jrm549
Nov 30 2005, 10:45 PM
Solstice, since you continually reference your character's 'professionalism' as his reason for not allowing his Sea Madness to overpower him and lead him to go with character B off the ship, then you should also see that the professionalism would overpower the 'Vindictive', and not attack or deliver a "savage beating" to the other character, who is a member of your team.
Savage beatings, and vindictive assaults on team mates are the epitomy of UNPROFESSIONAL. Sure he aimed a gun at you, but he didn't shoot you, so a professional should hold his temper in check and not vindicate it.
Furthermore, if it is thought that the character should savagely beat character B for the rather significant slight, then I'll point out that the professional and responsible character would more likely try to reason with the other character, and try to avoid putting him in that situation again.
Also, your Sea Madness not kicking in is bullshit. That's a lack of understanding what the rule implies. It does have a time that it 'kicks in', sortof, but that is just the game-statistic where it must happen, the character would be fealing the effects much earlier, and share the other one's fear.
Drace
Nov 30 2005, 11:00 PM
All the professionalism means is that he wouldn't do it right then, but when they were in a unimportant situation (like a safehouse or something). Also, being overly professional, he would probably have an ego, and not like being treated that way.
Solstice
Dec 1 2005, 12:44 AM
QUOTE (jrm549 @ Nov 30 2005, 05:45 PM) |
Solstice, since you continually reference your character's 'professionalism' as his reason for not allowing his Sea Madness to overpower him and lead him to go with character B off the ship, then you should also see that the professionalism would overpower the 'Vindictive', and not attack or deliver a "savage beating" to the other character, who is a member of your team.
Savage beatings, and vindictive assaults on team mates are the epitomy of UNPROFESSIONAL. Sure he aimed a gun at you, but he didn't shoot you, so a professional should hold his temper in check and not vindicate it.
Furthermore, if it is thought that the character should savagely beat character B for the rather significant slight, then I'll point out that the professional and responsible character would more likely try to reason with the other character, and try to avoid putting him in that situation again.
Also, your Sea Madness not kicking in is bullshit. That's a lack of understanding what the rule implies. It does have a time that it 'kicks in', sortof, but that is just the game-statistic where it must happen, the character would be fealing the effects much earlier, and share the other one's fear. |
Please, omg, I can't even reply to that post it was so retarded. I'm overcome with sorrow.
Can you not read the flaw as stated in the SR Comp?
It fucking says 24 hours!!
24 hours not 2, not 3, but 24.
As in a full day, one full rotation of the Earth.
Would my character be freaked out that a water spirit is killing everyone on a godforsaken ship out at see? Yes! Would I leave immediately (after a couple hours) knowing that the Johnson will have my nuts when I get back? No. Would I jepordize my rep and possibly frag up a job to teach a newbie a lesson? No. He isn't a full memeber yet because he is new and green.
Get with the program you jackass. Preferably before you go calling bullshit on things you obviously do not fully comprehend.
eidolon
Dec 1 2005, 02:11 AM
The difference being that some of us see that "flaw" as an integral part of your character's personality. It's part of him. He knows he can't stand to be out at sea.
QUOTE |
RunnerMan started feeling jumpy the day before the job started. It was another ocean gig. How did he keep getting tied up in these things? Jeezarse. Last time he was on a boat...well, better not to think about last time. He especially didn't want to think about it considering that he was still paying "last time" off. Why did he take this job? He tried to stop think about it. To focus on the Predator III he had finally gotten back from his pal Chucky Gunz. It kept coming back.
"But this time", he told himself, "it'll be different. I'm not going to crack this time. Just think about land....land...just think about land..."
|
The rest of us seem to see it as a +9 against ogres.
QUOTE |
Get with the program you jackass. Preferably before you go calling bullshit on things you obviously do not fully comprehend. |
As I've clearly shown, not having the same viewpoint on flaws hardly warrants going around calling someone a jackass. You're technically correct. The flaw "doesn't kick in until 24 hours has passed".
However, you are, IMO, interpreting the flaw in a horribly narrow (and dare I say munchkinny?) way. The numerical penalties of the flaw don't affect you for the first 24 hours. The character still has the flaw, and a suggestion that you roleplay it is hardly out of line.
You're reading the flaws as build points rather than an integral part of the character that you're playing. That's fine. But you could at least make the attempt to understand where others are coming from, especially when you ask for advice and the give it freely.
Solstice
Dec 1 2005, 02:44 AM
That's fine and I agree. But it's beyond the scope of the question and frankly not relevant to my conern, which was, before all this retardedness, asking for opinions on the constraints of the vindictive flaw. Not "please tell me how I was playing my character incorrectly via the sea madness flaw".
Sea madness is spelled out very clearly in the SR Comp. I don't need you trying to tell me that I played it out incorrectly.
In other words: Get off my nuts please.
blakkie
Dec 1 2005, 02:58 AM
QUOTE (Solstice @ Nov 30 2005, 08:44 PM) |
That's fine and I agree. But it's beyond the scope of the question and frankly not relevant to my conern, which was, before all this retardedness, asking for opinions on the constraints of the vindictive flaw. Not "please tell me how I was playing my character incorrectly via the sea madness flaw".
