DireRadiant
Feb 10 2006, 08:28 PM
QUOTE (BlackHat) |
QUOTE (Mister Juan @ Feb 10 2006, 03:12 PM) | DireRadiant Logical thinking. Patrick would probably make the suggestion to find a place anyways  |
That's good, because A-in wouldn't.  THere is NO way he's inviting you guys back to his apartment! |
That's the fun in this. What might make sense OOC needs be done IC, and it may all never happen IC. I just make a suggestion because I often sit and look at the IC posts, and think to myself how hard it is to post something without making the IC post seem like it's forcing other characters to go along. So I've been thinking that occasionally we might want to agree OOC where a scene might be going and then we can all safely post IC without infringing on each other.
Anyway, I'm kind of imagining Patrick thinking, "if I can get the kid with the credstick alone..."
BlackHat
Feb 10 2006, 08:33 PM
I think that's a good idea. Not you offing the kid with the credstick - mind you - but the idea about us agreeing OOC on things we might want to suggest IC without being pushy.
BTW, pleeeese don't kill me for the

30,000!!

HA! House Rules say you can't!
Mister Juan
Feb 10 2006, 08:46 PM
*Stops screwing his silencer on*
"What? Kill you? Come on... show some trust."
*Hands a shotgun to A-In and pops the trunk*
"Now, get in the trunk"
thewolf
Feb 10 2006, 10:56 PM
Indeed, that's what the OOC thread is for. Discussing what each character might do, agreeing about how scenes will work, threatening other PCs...oh wait.
Btw, the GM finds this highly entertaining...
thewolf
Feb 10 2006, 11:02 PM
Everyone
Hawthorne will show you guys the way out to the bar, but will stay inside the meeting room after you're all out there. You can do whatever in the bar, but you will see something once you get back outside, so just stop there if that's your planned direction. No shooting the teenager! Heh...
thewolf
Feb 12 2006, 03:49 AM
I made a guess as to who was exiting the club when. This made things a bit easier for the GM if most of the party is right in one spot.
We're not in combat, yet, so act accordingly and I will let you know when to roll what.
Mister Juan
Feb 12 2006, 04:04 AM
I don't see why we would be in combat because of this situation
thewolf
Feb 12 2006, 04:10 AM
Haha, the "yet" was directed more at your actions, rather than the NPC's, but we shall see.
MrMiracle
Feb 12 2006, 03:14 PM
If these guys are gang members, Josie will try to ID them and infer what they're up to.
CODE |
Intuition (4) + Seattle Gangs (2) 2, 2, 4, 4, 5, 5 Hits: 2 |
thewolf
Feb 12 2006, 03:36 PM
Josie[ Spoiler ]
No problem identifying them as Halloweeners. Their gang colors of orange and black, as well as the fire imagery give them away. Tough to say exactly what they're doing but they appear to be hustling those two girls standing outside the entrance.
MrMiracle
Feb 12 2006, 07:28 PM
Are the girls the same joygirls that were out front earlier?
DireRadiant
Feb 12 2006, 07:50 PM
OOC: I just want to be clear that Chiller has not actually moved yet. We can still definitely avoid this not inevitable combat scene.
TinkerGnome
Feb 12 2006, 08:01 PM
Being perfectly IC, Nvwati would ignore the altercation and head in the opposite direction. She's really worrying herself to death over the fact that we're going to hit a megacorp. However, I'm refraining from posting because if someone else on the team jumps in, she'll have to contribute in order to keep the team intact for the run.
DireRadiant
Feb 12 2006, 09:17 PM
Nvwati turning and walking the other way doesn't remove her entirely from the action. In fact, it's the kind of cue Chiller is looking for.
Mister Juan
Feb 12 2006, 09:32 PM
Since everyone is giving a little heads up about what their going to do: Patrick probably wouldn't even CARE about whats going on. It doesn't concern him... but he's definitly going to try to maybe talk things down: no need to already get some heat before the run starts.
DireRadiant
Feb 12 2006, 10:19 PM
Chiller won't intervenene with the gangers unless someone actively responds. He's interested in doing it, it's the kind of work he does night in and night out, but, essentially the run has started and getting hurt, even accidently, could be bad for the run.
TinkerGnome
Feb 12 2006, 11:45 PM
Sorry, I'm a little slow because the kids have been horribly restless lately. If you ever have the chance not to have twins, go for it.
BlackHat
Feb 12 2006, 11:53 PM
Do any of hte gangers have active/passive commlinks? and does the vehicle show up as a matrix node?
TinkerGnome
Feb 13 2006, 12:36 AM
Oh, since Nvwati has to peek astral to see her spirit appear, anyway, she'll assense them.
