Jaid
Oct 6 2005, 04:38 PM
read the description. they explicitly can be placed over meat eyes. there are no modifiers listed, so i see no reason to introduce any.
for the record, what kind of capacity do you think the eye covers would have? and also, how much capacity would each vision enhancement take up?
Nikoli
Oct 6 2005, 04:41 PM
That is likely the single most retarded concept that's been pointed out to me today.
Rotbart van Dainig
Oct 6 2005, 04:57 PM
QUOTE (DireRadiant) |
Given , CyberEyes Rating X 4 = Capacity
I would House Rule as follows:
Lenses Rating(4 Max) X 1 Capacity Monocle Rating(4 Max) X 2 Capacity Glasses Rating(4 Max) X 3 Capacity
Goggles Rating(4 Max) X 5 Capacity Binoculars Rating(4 Max) X 6 Capacity |
Or even simpler:
Given Rating x 4 Capacity like Cybereyes, give Rating points:
Lenses (1) -> ]4[
Monocle (2) -> ]8[
Glasses (3) -> ]12[
Goggles (4) -> ]16[
Binoculars (5) -> ]20[
Goggles would be able to carry everything available.
Earbuds (1) -> ]4[
Headphones (2) -> ]8[
Headphones would be able to carry everything available.
The trick now is finding suitable Ratings for Sensor Cameras/Microphones, but the Sensor Package Capacity is likely fitting - Capacity like Package Size:
RFID (1) -> ]4[
Micro (1) -> ]4[
Small (3) -> ]12[
Mounted (5) -> ]20[
Cheops
Oct 6 2005, 04:57 PM
You can't claim to be discussing something as a standard rule when it isn't explicitly in the rule book. Eye covers make no mention to being able to have any vision enhancements whereas every single other piece of gear that can--contact lenses, SL guncams, goggles, and cybereyes--explicitly state that they can. You are specifically arguing about a house rule you are introducing.
The benefit of cybereyes over any piece of gear is that since you pay for them with essence you get to use your body to resist damage to them unlike gear which uses their own body. Hope your uber sensor suite character doesn't get caught in the middle of a grenade blast or some sort of environmental effect. Oh and BTW have fun in the desert or swimming with those contacts in chummer.
Finally, the Awakened get no benefit from gear that is not paid for with essence for their spellcasting except for the magesight goggles. Otherwise it gets extremely silly and makes mages unstoppable. I pull out my left eye, the one with the iBall, and roll it into the room and use it to start flinging spells through it.
Nikoli
Oct 6 2005, 04:58 PM
ooooh. that's an interesting idea.
Jaid
Oct 6 2005, 05:11 PM
so a mage can't look through optical magnification binoculars to reduce perception modifiers from range?
i mean, yeah, you aren't going to be casting through a camera.... but there are some benefits to be gained, even from stuff you didn't pay essence for.
and, incidentally, as i read it you can apply vision enhancement to magesight goggles.
as far as eye covers on meat eyes being the most retarded concept ever... i can't see how it's any more silly than saying you can't put vision enhancements on the eye covers, but you can put them on contact lenses.
oh, and i still haven't seen any statements on how much capacity a vision enhancement would take up... is it the same as cybereyes?
apple
Oct 6 2005, 05:42 PM
QUOTE (Jaid) |
so a mage can't look through optical magnification binoculars to reduce perception modifiers from range? |
Where does a mage get range modifier for spellcasting?
SYL
Jaid
Oct 6 2005, 06:18 PM
perception test situation modifiers(P.117):
not in immediate vicinity
far away
perceiver has active enhancements*
all apply to perception checks.
* this may or may not apply... not entirely certain.
page 173, Step 3: Choose the Target. if you can't see the target, you can't cast a spell at them.
the perception modifiers are not directly applied to the spellcasting test, but they may determine if you are even able to make the test.
