TinkerGnome
Feb 5 2006, 04:18 AM
Well, I'm not really paying attention. I just summarized the rules because it helps me learn them

Triangulation would have to be the only way, I guess, since you can't tell how far out something is without knowing what its signal rating is ahead of time. On a run... just try every hidden node until you find the right ones, I guess
MrMiracle
Feb 5 2006, 09:03 AM
Josie's Ettiquite test:
CODE |
Charisma (2) + Ettiquite (0) = 2 Rolls 1, 6 Hits: 1, Glitch. |
Realizing that he has no chance with the bouncers on his own, Josie will have to drop Chiller's name or comm him inside.
thewolf
Feb 5 2006, 02:18 PM
MrMiracleReroll that test with one die. Defaulting applies a (-1) to your dice pool, and you don't have Etiquette. Of course, you still need two successes to sleaze your way in, so just make sure you don't critical glitch. Chiller can get you in.
A-In[ Spoiler ]
In scrolling the list of active and passive nodes in the area, you do notice one named "Carver". Other than that, not a great deal of activity is happening on the AR side. I was kinda waiting for you to say explicitly that you were looking for the Johnson's comm.
On the rules question regarding hidden nodes, the book does make it clear that it is difficult to find one if you don't know what you're looking for. On runs, it would probably be obvious when you get a list of hidden nodes that they are security or network devices. Also, you could do a matrix perception test to see what type of node it was: comm, remote device, etc. The more you can walk around, the better triangulation will work, because you need the signal rating to vary.
BlackHat
Feb 5 2006, 03:31 PM
Okay, that's fine, this is like my.. .second.. SR4 game ever.

So I've never actually
been on a run where I needed to pinpoint hidden nodes.
thewolf
Feb 5 2006, 03:48 PM
BlackHatNo prob. By the way, the guy in the white suit will get up as soon as you head for the door to the right of the bar. Do you head in that direction? I'll take that post, so just tell me generally what your character would do. Also, make a perception test on him when you get closer.
[ Spoiler ]
Oh, and I will need general emotional state and health of your character as well...heh heh
TinkerGnome
Feb 5 2006, 03:50 PM
Can others tell when you're assensing them? I assume not, and the following will only happen if that's correct

Assensing the three targets:
CODE |
Intuition (3) + Assensing (3) = 6 dice Target 1: 6 5 6 4 2 2 Hits: 3 Target 2: 5 3 6 6 3 6 Hits: 4 Target 3: 6 6 6 5 1 5 Hits: 5 |
*boggle* Oh, good, I'm getting every last bit of luck out of the die roller before anything important happens.
MrMiracle
Feb 5 2006, 03:53 PM
Rerolling ettiquite:
CODE |
Charisma (2) -1 =1 Roll 3 Hits:0 |
thewolf
Feb 5 2006, 04:01 PM
TinkerGnome
For the most part, yes. If they were astrally perceiving, they could tell that you were astrally perceiving and might guess you were assensing them, although that would be an outside chance. Of course, you had to get a critical success on my actual NPC...bah! Heh, oh well, you get the book on him.
MrMiracle
Ok, you didn't critical glitch. Just get Chiller to help out.
DireRadiant
Feb 5 2006, 04:03 PM
These etiquette tests are the Man's way to keep the Tuskers away from the pretty ladies in the bars!
The way this is going, it looks like it is turning into needing a run just to get to the meet with the Johnson.
DireRadiant
Feb 5 2006, 04:05 PM
QUOTE (thewolf) |
MrMiracle Ok, you didn't critical glitch. Just get Chiller to help out. |
Feel free to post IC Chiller coming out to vouch for you to Tiny O'Doul after you call him.
thewolf
Feb 5 2006, 04:26 PM
DireRadiant and MrMiracle
I'm assuming that directive was to me, so I took care of it in the IC thread.
thewolf
Feb 5 2006, 04:30 PM
Everyone
As soon as Mister Juan checks in with his entrance, we're pretty much ready to go. Someone will take care of making sure you know where to go, in case you don't already. So sit back and drink at the bar or something for just a bit.
BlackHat
Feb 5 2006, 04:42 PM
Yeah, A-in will head over to the door.
His general emotive state would be... anxious and nervous, I guess.
Mister Juan
Feb 5 2006, 10:48 PM
CODE |
Etiquette (4) + Charisma (5) + First Impression (2) = 11 Rolls: 1, 1, 1, 1, 2, 4, 5, 5, 5, 6, 6 : 5 hits
|
Sorry for the delay guys.
Patrick will savour his drink a bit and then, if he bartender directs him, will make his move at 21:00 exactly.
thewolf
Feb 6 2006, 02:18 AM
Everyone
Basically, everything should be in place for you to get yourself to the meeting room. I don't have a problem with having you guys post that far ahead, even past Mr. Hawthorne's snide questioning of you. Go ahead and make a perception test, visual, once you get to him. Let me know if you think your character would make a big deal of it, or you want me to post responses from him or something. Once in the meeting room, make another perception test (astral too, I'm sure Nvwati). Assume Carver greets you upon entry with something like "Hello, please sit down". Nothing too out of the ordinary.
Josie
If you message Carver, he will tell you where to go for the meet. Put that in your post if that's what you decide to do.
ARKARY
Feb 6 2006, 02:52 AM
CODE |
Hawthorne Test: 1, 2, 4 Hits: 0 Meeting Room Test 3, 5, 6 Hits 2 |
Ok, so I can't really percieve worth crap.
Mister Juan
Feb 6 2006, 02:58 AM
Perception (3) + Intuition (4) + Active Visual Enhancers (3) = 10
CODE |
Hawthorne Test: 1, 2, 2, 3, 3, 4, 4, 4, 5, 6 Hits: 2 Meeting Room Test: 1, 1, 1, 2, 2, 2, 2, 4, 6, 6 Hits: 2 |
thewolf
Feb 6 2006, 03:17 AM
ARKARY
Actually, you should be rolling 2 dice, not 3, since you are defaulting to Intuition as you lack the Perception skill (-1 to pool for defaulting). Don't worry about this roll, since it isn't that important, but keep that in mind for future rolls.
ARKARY
Feb 6 2006, 03:37 AM
All right. I guess that just means if I want to see something I'll have to punch it first.
TinkerGnome
Feb 6 2006, 05:34 AM
Nvwati's cool with the questioning. It takes more than that to ruffle her