Sea madness is spelled out very clearly in the SR Comp. I don't need you trying to tell me that I played it out incorrectly. |
Umm, well you did bring up the flaw somewhere in your post. Let's see....the first sentence? But hey, your "problem" could be solved by you following the clearly worded Vindictive flaw. So maybe you aren't in the best position to be spouting off like a......jackass?

QUOTE (Descrambled) |
In other words: Get my nuts off please. |
Word scramble!!!
eidolon
Dec 1 2005, 03:18 AM
I think I can fix this. It's RANDOM CHART TIME!
CODE |
To play the vindictive flaw, roll one d6 any time your character "feels like" he or she has been insulted or slighted.
1- you cuss them out 2- you cuss them out and threaten violence 3- you cuss them out, punch them, and threaten more violence 4- you cuss them out while beating them within an inch of their life, and threaten more violence 5- you cuss them out while shooting them several times, hopefully killin' 'em learned 'em a lesson 6- you kill them with a thermite facial and proceed to murdelize their family to the last |
There. Now it has definite mechanics to use whenever one needs a handy substitute for roleplaying.
[insert obligatory smiley of your choice to soften the snark]
Solstice
Dec 1 2005, 03:39 AM
I hardly think that presenting the question, receiving input and then getting harrassed for not roleplaying in a manner you feel acceptable is logical. But hey whatever makes you feel better.
I certainly have no problem rping my characters response but I'm at times...let us say....less than delicate and I thought some insight from the wise old grossbacks of this forum might be refreshing. I had actually determined to stop being belligerent in my posts and I was hoping this friendly disscussion might be just the vector. Sadly, as is the norm here, it was invaded by pretentious asshats who see fit to straw man a thread into oblivion.
blakkie
Dec 1 2005, 05:54 AM
QUOTE (Solstice) |
I had actually determined to stop being belligerent in my posts and I was hoping this friendly disscussion might be just the vector. |
That would have been fine if you hadn't seemed fixing to channel said belligerence into the noob.
blakkie
Dec 1 2005, 05:54 AM
QUOTE (Solstice) |
I had actually determined to stop being belligerent in my posts and I was hoping this friendly disscussion might be just the vector. |
That would have been fine if you hadn't seemed fixing to channel said belligerence into the noob player.
jrm549
Dec 1 2005, 06:41 AM
wow Solstice, if it wasn't for you being such an excessively poor writer and logician, i would take the time to care about both capitalizing my writing, and actually referencing yours.
instead, i'll just echo some of the statements many of the others have made: sounds like you were more interested in PK decorum so you could use your vindictive munchkin to do what vindictive munchkins do best. have fun with it.
Oracle
Dec 1 2005, 07:17 AM
I assume that the newbie player is also playing a newbie character. Then the most professional reaction would be to tell him under four eyes in a very calm way that drawing a gun on someone on the streets is a clear death sentence. Tell him that you put the whole situation under "newbie unprofessionalism" but that next time if he does a thing like this he should better shoot you. Otherwise you would kill him without any further warning like everyone else would do who is not his teammate.
He threatened to kill you. You threatened to kill him. You are even. Without looking like an asshole. And you even behaved like a good teammate.
Critias
Dec 1 2005, 10:18 AM
I love when peope post up some bullshit about their last session, and then don't understand when internet forum-goers have input on every facet and detail that's shared with us, not just the one question. Imagine a car forum:
"So, yeah, the other day I got Girl Seventeen in my van. She was tricky. The usual candy didn't work, I had to pull out a fluffy kitty and let her pet him a little, then lure her in. Once the door was shut, though, it was all rubber tubing, hatchet, and bone saw, like all the others. This time the tarp rode up a little, though, and some blood got on my upholstery. I haven't had a mess like that since Girl Three, back when I had just started my global-cleansing program at local elementary schools. Most of the rest have been real clean. Girl Eighteen better not make a mess like this."
"So, what brand of spray is best to get rid of stains on a slate grey seat cushion?"
Now, would it be right for that imaginary internet poster to be upset that people read more than just his question about stain removal?
Likewise, you shared information about your character, your character's other flaws, etc, etc.
You need to understand, man, if you post something on here, some of us -- maybe most of us, maybe just most of us that post -- are going to find something you did wrong, something your GM did wrong, something you all did wrong, something you did differently than us, etc, etc, etc. It doesn't matter if the 'run went off without a hitch, someone, somewhere, is going to start a conversation about what you did wrong.
Deal with it, or learn how to ask a question without giving away enough information for people to latch on to.
hyzmarca
Dec 1 2005, 10:44 AM
QUOTE (Critias @ Dec 1 2005, 05:18 AM) |
I love when peope post up some bullshit about their last session, and then don't understand when internet forum-goers have input on every facet and detail that's shared with us, not just the one question. Imagine a car forum: "So, yeah, the other day I got Girl Seventeen in my van. She was tricky. The usual candy didn't work, I had to pull out a fluffy kitty and let her pet him a little, then lure her in. Once the door was shut, though, it was all rubber tubing, hatchet, and bone saw, like all the others. This time the tarp rode up a little, though, and some blood got on my upholstery. I haven't had a mess like that since Girl Three, back when I had just started my global-cleansing program at local elementary schools. Most of the rest have been real clean. Girl Eighteen better not make a mess like this."