[this part is all theory, and can be largely ignored if you prefer. for this part, i'm just playing devil's advocate]
one could argue that the ranged combat table includes an entry of image magnification negating range modifiers, and therefore the magnification could potentially eliminate that. however, you would first have to make a houserule where spells suffer from range modifiers, and you would have to make a houserule about what constitutes short, medium, long, or extreme, so that's pretty much useless. an argument could be made that by magnifying the image, the mage can lose visibility between him and a larger area (ie, when you look through binoculars, you see a much smaller area), and thus not affect it with a direct combat spell or something like that, but that would also be a houserule, so that doesn't really apply either.
[this part is RAW as i understand them]
the awakened get no benefit from vision enhancing gear (for spell targeting purposes) that replaces their senses unless they pay for it with essence, but if it does not replace their senses no such limitation is in place. that's a little unspecific to me, as it doesn't really say what constitutes replacing, but generally speaking if it is electronic in nature, then it probably replaces their vision. (so no thermal goggles to reduce visibility modifiers, for example). there is a little bit of wiggle room, but i think it's fairly evident that the intent would restrict stuff projected from image links and the like just as much as cameras.
[edited for clarity]
[edited again for page number, and further clarification]
Rotbart van Dainig
Oct 6 2005, 06:26 PM
QUOTE (SR4 p. 173 Spellcasting) |
A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used. |
QUOTE (SR4 p. 324 Optical Devices) |
These optical aids have many uses, one of which is enabling a magician to obtain optical (non-electronic) line of sight for spellcasting from cover. Spellcasting targeted through optics this way suffers a –3 dice pool modifier. |
So, in fact, it is even questionable wheter you could cast at all when having an enhancement on.
Azralon
Oct 6 2005, 06:30 PM
QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:26 PM) |
QUOTE (SR4 p. 173 Spellcasting) | A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used. |
|
Which gives me a leg to stand on when a cybermage tells me he'll be casting through his iBall.
"No, it's a remote camera right now. You aren't directly viewing your target, no matter if you paid Essence for it or not. A caster's aura needs to synch up with the target's aura. That little camera on the floor isn't part of your aura until its attached to you. Stick it back in its socket if you want to cast through it."
Now, I'd be completely fine with people installing a cybereye in their arm replacement and peeking their hand around a corner to cast.
blakkie
Oct 6 2005, 08:26 PM
QUOTE (Rotbart van Dainig @ Oct 6 2005, 01:10 AM) |
QUOTE (blakkie) | Use the sim module to overlay the sensor's input overtop of your own olfactory and presto, a bonus to scent based perception. |
Hardly by the rules - as the scanner does not provide sense output but info, not even by fluff. You may get a Bonus of 1-3 for additional AR info per GM, though.
|
Even if the GM choosed to rule that you needed level 6 olfactory sensors to give you all 3 dice, that is Avail 4 and still only costs as much Avail 12 level 3 olfactory sense cyberware. That leaves you with kickass sensing if you choose to drop into VR, and also allows the sniffer to be transportable. Potentially transportable by a teammember that is not VR while the VR teammember is using the sniffer input.
QUOTE |
Still, Sensor Packages are limited in Range... |
...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range).
EDIT: What would have been nice and would make sense is to have had the Rating limited by sensor package as well. But i don't see that in there. Did i miss it?
Rotbart van Dainig
Oct 6 2005, 08:30 PM
QUOTE (blakkie) |
Even if the GM choosed to rule that you needed level 6 olfactory sensors to give you all 3 dice, that is Avail 4 and still only costs as much Avail 12 level 3 olfactory sense cyberware. |
He may also rule that there is no Bonus at all - the Sensor just picks up anomalies on it's own.
QUOTE (blakkie) |
...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range). |
There is no inherent range limit, so, in fact, it isn't.
blakkie
Oct 6 2005, 08:31 PM
QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:30 PM) |
QUOTE (blakkie) | ...which is irrelavent to olfactory sensors since they have an inherent range of less than Signal 0 (they aren't described anywhere as using EM/light absorbion-emission at a range). |
There is no inherent range limit, so, in fact, it isn't.
|
There is no inherent range in the sniffer.
EDIT: That is to say it has no range in any way. It is sampling the air that is beside it.
Rotbart van Dainig
Oct 6 2005, 08:34 PM
QUOTE (blakkie) |
There is no inherent range in the sniffer.
