MK Ultra
Mar 12 2006, 12:30 AM
Got the stats for
Tao-Fighter up (not much of a fighter, he´s a default character in the literal sense

)
Every BP saved because of raven and him sharing the talismongerer should go into gang-contacts. If it works out, like we planned, thats 4 BP.
Jaid
frustrated orcs are funny

(as long, as they don´t unload thair frustration on you, that is). >2ndEDIT:we are using the stat from the gear section (r*2):2ndEDIT<
EDIT: MOAAAAAAAAAAHRRRRkh *cough*

EDIT3: Finished TF (added knowledge skills), ready for review..
Jaid
Mar 12 2006, 01:22 AM
k, glad to know we're using avail from the gear section... for one thing, it will make hacking programs much easier to obtain later on. for another thing, it means that i can have electronic warfare programs. now i just need to buy sattelite links for all my drones and my commlink and i can control them from ridiculously far away =D
on a side note, i think a few people have exceeded the gear rules limitations. not gonna name any names, but i am pretty sure some of the gear is availability higher than 6. in the sense that, when i looked to buy them, the availability was higher than 6 =P not gonna name names, 'cause i don't feel there's any blame (heck, i wouldn't be too surprised if someone pointed out something like that on my char that i missed), but you (as in, the plural you, not any specific person) might want to recheck your gear.
TinkerGnome
Mar 12 2006, 01:40 AM
| QUOTE (Silo) |
| edit: TG, how much nonlethal combats will we be getting in, in general? |
I hope quite common. I want street brawls to be the rule and shootouts to be the exception. Pulling a gun can easily start a gang war, and the size of your gang is such that you're note likely to survive such a war.
MK Ultra
Mar 12 2006, 01:44 AM
I´m too tired for chacking, could you please pm me, if you see anything wrong with my gear, or just state it here, that´d be ok with me, thanks. I´m going to bed now!
zzzzzzzzzzzzzzzzzzzzzzzzzzzz ........ zzzzzzzzzzzzzzzzzz..... zzzrhph
g´n8
BlackHat
Mar 12 2006, 01:45 AM
| QUOTE (Jaid) |
oh, and btw TinkerGnome... in the course of making this character, i came across something that left me a little confused... in the wireless world section, hacking programs are listed as availability 12R or 12F, can't remember. in the gear section, they are ratingx2R or F. which one is accurate? or, i suppose, which one are you using? |
I think he already mentioned that we could use the second value (that owuld allow a hacker to have more than one program)
DireRadiant
Mar 12 2006, 01:49 AM
| QUOTE (TinkerGnome) |
| QUOTE (DireRadiant) | | Hacker programs are Availability 12. |
Use the availability on page 321 (Avail = (ratingx2)R) instead of the flat 12R.
|
From ancient history on page 5 in this thread. Gotta keep up, life is fast on the streets.
DireRadiant
Mar 12 2006, 02:24 AM
Since everyone mundane gets one special high availability item, it might be useful for us to figure out a way to highlight it. I know I just want the Control Rig as the one item for China Doll, so anything other then that would be my mistake in building a character. This would probably help in TinkerGnomes review.
It's also easy to mess up since there are seeming discrepancies in the rules.
For example, Spatial Recognizer p. 333 cyberware is Availability 8, whereas on p. 325 as a Visual Enhancement it's +6 Availability.
Jaid
Mar 12 2006, 02:51 AM
well, i can see on a few characters there's two items above avail 6 side by side (or, i suppose, one right above the other). i didn't notice anyone going above on ratings of gear though.