"So, what brand of spray is best to get rid of stains on a slate grey seat cushion?"
Now, would it be right for that imaginary internet poster to be upset that people read more than just his question about stain removal?
Likewise, you shared information about your character, your character's other flaws, etc, etc.
|
If it is anything like this board posters would nag him about how drugging the candy is much more efficient, allowing him to pick up multiple targets and once, reducing overall noise pollution, and eleminating the need for the hatchet in most cases. The later is relevent to the question since the hattchet is more likely to cause blood splatter than the bone saw is. Someone else would them reply that drugs don't always work and that he should just use a machine gun. Someone else would ask if he sells the organs and rip him a new one if he doesn't and someone else would offer to buy the bodies from him so long as they came with barbecue sauce.
QUOTE (Drace) |
And for the blanks, there was also the actor Brandon Lee, from the Crow (original). While refilming part of movie, one of the other actors pointed the gun to close to his head, with the result being a section of his temple caving in. |
Actually, that was a result of a gun wrangler screwing up. They put dummy tips in the revolver so that it would appear to the loaded for one scene. When it came time to actualy shoot they put blanks in but forgot to remove the tips. The result was the blank propelling the tip out of the gun as if it were an acual bullet.
jrm549
Dec 1 2005, 04:16 PM
Hmmm.... my thought on the girl situation is to probably have a loud stereo in your van because 1) chicks are impressed by that shit, and 2) it will drown out the sounds of the saw.
I definately agree with the drugs though. always try the drugs.
If you want my advice on stain removal though, I'd suggest a light solution of clorox and vinigar to cover all aspects of the stain.
Most important for next time though: get seat covers......
Of course all of these measures might not help if you are impulsive and just grab a girl out of the parking lot without stopping to set them up.
Valentinew
Dec 1 2005, 05:53 PM
Wow.
Can we move to a different example please?
The current example (of a post with excessive information) is making me
REALLY uncomfortable...as in sick.
nezumi
Dec 1 2005, 06:05 PM
QUOTE (Critias) |
"So, what brand of spray is best to get rid of stains on a slate grey seat cushion?" |
If you got to it right away, you could try salt. I know that works on red wine on carpeting. Of course, if the cushion is vinyl or leather, you should be more or less clear. If it's upholstry... Man, I couldn't guess. Might be time to upgrade. Leather is much nicer for what you're trying to do anyway.
Oh wait, I think we got derailed somewhere.
The Stainless Steel Rat
Dec 1 2005, 06:58 PM
QUOTE (jrm549) |
Savage beatings, and vindictive assaults on team mates are the epitomy of UNPROFESSIONAL. |
But they sure as hell are funny!
Also, that is why it's called the Vindictive flaw
The PROFESSIONAL response would be to walk away from the "team mate" who drew down on you and never work with them again.
The PROFESSIONAL VINDICTIVE response would be to kill them for committing such a massive faux pas during a mission.
As I stated earlier, either of these two responses - even though they may be in character, would have the real effect of forcing the noob to make another character. This was his first game? Continue to force him to make a new character every game session and the only thing you are teaching him is to hate chargen.
For the above reasons, I still whole-heartedly support beating the noob character half-to-death, then reviewing what they have learned during recuperation.
OK, maybe only beat them to Moderate, but anything less is just a slap on the wrist.
hyzmarca
Dec 1 2005, 07:21 PM
Sell his organs while he's still alive but just the one's that he doesn't need. Spend the profit on bunraku joytoys or whatever form of stress relief you happen to fancy.
Loosing a kidney, a lung, his spleen, both his corneas (assuming he still has some), and half his liver may just mellow your running mate out.
On second though, leave the corneas. He might get mad if you blind him. Replacement eyes cost money. However, don't forget to joke with him about how an old Chineese man is using his gal bladder as an aphrodisiac.
The Stainless Steel Rat
Dec 1 2005, 08:54 PM
QUOTE (hyzmarca) |
However, don't forget to joke with him about how an old Chineese man is using his gal bladder as an aphrodisiac. |
That may be the funniest thing I have read in a week.
hyzmarca, my hat is off to you sir.
Solstice
Dec 1 2005, 10:56 PM
QUOTE (Critias) |
I love when peope post up some bullshit about their last session, and then don't understand when internet forum-goers have input on every facet and detail that's shared with us, not just the one question. Imagine a car forum: "So, yeah, the other day I got Girl Seventeen in my van. She was tricky. The usual candy didn't work, I had to pull out a fluffy kitty and let her pet him a little, then lure her in. Once the door was shut, though, it was all rubber tubing, hatchet, and bone saw, like all the others. This time the tarp rode up a little, though, and some blood got on my upholstery. I haven't had a mess like that since Girl Three, back when I had just started my global-cleansing program at local elementary schools. Most of the rest have been real clean. Girl Eighteen better not make a mess like this."
"So, what brand of spray is best to get rid of stains on a slate grey seat cushion?"
Now, would it be right for that imaginary internet poster to be upset that people read more than just his question about stain removal?
Likewise, you shared information about your character, your character's other flaws, etc, etc.