EDIT: That is to say it has no range in any way. It is sampling the air that is beside it. |
Or has an 'infinite' range as per Perception table, which is more likely.
blakkie
Oct 6 2005, 08:44 PM
Which table are you talking about (page #)? Is it using a different word? I can only find one use of the word 'infinite' in the PDF, and it has to do with lifestyle.
Rotbart van Dainig
Oct 6 2005, 08:51 PM
Basically, there is no hard range limit on perception.
On p. 117, there are modifiers listed for distance - just, only for vision and audio... so, smell perception would only be modified in threshold.
Not that it would matter in cases other than RFID Sensors - 100m distance to point of interest is likely to be enough in all normal situations for any Sensor.
Just... relying on your RFID-sensor-tagged boots to detect mines might be quite a gamble.
blakkie
Oct 6 2005, 11:10 PM
QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:51 PM) |
Just... relying on your RFID-sensor-tagged boots to detect mines might be quite a gamble. |
Why? A gamble compared to what?
Siege
Oct 6 2005, 11:20 PM
Even without the detector, most boots will detect landmines.
-Siege
blakkie
Oct 6 2005, 11:29 PM
QUOTE (Siege) |
Even without the detector, most boots will detect landmines.
-Siege |
Yes, and that would definately be less of a gamble...unless you were betting on the direction in which the biggest bit of you left would flop.
Jaid
Oct 7 2005, 12:28 AM
QUOTE (blakkie) |
QUOTE (Siege @ Oct 6 2005, 05:20 PM) | Even without the detector, most boots will detect landmines.
-Siege |
Yes, and that would definately be less of a gamble...unless you were betting on the direction in which the biggest bit of you left would flop. |
that would be up, naturally. i don't need any boots to know that
Siege
Oct 7 2005, 12:46 AM
Blak - I think that was the initial point about being quite a gamble.
On a less humorous note, by the time you're about to take a step and the boot screams an alarm, you'd best hope your weight isn't already shifting forward, along with your gear.
-Siege
Nikoli
Oct 7 2005, 02:28 AM
That is why you swing through the local indigenous orphenariums, to hire some locals for baggage handling and ordinance discov..err disposal.
blakkie
Oct 7 2005, 02:39 AM
QUOTE (Siege @ Oct 6 2005, 06:46 PM) |
Blak - I think that was the initial point about being quite a gamble.
On a less humorous note, by the time you're about to take a step and the boot screams an alarm, you'd best hope your weight isn't already shifting forward, along with your gear.
-Siege |
But even the most limiting ruling (which i find extremely questionable for sniffing sensors) has even Signal 0 sensors reaching across a small room (3m). If you were running i could see an issue, but if you were even moving at a normal walking pace you are likely to have as much time as needed to stop, and moving with caution there isn't really an issue at all.
It certainly is much less of a gamble than nadda, and even with longer range sensors you have LOS problems anyway.
Of course the biggest problem with relying on odors for detection is likely the weapons/grenades you or party members are carrying. Which is why you'd be far wiser to have an array that included MAD and milliwave (incidentally neither of which are listed as available in cyberware form...yet).
hyzmarca
Oct 7 2005, 03:24 AM
QUOTE (Azralon) |
QUOTE (Rotbart van Dainig @ Oct 6 2005, 02:26 PM) | QUOTE (SR4 p. 173 Spellcasting) | A spellcaster can target anyone or anything she can see directly with her natural vision. Physical cyber- or bio-enhancements paid for with Essence can be used to spot targets, but any technological visual aids that substitute themselves for the character’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used. |
|
Which gives me a leg to stand on when a cybermage tells me he'll be casting through his iBall.
"No, it's a remote camera right now. You aren't directly viewing your target, no matter if you paid Essence for it or not. A caster's aura needs to synch up with the target's aura. That little camera on the floor isn't part of your aura until its attached to you. Stick it back in its socket if you want to cast through it."
|
Any good lawyer would retort that severed apendages remain magically connected to their owner's aura for some time after they are severed.