[edit] also, having looked closer at everyones characters that are posted (again, not giving any specifics) i have to ask... is the limitation that you can't have an item with avail >6 AND rating >4, or is the limitation that you can't have an item with avail >6 OR rating >4?
i understood it to be option 2 (OR), but i am pretty sure at least one person thinks you meant the first option (AND). [/edit]
TinkerGnome
Mar 12 2006, 03:52 AM
The mundane bonus item can be avail 12 and rating 6. It's the beenie the mundane gets to encourage him to be mundane.
Expansion for the mundane bonus item:
Your avail > 6 item can have up to two accessory items included. One clip of ammunition, one grenade, actual accessories all count. For example, Thyn has cyber ears with an avail 8 and avail 10 accessory. Under this expansion, that is allowed it would have been an error before, but since both the items serve a similar purpose, I'll allow it). Another character could choose to have an Ares Alpha with a suppressor and a clip of Ex-Ex.
Also, I'm considering disallowing all ammo except for gel rounds and regular ammo (unless it's the mundane bonus item). I'll entertain arguments for and against, however.
Jaid
Mar 12 2006, 04:19 AM
i will clarify:
i am not asking about the single item avail 12/rating 6 that mundanes get.
i am asking about the generalised limitation; that is, is the mundanes special item special because it can break one extra limitation and we are normally allowed to have, say, a rating 4 fake ID (avail 12) because it is rating 4 or less, or could we only have a rating 1 fake ID (avail 4) because it must be less than rating 4 as well as being less than availability 6.
again, i'm not asking about the mundane's special item, i'm asking for the rest of the gear which way the rule works.
DireRadiant
Mar 12 2006, 04:28 AM
Aha! Didn't notice that one, will need to change that. Woo! Extra nuyen!
TinkerGnome
Mar 12 2006, 04:43 AM
@Jaid
It's an "and" relationship. Items must be rating 4 or less AND avail 6 or less.
Note that fake IDs have an errated avail of rating x 3, so you can have a rating 2 under the cap (avail 6).
Jaid
Mar 12 2006, 04:48 AM
ok, that's what i thought it worked like.
was just wondering, because like i said, someone seems to have misunderstood that houserule...
if you'd like i can send you the things i've noticed in particular.
it may save you some time, or it may not...
[edit] oh, and as an argument in favor of allowing flechette rounds, i should point out that they are
1) default ammo for certain guns, or even the only ammo possible. examples: slivergun, raecor sting, and mossberg shotgun (of which only the mossberg is avail >6)
2) used to represent shotgun shells.
perhaps as a house rule, certain kinds of flechette ammo would be purchasable, such as shotgun shells (usable only in shotguns), slivergun rounds (usable only in slivergun) and raecor sting rounds (usable only in the raecor).
just my thoughts on the matter... [/edit]
WinterRat1
Mar 12 2006, 06:29 AM
Quick note: My character is almost done, background included. I'm in the middle of tax season right now, so time is both precious and scarce. I just wanted to check in and let everyone know that I have been both monitoring the thread and plan on still being actively involved.
Thanee
Mar 12 2006, 08:10 AM
| QUOTE (MK Ultra) |
| EDIT3: Finished TF (added knowledge skills), ready for review.. |
You might want to change the alcohol Addiction, since it doesn't give any points (even says so specifically in the book). For Addiction you need harder drugs than that.