CODE |
Intuition (3) + Assensing (3) = 6 dice Male 1: 1 4 [6] 3 [5] 4 Hits:2 Male 2: 4 3 3 3 2 1 Hits:0 Female 1: 2 [6] 1 3 3 3 Hits:1 Female 2: 1 3 2 4 4 1 Hits:0 |
Yep, my luck is all gone.
Just in case, also casting F3 Increased Reflexes into her sustaining focus. I'm assuming it's invisible to mundanes to do so. If it's not, she won't do it.
CODE |
Magic (5) + Spellcasting (5) + Specialization (2) = 12 dice [6] 4 4 3 1 [5] 3 [5] 4 [5] 1 2 Hits:4 |
Drain is 3S
CODE |
Will (4) + Logic (5) = 9 dice 1 1 2 1 1 4 4 4 [5] Hits:1 |
So two boxes of stun.
My understanding is that astral signatures only linger on things that have been affected by them. So the only signature that created should be on Nvwati and not in the area.
thewolf
Feb 13 2006, 05:46 AM
MrMiracleYes, the very same ones. I didn't say explicity before, because some didn't notice them there the first time around.
BlackHatGangers are idiots, so you can assume they all have commlinks in active mode. The car and the three bikes will show up as matrix nodes, since they are linked to GridLink for AutoNav purposes.
TinkerGnome[ Spoiler ]
Assensing Test Results:
Male 1 (orange mohawk): You see a lot of cyberware, some headware, but mostly bodyware and what appears to be reflex enhancements. He appears healthy and mundane. His emotions are passionate, annoyed, and slightly angry.
Female 1: She appears mundane. Swirling gray in her aura indicates substance abuse, although she is uninjured otherwise. Her general emotional state is threatened and fearful.
Your spell would indeed leave no magical traces at the scene, nor would it be visible to mundanes. You could be obvious about it with lots of centering techniques, although that is up to you.
I don't have any spellcasting specializations for you on your final character sheet. Where is the +2 dice coming from in that test? Not that they did you any good this time around, yikes.
BlackHat
Feb 13 2006, 01:23 PM
I'm at work, so could someone check for me.
A fault-sprite has a power where it can make a vehicle make a crash-test, right?
I'm jsut not sure if its an optional power or not (but I doubt it, since its not a CF).
In any case, A-in will call his Fault sprite, and if the car drives off, he'll heavily consider having his sprite glitch it up to force the driver to keep it from crashing (assuming they're not very good at driving, if they are letting AutoNav do it for them).
DireRadiant
Feb 13 2006, 01:35 PM
QUOTE (BlackHat) |
I'm at work, so could someone check for me. A fault-sprite has a power where it can make a vehicle make a crash-test, right? I'm jsut not sure if its an optional power or not (but I doubt it, since its not a CF).
In any case, A-in will call his Fault sprite, and if the car drives off, he'll heavily consider having his sprite glitch it up to force the driver to keep it from crashing (assuming they're not very good at driving, if they are letting AutoNav do it for them). |
Machine Sprite has the Gremlins power. Machine sprites for messing up physical devices. Fault sprites for Programs and code. If you have the fault sprite, it could hurt or subvert the pilot program. Machine sprite is needed to use gremlins for a crash test.
Fault Sprite
Fault sprites are designed to instill code errors and cause programs
to fail.
Pilot Response Firewall Matrix INIT IP
R R + 2 R + 1 R x 3 3
Skills: Cybercombat, Hacking
Complex Forms: Armor, Attack, Stealth
Powers: Electron Storm
Optional CFs: Black Hammer, Blackout, Exploit, Medic
Machine Sprite
Machine sprites are adept at manipulating devices. Of all
sprites, they are the most likely to actually interact with the physical
world via a device.
Pilot Response Firewall Matrix INIT IP
R R R + 2 R x 2 3
Skills: Computer, Electronic Warfare, Hardware
Complex Forms: Command
Powers: Diagnostics, Gremlins, Stability
Optional CFs: Decrypt, Edit, Medic, Transfer, any autosoft
(p. 239)
DireRadiant
Feb 13 2006, 01:54 PM
Just in case it comes up, the Defiance ex Shocker has 4 shots, but can also be used as a hand held stun weapon.
"Defi ance EX Shocker: Th e EX Shocker fi res up to 4 darts
that trail wires of up to 20 meters long. It also features contacts
that allow it to be used as stun
weapon in melee."
How many charges are available? The stun baton and shock glove are 10 charges before recharging. So I was hoping it might be something where the combined number of shots and contact stuns would total ten. for example, 4 shots plus 6 melee contacts, or after a reload 8 shots and 2 melee contacts?
