This is my first attempt at rolling a SR4 char, so im not sure if i've gotten everything right, so if i've made any glaring errors, or if someone has some advice for changes, please let me know
First off, character concept:
Somewhere between a Face and a Covert ops-
Viren is an ex security "white hat" (corps hire us to test their security and show them their flaws and how to fix them). His partner was a decker, while viren handled the "physical" aspects, sneaking in, disabling devices etc, and the "face-to-face" aspects of running the business, using his social skills his partner lacked.
Eventually Viren decided that the money would be better if he got to keep what he broke in and took, he sold his half of the business to his decker partner and started running the shadows.
Viren is physically not very tough, relying on reflexes, agility and intuition to keep him out of trouble. His aim is not so much to be able to resist damage, as to simply not be where the bullets and fists land.
EDIT: Ok here goes version 2.
*I dropped the blades skill and added perception4, if ever i get into a melee situation i'll simply use my gymnastics skill to get the hell away from them and then shoot them in the face ) Also removed the retractable spur. Thinking about it a retractble spur wouldnt suit my char anyways, in any social situation with non-runners (high society, corps etc) a sensor check will spot my spurs and that would cause problems. If i need a "hidden" weapon i could use a hidden arm slide and a raecor sting holdout pistol (undetectable by MAD scanners)
*Changed the security expert to a street doc and increased loyalty and contacts by 1 each with the 2BP i got back from the blades specialisation
*Put the datajack in the cyberear (i can't see any reason it can't be installed in the ear)
Human, Mundane
Attributes 200BP
Body: 3
Agility: 4
Reaction: 5 (8 with reaction enhance and synaptic)
Strength: 2
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 3
Edge: 2
Initiative: 12
Essence: 3.08
Positive Qualities 10BP
Ambidextrous
First Impression
Cyberware (including gear and bioware = 42bp)
Skillwires (Rating 3) (a)
Cybereyes Basic System (Rating 4)
+ Flare Compensation
+ Low-Light Vision
+ Smartlink
+ Thermographic Vision
+ Vision Enhancement (Rating 3)
+ Vision Magnification
+ Ultrasound Sensor
Cyberears (Rating 4)
+ Audio Enhancement (Rating 3)
+ Damper
+ Spatial Recognizer
+ Commlink (2/4)
+ Datajack
Reaction Enhancers (Rating 2) (a)
(I didn't get alphaware eyes and ears because the additional cost of alphaware inserts was too high. Also i know i havent filled the earslots up, i intend to add sound filters later. I wonder if datajack can be installed in cyberears?)
Bioware
Synthacardium 3
Synaptic Booster 1
Contacts 34BP
Decker (L:5 C:2)
Corp Suit (L:2 C:5)
Socialite (L:2 C:4)
Fixer (L:3 C:4)
Street Doc (L:3 C:4)
(Im worried i may have skimped a little here for a semi-face char, but contacts are expensive BP wise)
Skills 114BP
Active Skills
Influence skill group: 4
Pistols (Semi-Automatics) : 6
Perception : 4
Inflitration : 4
Hardware : 3 (as a level 3 activesoft)
Gymnastics : 4 (7 with synthcardium.)
(i took gymnastics over dodge after reading a couple threads Here and Here)
Knowledge skills:
English : N
Sperethiel : 2
Security Procedures : 5
Security Design : 5
Corporate Politics : 4
Electronics : 5