You need to understand, man, if you post something on here, some of us -- maybe most of us, maybe just most of us that post -- are going to find something you did wrong, something your GM did wrong, something you all did wrong, something you did differently than us, etc, etc, etc. It doesn't matter if the 'run went off without a hitch, someone, somewhere, is going to start a conversation about what you did wrong.
Deal with it, or learn how to ask a question without giving away enough information for people to latch on to. |
Wow that analogy was soooo right on. That's exactly what it's like.
As for my supposed PK tendencies. If I had PK tendencies I would have beat him senseless with my troll buddy and left him on the ship to be killed by the pissed off spirit.
And don't talk to me about munchkining. There is a difference between being a munchkin and being a little bit unsure as to how to get revenge on a brand new PC with a brand new player. Totally valid by me. Totally invalid by you. If munchkining means wanting to follow in the spirit of the flaw then I guess I'm guilty. As for insulting my logic. Well, if the flaw states "24 hours" than I guess I have a valid reason for finishing the job in a couple hours don't I? You can't get more logical than that.
eidolon
Dec 2 2005, 02:15 AM
QUOTE (The Stainless Steel Rat @ Dec 1 2005, 01:58 PM) |
The PROFESSIONAL VINDICTIVE response would be to kill them for committing such a massive faux pas during a mission. |
Of course it would. If you were playing a chaotic stupid barbarian with an intelligence of three.
Oh wait...wrong game.
QUOTE (Solstice) |
If munchkining means wanting to follow in the spirit of the flaw then I guess I'm guilty. |
But you aren't. You're following the letter (or in this case, the number) of the flaw.
Granted, this is just my way of looking at things, but if a person is terrified of being on the open ocean, they don't walk around on a boat that's being harrassed by a big bitch of a water spirit for 23 hours 59 minutes 59 seconds and then suddenly go "Oh shit! I need to get me on some land!" It just doesn't make any sense. The numbers, as I said before, are the eventual numerical/mechanical effects of the flaw, not the only thing it should encompass.
mmu1
Dec 2 2005, 03:17 AM
QUOTE (eidolon) |
Of course it would. If you were playing a chaotic stupid barbarian with an intelligence of three. Oh wait...wrong game. |
Or if you were playing in a game in which people actually expect their actions to have realistic consequences.
It might be excessive... but it sure as hell is not an inherently stupid thing to do. If anything, keeping someone who panicked and turned a gun on a teammate around because they happen to be a PC is pure D&D...
Chibu
Dec 2 2005, 06:34 AM
i was ctually just reading through the old Shaddowrun Supplimental books that I have printed out (if anyone has the first 6 issues i'd be very appreciative of a copy

) and, I was reading an article on flaws (somewhere around issue 13-14, i can check if you really want). In the article, under Vindictive, it says something about a waiter screwing you out of 2 nuyen and threatening him with a knife. I agree with this personally. YOu took a Flaw. These aren't just little things that give a character personality. You got more points to make your character from this. It's a serious matter that should be taken seriously. Your character should do SOMETHING. I'm not one to say what. But, I'll give some examples of things that happened in previous games.
My current character, Nightshade, has no flaws. But, as a character, he is protective of friends and the like. A long time running mate, Jack, and the whole team were at a Diner, meating with our Fixer (Some of you may remember a drawn out discussion about this about 6 months back). Nightshade and Jack had been on 15 or so runs together and also did things socially. Friends. As in, Team karma pool with him and one other. A new runner was called in for the meeting and at sometime during which, started casting a mind-altering spell (I don't even remember which one anymore, as it was unclear to begin with, but the casting time was longer than 1 round IIRC) on Jack. Now Nightshade is Dual Natured becuause of strange things, (you can read the story on
my user page in the 6th world Wiki. Anywho, so, he's always percieving, sees the spell, (has magic theory 6), knows it's mind-altering and punched into the middle of the table (i.e. enters astral combat with the spell) and defeats it. There was much arguing in and out of game as to what was to be done, and we dicided on that character not being able to run with the group anymore, becuase, the fixer knew me better than the new girl anyway. I almost killed her on the spot, but, The one playing the offender had not played with us for a long time, and I wanted him to keep playing.
Farther back in time, under a different GM (andtually, the one was played the caster in the last story

). the characters didn't get along at all, one of the characters pointed as gun at someone or threatened them (i don't really remember). It was let go until the end of the run (so that the person could keep playing, and for professionalism of getting the job finished before personal agenda). The threatened character said to one of the other characters, "I'll pay you to kill him" and then, as he was leaving somwhere ( i think he was naked), the paid character turned to the one who made the threat and said "nothing personal, Just biz" and shot him in the head.
As you can see, it depends on the situation (in and out of game) as to what happens.
And, yes, I know (I use alot of parenthesis)
Critias
Dec 2 2005, 07:47 AM
QUOTE (Solstice) |
QUOTE (Critias @ Dec 1 2005, 05:18 AM) | I love when peope post up some bullshit about their last session, and then don't understand when internet forum-goers have input on every facet and detail that's shared with us, not just the one question. Imagine a car forum: |
Wow that analogy was soooo right on. That's exactly what it's like. |
Did I say it was "exactly what it was like?" No. I gave an example, and asked a question. If someone posted the above, do you think everyone would ignore the "why is he asking this?" and pay attention to his question, and only his question? Instead of answering my hypothetical question, you rolled your eyes. I think that's because you know the answer.
