TinkerGnome
Feb 9 2006, 06:43 PM
In SR4, low lifestyle got more expensive. 2000

So it'd better be a cheap girlfriend
Lindt
Feb 9 2006, 06:45 PM
It all depends on the PC I suppose, but talk to your player about WHY his PC is doing it. A little looting is acceptable, wholesale theft isnt looked on as a positive thing usually.
While I have yet to have a PC above stopping to snag a cyberdeck, I havent had one stoop low enough to harvest cyberware. But as someone pointed out stocking stuffers are usually a good bet. Good handguns, small electronics, nice looking jewlrey, drugs, are within reason if there is time.
Moon-Hawk
Feb 9 2006, 06:45 PM
Oh. Sorry, I still make a lot of SR3 mistakes. I'm bad.
So jacking a Ford Americar every week just about supports a low lifestyle for a team of 5. Interesting.
If they're roommates, they do even better!
nezumi
Feb 9 2006, 06:58 PM
Some asides...
1) The transponder isn't an issue if you have a reasonable amount of time (around half an hour to an hour), the electronics skill and the apropriate tools. If your team is without the latter two, they aren't going to get through a lot of runs in the first place.
2) Keep in mind, beyond the price reduction for damaged and used, the vehicle is also hot. That will also greatly reduce the price.
stevebugge
Feb 9 2006, 07:08 PM
Actually my calculation only took in to account Used and Stolen, Damaged would be a further reduction.
mmu1
Feb 9 2006, 07:11 PM
QUOTE (nezumi @ Feb 9 2006, 02:58 PM) |
Some asides...
1) The transponder isn't an issue if you have a reasonable amount of time (around half an hour to an hour), the electronics skill and the apropriate tools. If your team is without the latter two, they aren't going to get through a lot of runs in the first place.
2) Keep in mind, beyond the price reduction for damaged and used, the vehicle is also hot. That will also greatly reduce the price. |
1. Agreed - I really don't see how stealing a car can possibly be a problem for a competent team of runners. If you can't handle a parking garage, what are you going to do about the security at a corporate research facility?
Carjacking is always an option as well - just stash the driver somewhere he won't be able to make phone calls for a few hours while you trash the car's security from the inside, and sell it off.
2. True, but if you're blessed with - for example - a rigger with a Connected relating to vehicles, or a couple of level 2 contacts who run a "garage", or both, your margin of profit can increase very nicely.
Of course, the solution here is not to make car theft absurdly difficult or unprofitable, but run the game in such a way thay your players will have better things to do than steal cars.
MK Ultra
Feb 9 2006, 07:25 PM
Thats right. But that is allready some effort. Most SR gamers dont want to play only GTA.
Allso, if you are doing anything regularly, you are again going to hurt the big boys market share and thay would like to have a cut (of your profit or at your throat). So in the end you´d probably only make low, middle if you´r good. where runners usually make liw to middle if thay are regulars and high if they are good.
In the end, being a good gang of carjackers, that can affort middle lifestyle and than some, would need high technical, stealth and driving skills, good tools, own garage, specialized contacts (car fences, mobsters and snitches). So in the end you will have a low end runner team at best.
Kagetenshi
Feb 9 2006, 07:39 PM
QUOTE (MK Ultra) |
Allso, if you are doing anything regularly, you are again going to hurt the big boys market share and thay would like to have a cut (of your profit or at your throat). |
Depending, of course, on what it would cost to secure that cut. It all goes back to how competent the runner team is. I would estimate that most competent runner teams would have to be turning into "the big boys" themselves before it would be worth it to spend the resources needed to off them—they don't usually go down easily.
~J
mmu1
Feb 9 2006, 07:57 PM
QUOTE (MK Ultra) |
Allso, if you are doing anything regularly, you are again going to hurt the big boys market share and thay would like to have a cut (of your profit or at your throat). So in the end you´d probably only make low, middle if you´r good. where runners usually make liw to middle if thay are regulars and high if they are good.
In the end, being a good gang of carjackers, that can affort middle lifestyle and than some, would need high technical, stealth and driving skills, good tools, own garage, specialized contacts (car fences, mobsters and snitches). So in the end you will have a low end runner team at best. |
Sorry, you lost me there.