If a Master Shedim or a Windigo were to sever my hand, boil it in a pot for several minutes, and then eats the cooked flesh after I had ran away, hopped in my car, and driven several miles to a hospital, I would still loose essence to it as it consumes my lost appendage. Now, if you hadn't used the term "aura" your statement would have been perfectly reasonable.
apple
Oct 7 2005, 03:34 AM
QUOTE (hyzmarca) |
I would still loose essence to it as it consumes my lost appendage. |
You don´t loose essence if you just lost a limb.
SYL
Jaid
Oct 7 2005, 03:38 AM
you do if the new place of residence of said limb happens to be the stomach of a wendigo.
Gothic Rose
Oct 7 2005, 03:38 AM
IIRC Master Shedim and Wendigo eat essence by eating bits of people.
Rotbart van Dainig
Oct 7 2005, 04:59 AM
QUOTE (blakkie) |
But even the most limiting ruling has even Signal 0 sensors reaching across a small room (3m). |
The point is that any mine triggered by a proximity sensor like proximity wire migth blow when you enter a certain radius plus 2m.

Now... what happens if the sensor fails on the first test he has?

QUOTE (blakkie) |
which i find extremely questionable for sniffing sensors |
It applies to Video/Audio/etc. sensors as well - those are passive, too.
Cyberware scanners, while beeing passive as well, are even more limited.
So the point seems to be game balance, justified with the lack of absorption by the sensor.
Azralon
Oct 7 2005, 02:29 PM
Aye. Getting your arm bitten off by a crocodile does Physical damage, not Essence loss.
Getting a toaster implanted into your shoulder and trying to convince your soul that it's a natural part of you will do Essence loss.
I'll cross-examine your lawyer by asking if, while that iBall was working in remote mode, the images it transmitted got at all converted into a different medium than normal light.
Auras are contiguous metaphysical energy fields generated by natural lifeforms. Your aura can be holistically targeted but you can't target specific parts of it (no called shots with Manabolt) because it's considered to be one "unit." That's why you can drive an enclosed car though a mana barrier but you'd get knocked off your motorcycle.
So no, detached iBalls don't contain Essence. If you want you can think of the skull-socket docking station as the part that cost you Essence and you just plug a removable appliance into it.
blakkie
Oct 7 2005, 02:39 PM
QUOTE (Rotbart van Dainig @ Oct 6 2005, 10:59 PM) |
QUOTE (blakkie) | But even the most limiting ruling has even Signal 0 sensors reaching across a small room (3m). |
The point is that any mine triggered by a proximity sensor like proximity wire migth blow when you enter a certain radius plus 2m.  Now... what happens if the sensor fails on the first test he has? |
Typicallly the same thing that happens if they have a longer range since they get even less dice the second time (if the GM actually makes a retest), he's blown sky high.
EDIT: And yes i know why you are making ruling, i'm just suggesting it make extremely little sense for a strong smell originating 4m to not be detected by a fait odor from 3m being detected because the detection is being made at the point of the sensor. This is especially true given that the sniffer sensors that has ratings.
Rotbart van Dainig
Oct 7 2005, 03:06 PM
QUOTE (blakkie) |
Typicallly the same thing that happens if they have a longer range since they get even less dice the second time (if the GM actually makes a retest), he's blown sky high. |
Just there is the slight difference between having a second chance, though smaller, and going boom immediatly.

Also, those mods reset after some period - the longer you got, the better.
On the other hand... mount it onto some Drones and send them scouting.
QUOTE (blakkie) |
i'm just suggesting it make extremely little sense for a strong smell originating 4m to not be detected by a fait odor from 3m being detected because the detection is being made at the point of the sensor. This is especially true given that the sniffer sensors that has ratings. |
It makes even less 'sense' for sound or light.
But... here's something very interesting, entirely different:
You may not spend edge on tests for Sensors... but, you may spend on your Cyberware, since it was paid with essence and is part of the character.
blakkie
Oct 7 2005, 03:47 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | i'm just suggesting it make extremely little sense for a strong smell originating 4m to not be detected by a fait odor from 3m being detected because the detection is being made at the point of the sensor. This is especially true given that the sniffer sensors that has ratings. |
It makes even less 'sense' for sound or light.