What made you think you could post something on Dumpshock, and not get people nitpicking it? I can think of six or eight times this shit's happened, easily, just off the top of my head. If all you want is a bare bones answer to a question, say "Someone's pointing a gun at my Vindictive character and demanding we call off a job, mid-session. I say no, we work things out later and complete the job. Now what should I do, to RP my Flaw?"
Simple as that. Don't go on about other flaws, the situation as a whole, etc, etc, and expect for the ravenous mongrels of DS not to tear it apart, like the bunch of jackals, hyenas, or wolves (depending on the day of the week) we are. It's no one's fault but yours.
tisoz
Dec 2 2005, 09:11 AM
I keep thinking to RL times someone has pulled a weapon on me and, though I try not to be vindictive, any friendship, friendliness, compassion, or empathy for that person has vanished. The two times someone held a gun on me, I went into a rage. The one time a friend pulled me away and the other time as soon as I had a chance, I went after the guy. Luckily, I never found him. Whatever caused the rage, I am sure is a flaw.
Even people I was friends with that pulled knives on me. They are never your friend again, you can never trust them again. There was a friend that probably saved my life or prevented a good ass whoopin' or hospital visit by pulling a sawed off shotgun to put an end to an arguement. Problem was, I was in the likely spread of the shotgun. I have not spoken to the guy for over 20 years since that night.
Maybe in the game world where people are handling guns on a routine basis, they have more relaxed attitudes toward weapons. But add back in the vindictive flaw and I think you are back to feeling how I did when on the wrong end of the pointy object or firearm. If nothing else, you should have roleplayed how your character was deliberating between accomplishing the job (self preservation) and his vindictiveness (perceived self preservation).
By roleplaying it, the new guy can get the hint that you are upset, you can get the other team members involved in holding you back (either to stop things altogether or to postpone things untill the job is done) or telling you to let it go or admonishing the guy for pulling a gun on a team mate. It will tell you if you have tacit approval to ice the guy, or give him a thrashing. It will also educate the guy about proper behavior.
brohopcp
Dec 2 2005, 09:33 AM
I'll throw my opinion into the mix. If I was RL or playing most of my characters I would instantly do 1 of 3 things.
1) Talk or use a stall tactic until Option 2 or 3 opened up...
2) Fight hand to hand until he was disarmed, dead, or...
3) Shoot the guy until he was disarmed or dead.
If the individual was disarmed and restrained, other options to deal with him would arise.
Critias
Dec 2 2005, 10:16 AM
I read about a police training accident that happened a while ago, where everyone involved thought they had red plastic training Glocks holstered, and one cop ended up shooting his buddy to death in a joking quick-draw contest. Pointing a gun -- any gun -- directly at someone is the same as deciding out-and-out to kill them.
I blame movies and tv. Pointing a gun at someone is no big deal, to most people. It's a way to make a point, a way to get their attention, a funny hah-hah interrogation technique (Bad Boys, anyone?), a way to startle someone.
When the fact is, if you've got a gun pointed at someone, you better have -- right that instant, no ifs, ands, or buts -- decided that you are okay with killing them. Because that's what can happen, and often does.
It's not the same as grabbing someone by the shirt and shaking them a little. It's not the same as a slap in the face, or even the same as shoving someone against a wall to establish physical dominance. It's pointing a gun at them; a sloppy grip, a slip of a finger, a tense hand, and they're dead.
Don't feel bad about that ending a frienship, Tisoz. It should.
Fuchs
Dec 2 2005, 01:16 PM
Never point a gun at something you are not willing to shoot.
So, either that runner is willing to shoot you - which means he may be a psycho, or a professional willing to kill a team member to accomplish the run, or both - or he is an idiot who never got gun safety training.
In either case you need to deicde first if your character will still work with said person - just as said person and maybe others will have to decide if they will keep working with your character.
Noctum
Dec 2 2005, 01:38 PM
Perhaps you should deal with this in the same way Deniro's Character from Ronin handled the Newb in the movie. Make him look the fool and realize that he is outclassed, and that if he ever threatens you again he is signing his death warrent. It gives you satisfaction and teaches him a leason.
Critias, I couldn't agree with you more about the tendancy for people to use a gun like an exclamation point, and that it's WAY more dangerous than people think, especially in tense situations. (Side bar: there's a reflex action that humans have to squeeze their hands into fists when startled or off balance. Think about where that leads....)
On the other hand though, when you mentioned the influence of the movies, it reminded me that for the cinemegraphic value of the game, I wouldn't be so hard on a fellow player about this. It seems to me that what we're trying to create is more like a movie scene than real life. Just an RP opinion.
eidolon
Dec 3 2005, 02:09 AM
Well put RL points of view aside, this is a roleplaying
game in which we Shoot People Right in the Face for Money. That said, I think the NRA safety course goes out the window when the water spirit starts pissing in your cheerios.

It's also a cooperative social activity. You should keep this in mind even when playing the "bad circumstances" that can come up. In the end, the goal is to have fun as a group.