Are you saying it's harder to make a living as a car thief than as a shadowrunner? If not, what precisely do you mean?
Most shadowrunners don't do car theft full time because they're absurdly overqualified for it - and can get better money elsewhere.
They're also unlikely to have any trouble with the "big boys"... Or at least, any more trouble than you get for being a runner in the first place. A runner's existence basically amounts to making various powerful people unhappy - if you can shield yourself from corporate wrath, you damn well ought to be able to take whatever the mob might dish out.
stevebugge
Feb 9 2006, 07:58 PM
QUOTE (Kagetenshi) |
QUOTE (MK Ultra @ Feb 9 2006, 02:25 PM) | Allso, if you are doing anything regularly, you are again going to hurt the big boys market share and thay would like to have a cut (of your profit or at your throat). |
Depending, of course, on what it would cost to secure that cut. It all goes back to how competent the runner team is. I would estimate that most competent runner teams would have to be turning into "the big boys" themselves before it would be worth it to spend the resources needed to off them—they don't usually go down easily.
~J
|
It probably depends on who it is you piss off. The Mob might just let you in on the racket for a reasonable cut, or ignore you if you stay reasonably small. The Yaks on the other hand may come down on you hard for even daring to challenge them, or for failing to ask the Oyabun's blessing before you start. The Vory, the Triads, and the Rings will all react a bit differently. Remember that in sthese sorts of cases that the culture of the dominant syndicate will dictate response almost as much as the raw economics do. Then there will be the local car theft ring to compete with. Finally a lot of syndicates run protection rackets, how is this related? If you steal a car from someone paying for protection the syndicate may just uphold their end of the deal, especially if you aren't in their network.
Findar
Feb 9 2006, 08:30 PM
QUOTE (Deamon_Knight) |
To clarify, I'm just starting GMing and the guys haven't collected a warehouse full of AK-98 and Ares Predators. However, I know this players habits, I'm trying to nip this in the bud. He is playing a face, so the he does have a solid shot a negotiations. The, Running the Shadows section did suggest 20% for loot, I just don't want to spend gametime every week negotiating the sale of guns, armor and boots, so I'm looking for a way around it. Much as I enjoy it, I simply can't have gangers mugging him every week! |
If the other players feel the time he is spending doing the looting is interfering with the mission then they need to speak up. The problem you face is the loot is often worth way more than the run payment. At least it was in SR3. My SR3 mage went so far as to develop a spell than turned dead flesh to water so we could recover cyberware. Of course that only worked when we killed the opposition and ended up with the bodies and lots of time.
ShadowDragon8685
Feb 9 2006, 09:12 PM
Soloution: Jack up the payment they're getting from runs. If they feel so desperate that anything not in catagory 1 (IE: Easy-Swipe) is temping them to take major risks for it, you're obviously failing to provide them with enough

.
stevebugge
Feb 9 2006, 09:19 PM
QUOTE (ShadowDragon8685) |
Soloution: Jack up the payment they're getting from runs. If they feel so desperate that anything not in catagory 1 (IE: Easy-Swipe) is temping them to take major risks for it, you're obviously failing to provide them with enough . |
Be careful not to give them so much that they are always flush with cash either as that creates other problems. I had a group once where the expectation was that they would get 10K per runner per run for a fairly routine run (largely because of what a previous GM had done). This can be really annoying to deal with because the characters basically want for nothing so they have very little motivation to take jobs.
Kagetenshi
Feb 9 2006, 09:34 PM
10k/runner/run leaves them "wanting for nothing"?
Let me guess, all PhysAds with Enchanting?
~J
TinkerGnome
Feb 9 2006, 09:43 PM
QUOTE (stevebugge @ Feb 9 2006, 04:19 PM) |
I had a group once where the expectation was that they would get 10K per runner per run for a fairly routine run (largely because of what a previous GM had done). |
If it were SR3, that's not unreasonable. If the PCs are averaging one run a month and have a rigger in the group, he was probably hurting for any cash after he got done with his upkeep and lifestyle.
One thing I've always liked is the allowance of cash <=> karma rules. Some characters are cash hogs, others are karma hogs. Heck, I've run games where I didn't give out any karma but used fairly large amounts of cash and let them split that between cash and karma as they wished.