BlackHat
Feb 13 2006, 01:57 PM
QUOTE (DireRadiant) |
Machine Sprite has the Gremlins power. Machine sprites for messing up physical devices. Fault sprites for Programs and code. If you have the fault sprite, it could hurt or subvert the pilot program. Machine sprite is needed to use gremlins for a crash test. |
Bah! I have the wrong sprite!
I think it could attack the pilot program with Crash OS, but
A) That takes FOREVER
and B) It has to get in first, and exploit is an optional CF this sprite doesn't have.
NEvermind.
TinkerGnome
Feb 13 2006, 02:03 PM
QUOTE (thewolf) |
I don't have any spellcasting specializations for you on your final character sheet. Where is the +2 dice coming from in that test? Not that they did you any good this time around, yikes. |
Hmm... I sent a revised sheet on Feb 2 that had the spec on it (just checked my sent mail to be sure). Her spellcasting is 5 with a spec in health spells.
DireRadiant
Feb 13 2006, 02:52 PM
I just want to say I'm enjoying everyone's IC posts.
thewolf
Feb 13 2006, 04:02 PM
DireRadiantThat sounds reasonable to me. Ten total charges before you need to hook up to a power point, regardless of how you use them.
TinkerGnomeYou are correct, I checked my received messages and there it was. It seems I looked at your sheet, but didn't save it to my forums directory. Your initial roll was right on.
EveryoneJust to be sure about positions, I have
Patrick and
A-In in the sedan, but
Chiller,
Nvwati, and
Josie still near the club entrance. Also,
Mr. Scorpion hasn't come out of hiding from the security checkpoint. Please correct me if I am wrong. Not that anything is going to happen, not at all

....heh heh.
DireRadiant
Feb 13 2006, 04:48 PM
QUOTE (thewolf) |
Everyone Just to be sure about positions, I have Patrick and A-In in the sedan, but Chiller, Nvwati, and Josie still near the club entrance. Also, Mr. Scorpion hasn't come out of hiding from the security checkpoint. Please correct me if I am wrong. Not that anything is going to happen, not at all ....heh heh. |
Chiller intends to be the last person in the team leaving in case anything happens he can be around to help out. Besides, he has to walk or take a cab.
ARKARY
Feb 13 2006, 05:02 PM
I needed to get a cab too, and thanks to everyone else who needed to bring a bunch of guns with them, I got held up at security and was one of if not the last to leave the building. Now the stupid taxi just needs to get here...
BlackHat
Feb 13 2006, 05:04 PM
QUOTE (ARKARY) |
I needed to get a cab too, and thanks to everyone else who needed to bring a bunch of guns with them, I got held up at security and was one of if not the last to leave the building. Now the stupid taxi just needs to get here... |

To be fair, A-in didn't bring in any guns. He doesn't even really own any illegal equipment.
DireRadiant
Feb 14 2006, 01:53 AM
Visual Perception
int 2 + Perception 4 + Visual Enhancers 3 = 9
Audio
int 2 + Perception 4 + Audio Enhancers 3 = 9
Select sound filter on Girls Voice, Car engine, and any ganger Chiller may have gotten a sample of.
I'll just buy 2 hits on both tests if that's okay. I think whatever could happen will be kind of obvious.
Is there somwhere nearby to get out of the way too, other then ducking back into the club?
Mister Juan
Feb 14 2006, 01:58 AM
BlackHat:
As soon as A-In starts driving, Patrick will start tapping into his network. Where A-In drives to, it doesn't really bother him for the moment. He just wants to be on the move to throw off anyone already tracking them.
If you want, we can RP an exchange between the two of them. If not, I'll just start throwing dices to find a safehouse.
MrMiracle
Feb 14 2006, 02:44 AM
As it seems that no one is really interested in helping, Josie pretty much abandonds the scene.
thewolf
Feb 14 2006, 02:46 AM
Chiller
No problem buying those hits. This isn't that stressful of a situation, not for you at least. Info in the IC thread.
Everyone
You guys are controlling the pace of the game now, particularly in the legwork phase, so I am giving you quite a bit of leeway to post as needed and decide what your character is going to do. I'll jump in when I need to, but more or less the basic movements and actions you can assume go relatively well.
Mister Juan
Feb 14 2006, 03:00 AM
thewolfPatrick is going to call both Jezebel and Miron to see if they could find him a safehouse for 5 days. If they can't he'll ask them to check out with their own contacts. He's looking more for something private than something fancy, and has the cred to back it up this time

Would you rather I roll all that is needed, and I'll write IC what happens depending on the results, or you want to RP the calls right now?
thewolf
Feb 14 2006, 03:42 AM
Mister Juan
Miron will be able to find something, definitely. Make sure you specify the city and type of place you want (how many rooms, special requirements, basement/top floor, etc). Safehouses are pretty easy to acquire, but safer and more secure ones are expensive. Availability more than likely won't be a problem, though I'm sure you'll want to negotiate for price. Roll Neg + Cha to beat him down on price, as usual.
thewolf
Feb 14 2006, 03:43 AM
Mister Juan
Oh, and just give him a call IC, he will pick up the comm call from you.