Bye
Thanee
Fresno Bob
Mar 12 2006, 08:14 AM
The book clearly says alcohol is an allowed substance. Nicotine, Caffeine, and Sugar are the disallowed examples.
Thanee
Mar 12 2006, 08:14 AM
| QUOTE (Jaid @ Mar 12 2006, 01:09 AM) |
| Thanee, i've tried that to get the link in, didn't work, but maybe it was just being fussy... if no one has done it, i'll try it again... |
Did you get it done yourself now?

And one question... don't you need Rigger Control cyberware?
Bye
Thanee
MK Ultra
Mar 12 2006, 01:33 PM
| QUOTE (Thanee) |
| QUOTE (MK Ultra @ Mar 12 2006, 01:30 AM) | | EDIT3: Finished TF (added knowledge skills), ready for review.. |
You might want to change the alcohol Addiction, since it doesn't give any points (even says so specifically in the book). For Addiction you need harder drugs than that.  Bye Thanee |
The Occult Investigator Archetype has an Alcohol Addiction, so thats probably in.
Anyway, TF has got a mild addiction for simsense/hotsim and stimulants, each. He´s got a mild alergy against alcohol, meaning that he´s not an able drinker. He will be highly effectet from even 1 amarican bear, and probably barth after the second one or a shot of tequila. I don´t intend to have him being non-alcoholic however

, though he will probably drink less often then the average ganger, due to the horrible hangover

.
MK Ultra
Mar 12 2006, 01:46 PM
| QUOTE (TinkerGnome) |
| Note that fake IDs have an errated avail of rating x 3, so you can have a rating 2 under the cap (avail 6). |
Oh, I have overlooked that (haven´t read the Erata throughly).
Then I´ll shift some gear, to afford a fake sin (or maby use one of the bp dedicated to group-contacts (if the sharing with raven is ok)).
I´ll change that, when I´ve some time.
Thanee
Mar 12 2006, 03:04 PM
| QUOTE (MK Ultra @ Mar 12 2006, 02:33 PM) |
| The Occult Investigator Archetype has an Alcohol Addiction, so thats probably in. |
Ah, I just reread it and I thought they had listed alcohol along with cigarettes and sugar... my bad!
It's perfectly fine, of course.

Bye
Thanee
Tashio
Mar 12 2006, 03:20 PM
Seeing as we have so many awakened going to change my char type, planing a troll bruiser.
bladepoet
Mar 12 2006, 03:27 PM
My Character is up (0day).
he's a human mundane (wannabe) hacker
cheers
bladepoet
HeySparky
Mar 12 2006, 03:50 PM
Looking through the characters so far we have (at last count) 16 points for shared contacts (not countin whatever I can contribute, nor any points we may get from Thanee/MK's shared contact).
That's enough for:
-3/5 Fixer
-3/5 Something else
Or any other combination.
I'll
try to scrape together some points to throw in, but no promises. Yeah, yeah, 'this was
your big idea anyway, Sparky.' Well, that garage you're sleeping over or taking your bikes to... (not you Thyn, unless you just want to)... Santiago didn't buy it with his good looks.

Hey, blade, 0day looks good, but I think you may have missed that 1bp gets you

2,500 instead of the standard

5,000
Jaid
Mar 12 2006, 03:52 PM
| QUOTE (Thanee) |
| QUOTE (Jaid @ Mar 12 2006, 01:09 AM) | | Thanee, i've tried that to get the link in, didn't work, but maybe it was just being fussy... if no one has done it, i'll try it again... |
Did you get it done yourself now?  And one question... don't you need Rigger Control cyberware? Bye Thanee |
yeah, i got it done now... for some reason it hated me before.
oh, and i only need rigger control cyber if i plan on rigging stuff directly =)
this is a gang rigger, not a shadowrunning rigger

the drones will pretty much be driving themselves.
and with 6 dice to attack, that's not all that bad... 8 if they're allowed to use their smartgun system, in fact (as they have the sensors needed for it, i don't see why not). frankly, their attack is at least as good as mine, if i'm not mistaken =P
now, admittedly, they're not very effective on defense... i believe 3 dice atm. that will (hopefully) change soon... i hope to get myself a copy of defense 3 by buying/stealing a steel lynx sometime. at which point i will also get a third targetting autosoft... though if i steal it, the autosoft will obviously be pre-selected =P
but at any rate, my high availability item is the skillwires. as someone who can't easily pick up physical skills, i anticipate they will be a lifesaver, just as soon as i get some activesofts for them...
HeySparky
Mar 12 2006, 03:55 PM
TG - how many blocks are we supposed to be carving out as our own?
I'm looking at that
link you sent of the neighborhood and I'm trying to figure out how much we should claim.
TinkerGnome
Mar 12 2006, 03:57 PM
| QUOTE (ES_Sparky) |
| TG - how many blocks are we supposed to be carving out as our own? |
Approximately 2.
BlackHat
Mar 12 2006, 04:17 PM
| QUOTE (TinkerGnome) |
| Also, I'm considering disallowing all ammo except for gel rounds and regular ammo (unless it's the mundane bonus item). I'll entertain arguments for and against, however. |
My only argument against is that I wanted Knives to wield a gun with Flechette rounds (in fact, the gun he currently has only has flechette rounds) because its like shooting a bunch of tiny blades into someone.