SR4 has leveled it out a fair bit with the drastic price reductions and the (at least temporary) removal of vehicle/drone upkeep costs.
stevebugge
Feb 9 2006, 09:46 PM
By routine run I mean 3-5 days of work (or a one night session for completion), for a month they would have expected closer to 50k each.
stevebugge
Feb 9 2006, 09:55 PM
QUOTE (stevebugge) |
QUOTE (ShadowDragon8685 @ Feb 9 2006, 09:51 AM) | Or you have a jammer on you. ^_^
Runners will not and should not run for less than they could make by jacking a Ford Americar once every week and having the group troll negotiate the sale to the chop shop.....
(Hmmmmm... A Trollish Face, I wonder....) |
This is a fairly low number however. In SR4 the Ford Americar Stand-in The Mercury Comet is listed at 14000 new. So when you deduct 40% for it being both stolen and used, you get a gear cost of 8400. Then if you sell it yourself (see fencing gear in SR4 pg 303) you can get 30% of that or 2520. If you figure a typical runner team is about 5 people thats a whopping 504 Nuyen per Runner. If the Face manages 4 net successes on a price negotiation (20% extara 2520 * 1.2 = 3024) it adds 100 to everyone's payday.
|
I believe the SR3 Ford Americar listed at 25000 new. So to redo the math deducting 40% for being Stolen and Used leaves a list price of 15000, then 30% of that gets you to 4500, 900 per runner in a 5 man team. Assuming you still get a 20% increase over base through your Troll Face you are at (4500*1.2 = 5400) for a whopping 1080 per runner in a 5 man team. If they can do one per week you're at 4320 per man per month.
mmu1
Feb 9 2006, 11:04 PM
QUOTE (stevebugge) |
I believe the SR3 Ford Americar listed at 25000 new. So to redo the math deducting 40% for being Stolen and Used leaves a list price of 15000, then 30% of that gets you to 4500, 900 per runner in a 5 man team. Assuming you still get a 20% increase over base through your Troll Face you are at (4500*1.2 = 5400) for a whopping 1080 per runner in a 5 man team. If they can do one per week you're at 4320 per man per month. |
I think we're sort of getting stuck on minutiae, here.
The whole "Runners are not going to..." thing was something I said in a thread in which we were talking about the reccommended (and rather pathetic) pay for the whole crew as per SR3 (or was that the SR Companion?) and someone talking about basically paying runners 500

or so each for a "simple" run.
It was meant to illustrate a general point - that runners should never get paid less than they would get for easier, less risky jobs, and that even stealing a shitbox like an Americar can yield more money than what the books suggest you ought to get for a run.
10,000

each is certainly not unreasonable - for starting runners - but hardly enough to free them from all wants... Of course, I base this on games I've played in - and in one of them, I have a character just sitting on 150,000

he's made in about a month and a half game-time (about a year and a half real-time, online game), because in order to significantly improve on cyberware he got at character creation he'd need roughly ten times as much. (the joys of trying to upgrade Wired Reflexes...)
Kagetenshi
Feb 9 2006, 11:04 PM
QUOTE (stevebugge) |
By routine run I mean 3-5 days of work (or a one night session for completion), for a month they would have expected closer to 50k each. |
Ok, then I change my question: are your characters all PhysAds with Enchanting and Digestive Expansion?
~J
TinkerGnome
Feb 9 2006, 11:15 PM
I think part of the issue might be your timeframe. If you're giving runners 5 jobs a month, that's a bit excessive. The standard in most groups I've played in has generally been 1 run a month with the rare second run directly related to the first. One job a month at 10k pays the bills and leaves over a little bit.
