Squinky
Dec 9 2005, 01:14 AM
QUOTE (snowRaven) |
Cyberweapons as a specialization exist under several skills - for instance, all bladed cyberweapons fall under Blades(Cyberweapons). It's fairly well-specified in the book, if you read all the descriptions.
As for Martial Arts specialization, it applies when none of the other specilazations do - that is, when you aren't Parrying, Subduing, or using a Cyberweapon. At first I thought this was an unbalaned specialization as well, but I find it much more balanced than Pistols (SemiAutomatics) atm (since there aren't very many burst-fire capable pistols in the BBB) |
If your talking to me, I have read the description. And I think that blades (cyberweapons) would have just as much use as a martial art specialization, meaning that the character would almost always get to use it....
Taki
Dec 9 2005, 11:49 AM
QUOTE (Squinky) |
QUOTE (Taki @ Dec 8 2005, 04:52 PM) | If you want to stop someone in the street, you could do that using unarmed combat. Use your "always there" cyber spurs, and you will have a lot of troubles. Bone lacing is unfair ! |
I still don't follow you. If you attack anyone on the street with anything that will reneder them unconscious or dead, it will be equally notable regardless of the form.....
|
You are not force to punch, neither to use your whole strength.
Drawing spurs in certain places enlight you directly as a cyberpsycho.
Cain
Dec 9 2005, 12:34 PM
I've never allowed "vanilla" martial arts specializations. I do allow specific techniques, such as: defending, kicking, punching, or grappling. I use "defending" instead of "parrying" because it works out the same mechanically. Kicking and punching have different limitations; if your hands are tied, or if footing is bad, you can be prevented from using your specialization. And grappling pretty much equates to subduing combat. You can tack labels onto any of these, and come up with something pretty close: defending = aikido, kicking = Muay Thai, punching = boxing, grappling = Brazillian jiujustu.
The whole point of a specialization is that it can only be used some of the time. It's not meant to be free points.
MaxHunter
Dec 9 2005, 01:21 PM
FREE POINTS! FREE POINTS! FREE POINTS!
Squinky
Dec 9 2005, 01:52 PM
QUOTE (Cain @ Dec 9 2005, 07:34 AM) |
The whole point of a specialization is that it can only be used some of the time. It's not meant to be free points. |
I disagree...A little.
If that were so, then they wouldn't allow one to specialize in there cyberweapons or a martial art that will always be available, they do. And the Pistols (Automatics) is pretty much the same if not worse. Pretty much any specialization applies most of the time....I a guy gets Blades: 4 (Sword+2) I am willing to bet he is going to use and try to have a sword handy and ready whenever he uses this skill....
And Taki, I still call wackyness on your idea that it is okay to pummel someone with your fists, but not okay to attack them with claws....
Critias
Dec 9 2005, 02:04 PM
There's a difference between "trying to have a sword on hand" and "always just saying you're using kung fu instead of brawling, and getting free dice for it."
Squinky
Dec 9 2005, 02:05 PM
But is there a difference between your example and having cyber spurs and a specialization for them?
No.
Critias
Dec 9 2005, 03:41 PM
Yes, actually, there is. Why? Because that character might also have hand razors or (SR3, here, dunno if they're in SR4) horns or climbing claws or something else, some other cyber-implant weapon. There's the possibility for the specialization to not always apply.
However, if you let someone just take "Kung Fu" (a ridiculously broad family of martial arts to begin with), and all they have to do to ever get that +2 dice is say "I Kung Fu him" instead of "I throw him," or "I punch him," or "I kick him," or "I block his punch," then you're giving them +2 dice, always, forever, for nothing at all.
If you can't see the difference there, it's your fault (and your parents'), not mine.
Squinky
Dec 9 2005, 04:00 PM
I present to you, the dork badge of Irkleness. No, no you earned it man.
Your entire arguement against mine is that a character with cyber-spurs could have other weapons available to use, and thus wouldn't always use his spurs.
The same damn thing applies to your unarmed example. An unarmed character could have all these other weapons he could use in different sitautions just the same....Your example is crappolla incarnate.