Perception test:
CODE |
Intuition (3) + Perception (3) + Visual Enhancement (3) = 9 (6 astral) Normal: 2 2 5 5 2 6 6 6 5 Hits: 6 Astral: 1 5 2 4 2 6 Hits: 2
|
Also, assensing tests:
CODE |
Intuition (3) + Assensing (3) = 6 dice Man: 5 2 3 1 6 4 Hits: 2 Elf: 4 1 2 2 4 6 Hits: 1 |
I was torn over whether to weave this in IC or not. I settled on just putting it here:
Physical description:
Nvwatiis a relatively nondescript human of about five and a half feet and a slight build. She looks decidedly Native American, though it doesn't look pure. She is wearing an armor jacket pulled tight and a pair of plain grey slacks. Around one of her wrists is a silver bracelet inlaid with turquoise in the NAN style.
DireRadiant
Feb 6 2006, 05:50 AM
Chiller will follow Josie, as that's whom gave him the invite. Josie can do all the talking. if asked Chiller just points to Josie and says he's with him. Feel free to include the ICly in your post mrMiracle.
CODE |
int 2 + Perception 4 + Vision enhancement 3 = 9 6 5 5 5 5 4 4 2 2 = 5 hits 6 6 6 4 4 4 2 2 1 = 3 hits |
MrMiracle
Feb 6 2006, 11:07 AM
Perception Test:
CODE |
Intuition (4) + Perception (1) = 5 Hawthorne: 1,2,3,3,6 Hits: 1 Meeting Room: 3,3,4,5,5 Hits: 2 |
BlackHat
Feb 6 2006, 12:27 PM
CODE |
Perception Tests: Hawthorne: Intuition (5) -1 (defaulting) + Visual Enhancement (3) = 7 dice [5] [4] [2] [3] [4] [4] [6]= 2 hits, 0 ones AR Hawthorne: Electronics (4) + Analize (4) + Technomancer (2) = 10 dice [4] [3] [6] [1] [4] [3] [3] [2] [4] [4] = 1 hits, 1 one Meeting: Intuition (5) -1 (defaulting) + Visual Enhancement (3) = 7 dice [3] [6] [1] [3] [2] [1] [1] = 1 hit, 3 ones (a glitch?) AR Meeting: Electronics (4) + Analize (4) + Technomancer (2) = 10 dice [1] [2] [3] [6] [5] [6] [1] [6] [1] [3] = 4 hits, 3 ones
|
I'm not really sure if that second roll was a glitch or not. My dice rolling program said it was.. .but it looks like 3/7 dice, and I htought you needed half or more of the dice to be 1's to be a glitch.
Oh well, if it is, a perception test isn't worth wasting edge on to un-glitch, so I'll take it.
thewolf
Feb 6 2006, 02:58 PM
BlackHat
That is not a glitch. The rules state that "half of the pool dice or more" have to be 1's in order to glitch; if you also rolled no successes, then that makes it a critical glitch (mucho no bueno).
thewolf
Feb 6 2006, 10:41 PM
Mister Juan
I kinda skipped over your dramatic entrance, although feel free to post in past tense or something to make up for it.
Everyone Else
Yeah, I know, total cliffhanger, so Carver's text is forthcoming. In the meantime, I'd like to hear (probably in thought form) your character's reactions to the other characters (and the NPC's). Also, if you feel slighted by what I wrote for your awesome perception roll, it was probably because I couldn't think of anything. So if you were after something particular, please say so.
DireRadiant
By the way, I liked your last post very much, it really seemed true to the typical veteran shadowrunner thought pattern. Excellent!
TinkerGnome
Feb 6 2006, 10:57 PM
I'm eventually going to assense the other runners, but that's a lot of work to put on everyone this early on