In general, no run should pay less than the average PC's upkeep and expenditures (vehicle upkeep, ammo, etc.) plus 10%.
stevebugge
Feb 9 2006, 11:28 PM
The game style we have typically played tends to be much lower powered than it sounds like a lot of you are playing. 5-10K per man per run is pretty typical, with extra given for certain complications (a particularly difficult target, requiring travel outside Seattle). Our group does encourage the runners to do things to supplement their base pay, though not the wholesale looting that started this thread. I'll frequently have a "bonus item" (like a box of BTLs, or some APDS ammo, or some other useful or high street value item frequently testing their moral convictions) that alert or lucky characters can find during the course of their job to boost either the Cash or Karma reward at the end. I do also allow a variation on the cash for karma or karma for cash rules to be used. My rule is that you can trade up to 1/3 of an end of run award so 3k and 3 Karma can become 4k and 2 karma or 2K and 4 Karma for an example. Another part of this low power game is that our group decided a lot of the really cool toys described in the advanced sourcebooks should stay pretty rare and exotic. When running SR3 it was common for us to expand availability restrictions as follows, you can get anything in the Base Book with availability 8 or less or in an expansion book with availability 4 or less. No item with a street index greater than 2 can be taken at character creation. I understand this playstyle isn't for everyone, but it does happen to fit the "runners won't......" comment pretty well and still work with the SR Comp payscale as well.
MK Ultra
Feb 10 2006, 12:58 AM
Ok, maybe, I was a bit unclear, or confusing because I tend to post arguments. that don´t support my personal point.
I do think runners should earn more than car thieves!!! What I was trying to point out, was that PC´s that have the means to make the same money as runners do, wont probably have the means to be a decent runner on the side.
And it´s really no big effort to kill any pc. The syndicates have the money, they have the info and they have the contacts. If they want to do an example out of a pc, they could. Assassins don´t fight fair! Usually, neither players nore gm´s like this stuff to happen, but it may be the final option, if the pc asks for it. There are planty of others, have thair contacts killed, burn thair squatt, trash thair cars, whatever.
A small group of very talented people don´t becom organized crime, because they have no organization of that magnitude. They can become made man and climb the herarchy, but if they keep pissing of some big boys, they will one day wake up and realize, they died a horrible death.
The difference betweem cutting in a mobs biz and fragging a corp or a biz is, in the latter, you go low and sit out the heat, in the former, you keep coming again and again. You are predictable => you die. Cutting into the mobs biz (what independant carjackers would do) is not like pissing of random, powerfull people (thats what runners do), it´s like robbing the same corp facility over and over again, every month (no good idea).
mmu1
Feb 10 2006, 01:36 AM
QUOTE (MK Ultra) |
And it´s really no big effort to kill any pc. The syndicates have the money, they have the info and they have the contacts. If they want to do an example out of a pc, they could. Assassins don´t fight fair! |
Meh... I guess we see organized crime in completely different ways... I was never enamored of mobsters, never liked even the most romanticized portrayals of them, and as a result, in my view of the world, they're a bunch of thugs that are only good at preying on those significantly weaker than they are.
Basically, in my take on SR, Corporations > Runners > Common Criminals
I realize that it's not how everyone plays, but for me, the appeal of the game is to play or GM characters that are very good at what they do - top professionals at character generation, and only going up from there. Not that they should end up hunting dragons for sport or overthrowing AAAs, but if the local mob wants to mess with a team of prime runners... Well, they might get one or two, and then quickly come to wish they hadn't. There are disadvantages to being large and spread out, too - there's no way to hide all your assets, friends, and family.
mrobviousjosh
Feb 10 2006, 01:44 AM
Enforcing encumberance rules gets most players to stop. Make some of the weapons he take be "hot" whether they were stolen or used in a crime. Set him up for murder. You can also leave his evidence (prints, tissue samples, etc) all over crime scenes. He could be questions EVERY week. Think the guy from The Mask but worse, always going back to bother him.
Taran
Feb 10 2006, 01:55 AM
My take on SR criminal organizations is that they're like corporations, only less so and illicit. If they want to make trouble for a powerful, respected group of shadowrunners, they'll probably hire another such group rather than trying to take the job themselves. They're not very powerful at any particular point - they don't need to be - but they're globe-spanning organizations with a lot of resources, should something really engage their attention.
I mean, if you were to wipe out every Yak in Chicago, the Yakuza would be pissed (as would Alex, as she'd've lost her ability to "recycle" dead teammates). They wouldn't be crippled, though, and they'd be highly motivated to prevent such a thing from ever happening again.
MK Ultra
Feb 10 2006, 02:00 AM
Exactly my meaning.