Demon_Bob
Dec 3 2005, 02:33 AM
QUOTE (eidolon @ Dec 2 2005, 08:09 PM) |
That said, I think the NRA safety course goes out the window when the water spirit starts pissing in your cheerios. |
Hey, stop that your watering down my milk.

Needed that. Thanks.
dog_xinu
Dec 3 2005, 02:50 AM
QUOTE |
I don't know if the vindicitve flaw madates that you have to kill him in a situation like this, plenty of ways for getting even without just shooting him. |
it doesnt require that you KILL him. but to "revenge" the slight. So if whatever the other person does to you is minor, your vindictiveness return should be slight (or a little more) unless this is a repeat offender. But if the slight is major then the return is major (evening killing the person).
I had a character that had that flaw. One of the other players slighted me but not horribly. I did something shortly later that embarassed them in front of their single contact. No death, or dismemberment. Just egg on their face in front of their contact. Same player on a different character did a big offense to me (or at least I perceived it to be) and I killed that character. The GM saw what I was doing, and I did it in a way that did not effect the other players. And that player was warned a few times from the GM about my character's flaw, so he let me do it with no blow back.
QUOTE |
Are these rules on gun safety correct? Never point a gun at anything that you don't mind putting a hole in. Always treat a gun as though the safety is off and the gun is loaded. |
that is the rules I live by. And those are the rules the NRA, the Boy Scouts and the US Military has taught me. If you point a gun at someone, your intent is to shoot (kill) that person. period.
QUOTE |
'll throw my opinion into the mix. If I was RL or playing most of my characters I would instantly do 1 of 3 things.
1) Talk or use a stall tactic until Option 2 or 3 opened up... 2) Fight hand to hand until he was disarmed, dead, or... 3) Shoot the guy until he was disarmed or dead.
If the individual was disarmed and restrained, other options to deal with him would arise. |
for SR, this is a great plan!. Personally most of the time I would go from step 1 to step 3 but it would all depend on the situation.
dx
tisoz
Dec 3 2005, 05:59 AM
Does anyone else hate the Vindictive Flaw?
It gives someone extra points and results in team members having to treat the PC with kid gloves. If the other team members fail to walk on eggshells around the PC, the PC is justified in being an ass and complimented for being a good roleplayer. Which usually leads to bullying because the PC is rewarded for the behavior and there is no upside for the targets of the bullying. If the targets decide not to put up with the treatment, the entire situation escalates.
The only way I would allow someone to take the flaw is if another PC or a major NPC had it too.
blakkie
Dec 3 2005, 07:55 AM
QUOTE (tisoz) |
Does anyone else hate the Vindictive Flaw?
It gives someone extra points and results in team members having to treat the PC with kid gloves. If the other team members fail to walk on eggshells around the PC, the PC is justified in being an ass and complimented for being a good roleplayer. Which usually leads to bullying because the PC is rewarded for the behavior and there is no upside for the targets of the bullying. If the targets decide not to put up with the treatment, the entire situation escalates.
The only way I would allow someone to take the flaw is if another PC or a major NPC had it too. |
I'm fortunate in that the people i have played with that have taken the flaw (i don't remember ever taking it myself, but i might have) do not use/abuse the flaw in that way. I'm sure i'd be pissed though if i came across a player that did....up until the point that the player stopped doing it or their character died a horrible death.
RL i personally actively avoid anyone that is willing to combine firearms with being even slightly drunk/stoned. So ya, tisoz, i get not wanting to be around people that point firearms in your general direction. I just can't picture myself looking to kill them because that would involve:
1) Being where they are.
2) Possibly spending a long time in prison wondering exactly why it was that important that i kill the guy.
3) Perhaps not #2 because i'm dead.
tisoz
Dec 3 2005, 08:31 AM
First time was someone within reach of me, and a friend standing behind me pulled me out of the place because he said he thought I was about to go after the guy and if I missed getting shot, he probably wouldn't. I wound up putting the gunman in prison and getting a judgement against him that makes him worth more to me dead than alive (over $110K) but barely. I'm sure if he dies a suspicious death, I'll need an alibi.
Second time was during a hold-up. Long story shortened, when I saw he had left the back room of the establishment, I grabbed the biggest knife around and went looking for him through the kitchen and dining room. I did not know it at the time, but he had fled, the people who had been in the kitchen and dining room had fled when he confronted me, and the entire building was surrounded by a couple dozen cops drawing a bead on the big guy stalking through the dining room with a huge knife. So I never knew who that guy was.
The friend with the shotgun happened about the last week of my senior year of high school. We kind of went our seperate ways and I made no effort to keep in touch.
So the two times I would have killed the guy sound like self defense to me. At that moment, it never crossed my mind. Sitting around talking about stuff, you may think you will do one thing, but when a situation arises ...? By the way, there was another guy present for the hold-up. He was so fearful he almost got us shot by the police. No, I never counted all those guns being pointed my way as actual threats. However, the other guy was still in shock and did not realize that he needed to get his hands in the air and let the cops assume control of the situation.
Back on topic, maybe he should look at the other PC as I looked at the cops, they were on my side, they just did not know it yet.