And it is your fault that I can't see the difference, not my dear parent's or mine. You need to learn to present valid arguements. This may be the internet and all, but at least you could act like you thought out your posts....
Apathy
Dec 9 2005, 04:05 PM
QUOTE (Squinky) |
But is there a difference between your example and having cyber spurs and a specialization for them?
No. |
Yes, because sometimes you want to do stun damage without killing your opponent...or you're riding on a suborbital and have to to wear devices that prevent you from activating your cyberware...or your hands are cuffed behind your back and you have to kick your opponent senseless...or you take damage and your claws stop working...or you're in a straight jacket...or the voices in your head tell you that the sacrifices have to be strangled, not stabbed...
Squinky
Dec 9 2005, 04:07 PM
Decent answer, but again I can apply similair situations to when you wouldn't be able to use martial arts....The fact of the matter is that in most cases you will have total free use of both.
Apathy
Dec 9 2005, 04:45 PM
QUOTE (Squinky @ Dec 9 2005, 11:07 AM) |
Decent answer, but again I can apply similair situations to when you wouldn't be able to use martial arts....The fact of the matter is that in most cases you will have total free use of both. |
That's where we disagree.
If my player Bob is allowed to take Unarmed (Krav Maga) 1(+2), then he can say "My style teaches me how to strike, how to kick, how to grapple, and how to defend/block/avoid/parry/whatever-you-want-to-call-it. I should be allowed to use the +2 in every situation that I would use the basic Unarmed category."
Then my other player Joe says "This is crap! My player's a boxer, and boxing only teaches hand strikes and avoiding/parrying. If I'm concentrating on learning just a few things, I should be able to do those things better than Joe, who's spreading his skill out across a bunch of areas."
And I'd say Joe was right.
Azralon
Dec 9 2005, 05:04 PM
QUOTE (Azralon) |
Cyber-Implants, Martial Arts, Subdual Combat, Parrying. |
Use Subdual Combat when attempting to grapple or otherwise incapacitate someone without damaging them.
Use Parrying when executing the Parry defense option.
Use Cyber-Implants when attempting to do damage or mitigate damage while armed as such.
Use Martial Arts when attempting to do damage or mitigate damage while unarmed.
-----
True, it doesn't give you the cool moves and unique aspects of each real martial art style. It even becomes a misnomer when your character is a wrestler (technically a martial art) who specializes in the grapples, traps, and submission holds of Subdual Combat.
But what it does do is lump all martial arts into one specialization as a generic "hit the other guy while not getting hit yourself" category. I suspect that broad abstraction is the reason for those official specialization categories.
When the expansion book comes out that covers martial art styles, we'll undoubtedly see more of the logical/realistic detail that we're looking for.
Until then, my wrestlers will spec in Subdual, my karate folks will spec in Parrying, and my Wolverine wannabes will spec in Implants. Pretty much everyone else will be using the unfortunately generic Martial Arts.
Critias
Dec 9 2005, 06:57 PM
QUOTE (Squinky @ Dec 9 2005, 11:07 AM) |
Decent answer, but again I can apply similair situations to when you wouldn't be able to use martial arts....The fact of the matter is that in most cases you will have total free use of both. |
No you can't. Whatever your situation, there's always going to be some martial art, somewhere, that teaches, or at least claims to teach, just such a perfect technique.
Submit to me a situation a character would use Unarmed instead of his Kung Fu specialization.
As of right now, you quite simply cannot do so. Why? Because there are no rules for martial arts. Whatever you claim to be able to do with Unarmed, I can claim to be able to do with Kung Fu (with two extra dice than you).
There are times -- easily quantifiable, factual, real, times -- that you cannot use cyberspurs, or that a cyberspur specialization of cyber-implant weaponry is not a "gimme" set of dice. There are, however, no such official, rules-recognized, times as relates to Kung Fu/Unarmed Combat.
Wrap your head around it.