But... here's something very interesting, entirely different: You may not spend edge on tests for Sensors... but, you may spend on your Cyberware, since it was paid with essence and is part of the character.
|
If an Agent is doing the checking, yup. But once it becomes the PCs perception check? Especially if this is with VR? Edge territory again.
P.S. Vision does actually make some sense to limit, with lenses and such. Sound? Passive mics nope, laser mics yup. What would make slightly more sense is perception modifiers for ranges (along with enviromental modifiers) to handle more like weapons ranges based off the Signal with penalties assigned for percentages of and multiples of the range.
blakkie
Oct 7 2005, 03:49 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | Typicallly the same thing that happens if they have a longer range since they get even less dice the second time (if the GM actually makes a retest), he's blown sky high. |
Just there is the slight difference between having a second chance, though smaller, and going boom immediatly.  Also, those mods reset after some period - the longer you got, the better. On the other hand... mount it onto some Drones and send them scouting. |
Ya, see it's all a risky gamble till you put it on a 'boot'.
Rotbart van Dainig
Oct 7 2005, 04:43 PM
QUOTE (blakkie) |
But once it becomes the PCs perception check? Especially if this is with VR? Edge territory again. |
If you make Perception tests - which, considering every Sensor with a Rating exept Laser/Directional mic, you don't:
The Sensor makes the test - no Edge for him, even if the result of that test is send to you.
QUOTE (blakkie) |
Ya, see it's all a risky gamble till you put it on a 'boot'. |
True - using RFID Sensors for recon is certain suicide, not a gamble.
blakkie
Oct 7 2005, 05:22 PM
QUOTE (Rotbart van Dainig @ Oct 7 2005, 10:43 AM) |
QUOTE (blakkie) | But once it becomes the PCs perception check? Especially if this is with VR? Edge territory again. |
If you make Perception tests - which, considering every Sensor with a Rating exept Laser/Directional mic, you don't: The Sensor makes the test - no Edge for him, even if the result of that test is send to you.
|
...until you patch the sensor input into your head and then you make the Perception+Sensor check yourself (page 162), and thus Edge can actually be used.
QUOTE |
QUOTE (blakkie) | Ya, see it's all a risky gamble till you put it on a 'boot'. |
True - using RFID Sensors for recon is certain suicide, not a gamble.
|
Er, i mean walking around wearing sensors of any sort.

Turn the corner in the hall? BOOM!!!
Rotbart van Dainig
Oct 7 2005, 05:29 PM
QUOTE (blakkie) |
until you patch the sensor input into your head and then you make the Perception+Sensor check yourself (page 162), and thus Edge can actually be used. |
Sadly, that rule doesn't apply to Sensor Packages, but Vehicle Sensor Attribute.

QUOTE (blakkie) |
Er, i mean walking around wearing sensors of any sort. |
If you let them fool you into a security they fail to provide, certainly.
blakkie
Oct 7 2005, 05:44 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | until you patch the sensor input into your head and then you make the Perception+Sensor check yourself (page 162), and thus Edge can actually be used. |
Sadly, that rule doesn't apply to Sensor Packages, but Vehicle Sensor Attribute. |
Er, if you want to make up a rule that says that. Sure.
Rotbart van Dainig
Oct 7 2005, 05:51 PM
QUOTE (blakkie) |
Er, if you want to make up a rule that says that. Sure. |
I don't need to:
QUOTE (SR4 p. 163) |
To detect a person, critter, or vehicle with sensors, the character/vehicle must make a successful Sensor + Perception Test (Sensor + Pilot in the case of drones). |
Sensor is an Attribute only possessed by Vehicles/Drones.
Notice also how those rules just allow you to detect certain things.
blakkie
Oct 7 2005, 05:59 PM
QUOTE |
If more than one sensor in a package applies to a Sensor Test, use only the highest rating. |
Where is this Sensor Test they speak of? Why on page 162. I certainly see no other Sensor Test listed in the BBB.
