nick012000
Jan 13 2006, 04:47 AM
Or just go and bind Free Spirits with Force+Spirit Energy about= 8, and get them to start whipping up the orichalcum in exchange for some periodic Karma from Joe Wageslave, which you command it to use to improve its SE until F+SE=8, and then start improving its enchanting skill.
Nyxll
Jan 13 2006, 01:22 PM
The problem here is
1. JUST binding a force 8 free spirit. They don't grow on trees, and they will not be happy when you command them.
2. getting joe wageslave to start offering up his/her lifeforce, unless you can find some kind of weird spirit dating thing. (You can get shadowrunners to have sex with it for Karma, but only if the spirit is dikoted.)
emo samurai
Jan 15 2006, 08:36 PM
What do you mean, "have sex with it for karma?" Does the process get the spirit to actively steal Karma, or does sex actually create it? If so, why don't shadowrunners just constantly have sex instead of risking their lives for karma?
Mr.Platinum
Jan 15 2006, 08:44 PM
Holy crap! did this thread ever digress.
emo samurai
Jan 15 2006, 08:46 PM
Hey, this is a serious question. Can sex make karma, or does sex with spirits get the spirit to automatically feed off your karma?
Ancient History
Jan 15 2006, 08:52 PM
I believe the suggestion was for a magician to "pimp out" a spirit to mundanes, who would pay for the sexual services (willingly) with Karma.
Mr.Platinum
Jan 15 2006, 08:53 PM
I have never read in any book in SR about banging a spirit for Karma.
emo samurai
Jan 15 2006, 08:54 PM
Awww... there goes a possible fun new source of karma!
Mr.Platinum
Jan 15 2006, 08:54 PM
QUOTE (Ancient History) |
I believe the suggestion was for a magician to "pimp out" a spirit to mundanes, who would pay for the sexual services (willingly) with Karma. |
Wow posted ahead of me by a matter of seconds.
Good idea though.
Chibu
Jan 16 2006, 05:09 AM
So, I have a question, can Adepts make Orichalcum? or is that a negative?
nick012000
Jan 16 2006, 06:03 AM
Yes, adepts can make orichalcum.
While, technically, Enchanting is a Magic skill, I'm wondering how many of you guys would allow Improved Ability in it (using the B/R skill costs, given that Enchanting is all about building magic items).
Chibu
Jan 16 2006, 08:45 PM
Oh, neet, so, Adepts can make Oricalchum. Can they do enchanting in general? Like, make a weapon focus? (assuming they have the skill) Becuase that would be pretty darn helpful.
nick012000
Jan 16 2006, 09:12 PM
They can make any foci they can use. So, weapon foci, centering foci, and a few foci from SOTA64.
emo samurai
May 4 2006, 08:03 PM
So how much does orihalcum reduce karma costs? Each 10 grams is just 1 less karma for bonding? That's quite the gip. Did it cost less to bond them in earlier editions than SR4 or something?
Kremlin KOA
May 4 2006, 08:13 PM
How do I make orichalcum?
Step 1: Let my Magic flow strongly through My ego
Step 2: Eat much Chilli Con Carne
Step 3: <Don't ask>
Result: 1 Brick of Orichalcum
emo samurai
May 4 2006, 08:19 PM
I will NEVER buy from you.
Orihalcum's a gip if you don't steal it, it seems.
Kanada Ten
May 4 2006, 08:22 PM
QUOTE (emo samurai @ May 4 2006, 03:03 PM) |
So how much does orihalcum reduce karma costs? Each 10 grams is just 1 less karma for bonding? That's quite the gip. Did it cost less to bond them in earlier editions than SR4 or something? |
No, it alctually costs more because you have to bond a focus when you make it (first bonding) which was more expensive than the second bonding (done by whoever buys it). There were other bonuses to using orihalcum, inclunding lowering the TN for making the actual focus.
And now you're starting to understand why there was an orihalcum rush when it appeared naturally.
emo samurai
May 4 2006, 08:23 PM
Does it reduce the costs of second bonding? Does anything reduce second bonding? And how did SR3 second bondings compare to SR4 ones?