Taki
Dec 9 2005, 07:12 PM
QUOTE (Apathy) |
If my player Bob is allowed to take Unarmed (Krav Maga) 1(+2), then he can say "My style teaches me how to strike, how to kick, how to grapple, and how to defend/block/avoid/parry/whatever-you-want-to-call-it. I should be allowed to use the +2 in every situation that I would use the basic Unarmed category." Then my other player Joe says "This is crap! My player's a boxer, and boxing only teaches hand strikes and avoiding/parrying. If I'm concentrating on learning just a few things, I should be able to do those things better than Joe, who's spreading his skill out across a bunch of areas." And I'd say Joe was right. |
He is so right because krav Maga is an entire set of technics, it is not (in real life) a specialization at all : someone practicing krav maga would probably have specialization in it.
QUOTE (Squinky) |
And Taki, I still call wackyness on your idea that it is okay to pummel someone with your fists, but not okay to attack them with claws.... |
I didn't say it was okay to smash someone face in the street if you have bone lacing.
The point is : since you draw your claws - blade skill (spurs) in the street, it's not ok anymore.
If you have bone lacing, it's not visible - and you are still able to handle an opponent without squashing it with your high rank in unarmed skill (even if your specialization won't apply in a grapple test).
That is my point - only one skill, no more disadvantage than claws (will be detected the same way), less visible, always working (come and hack my bone you bastard

... )
except for the reach it is only better in the rules.
Squinky
Dec 9 2005, 07:20 PM
@Critias:
Did you grow up near power lines?
I'll break this down for you, so maybe you can stop making general statements to my specific replies.
A situation where a character would use his unarmed instead of his martial arts: There wouldn't be any, I have agreed on this since the begining. My point is to people who are upset by this, to compare it to other skills and specializations which are very similair. I am trying to show how it balances out. A character with Blades (spurs) wouldn't ever use his blades skill either...I know you can concoct many different situations where the spurs may not work, but in every game I've played, that has never happened. And if a situation like this occured (major injury, being somehow trapped) the situation would carry over to using unarmed as well....
With your logic, a person shouldn't be able to use the base skill of unarmed, since he would be able to use it all the time. Most other Comabt skills require a weapon, and thus there is always a chance they may not have access to the weapon....But this makes no real sense, like your arguements....
EDIT:
And Taki, I still disagree with you, but I think it is just coming down to a matter of preference....
Taki
Dec 9 2005, 07:27 PM
You are comparing a specialization in one weapon (spurs), with a specialization in several weapons : head, fists, feet, tibias, knees (and grapple, push and so on)
I think that is the trouble, and this is why I think a specialization (spur) is balanced - while a kung fu specialization is not.
Edit : Squinky I don't really visualise what you means by a matter of preference ???
Squinky
Dec 9 2005, 07:33 PM
I see what you are saying Taki, and you have a point. But in the normal shadowrun games, you will be able to use spurs with just as much ability as a guy who has the option to use his whole body to attack. Thus they have the same value.
The only times it may differ is those wacky off the wall, GM trying to screw you times, and I believe that would carry over to unarmed equally...
The problem with unarmed specializations not being limited goes back to the base skill. If you limit it by style (hand attacking, kick attacks) you should make othe skills the same, so say Auotmatics wouldn't be Automatics (assault Rifles) it would be Automatics (suppressive fire) by this line of thinking....
Also, on page 146 melee attacks are described as not a single punch or kick, but as a series or punches, kicks, feints, jabs, etc. There is no way a specailization in say punching would be use just because of the nature of melee combat. Every situation would require too many elements to really allow the specailization to come into play. Having a blanket martial art makes sence to me because of this, and I am sure they will create a list of mentor spirit like bonuses for martial arts in the future, like in the cannon companion...
Taki
Dec 9 2005, 07:40 PM
In a normal shadowrun game, I think using cyber spurs in the street and in the light automaticaly turn you into a searched criminal :
evidence of crime : illegal cyberware detected by severals (simple and cheap) cams around.
That is way there could be a LOT of combat situation where you should'nt use your cyber spur, depending on your gaming style. No such trouble with bone lacing.