I assure you it's for medical reasons. And stuff.
It'd be easier to do thoughts if we all put forth a character description/pic either ICly or OOCly. Mine is a few posts up.
Mister Juan
Feb 6 2006, 11:25 PM
thewolf
Thats quite fine mate. I would have wrote something, but I had a quick rush of work today, and so, wasn't even able to get online at all.
BlackHat
Feb 7 2006, 01:35 AM
I wasn't sure if the static (jammer?) would have cut off A-in's technomancer link to the matrix or not. His Comm is probably useless if the rating of the jammer is anythign worth buying, but his ECCM complex form should give him a signal strength of 2 even with a rating 6 head-jammer strapped to his forehead. AFAIK, signal strength 1 means you can access nearby Matrix accesspoints and get online.
So I poseted accordingly. Let me know if I messed up and I'll edit/remove.
Physical Description: A-in looks to be in his late teens. Fresh-meat, that's for sure. He seems awkward and out of place at this meet, and is dressed a semi-formal white button-down shirt and black pants. His hair is black, but it seems to have a sort of 'unnatural' sheen to it, like it was recently died. I also believe he was lead in first, meaning he was sitting in an awkward sort of silence with the elf and Johnson when the next person came in.
He doesn't seem to have any gear on him - except a little renraku sensei in his shirt pocket, and some glasses which he is wearing. (Perceptive characters can go ahead and notice the earbuds in his ears, but it won't mean much).
thewolf
Feb 7 2006, 03:18 AM
A-In
Oops, I was hoping that was clear. There isn't a jammer running, but WiFi inhibiting paint (Rtg 3). Basically, all of your wireless stuff will still work within the room, but your connection to the Matrix (and your commlink's) will be severed. I assumed you would begin using your ECCM complex form, but didn't want to say that explicitly in case that's not what you wanted to do. Of course, with the ECCM you won't have any trouble reconnecting your living persona with the real Matrix.
Everyone
Yeah, good idea TinkerGnome, if you haven't already do post a short physical description (clothing, appearance, amount of obvious cyber, things easily visible on you)
BlackHat
Feb 7 2006, 03:20 AM
Acutally, I'm not sure I can turn the ECCM off.