Kanada Ten
May 4 2006, 08:31 PM
Each unit could be applied to a different effect, and I think that included second bonding. Applied to the first bonding was the stonger option, IIRC.
emo samurai
May 4 2006, 08:31 PM
Only one karma per unit?
Kremlin KOA
May 4 2006, 08:32 PM
Emo
let me put it simply
each 44k of ingredients made successesx80k of orichalcum
so if ya started with 3 sets of base ingredients and 6 enchanting and a karma pool of 1, you could reasonably expect to get 15 units of orichalcum
Sell 2 for 160K to item makers
spend 132K on new ingredients to do it next time
spend 20k on High lifestyle for 2 months
and have 8k for cheap plant and similar telesma for your new focus that is already lowered in price by 13karma
note do that for 3 months of downtime and have prepaid the rend for the three months, and a fourth month, have enough to buy Dogwagon Gold service and have 19k left over
you also get 39 karma off a focus
Last time I checked for first bondingpower focus is forcex8, well 1 karma for a force 5 power focus is nice for 3 months downtime
Kanada Ten
May 4 2006, 08:33 PM
QUOTE |
You also get 39 karma off a focus. |
What the _ are you talking about?
Kremlin KOA
May 4 2006, 08:37 PM
39 units of orichalcum = karma cost for first binding reduced by 39
emo samurai
May 4 2006, 08:40 PM
I thought you could only work on one unit of gold, mercury, silver, and copper at a time? If I'm wrong, then the system is so broken.
Kanada Ten
May 4 2006, 08:40 PM
I thought you were saying you could "gain" 39 karma "by" making a focus.
Kremlin KOA
May 4 2006, 08:43 PM
nope emo
tn of the test was the number of units you were working with
now I would suggest losing a dice for every extra unit beyond the first
emo samurai
May 4 2006, 08:43 PM
Were lifestyle costs the same in SR3 as they are in SR4?
And dice pool would be Magic + Alchemy? Sounds good.
Kanada Ten
May 4 2006, 08:56 PM
Low costs more in SR4.
I'd make each unit add to the Threshold, rather than remove dice.
[e] Base Threshold of 20-Magic, 28 Days, Extended Test
Critical Gliches on any test result in destroyed materials.
emo samurai
May 4 2006, 08:59 PM
So everything deflated in cost except for lifestyle? And what would the task period be? Would each net success make one extra unit of orihalcum per unit worked on? You'd make an astronomical amount of it, then, unless the task period's one week.
Kanada Ten
May 4 2006, 09:07 PM
Vehicle costs didn't all go down, and neither did magical supplies for the most part.
I'd make the Task period 28 days, and no bonus for net successes other than maybe a percent of original materials left.
emo samurai
May 4 2006, 09:08 PM
So one unit per success x units of orihalcum? That's reasonable. The thing is, it only took one month to make orihalcum; this "task period of one month" means that I'm working for multiple months.
Just how does this system of yours work, anyway?
Kremlin KOA
May 4 2006, 09:18 PM
I would use simple test
Magic+Enchanting threshold = units of gold etc used
time 28 days
result x excess success * units used
Bodak
May 4 2006, 09:53 PM
QUOTE (emo samurai) |
How much does it cost in raw material per pound? |
Nobody uses pounds. Metric is the international standard for all measurement (other than time). I don't think I have seen anything in SR literature use the archaic Imperial system, but it might be there.
QUOTE (emo samurai) |
Orihalcum's a gip if you don't steal it, it seems. |
Mmmm some would point out that gyp is a racist term if spelt correctly.
QUOTE (Nyxll) |
page 42 of MitS |
Emo you can just go to a gaming store and look at their copy of MitS and read all about orichalcum if you don't want to buy the SR3 books. My opinion is they'd be a worthwhile investment and resource irrespective of which edition you play.
emo samurai
May 4 2006, 11:39 PM
QUOTE (Bodak @ May 4 2006, 04:53 PM) |
QUOTE (emo samurai) | Orihalcum's a gip if you don't steal it, it seems. |
Mmmm some would point out that gyp is a racist term if spelt correctly. |
I am grateful for you oversensitivity.