-
It is more difficult to tell if the Automatics (assault riffles) is about as limited part than the body (fist) specialization
PBTHHHHT
Dec 9 2005, 07:46 PM
bleah, I just noticed the latest stuff posted. I retract. hehe.
anyway:
Everyone please don't start insulting each other. We're adults on here... or I hope y'all are or will strive to be adults. Please do it politely, give out your arguments and whatnot. I know I'm guilty of being a bit harsh every so often, but it's usually me telling you to go and do what you will, it's your game, ultimately the decision is your own.
Squinky
Dec 9 2005, 07:47 PM
QUOTE (Taki) |
In a normal shadowrun game, I think using cyber spurs in the street and in the light automaticaly turn you into a searched criminal : evidence of crime : illegal cyberware detected by severals (simple and cheap) cams around. That is way there could be a LOT of combat situation where you should'nt use your cyber spur, depending on your gaming style. No such trouble with bone lacing. |
And smacking somebody in the head with bone lacing dosen't? You are still attacking someone openly....And odds are if you are doing bone lacing damage on someone, the authorities will treat it the same as any cyber influenced attack....
And I don't see why it would even be visible, a person can have his spurs pop out and into another upon impact, and retract before seen by others....Don't know what good that would do, but just as good as a bonelaced attack....
Now, if you are just trying to knock someone out, then of course you don't want to use your spurs. Am I right by thinking that is what you have been trying to say?
In cases like that, I would view it as a safer type of combat. Meaning , if you are trying to knock someone out, then you better not be in any danger yourself. If you are, then is survival time. But since it is a less dangerous situation, just shock glove or taser the guy.
PBTHHHHT
Dec 9 2005, 07:52 PM
QUOTE (Squinky @ Dec 9 2005, 02:47 PM) |
QUOTE (Taki @ Dec 9 2005, 02:40 PM) | In a normal shadowrun game, I think using cyber spurs in the street and in the light automaticaly turn you into a searched criminal : evidence of crime : illegal cyberware detected by severals (simple and cheap) cams around. That is way there could be a LOT of combat situation where you should'nt use your cyber spur, depending on your gaming style. No such trouble with bone lacing. |
And smacking somebody in the head with bone lacing dosen't? You are still attacking someone openly....And odds are if you are doing bone lacing damage on someone, the authorities will treat it the same as any cyber influenced attack....
And I don't see why it would even be visible, a person can have his spurs pop out and into another upon impact, and retract before seen by others....Don't know what good that would do, but just as good as a bonelaced attack....
Now, if you are just trying to knock someone out, then of course you don't want to use your spurs. Am I right by thinking that is what you have been trying to say?
In cases like that, I would view it as a safer type of combat. Meaning , if you are trying to knock someone out, then you better not be in any danger yourself. If you are, then is survival time. But since it is a less dangerous situation, just shock glove or taser the guy.
|
With bone lacing I feel that it's already paid for by essence, it only increases your damage resistance, and able to deal out more damage. Personally, I wouldn't include someone with bone lacing as any part of unarmed combat specialization. It's something that's a part of you and makes one tougher, more resilient. The spurs on the other hand, that's almost like a focus that the whole combat will revolve around. The main attack and defense will incorporate the use of the spurs and changes the whole fighting style around those particular attachments.
edit: ugh, simplicity sake, i'd say no to cyber-implants specialization too probably. lol. Oh, I'm gonna have to really sit down and think about all of this before I prep for my campaign.
Taki
Dec 9 2005, 07:54 PM
QUOTE (Squinky) |
And I don't see why it would even be visible, a person can have his spurs pop out and into another upon impact, and retract before seen by others....Don't know what good that would do, but just as good as a bonelaced attack.... |
This is in Xmen. In SR4 an attack with spur is a complex action.
QUOTE (Squinky) |
And smacking somebody in the head with bone lacing dosen't? You are still attacking someone openly....And odds are if you are doing bone lacing damage on someone, the authorities will treat it the same as any cyber influenced attack.... |
Pushing or grappling someone and leaving let no proof neither is illegal. You don't even need to use your spurs to SHOW you are illegal.