BlackHat
Feb 14 2006, 01:59 PM
While we're driving to wherever we're going, A-in will also scan the contents of the datachip we were given.
DireRadiant
Feb 14 2006, 02:27 PM
Int 2 + Megacorporate Security 4 = 6 Mistuhama research Facility standard security and responses
5 5 5 4 2 2 = 3 hits
ARKARY
Feb 14 2006, 09:40 PM
Mr. Scorpion's just going to head home for the night, since it won't do much good to start digging for information until he hears back about the safehouse. Once the team has that arranged, we should all meet to discuss what to do before setting off to do any serious work.
MrMiracle
Feb 14 2006, 10:06 PM
thewolf
Josie will check up with Oso and McNader and see about the following:
Any runners having much success with ops against Mitsuhama.
Anyone with a grudge against Mitsuhama who might be willing to share a little info with someone who wants to put a wrench into the works.
Any former Mitsuhama employees working as runners who might have some useful info.
Once the safehouse is secure, he'll take a fair amount of his equipment with him.
thewolf
Feb 15 2006, 05:01 AM
BlackHat
The datachip contains the following items:
Map A - Site Plan of Mitsuhama Headquarters, Seattle UCAS. Shows the six 89-story skyscrapers, as well as assorted parking buildings, maintenance shops, etc.
Map B - Building 5 Exterior. Shows entrances and exits in detail, the general layout of the outside, and where security checkpoints are.
Map C - Floors 30-32, Interior. Displays the hallways and rooms of the three floors. Little else, appears to be an early construction diagram.
Carver's Code List - List of code words and phrases and their meaning. Date coded for validity for the next week.
Safehouse Access Key - Just what you think it is.
Safehouse GPS Coordinates - Ditto.
IC you would have everything available on the chip, although I haven't done all of the drawings yet. I will post the requisite maps when I get them finished.
thewolf
Feb 15 2006, 05:11 AM
DireRadiant
Mitsuhama does not differ very much from other corps in their security. They are neither known for being particularly harsh nor lenient. Of course, that is matter of perspective, as corps that catch criminals like yourselves breaking and entering have a different definition of justice. MCT has no elite or black ops security force (that you know of) and subsequently subcontracts that work out to Knight Errant. On the Matrix side, their security has two stories: one, where hackers are slayed in droves by black ice, and another where hackers have made amazing steals using wide-open loopholes. Few know which is more true.
Bottom line on their response: once you're past the thick premise security, you could face heavily armed security teams, security riggers, drones, black ice, and everything else they can throw at you. You'd better be good or have the inside edge.
thewolf
Feb 15 2006, 05:17 AM
MrMiracle
Neither of your contacts will know a great deal now, but will offer to take a look at those prospects. Information is nuyen of course, so state what you're willing to pay. Of course, the more nuyen, the more detailed or useful your info might be.
Mister Juan
Feb 15 2006, 06:37 AM
Ok, if someone was confused, the IC post is a commlink discussion between Patrick and his fixer/fence/whatever, Miron.
The safehouse Patrick is looking for is:
-Located in Bellevue, close to a highway (the MCT complexe is located just on the other side of the lake. Bellevue is the closest neighborhood to the target. Proximity of a highway is for easy acces/getaway)
-Has enough space to at least hold 6 peoples (not necessary "house them" but they could all sit in a room

) and some gear.
-Something discreet and quiet where they can come and go without attracting any attention (a basement of some business?)
-Doesn't have to be necesserly a super secure location: Patrick thinks that by the time anyone could find out about it, the team will be long gone.
Mister Juan
Feb 15 2006, 06:42 AM
Oh and here is the negociation roll
CODE |
Charisma (5) + Negociation (4) + Loyalty (1) = 10 1, 2, 2, 3, 4, 5, 6, 6, 6, 6 : 5 Hits |
Not so bad! Maybe Patrick should've asked for a view on the lake after all
MrMiracle
Feb 15 2006, 11:54 PM
Josie will wait until the group gets together to discuss finances. He's not about to spend money that isn't his yet.
As for Oso and McNader, he's only interested in knowing if there's something or someone available out there, not anything specific yet. If it comes from one of the two of them, he'll make an offer after talking with the rest of the group about the budget. If they can introduce him to someone else, he'll see if a certain skilled negitiator might be willing to come along.
thewolf
Feb 16 2006, 03:14 AM
TinkerGnome
Feb 16 2006, 02:59 PM
Just being explicit about the fact that I'm waiting on the safe house meet
thewolf
Feb 17 2006, 03:18 AM