Overlooking my grevious error in measuring weight, how much does it cost to get alchemical radicals in 100g units?
Also, I don't think it's right that everything, foci, cyberware, even non-flying vehicles, got deflated substantially while lifestyle didn't. I mean, a minisub, which doesn't even exist, costs only 158,000
, and a racing bike costs 6,500
. This isn't right.
last_of_the_great_mikeys
May 5 2006, 04:59 AM
"How do you make orihalcum?"
Must...not...make...dirty comment..!
emo samurai
May 5 2006, 05:22 AM
MAKE IT MAKE IT MAKE IT
Kremlin KOA
May 5 2006, 05:38 AM
QUOTE (emo samurai) |
QUOTE (Bodak @ May 4 2006, 04:53 PM) | QUOTE (emo samurai) | Orihalcum's a gip if you don't steal it, it seems. |
Mmmm some would point out that gyp is a racist term if spelt correctly. |
I am grateful for you oversensitivity. Overlooking my grevious error in measuring weight, how much does it cost to get alchemical radicals in 100g units? Also, I don't think it's right that everything, foci, cyberware, even non-flying vehicles, got deflated substantially while lifestyle didn't. I mean, a minisub, which doesn't even exist, costs only 158,000 , and a racing bike costs 6,500 . This isn't right. |
Orichalcum comes in 10 gram units
and I gave ya the formulae above
80k to buy in a 10 gram unit
emo samurai
May 5 2006, 05:40 AM
Sorry, I forgot to do my own math.
Kremlin KOA
May 5 2006, 05:46 AM
Noprobs
Nowjust work out why someone with enchhanting skill would ever shadowrun
emo samurai
May 5 2006, 05:47 AM
Yeah, about that. You could pay for Knight Errant security with about 1 millionth of the earnings you get. Security isn't a problem.
I guess to amuse the player after he blasts away the enemy with a force 10 power focus that he paid 2 karma to make and bond?
James McMurray
May 5 2006, 06:02 AM
If he paid 2 karma he paid too much.
I actually had a shaman with a force 10 focus I made myself. I paid more than one karma to bond it though, but only because I got tired of makign the orichalcum and wanted a chance to use the thing. I almost never had it activated though, as something that beefy is way too big a target.
emo samurai
May 5 2006, 06:04 AM
Can you mask it?
Kanada Ten
May 5 2006, 01:39 PM
In SR3 he would have to be a Grade 10 Initiate to mask 10 Force points.
Bodak
May 5 2006, 04:53 PM
By which time you're running out of metamagic techniques to learn, and your initiation is costing more and more karma, and if you have to do an Astral Quest as your initiation ordeal... you better be lying inside a DocWagon platinum stabilization unit deluxe because at that quest rating the addition +1 from their healing is so worth it.
Grinder
May 5 2006, 05:37 PM
QUOTE (Kanada Ten) |
In SR3 he would have to be a Grade 10 Initiate to mask 10 Force points. |
Possible in an emo-game
emo samurai
May 5 2006, 07:18 PM
Not really, but the spirits that I would summon with that thing would be more than enough to protect against pretty much any threat.
Kremlin KOA
May 5 2006, 07:48 PM
did anyone else notice that alchemy and enchanting uses were NOT included in the list of things power foci do not help with?
emo samurai
May 5 2006, 08:02 PM
Since magic will probably be the relevant stat for enchanting, I'm assuming they will help a lot.
Orihalcum's a broken game mechanic.
Kremlin KOA
May 5 2006, 08:32 PM
no it is a 3rd ed mechanic that needs updating and revision to fit in to fourth
previously power foci didn't help
am doing the math based on extra units removing dice
the end of year results are scary
force 400+ power focus after 1 year
emo samurai
May 5 2006, 09:54 PM
That is AWESOME.
Enchanter mage a go-go!!
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