but I haven't been able to dig up much. Any help in finding some would be, as always, greatly appreciated.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 ![]() |
Well, there's this topic, or try this one, or you can try a search. There's plenty of threads dedicated to power armor, you'll probably find what you're looking for. ;)
Power armor is usually an anthroform drone (R3R) or a VCR and a JIM suit.(CC) This post has been edited by Capt. Dave: Apr 13 2005, 06:55 PM |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 ![]() |
What's a JIM suit?
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#4
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 ![]() |
A JIM suit (pg. 57, CC) is a big diving exoskeleton with powered arms (up to Str. 10). The only way to use it without going as slow as a snail is to rig it. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 ![]() |
No wonder I didn't see it. I skipped that section
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
It's an articulated exoskeleton used for deep sea diving, the idea that by encasing the diver in a hardshell suit, you don't have to pressurize the diver's lungs to match the depth. It's more like being in a suit-sized micro-submersible than an actual dive. Shadowrun introduced them in Cyberpirates. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 186 Joined: 30-January 03 From: Redlands, CA Member No.: 3,996 ![]() |
Here is another good thread on power armor Possible Power Armor.
And here are the stats for the power armor I designed. HAA-3 Mk. III Powered Armor Hand: 3 Speed: 57 accel: - Body: 3 Armor: 6 Sig: 5 Auto: 4 Pilot: 5 Sensor: 4 CF: 0 Load: 395 Seat: 1 Entry: 1b Fuel: 120PF Econ: 1.5 Chassis: Large anthro SI: * Avail: * Cost: 416,400 *GM discretion ::Control:: -> There is a special drone computer that takes over much of the target tracking and control, it also is can take control of the vehicle when the pilot is not actively piloting or is incapacitated. The drone computer takes over all of the primary functions of tracking and firing at the target, the pilot only must make a gunnery test. The advanced software package includes Robotic Reflexes 3, Robotic-Pilot Advanced programming, Fuzzy Logic 5, Improved Neural Network Algrorithms 5. Treated as a robot with adaptation pool 10 (+10 to adaptation pool to comprehension test), when not controlled by a pilot. -> Rigger Adaptation ::Protective:: Enviro -> Seal Gas/Over-pressurized ::Weapons:: -> 2x Fixed Mounts (one located on each outer forearm, with 1CF ammo bin under the forearm) ::Electronics:: -> ECM/ECCM (mounted on back section in container pods) ::Accessories:: -> 2x Mechanical Arms (Strength 9) -> Spot Lights Additions Dragon™ Mk. I Jump Jets Cost:30,900Y; Avail: 10/2 months; Weight: 250; SI: 4; Legality: Legal Dragon™ Mk. Id Jump Jets Cost: 105,900; Avail: 16/2 months; Weight: 295; SI: 4; Legality: 4P-W *Typhoon™ Life Support Cost: 3,400; Avail: 8/14 days; Weight: 50; SI: 2.5; Legality: Legal Titan™ Gyro System Cost: 4,000; Avail: 6/48hrs; Weight: x; SI: 1.5; Legality: 4P-W SL I Interface Cost: 650; Avail: 4/48 hrs; Weight: x; SI: 1; Legality: 5P-W SL II Interface Cost: 900; Avail: 6/48 hrs; Weight: x; SI: 2; Legality: 5P-W *Ghost™ ECM Pod Cost: ;50,500 Avail: 8/21 days; Weight: 20; SI: 4; Legality: 4P-W *Ghost™ ECCM Pod Cost: 40,500; Avail: 6/21 days; Weight: 12; SI: 3.5; Legality: Legal BattleTac FDDM Cost: 35,000; Avail: 10/21 days; Weight: x; SI: 3; Legality: 4P-W BattleTac IVIS Cost: 25,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W Autosoft Accel™ Interface Cost: 5,000; Avail: 8/14 days; Weight: x; SI: 2; Legality: Legal 5,000 8/14 days HyperTask™ Robot System Cost: 10,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W Fire Support™ Software Cost: 75,000; Avail: 6/14 days; Weight: x; SI: 2; Legality: 6P-s Recon Support™ Software Cost: 62,500; Avail: 6/14 days; Weight: x; SI: 2; Legality: Legal Assault Support™ Software Cost: 75,000; Avail: 6/14days; Weight: x; SI: 2; Legality: 6P-S * = (contained in special armored pod, has same armor value as vehicle) Special Dragon™ Jump Jets the Dragon™ has the following profile Hand: 3 Speed: 120 Accel: 12 Body: 3 Armor: 6 Sig: 5 CF: - Load: Special* Fuel: Jet 180l Econ: .4km/L T/L: vtol *The Flight Pack has enough lift to ge the Power Armor into the air and anything the power armor is equipped with it. Dragon™ Deception Flight Pack is the same as the Dragon™ Flight Pack with a ED 4 system Protection Typhoon™ Life Support Module counts as a 24hr life support unit in an armored storage modular with an armor rating of 6 Weapons Titan™ Gyro System counts as a rating 4 recoil adjuster Smartlink I/II interface adds smart link bonuses of appropriate level Electronics HyperTask™ Robotic System Firmware is a rating 10 multi-object manipulation program that provides +10 dice to any IVIS pool, must have BattleTac IVIS module Ghost™ ECM Module counts as a rating 4 ECM in an armored storage modular with an armor rating of 6 Ghost™ ECCM Module counts as a rating 4 ECCM in an armored storage modular with an armor rating of 6 Autosoft Accel™ Interface is a rating 5 Autosoft Interpretation system with two chip slots. System supports the Support™ Autosoft Package. See below Support™ Autosofts come in three models Fire, Recon, and Assualt Fire Support™ - - - - - - - - - Counts as Sharpshooter and Clear Sight Autosofts each at rating 5 Recon Support™ - - - - - - - Counts as Performance and Clear Sight Autosofts each at rating 5 Assault Support™ - - - - - - Counts as Performance and Sharpshooter Autosofts each at rating 5 |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 28-January 05 From: Phoenix, Arizona Member No.: 7,030 ![]() |
Rifts, Robotech, and BubbleGum Crisis...