EDIT:

UWAAAARRRRRRRGGHHH

they followd me from the Armageddon threat

WAAAAAAAAAAAAAAARRRHHGGGH
ShadowDragon8685
Feb 10 2006, 02:50 AM
Actually, if you wiped out every single Yak in Chicago, the Yak would be pissed, but you just wiped out every single member of an organized crime family in an entire sprawl.
They ain't gonna TRY to touch you, lest you move on to fry their bigger homeland fish. You have, in effect, become a Rival family, one that just achieved a victory of such magnitude that the only sane response is to back the hell off and let you have your turf.
John Campbell
Feb 10 2006, 07:16 AM
If you wiped out every single Yak in Chicago, someone would clearly need to give your GM some lessons in how to deal with rampant munchkinism.
IAmMarauder
Feb 10 2006, 09:52 AM
QUOTE (ShadowDragon8685) |
Actually, if you wiped out every single Yak in Chicago, the Yak would be pissed, but you just wiped out every single member of an organized crime family in an entire sprawl.
They ain't gonna TRY to touch you, lest you move on to fry their bigger homeland fish. You have, in effect, become a Rival family, one that just achieved a victory of such magnitude that the only sane response is to back the hell off and let you have your turf. |
Either that, or the remaining families unite and make a point of hunting you down.
One of the rival families may even try and recruit you, even if it a "subtle" hire (that is what Johnson is for). As they say, keep your friends close, and your enemies closer. Plus all the info about what they did on the runs might be a nice "payoff" for the police or a Corp. A classic setup, one might say...
Then again, it would be interesting to run a Punisher-style campaign, where the PCs make it a mission to hunt down organised crime... Of course, looting then becomes a necessity (gotta eat somehow, and they will need the guns and ammo). Maybe that might be the sort of thing your accountant player might like. Actually, I think I might do up some missions or a campaign based around this...
emo samurai
Feb 10 2006, 10:05 AM
You'd have to eliminate stat and skill caps and increase karma payout, though, if they'll skip the stealth and go for the crazy shootout.
Kremlin KOA
Feb 10 2006, 12:45 PM
QUOTE (John Campbell) |
If you wiped out every single Yak in Chicago, someone would clearly need to give your GM some lessons in how to deal with rampant munchkinism. |
really? evenif it is done through careful planning, forethought and flawless execution
or should the gm just go "a thor shot hits you"
nezumi
Feb 10 2006, 02:33 PM
What does a shadowrun team have that an opposing organized crime family doesn't have (keeping in mind that organized crime can generally hire shadowrunners)?
If the mob couldn't beat the yaks when they had the home ground advantage, despite having plenty of runners at their disposal, I rather suspect that a single runner team couldn't beat the yaks all on their lonesome.
TinkerGnome
Feb 10 2006, 02:53 PM
A team of runners probably can't wipe out an entire criminal organization, but they probably could convince the organization to stop coming after them by making it apparent that the cost will be too high. However, that only works if they don't put the crime org into a situation where backing down from the runners means looking weak. Criminals are bullies, and a lot of being a bully is not letting people stand up to you. Once someone does so successfully, then your reign of terror is pretty well over.
Moon-Hawk
Feb 10 2006, 03:33 PM
QUOTE (nezumi) |
What does a shadowrun team have that an opposing organized crime family doesn't have (keeping in mind that organized crime can generally hire shadowrunners)? |
Anonymity. Mobility. They're the proactive party. And maybe, maybe a sympathetic police department if the runners are smart and make sure that Lone Star is getting some of the credit, at least publically.
Any large organization will necessarily move slower than a small team. For the organized crime syndicate to exist, the members must not only survive, but they must continue to do "business" as usual, or they've been effectively destroyed. For the runners to continue to exist, they must not die. The runners are the agressors, they can choose their battles. The organized criminals might take some time to even figure out who's hitting them, although you can bet they'll turn the sprawl upside down trying to find out. It'll take even longer if the runners are smart enough to frame other organized criminals.
I'm not saying the runners have a huge advantage, or that it's a good idea. But there are certain advantages that a runner team has over a large crime syndicate that might slightly mitigate the overwhelming pile of disadvantages.
nezumi
Feb 10 2006, 04:56 PM
No man (or runner) is an advantage. The runner depends on his contacts, and the contacts depend on not getting their fingers broken by angry yaks. Organized crime also has access to significant magical and physical resources to trace you down. You cast a spell? I sure hope you have the half hour required to tidy up after yourself. Lost a button? Watch out for ritual sorcery. Fired bullets? Forensics come into play.