I thought that was cool.
I can refigure it using a different gun, though, if you'd rather... my primary concearn was having a long-range pistol for if drek goes down more than 25 meters away.
NeonWraith
Mar 12 2006, 05:03 PM
Sleeping for 13 hours straight will
really screw you over productivity wise, I now realise...
Anyway, I'll finish the rest of the equipment some point tonight, I've only been up about 90 minutes now so my brain isn't quite working.
Also, any ideas on how to get a vaguely normal sleeping pattern wouldn't hurt
Thanee
Mar 12 2006, 05:03 PM
How about an alarm clock?

Bye
Thanee
TinkerGnome
Mar 12 2006, 05:06 PM
| QUOTE (BlackHat) |
| I can refigure it using a different gun, though, if you'd rather... my primary concearn was having a long-range pistol for if drek goes down more than 25 meters away. |
Well, I'm not final on the decision yet.
I may just leave it alone, the more I think about it. If you guys start firing off the ammo that's the best mechanically, then the NPCs will end up with it, too.
bladepoet
Mar 12 2006, 05:29 PM
| QUOTE |
Hey, blade, 0day looks good, but I think you may have missed that 1bp gets you nuyen.gif2,500 instead of the standard nuyen.gif5,000
|
heya, i actually miscalculated by 5k, go figure. Is now adjusted (removed contacts) and have also added 1 BP to the gang contact sum
cheers
bladepoet
TinkerGnome
Mar 12 2006, 06:27 PM
Alright, I've reviewed all of the characters marked for review. Most have at least a few comments attached. Please take a look and mark it for review again when you respond to the comments (or just respond to them here).
Also, on allergy, I'm starting to think I need to restrict it a little bit. Right now, an NPC that attacks the gang with gold dust will do quite well. Allergies should either require you to change your lifestyle in some way (ie, Allergy: soy) or should have at least a reasonable chance of affecting you during play (I used to take allergy: bee venom for a small number of points).
Thanee
Mar 12 2006, 06:49 PM
Changed my Allergy to Seawater (which I left at Uncommon, even though Seattle is listed as Common, because of the focus on the gang turf).
Bye
Thanee
BlackHat
Mar 12 2006, 07:58 PM
| QUOTE (TinkerGnome @ Mar 12 2006, 12:06 PM) |
| I may just leave it alone, the more I think about it. If you guys start firing off the ammo that's the best mechanically, then the NPCs will end up with it, too. |
Not to mention that the best ammo is expensive, and our gang might have a hard time refilling their clips.
Having hte opposition use it to, would jsut give us easy access to what's left over after the smoke clears.
NeonWraith
Mar 12 2006, 08:16 PM
| QUOTE (Thanee) |
How about an alarm clock? 
Bye Thanee |
I've got a radio alarm clock, and even with it on full volume (which lasts for 2 hours), I sleep through it. And annoy the neighbours, I imagine.
bladepoet
Mar 12 2006, 09:36 PM
@Tinkergnome
I was 5 BP over because I had an extra 5 from my negative quality