But yeah, the use of "static" threw me off, since I thought that would be "noise" or jamming signals... if it was a "silence" or something on the matrix, I would have thought wifi inhibiting paint. I'll adjust appropriatly.
Mister Juan
Feb 7 2006, 05:10 AM
As for a physical description, Patrick looks.... average. Everything about him is: shot cropped brown hair, brown eyes, no apparant scars, moles, freckles or tatoos. Not even any cyberware. He's of average heigh, and average build: not tall, not short, not skinny, not fat. Quite frankly, he could be anyone anyone knows.
Even his origin or age are hard to define: he's caucasian, with a very subtle tan. Maybe european? Russian? Irish? Italian? German? French? English? Difficult to say.
(Well, he does have the "blandness" quality so... he's rather hard to describe. If you need to get a mental picture of how he acts, speaks, looks and behave... think of Nicolas Cage's character, Yuri Orlov, in Lord of War)
Clothing wise, everything about the man Patrick is currently "being" screams italian: mannerism, speech, and particularly clothes. His short brown hair is slicked back, and his face is freshly shaven. He's also wearing a pair of silver rimmed glasses.
TinkerGnome
If assensed:
[ Spoiler ]
Patrick is a human male, not awakened, and shows no trace of cyberware what so ever. He's in perfect health. His emotional state would be one of excitement and almost overconfidence.
MrMiracle
Feb 7 2006, 12:32 PM
Josie looks like he'd fit in more at a construction site than in a boardroom. He wears steel-toed work boots, stainproof jeans, thermal shirt, and a dark grey armored jacket. Two small pouches hang from his belt, neither of which seems large enough to be a gun. He doesn't have any tusks, but his two horns bend steeply backward.
DireRadiant
Feb 7 2006, 02:01 PM
Chiller is a very dark skinned Tusker with short hair, dark eyes and shiny white teeth, except for one or two missing or chipped teeth which have been replaced with clear enamel. When he smiles, some of the teeth appear veined in ice, or to be made entirely of ice. One tusk appears marbled in ice. Only slightly taller then average tusker height, just a little over two meters tall, he's obviously fit and trim, but not overly muscled for an ork. There is a discrete datajack port behind his right ear, but you are more likely to notice he wears an earbud in his right ear first. Almost always he's dressed in a retro classic black slacks, black suit jacket, white shirt, thin black tie (tear away!), and rubber soled dress shoes. He does not wear glasses.
ARKARY
Feb 7 2006, 04:31 PM
Mr. Scorpion was originally my City of Villains character, so the easiest way to describe him is to just show you some pictures (sorry about the low quality, but I don't have a great video card):
Mr. ScorpionMr. Scorpion Close-upHe's tall and thin, wearing a crisp black suit, black shirt underneath, and a white tie that matches the color of this spiked back hair. He's very pale, and has some vaguely asian facial features, although it's hard to tell behind his mirrored sunglasses that completely hide his eyes. He also wears black leather gloves that usually have faint white lines running across them, although for this meet he's wearing plain leather gloves. The most unusual thing about his appearance is despite the nice, clean, black suit he has, he's wearing sturdy and heavy brown shoes rather than black dress shoes like you'd expect.
TinkerGnome
Feb 7 2006, 07:00 PM
For your later reference:
Clicky
BlackHat
Feb 7 2006, 07:08 PM
QUOTE (TinkerGnome) |
For your later reference:
Clicky |
That's a good idea. The original description I wrote up for A-in was a bit cooler, but since he's supposed to "be professional" he opted not to stick out like a neon sign. =)
thewolf
Feb 7 2006, 07:13 PM
TinkerGnome
Wow, impressive. The GM is way to lazy to do that much work...haha.
Everyone
I'll give you a chance to storm out of the meeting if you want to, quickly followed by your character's untimely demise from a falling car. Heh...anyways, you can ask questions at this point, and Carver will go on with the rest of the spiel when I post again tonight probably.
TinkerGnome
Feb 8 2006, 03:01 AM
Fiddle fiddle fiddle.
Clicky, redux.Slowly learning how to do things nicely. It doesn't look great in IE, but... well, it's IE. What do you expect.
Mister Juan
Feb 8 2006, 04:46 PM
Negociation roll
CODE |
Negociation (4) + Charisma (5) + First Impression (2) = 11 Rolls: 1, 1, 2, 2, 3, 4, 4, 5, 5, 5, 6 Hits: 4 |
thewolf
Feb 8 2006, 07:26 PM
Mister Juan
A tie, so I throw you a bone.
DireRadiant
Feb 8 2006, 07:42 PM
QUOTE (thewolf) |
Mister Juan A tie, so I throw you a bone. |
thewolf giving you a bone!
Mister Juan
Feb 8 2006, 08:13 PM
Well, since it was a tie, here's a second roll!

I'll spend one point of edge to make sure that SOB spits all the cred he has!

Spending the Edge before rolling; puts in the rule of 6.
Edge Pool now down to 4 (from 5)
CODE |
Negociation (4) + Charisma (5) + First Impression (2) + Edge (5)
Roll: 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6 Hits: 6 |
Crap... I was expecting more....
thewolf
Feb 9 2006, 12:17 AM
DireRadiant
Indeed, it doesn't happen often. Heh...
Mister Juan
LOL at using edge during the Johnson negotiation. Classic. Anyways, at least it was effective.
Mister Juan
Feb 9 2006, 12:41 AM
Well, it's one of my moments to shine

I mean, the guy's a face.... that what he does!
Anyways, I'm glad someone got a kick out of it
thewolf
Feb 9 2006, 10:25 PM
Sorry for the delay in posting, real life intruded. Back to the SR4 World!
Mister Juan
Feb 10 2006, 02:36 AM
Real life? WTF IS REAL LIFE!

Just kidding mate

It's alllll goood.
DireRadiant
Feb 10 2006, 06:14 PM
OOC: I think it makes sense for Patrick (purchasing savvy) and A-in (Has the expenses cred) to arrange a safe place to conduct planning and contact the rest of the team to meet there?
TinkerGnome
Feb 10 2006, 06:20 PM
Sounds fine to me.
Other note, I redid my website yet again. Now it should actually, you know, work in IE.
Clicky
Mister Juan
Feb 10 2006, 08:12 PM
DireRadiantLogical thinking. Patrick would probably make the suggestion to find a place anyways
TinkerGnomeThanks a bunch. Quite useful!
BlackHat
Feb 10 2006, 08:17 PM
QUOTE (Mister Juan) |
DireRadiant Logical thinking. Patrick would probably make the suggestion to find a place anyways  |
That's good, because A-in wouldn't.

THere is NO way he's inviting you guys back to his apartment!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.