QUOTE (Squinky) |
Now, if you are just trying to knock someone out, then of course you don't want to use your spurs. Am I right by thinking that is what you have been trying to say? |
This is another point : with spur -not much more efficient than bone lacing, you need 2 skills.
QUOTE (Squinky) |
In cases like that, I would view it as a safer type of combat. Meaning , if you are trying to knock someone out, then you better not be in any danger yourself. If you are, then is survival time. But since it is a less dangerous situation, just shock glove or taser the guy. ... |
What comes out ? which cyber implant give you the good choice anytime ?
Taki
Dec 9 2005, 08:02 PM
I just have to admit - my character sell cyberware
don't buy that stupid' spur, a nasty guy like you merits titanium bone ! I'll make a good price for you
Apathy
Dec 9 2005, 08:03 PM
QUOTE |
And if a situation like this occured (major injury, being somehow trapped) the situation would carry over to using unarmed as well.... |
Actually, the unarmed general skill would not have been prevented in any of the situations I suggested.
My argument is that if you take a specialization, that implies that you're skill is specialized, and therefore should not work equally well in all situations.
From page 63 of the BBB:
QUOTE |
A specialization represents a focused field of training or education in one aspect of a base skill. |
If I take blades(swords) 1(+2), then I've got to deal with those times that I'm limited to carry only easily concealable weaponry (i.e. knives). (unless I'm the Highlander, in which case I can somehow mysteriously hide a 5', 2-handed sword inside your back pocket...)
If I take pistols(automatics), then I'll never be quite as good with that tazer, revolver, whatever, that I grab from the fallen security guard or if I have to pass really close body searches to get in the building ("Is that a holdout in your pocket, or are you happy to see me?").
If I take infiltration(urban) 1(+2), then I'll be hosed on those rare occasions when I have to sneak through the woods.
I don't care if the specialization the character picks can be used most of the time, but I don't want the specialization to be usable all the time. There should be a trade off between specializing vs. staying generalized.
PBTHHHHT
Dec 9 2005, 08:07 PM
QUOTE (Apathy) |
QUOTE | And if a situation like this occured (major injury, being somehow trapped) the situation would carry over to using unarmed as well.... |
Actually, the unarmed general skill would not have been prevented in any of the situations I suggested.
My argument is that if you take a specialization, that implies that you're skill is specialized, and therefore should not work equally well in all situations.
From page 63 of the BBB:
QUOTE | A specialization represents a focused field of training or education in one aspect of a base skill. |
If I take blades(swords) 1(+2), then I've got to deal with those times that I'm limited to carry only easily concealable weaponry (i.e. knives). (unless I'm the Highlander, in which case I can somehow mysteriously hide a 5', 2-handed sword inside your back pocket...)
If I take pistols(automatics), then I'll never be quite as good with that tazer, revolver, whatever, that I grab from the fallen security guard or if I have to pass really close body searches to get in the building ("Is that a holdout in your pocket, or are you happy to see me?").
If I take infiltration(urban) 1(+2), then I'll be hosed on those rare occasions when I have to sneak through the woods.
I don't care if the specialization the character picks can be used most of the time, but I don't want the specialization to be usable all the time. There should be a trade off between specializing vs. staying generalized.
|
Aye, there's so many different styles and there's so many different aspects and to determine when that applies or not in the specific situation might devolve the game session into a screaming match about if that style applies or not. Or arguing my kung skill should apply for this situation too! kind of argument.
One simple way is to just make unarmed combat skill, the unarmed combat skill and no specializations. One is spending the skill into becoming a better fighter, and leave it at that.
Squinky
Dec 9 2005, 08:09 PM
Oh damn, I actaully thought it was X-men.....
But really, there is no rules saying you cant use spurs this way. I would think a character would be able to control them pretty easily with mental signals. Guess its a matter of fluff.
And if your saying Titanium bonelacing rocks, I agree. If I had to pick my choice between cyber-type weaponables heres how it would go:
1. Bone Density 4, flat out the best, you can get it for 1 essence with alpha.
Gives +4 resistance, is natural looking on scanners, and the attack bonus.