I have considered the changes you suggested and implemented them
thanks
bladepoet
MK Ultra
Mar 12 2006, 09:50 PM
I only bought flechette as an last exit option. This stuff is so expansive, I´ll only use it, if i think, there is no other chance. 10 bucks a shot vs 2 bucks a shot does matter to gangers, even 2 bucks should be saved, if you can get your oponent with mele attacks.
NeonWraith
If your radio alarm clock that does not search frequencies automatically. Try to tune the radio in on no radiostation and turn up the white noise to full volume. Then put the clock somewere across the room, so you have to get up, to put it out. When I did this some years ago (less on purpose then by accident) I woke up the second day by my self in shock, ~1 minutes before the clock would start noising. I got up in panick and hurried accross the room, to put the clock out, be for the alarm went off. I was really awake... but its not nice
Vegas
Mar 12 2006, 11:06 PM
Man, my next character is
defnitely gonna have to have a soy allergy. Man that would be a blast to have to play out/worry about all the time... seriously. I like being sadistic with myself (to an extent) with my characters
*goes to look at the wiki*
EDIT: TG, I edited Halo's sheet, added an allergy and addressed the comments below.

thanks for the catch!
MK Ultra
Mar 12 2006, 11:41 PM
TinkerGnome
Thanks for the advice, shifted some stats.
1 question that poped up, while I saw CD´s cool bio-tats. Are we supposed to pay for normal (non-bio or nano-tats) in chargen? If so, I may want to retake the 2 extra BP from the group-contact pool and invest them in Tao´s skin. I´d allso considder to scavange the saved points from the shared talismongerer to get some guts, so a decision on this would be cool.
Speaking of group contacts, we seam to have a decent pool allready. Besides the Fixer, we should have a Streetdoc!
On Neos allergies:
You should both consider, that many a genfood (thats probably 100% of foodstuffs in our price category) have inserted molecules, that can trigger allergies. Even today, some people have problems because of that. Much of SR-soy probably includes peanut-oil and some stuff may allso include lactose. The industrie has a great interest, that not all of this is labeld. So neo should be carefull with his choice of stuffers if he keeps that allergies. It may be as bad as the soy-allergy!
MK Ultra
Mar 12 2006, 11:52 PM
Dire Radient
Would You mind, if I hook my background into uncle joe?
I´d like to have my Talismongerer have Conections with some smugglers (hase to get that cheap or rare talesma from somewere). First, I considered the Jo-pok, but since you allready have a Triade link and mob don´t mix too well, I´d make them Triades as well. Then, Tao would have hooked up with the gang through China Doll, after he met her, when she delivered some "special" order to the Talismongerer or back to her uncle (who doesn´t have to have any smuggler links himself). Is that cool with You?
EDIT:I´d allso like to have Tao and CD hang out together much (when she´s got time), since thes are both chinese (well part of at least

).:TIDE
Thanee
Any objections to the Talismongerer being a Wujen with Triade-Smuggler contacts?
Thanee
Mar 13 2006, 12:04 AM
Nope.