Remember also that Yaks are not a corporation. The individual cells can move and react with some autonomy. There are cells who exist only to beat other people up, including uppity runners. So all the advantages the runners have, the yaks have too. Now don't get me wrong, you could certainly HARASS the yaks for some time. Drive up their costs of operation. That's the beauty of guerilla warfare. But you can't BEAT them, because to beat them that means going onto THEIR turf where they use their rules. I would almost say it would be easier to drive Lone Star out of a city than it is to beat a well-established criminal family because, unlike the criminals, Lone Star is not supposed to randomly kill or torture people, or break laws about mind probes and watchers hanging out in your bathroom.
Kagetenshi
Feb 10 2006, 04:58 PM
Lone Star is not supposed to, but if you'll check the flavour about them, it's pretty clear that they do.
~J
Moon-Hawk
Feb 10 2006, 05:18 PM
I agree with you, Nezumi, that attacking an organized crime syndicate is borderline suicidal, at best. I also agree that the organized crime's advantages far outnumber the runners' advantages. I just wanted to make the point that the runners were not completely without advantages, which could be exploited to make the runners very annoying.
MK Ultra
Feb 10 2006, 05:26 PM
Moon-Hawk
My point was, however, that said runners loose a big deal of anonymety and mobility, when they start regular carjacking. They become predictable they rely on contacts (even more than regular runners) and as was said above, the mog can simply convince the runners contacts that it would be very unwise to not stop dealing with them. Then when the runners start fencing thair loot themselves, they will evetually hit the wrong party and be hit by the mobs agents (quiet often to be runners themselves).
Moon-Hawk
Feb 10 2006, 05:40 PM
You know, to be perfectly honest MK, I just completely lost track of the point of this thread.
I had totally forgotten the carjacking aspect of it and was turning it into a Boondock Saints mob-killing-for-the-sake-of-mob-killing type of thing. Yeah, if your carjacking is pissing off the mob, even if they can't lean on you, they can lean on the chopshops that you sell to.
So, my next questions: How many cars are stolen per month in the Sprawl? Does organized crime profit from the theft of those cars, or does organized crime profit from the purchasing, chopping, and reselling of cars that independent individuals (such as runners) might steal and sell to them? Assuming the runners' stealing and selling of cars is cutting into the mob's profits, rather than adding to them because the mob is buying the stolen cars from the runners, how many cars would the runners have to steal each month to significantly raise the number of independent car thefts and impact the mob's profit?
I'm thinking that most cars are stolen by independent agents, and the mob actually makes money by buying these stolen cars, chopping them, and reselling the parts. I also think that, in the entire sprawl, a thousand or so cars are stolen each month (random number), and the runners would have to be stealing a crapload for anyone to notice the difference.
mmu1
Feb 10 2006, 05:46 PM
See, it seems to me that, every time someone lists how easy it'd be for a crime syndicate to wipe out the PCs, their description of the syndicate's abilities is like something out of a John Woo movie, while the PCs are still expected to play the game like it was Reservoir Dogs.
Either everyone is constrained by the gritty pseudo-relistic world, or no one is.
Moon-Hawk
Feb 10 2006, 05:57 PM
In 2000, the population of Detroit was 951,270 as reported by the census.
That year, approximately 27,000 cars were reported stolen, although Detroit police estimate that approximately 50% of these reports were false, so that leaves us with 13,500 cars actually stolen in Detroit that year. Or, one car stolen per 70.5 people.
Isn't the population of Seattle supposed to be something like 6 million? (somebody fact-check me on this)
Assuming Seattle has car-theft rates comparable to Detroit, that's 85149 cars stolen per year, or 7095 stolen every month!
Now, Seattle 2070 might have a different car theft rate than Detroit 2000, but you'd have to steal an awful lot of cars every month before anyone would take notice.
MK Ultra
Feb 10 2006, 06:02 PM
Moon-Hawk
Good point! I was assuming the PC´s have thair own chopshop, so they could support a middle to high lifestyle. Jacking a car a week and selling it to your local chopshop (which in turn gives the mob it´s cut) probably won´t get you into trouble (except from LS looking for you, but that´d be minor compared to regular shadowrunning), but it won´t get you much cash either, so there is no problem for the gm.