2. Cyber hands with spurs. They actaully take less essence in a hand for some wacky reason.
3. Bone lacing, because you can't get the "good one" at character creation. heh....
Taki
Dec 9 2005, 08:14 PM
QUOTE (Squinky) |
Oh damn, I actaully thought it was X-men.....
But really, there is no rules saying you cant use spurs this way. I would think a character would be able to control them pretty easily with mental signals. Guess its a matter of fluff. |
As a DM I would allow that - but only if your opponent is fully surprised.
Critias
Dec 9 2005, 08:15 PM
I give up, Squink. Your inpenetrable wall of willfull ignorance is too much for me. I'll just hope everyone but you understands the difference in validity between cyber-implant weaponry/cyberspurs, and unarmed combat/kung fu. Have a nice day. Enjoy your games.
Shrike30
Dec 10 2005, 12:52 AM
Hey, guys...
There's four main things you do with Unarmed: Subdue people, defend from attacks, attack things with cyberweapons, and attack things with your hands/feet/forehead/whatever.
There's four specializations of Unarmed: Subdual, Parrying, Cyberimplant, and Martial Arts. If you do a little bit of extrapolation here, you'll see that the first three fit into really narrow categories...
Subdual is what you use when you subdue people.
Parrying is what you use when you defend from attacks.
Cyberimplant is what you use when attacking with cyberweapons.
You'll note that none of these things really overlap. Saying that "Martial Arts" is horribly named, but fills out the 4th category and simply provides 2 extra dice when you're the attacker (and not when you're Subduing, Parrying, or fighting with your Cyberimplants) makes life remarkably easy. If you've got a player insisting that his "Martial Arts" specialization actually duplicates the effects of more than one specialization, it should be painfully, painfully obvious from the way the three other specializations do NOT overlap that his is not meant to, either.
Shrike30
Dec 10 2005, 12:55 AM
QUOTE (Critias) |
II'll just hope everyone but you understands the difference in validity between cyber-implant weaponry/cyberspurs, and unarmed combat/kung fu. |
I don't see what's not to get... in one, you're punching someone (otherwise known as Assault), and in the other, you're stabbing a piece of metal into someone (otherwise known as Assault With A Deadly Weapon). One of them won't get the cops called during a bar brawl, one of them will. One of them makes people step back and avoid the fight on the sidewalk, one of the sends people running for their lives.
If I get into a fistfight, it's not nearly as serious in the eyes of society/the law as if I get into a knife fight. Why is this hard to understand?
TheHappyAnarchist
Dec 10 2005, 01:09 AM
Probably the infference that using augmented (bone density or lacing) attacks is more equivalent to using baseball bats and knives than fists. Same with Adept powers, IIRC.
Even now, I understand that trained martial artists can be charged with assault with deadly weapons, but I have never bothered verifying that rumour. It sounds like hearsay to me.
Demon_Bob
Dec 10 2005, 02:24 AM
I see Marial Arts as a from of Unarmed Combat, not a specialization.
If a Specialization can be used anytime the base skill is used then it must be disallowed.
If by Martial Arts they are referring to a specific set of circumstances such as: close combat; Open area; when opponent has a great difficulty seeing me; ect.; then thats fine.
If a player wanted to have Unarmed Combat(Martial Arts) and did not specify then I would say that it sould only apply at during Sparring and performing.
thewolf
Dec 10 2005, 06:29 PM
Shrike30, an excellent explanation. I think I get it now. While we're still missing the maneuvers and other niceties of the specific martial arts techniques, at least this makes the base book rules seem a bit more consistent. Thanks!
TheHappyAnarchist
Dec 12 2005, 04:11 PM
I'll probably just go with the interpretation that the Martial Arts specialization actually means striking. That means there is a reason to take the other specializations.
If you interpret it differently, there is no reason to take subdual or parrying, as you can apply martial arts to that situation. None of the other specializations do that.
For instance, you can't use your swords specialization to attack with a knife, or your semiauto to tazer that guard.