Bye
Thanee
MK Ultra
Mar 13 2006, 01:49 AM
Another Question to our beloved GM
Can a Katana be used onehanded without penalty?
TinkerGnome
Mar 13 2006, 01:55 AM
| QUOTE (MK Ultra) |
| Can a Katana be used onehanded without penalty? |
From the description, no. However, I'll allow it with the minor loss of the -1 AP. That gives it the same stats as a regular sword, which makes sense since you're using it like one.
nick012000
Mar 13 2006, 02:16 AM
-1 Damage, -1 AP takes it down to the level of a normal sword.
Jaid
Mar 13 2006, 02:20 AM
well, steel is ready for re-review now... though i'm not entirely sure he needs one...
haven't looked over his gear to add up prices yet, but i didn't notice anything glaringly obvious missing.
[edit]have now rechecked his gear. notes added to response at wiki. nothing major missing. [/edit]
MK Ultra
Mar 13 2006, 02:23 AM
nope, if non was erated, both have a DV of (St/2)+3.
hm, ok, thanks, but I think, now that I´ve sattled with a chinese sword (tiger & dragon style) I don´t want to re-shuffle resources again. on the other hand... argh, have to think, both look so cool
Silo
Mar 13 2006, 02:35 AM
@TG, I commented back on your comments over on my character's
page.
Jaid
Mar 13 2006, 03:28 AM
just to explain what he's talking about silo, i'll do my best to explain:
in character creation, you get a deal on some things. these things include (but are not limited to, necessarily) high level skills, technomancer complex forms, and qualities.
the reason these things are a deal at chargen is simple, if you examine it keeping in mind your advancement during play.
let us suppose i buy a skill at rating 1 in chargen. this costs 4 bp. to buy that skill to 1 outside of chargen, it costs 4 karma. thus, you have a 1:1 bp:karma ratio.
now then, buying it up to 2 is another 4 bp, and another 4 karma. still a 1:1 ratio. buying it up to 3 is another 4 bp (total 12), or another 6 karma (total 14). this is now a 6:7 bp:karma ratio. buying the skill up to 4 makes it even worse for karma... another 4 bp (16 total), or another 8 karma (22 total), making it 8:11 ratio. the higher you go, the better the deal gets.
in comparison, using, say, attributes as an example: at chargen, each point of attribute costs 10 bp (except the highest, which is 25). so, 10 bp for a human to buy 2 strength, or 6 karma. that's 5:3 in favor of karma advancement now. for attribute 3, you're looking at 20 bp, or 15 karma, which is 4:3 ratio, still in favor of karma. at strength 4, you need 30 bp or 27 karma, or 10:9 ratio, almost but not quite approaching the efficiency of buying the first, least efficient skill point! attributes never really get all that great, with the exception of buying up to 1 below max in strength or body for trolls, if i'm not mistaken. haven't checked for orks, but they probably come closer too... except for the fact that we're using a houserule that makes it always innefficient use of bp to buy attributes.
now then, let's look at specialisations: they always cost 2 bp for active skills in chargen, and they always cost 2 karma after chargen. that's a 1:1 ratio, and as such is only as efficient as buying skills at 1 or 2.
note that the exception to this rule is knowledge specialisations, which cost 1 bp in chargen, but 2 karma after chargen. i suspect this is an oversight, and in any event i haven't noticed any generalised rush for specialisations in knowledge skills, but if you were going to specialise, it is the most efficient bp:karma ratio specialisation you can buy.
so then, you may be wondering why this is important. it's quite simple really. by spending your bp the most efficient way possible, you will be better off than someone who made inefficient choices assuming the same amount of karma gained. thus, you will be better off in the long run by spending your bp in the most efficient manner, and saving inneficient buys (such as attributes) for when it can be bought more efficiently... which is after chargen.
make sense?
TinkerGnome
Mar 13 2006, 04:06 AM
Nothing is likely to start till midweek, so feel free to revise up till then. Just make sure the main page reflects that it needs review.
@Silo: I think Jaid pretty much covered it. I only really make decisions on efficiency when the karma cost is going to be very small. Given the way first posts tend to go (nice and verbose), you'll probably have two karma from the first week of play.
Attributes are something that I don't scrimp on at chargen for the most part (maybe an occasional strength of 1 on a mage) since they tend to be quite important and powerful.
Someone did a
full workup on it. Note that some of their stuff won't apply to this game since, for instance, it'll be a lot harder to aquire foci and the like than in a standard game. [edit]Also ignore the metahuman attribute thing on that page, since I'm doing a different, lower karma cost for those.[/edit]
DireRadiant
Mar 13 2006, 04:08 AM
| QUOTE (MK Ultra) |
Dire Radient Would You mind, if I hook my background into uncle joe? I´d like to have my Talismongerer have Conections with some smugglers (hase to get that cheap or rare talesma from somewere). First, I considered the Jo-pok, but since you allready have a Triade link and mob don´t mix too well, I´d make them Triades as well. Then, Tao would have hooked up with the gang through China Doll, after he met her, when she delivered some "special" order to the Talismongerer or back to her uncle (who doesn´t have to have any smuggler links himself). Is that cool with You? EDIT:I´d allso like to have Tao and CD hang out together much (when she´s got time), since thes are both chinese (well part of at least ).:TIDE
Thanee Any objections to the Talismongerer being a Wujen with Triade-Smuggler contacts? |
Fine by me.
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