I tried to make the point about entertainment (roleplay, TV, movie) violence not being comparable to RL violence, but I think someone else did it better. The reason I brought up my RL feelings is for those people that want to play a more realistic than cinematic game. RL right around the time the 2 incidents happened (they occured within a year of each other) I made the comment to a college friend from Texas about it being scary to think everyone carried guns a hundred or so years ago. And that I am sure if I had been armed with a gun someone would have died. His comment was that back then everyone did carry a gun, not just the bad guys, so the bad guys were less likely to pull such crap.
Food for thought.
eidolon
Dec 3 2005, 08:42 AM
QUOTE (blakkie) |
I'm fortunate in that the people i have played with that have taken the flaw (i don't remember ever taking it myself, but i might have) do not use/abuse the flaw in that way. |
Ditto.
blakkie
Dec 3 2005, 10:59 AM
QUOTE (tisoz @ Dec 3 2005, 02:31 AM) |
First time was someone within reach of me, and a friend standing behind me pulled me out of the place because he said he thought I was about to go after the guy and if I missed getting shot, he probably wouldn't. I wound up putting the gunman in prison and getting a judgement against him that makes him worth more to me dead than alive (over $110K) but barely. I'm sure if he dies a suspicious death, I'll need an alibi. |
Good to hear he got put away.
In my layman eye for the first senario, if you would have lived and he not, that looks like selfdefense from your description. But hunting a guy down after he left the room would have likely needed a good lawyer, you not to shoot off your mouth, or a favourable jury/jurisdiction to get self-defense? Depends a lot on convincing someone that it was reasonable for you to see that as your best defense. Thus the importance of keeping your mouth shut if it was revenge and not survival on your mind.

Heat of the momment? Ya it might play out different when i get there, and a lot of variables would factor into it. Such as roughly what i see as, from the imperfect POV of the momment, the best choice for my goal i have in my mind (survival likely being near the top of the list). It's like when i took an extended First Aid/Emergency planning course. Until i used it in the first real senario there were those little doubts about WTF i'd do in the real crunch, and it can be a real relief when you actually go through it and keep enough of your head to not only do get yourself hurt but actually do good things.
My ex's new SO is a real nuckle dragger, and one time (actually the last time ever) i dropped off my son at their place i was 15 minutes late (and had had someone phone ahead to let them know why, that a friend's kid had gotten sick and i was dropping them off first). He stepped out in front of the vehicle as i pulled up and if not for putting on the brakes hard i would have popped him right there with the 3/4 ton truck. Then he proceeds to yell and scream at me through the windown, freaking my 9-year-old out. In retrospect i should have just drove off there, but my son was already getting out the other side to go to his mom....and in the process unlocked my door too. The neatherthal kicks off his shoes and is prancing around on the pavement in his barefeet

Pulls open the door and tries to pull me out, and mostly succeeds then goes back to dancing and trying to goad me. Besides him being about 3" taller and about 40 lb heavier, this generally looks like a bad idea (fortunately the ex had enough sense to get the kid out of there straight off). I have no idea WTF chemical (synthetic or "natural") is running this guy's brain because he's not acting right. So i'm not biting and get back in...only he starts pulling me out again.
So i decide i'm not getting out of there clean (driving down the street dragging him clinging on me isn't going to be clean) and turn around and pummel him but good. Ask me earlier in the day without given specifics if that's what i'd say it was very unlikely i would try, muchless succeed. Maybe i got lucky and whatever he was riding had taken him out of it at that point (through the grapevine i've heard he cleaned up whatever it was after that incident). Or maybe i just surprised the hell out of him and got back in the vehicle before he regrouped. But i can't say i'd ever make the exact same choice again, but then again how can i say i wouldn't?
QUOTE |
Back on topic, maybe he should look at the other PC as I looked at the cops, they were on my side, they just did not know it yet. |
That was really what was sitting in the back of my mind when i asked about the shotgun guy. How the intent you preceive played into it, and i think you summed it up well there.
tisoz
Dec 3 2005, 11:47 AM
Like I said, I made a long story short. There were a couple other people that I worked with that were last seen in the direction I was heading with the big knife. I was wondering if the guy had taken off with them hostage when I did not find any of them. Hopefully it was clear to those outside I was looking for someone when I was knocking on padlocked closet doors and stuff like that.
I may have even told the 911 operator about the missing people. She put me through to the cops surrounding the building and somewhere along there they told me the other employees had run out the front and called them in.