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#9
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
What's up with those weird robots of Matrix 3? Anyone designed one? You know, which the good used to fight off the attacking robots, when the latter launched their final attack on the last free city on earth (or some similar crap, the whole mvie was just disappointing).
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#10
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Moving Target ![]() ![]() Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 ![]() |
What, the 'powered armour' type exoskeleton things which, for some ungodly reason, offered no protection whatsoever to the wearer? |
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#11
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Exactly. But they had miniguns attached, at least. :D
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
As far as I can figure, those are supposed to be single-barrel, large-caliber (30+mm) automatic cannons, not miniguns.
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#13
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
My gun-fu is low ;) They shoot very fast and pput out a lot of empty shells....
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#14
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Moving Target ![]() ![]() Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 ![]() |
Right beside an open cockpit occuppied by a pilot wearing oil-stained rags...
I can just see the art direction: "Right, so we have the gravity-defying high-tech hovercraft with big guns, sensors, and antigrav stuff - oh yeah, and armour. What do we put on the exoskeleton things?" "Big guns?" "Big guns are good. What else?" "Armour?" "No, they might want to do dramatic close-ups on people being torn to pieces....can't do that. Too practical, really..." |
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#15
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
You are having deep insight into an art directors mind :rotfl:
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#16
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Moving Target ![]() ![]() Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 ![]() |
Having worked in the TV business helps a bit... ;)
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#17
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
But it surely destroys some illusions one had before entering the world of tv, doesn't it?
It's the same when entering the music-business.... :| |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 ![]() |
And always remember: Female PA pilots want: Bright colors High heels Form fitting armor As for PA in SR: Either don't or use another game system and "wing it" into SR. BGC is fun, Mekton works as does Gurps:Mecha Birdy |
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#19
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I always figured the walker-gun-robot-armor thingies in The Matrix flicks were more like mobile weapon platforms, and less like "armor." I assumed they were fashioned almost purely as a way for someone to lug around guns that big (and make cool robot noises when they moved), and not to be protective in any way.
They sort of make sense, that way. Sort of. |
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#20
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Sort of, that's it. Like the whole logic in matrix 2 and 3 had sort of logic. :)
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#21
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Actually I had no problems with the sequals. I thought they made sense. :D |
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#22
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Crappy with cool pictures. My opinion of it. :D
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#23
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Honestly think what you will, but for the dock fight alone with the APU's it's a freaking crime that movie wasn't even nominated for best special effects. |
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#24
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
As i said: cool pictures ;)
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
The Matrix sequels, while deeply flawed in a lot of ways, were very unfairly panned. To this day, people continue to annoy me by bashing them and thinking they sound smart and distinguished by it.
More on topic, the Matrix APUs are a terrible approach to powered armor, as evinced by their, ahm, total lack of armor. They may have made some sense as mobile gun platforms in the environment of the movies (and in the context of the movies, which is a bit over the top and comic bookish), they don't make any sense in reality. You're far better off looking to Ghost in the Shell (especially the last few episodes of the first series) for a look at how powered armor suits are extremely viable as movile armor and heavy weapons platforms for MOUT. In essence, they function as squad level tanks, and though they would naturally require infantry support and are fairly specialized, it's a very viable concept and thoroughly beats the shit out of the silly light-unarmored-heavily-armed vehicles of the future that the US army thought were such agreat idea not 10 years ago. When you get back to reality, turns out tanks are still a really good idea, and an infantry adaptation offers a lot of distinct advantages. |
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