Rotbart van Dainig
Oct 7 2005, 06:03 PM
That reference is known, but as demonstrated, simply useless with those rules...
blakkie
Oct 7 2005, 06:08 PM
QUOTE (Rotbart van Dainig) |
That reference is known, but as demonstrated, simply useless with those rules... |
Rotbart van Dainig
Oct 7 2005, 06:22 PM
QUOTE (blakkie) |
For example the directional mic talks about the person hearing. The laser mic is further explicit that the person is hearing (and even shows a Sensor check to boot). |
In fact, the first has no Test specified at all, and the second does not use a Sensor Test but a Perception Test, replacing Attribute with Device rating... and both were already excluded in an earlier post from the 'no Edge' point.
QUOTE (blakkie) |
The sniffer refers to it working like the cyberware version. |
Not quite: it's description defines it as the analysis part and refers then to those rules...
hyzmarca
Oct 7 2005, 07:04 PM
QUOTE (Azralon) |
Aye. Getting your arm bitten off by a crocodile does Physical damage, not Essence loss.
Getting a toaster implanted into your shoulder and trying to convince your soul that it's a natural part of you will do Essence loss.
I'll cross-examine your lawyer by asking if, while that iBall was working in remote mode, the images it transmitted got at all converted into a different medium than normal light.
Auras are contiguous metaphysical energy fields generated by natural lifeforms. Your aura can be holistically targeted but you can't target specific parts of it (no called shots with Manabolt) because it's considered to be one "unit." That's why you can drive an enclosed car though a mana barrier but you'd get knocked off your motorcycle.
|
If your arm is bitten off by a crocidile it only causes phsyical damage. If your arm if bitten off by a Windigo, it causes both.
Yes, but detached pieces do remain connected to the aura for some time. Magicians can target you for ritual magic through your urine. Your urine remains conencted to your aura for some time. If your urine remains connected to your aura it isn't that far fetched to say that a severed eye does, as well.
Of course, when you remember that magicians can't target through digitally transmited images, things become much more stable. Just don't mistake it for a problem with the auras.
Azralon
Oct 7 2005, 07:06 PM
As long as you're cool with iBalls getting used as ritual links, I can buy that interpretation.
Here's something to twist your brain more, though: What happens when two people swap (hardware-compatible) iBalls?
hyzmarca
Oct 7 2005, 07:14 PM
The samething that happens when you implant used 'ware or secondhand organs, I suspect.
Azralon
Oct 7 2005, 07:29 PM
Which is?
hyzmarca
Oct 7 2005, 07:30 PM
QUOTE (Azralon) |
Which is? |
I have no clue.
QUOTE (Azralon) |
Here's something to twist your brain more, though: What happens when two people swap (hardware-compatible) iBalls? |
well, uhh... you see... when a bird and a bee decide to, uh... listen, go ask your mother, okay?
alternatively: don't worry about it, that sort of thing won't even be legal in massachusets, soon.
Jaid
Oct 7 2005, 09:05 PM
QUOTE (hyzmarca) |
[snip... ] detached pieces do remain connected to the aura for some time. Magicians can target you for ritual magic through your urine. Your urine remains conencted to your aura for some time. If your urine remains connected to your aura it isn't that far fetched to say that a severed eye does, as well. |
hmmm... you don't mind telling me where it says that, do you? i haven't for the life of me been able to find anything on any sort of benefit from using a ritual link. maybe i just missed it completely, and maybe they just left it out for the magic book... but i can't find it anywhere.
i sure hope they have it somewhere... i mean, that's kinda been a major plot item in the past. if it's gone... well, i guess i'll have to make some houserules.
blakkie
Oct 7 2005, 09:36 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | For example the directional mic talks about the person hearing. The laser mic is further explicit that the person is hearing (and even shows a Sensor check to boot). |
In fact, the first has no Test specified at all, and the second does not use a Sensor Test but a Perception Test, replacing Attribute with Device rating... and both were already excluded in an earlier post from the 'no Edge' point.
|

Why a specific reference to doing a Sensor test if the it wasn't applicable as a sensor test, and that last bit you tacked on is an entirely a circular reference [il]logic.