A sad part is that less than 10 years before this, there had been a series of robbery/murders that fit this establishments demographics. A restaurant on the edge of town, maybe $2000 in cash, a number of employees you could count on one hand. Sad to think there are sociopaths that would kill 4 or 5 people for less than $2000 but it happened a few times.
hyzmarca
Dec 3 2005, 12:26 PM
QUOTE (blakkie) |
QUOTE (tisoz @ Dec 3 2005, 02:31 AM) | First time was someone within reach of me, and a friend standing behind me pulled me out of the place because he said he thought I was about to go after the guy and if I missed getting shot, he probably wouldn't. I wound up putting the gunman in prison and getting a judgement against him that makes him worth more to me dead than alive (over $110K) but barely. I'm sure if he dies a suspicious death, I'll need an alibi. |
Good to hear he got put away. In my layman eye for the first senario, if you would have lived and he not, that looks like selfdefense from your description. But hunting a guy down after he left the room would have likely needed a good lawyer, you not to shoot off your mouth, or a favourable jury/jurisdiction to get self-defense? Depends a lot on convincing someone that it was reasonable for you to see that as your best defense. Thus the importance of keeping your mouth shut if it was revenge and not survival on your mind. |
Hunting a guy down after he leaves doesn't require a good lawyer it requires moving to Costa Rica before the police can find you. Not even Denny Crane or God (Who thinks he's Denny Crane) could name that self sefense.
tisoz
Dec 3 2005, 11:20 PM
QUOTE (hyzmarca) |
QUOTE (blakkie @ Dec 3 2005, 05:59 AM) | QUOTE (tisoz @ Dec 3 2005, 02:31 AM) | First time was someone within reach of me, and a friend standing behind me pulled me out of the place because he said he thought I was about to go after the guy and if I missed getting shot, he probably wouldn't. I wound up putting the gunman in prison and getting a judgement against him that makes him worth more to me dead than alive (over $110K) but barely. I'm sure if he dies a suspicious death, I'll need an alibi. |
Good to hear he got put away. In my layman eye for the first senario, if you would have lived and he not, that looks like selfdefense from your description. But hunting a guy down after he left the room would have likely needed a good lawyer, you not to shoot off your mouth, or a favourable jury/jurisdiction to get self-defense? Depends a lot on convincing someone that it was reasonable for you to see that as your best defense. Thus the importance of keeping your mouth shut if it was revenge and not survival on your mind. |
Hunting a guy down after he leaves doesn't require a good lawyer it requires moving to Costa Rica before the police can find you. Not even Denny Crane or God (Who thinks he's Denny Crane) could name that self sefense.
|
So an armed burglar comes into your home, sticks you in the closet and tells you to stay there while he leaves the room. There is a weapon in the closet and other people in the house. You grab the weapon and hunt through the house looking for the burglar and the people you knew were present. The descriptive term for how you move could be said to be stalking or hunting. I guess I am packing my bags for Costa Rica, or maybe Texas where such coddling of criminals is laughed upon.
Here is an even more blatant act of not defending oneself and family from criminals for you liberal jackasses. When I was 14 I was home alone with my younger brothers, dead mother and father working nights. One night around midnight there are gunshots behind our house. I turn on the outside light and turn it back off after gunfire erupts with a couple shots sounding like they land nearby. I get a semi automatic shotgun out and load it up, taking a seat in the dark where I can cover the entrances leading to the bedroom end of the house (built on a slope so they are above ground level.) I am going to assume because I was prepared and laying an ambush for anyone breaking into our home, I was not defending myself or my family. I do not believe you need to be a victim to defend yourself.
eidolon
Dec 4 2005, 08:40 PM
Got issues?
FrostyNSO
Dec 4 2005, 10:51 PM
No, just common sense.
Demon_Bob
Dec 4 2005, 10:52 PM
The laws on self defense differ from area to area. I am not sure exactly what they are here or where you live. I do know several people who would be willing to do or risk anything to protect their family. I can not blame them.
In the shadowrun game most runners are sinless and have no rights under the law. They live in a world where death and killing is a disliked but accepted part of life. They survive by doing what they must and not making themselves a target for someone badder, meaner, more deadly than they are.
If a character acts like this around people who are supposed to have his back, then how will he react around others. Perhaps he already has enemys looking for him because of his bad behavior. Would your character help them find him? There are ways to make someone's life miserable without killing them. It is mentioned in the Hunted flaw.
I say talk to the player in character or out doesn't matter. Explain that his action on the boat was not acceptable. Tell him that you wanted to leave also, but that the team was hired for a job and that was just as important. Explain to him that not finishing the job would have reduced future employment opportunities as runners live and die by their reputations. Tell him that while being shot sucks starving is worse. After you open up to each other say that you forgive him.
After the two of you make up, learn all that you can about him. Learn his hope and dreams. Learn about his fears and allergies. Learn where his family lives. Keep him closer than you would a friend.
hyzmarca
Dec 4 2005, 11:25 PM
In every jurisdiction self-defense requires what is known as "imminent danger". If the attacker disengages then there is no imminent threat unless he engages someone else. Generally, following and reengaging an attacker after the danger has passess reverses the roles, making you the attacking and giving him the right to use lethal force in self-defense. Of course, this doesn't apply if it is reasonable to believe that there is an ongoing continuous threat. Once an attacker beings to retreat the reasonableness of such a belief is practically nil unless the attacker is using ostages to aid is escape.
eidolon
Dec 5 2005, 12:15 AM
QUOTE (FrostyNSO) |
No, just common sense. |
I meant with needing to turn every post into a falsely bi-polar political tirade.
Echo that.
Guys, it's okay to disagree. Read my opinion, post yours, and it's all good.
Example: FrostyNSO and I (I'm guessing) are probably pretty far apart on the political spectrum. However, he's got some good ideas on how to play a good SR game and I want to hear them. Likewise, he seems to read my posts with an attempt to understand, even when he posts an opposing view. Learn from that.