The gangsterkilling probably will be possible to go for some time, as long as the pc´s dont get too cooky and have some sort of income to support thair cause (probably hooding the mob). This probably won´t rout out the familie or clan or ring however, though it might hinder them enough so other synicates can move in for the kill (which really will only substitute one tyrant for the other, but that may be sufficiant depending on the characters motives).
EDIT:
6M is about right, nowere near as much people in 2070 Seattle are going to be car owners as in 2000 Detroid, however. Allso most cars in Seattle (mor then in other UCAS-Sprawls) are electrified sub-compacts, due to SSC environment laws binding for Seattle by the Treaty of Denver. On the other hand, crime rate is quiet possible higher.
Kremlin KOA
Feb 10 2006, 08:43 PM
there was an incident in Melbourne Australia a few years ago when ONE MAN did a revenge against the mafia there and took out 27 major crime figures befoe the cops got him, he is still alive and in the protection section of the prison system (where they put cops stoolies and pedophiles so that regular prisoners can't touch them) so a runner team can do significant damage
MK Ultra
Feb 10 2006, 09:08 PM
What are stoolies

My english only takes me so far
Kagetenshi
Feb 10 2006, 09:12 PM
A "stool pigeon", or police informant. A rat.
Reference~J
nezumi
Feb 10 2006, 09:16 PM
Are you referring to this:
http://en.wikipedia.org/wiki/Melbourne_gan...ngland_killingsBecause there were 5 (from a quick read) people convicted for those killings, 2 surviving suspects who were charged, and it looks like half a dozen suspects who were later killed in retribution.
As for the earlier comment, Yaks don't need to play reservoir dogs, at least not as an organization. Unlike the runners, Yaks pretty much have UNLIMITED RESOURCES to draw upon, assuming that investment makes a reasonable return. Can the runners claim that? Yaks also have thousands, perhaps tens of thousands level 1 and 2 contacts across the world. Runners don't have that either. Sure, if a team of five yaks are caught in a building with the cops closing in, things can be pretty rough. But an organization doesn't have quite the same concerns as an individual.
hyzmarca
Feb 10 2006, 09:40 PM
The Victoria police set up a task force just to investigate the suspicious but probably natural deaths of a few organized crime figures. Surely, someone should be imprisoned for this gross abuse of government resources.
Kremlin KOA
Feb 10 2006, 10:55 PM
So that's what the international news says about it
the killings I refer to almost all happened in 2001-2003
they were all over the national news
EDIT: the funniestpart was some people i knew had... family... over there and they were very scared the killings would spread
mmu1
Feb 11 2006, 12:04 AM
QUOTE (nezumi @ Feb 10 2006, 05:16 PM) |
As for the earlier comment, Yaks don't need to play reservoir dogs, at least not as an organization. Unlike the runners, Yaks pretty much have UNLIMITED RESOURCES to draw upon, assuming that investment makes a reasonable return. Can the runners claim that? Yaks also have thousands, perhaps tens of thousands level 1 and 2 contacts across the world. Runners don't have that either. Sure, if a team of five yaks are caught in a building with the cops closing in, things can be pretty rough. But an organization doesn't have quite the same concerns as an individual. |
Are you sure they're not all secretely dragons in disguise?

I mean, I get that they have a lot power, but the SR mob and Yaks are a hugely overblown, fantastic version of reality, because no one is going to take a bunch of guys who run gambling out of the back of a neighbourhood pet shop (true story) and "manage" a bunch of massage parlors seriously as major villains.
However, as a result, they're just not appropriate villains if you're going to run your game very grim, gritty, and down to earth, because there's just no place in that kind of world for mob bosses with their own armies of assassins, and endless resources to throw into killing the good guys, Dr. Evil style.
MK Ultra
Feb 11 2006, 12:45 AM
Well, the canon mobs are probably inspired by el capone and the good old "family" movies. They are big, organized and powerfull.
If you don´t play it that way, thats ok, but its not canon.
The corps in SR-canon are also way more powerfull and ruthless then todays. RL corps don´t make good villains either.