Brahm
Aug 3 2006, 05:39 PM
MitS's Possession power section is less that 1/2 a single splitpage column.
What I'm curious about is the +/- 5 pages of new Spirit Powers. That's quite a bit.
Synner
Aug 3 2006, 06:47 PM
QUOTE (McQuillan) |
I'm fine with a simpler dynamic, where I say that my spirits of man are actually called the Spirits of Obtalla and whenever I summon them, they have a similar thematic element to their appearance. |
Then I'll go out on a ledge and say that you'll probably be okay with how the Voudoun spirits are portrayed.
As to whether the Possession rules work or not in practice I'd suggest people wait and see. They were one of the most sections that went through the hardest playtesting and balancing.
Zen Shooter01
Aug 3 2006, 06:53 PM
The previews are damned exciting. Standing here with my money in my hand.
Adam, I notice you have dodged the question of the PDF release date.
Demonseed Elite
Aug 3 2006, 06:54 PM
On RPG.net, Adam posted something about the PDF within a week, I believe. But don't quote me on that.
emo samurai
Aug 3 2006, 07:00 PM
Must... have... Arcana and Enchanting rules!!!
Adam
Aug 3 2006, 07:01 PM
I didn't have an answer at that time. It should be available as an ebook within a week.
JonathanC
Aug 3 2006, 07:12 PM
QUOTE (Adam) |
I didn't have an answer at that time. It should be available as an ebook within a week. |
I usually prefer hard copies. Is there a general timeframe for when the book will be out? About a month or so?
Zen Shooter01
Aug 3 2006, 07:28 PM
There have been times, Adam, that I thought you should be tried and convicted of crimes against the revolution. But this is not one of those times.
Adam
Aug 3 2006, 07:37 PM
QUOTE (JonathanC) |
I usually prefer hard copies. Is there a general timeframe for when the book will be out? About a month or so? |
We should have some copies at GenCon, and when the rest of the books are in our warehouse, we'll post the date it will be available to stores on both fanprogames.com and shadowrunrpg.com.
Kesh
Aug 4 2006, 01:32 AM
QUOTE (Synner) |
QUOTE | Looks like Psionics got relegated to the "Magical Oddities" section. Meh. Then again, Miracles are in there too. I just hope it's something actually playable this time. |
Actually, Psionics has always been in the Magical Oddities sections (all the way back to the Grimoires).
|
Yes, but that doesn't mean I have to like it.

Seriously, as long as it's a playable option for PCs (unlike in 3e), I'll be happy.
Cynic project
Aug 4 2006, 04:27 AM
QUOTE (Kesh) |
QUOTE (Synner @ Aug 3 2006, 04:18 AM) | QUOTE | Looks like Psionics got relegated to the "Magical Oddities" section. Meh. Then again, Miracles are in there too. I just hope it's something actually playable this time. |
Actually, Psionics has always been in the Magical Oddities sections (all the way back to the Grimoires).
|
Yes, but that doesn't mean I have to like it.  Seriously, as long as it's a playable option for PCs (unlike in 3e), I'll be happy. |
Psionic tradition rules.Use logic and willpower for drain. You use task ( manp) ,gaurdien(health) ,man (illusion), beast (combat), and guidance(detection) spirits. Your spirits look like bla bla what ever you think psionic spirits should look like.
There psionic tradition.
Throw is some rules about how you don't like magic so other tradition don't work wel with you groups and rituels and you have you character. Really, that wasn't that big of a deal no was it?
Ironfish
Aug 4 2006, 04:33 AM
QUOTE (Adam) |
QUOTE (JonathanC @ Aug 3 2006, 02:12 PM) | I usually prefer hard copies. Is there a general timeframe for when the book will be out? About a month or so? |
We should have some copies at GenCon, and when the rest of the books are in our warehouse, we'll post the date it will be available to stores on both fanprogames.com and shadowrunrpg.com.
|
Awesome! Dude that is exactly what i wanted to hear. Fanpro will be my first stop when the doors open Thursday morning.
Aaron
Aug 4 2006, 05:03 AM
QUOTE (Cynic project) |
Psionic tradition rules.Use logic and willpower for drain. You use task ( manp) ,gaurdien(health) ,man (illusion), beast (combat), and guidance(detection) spirits. Your spirits look like bla bla what ever you think psionic spirits should look like.
There psionic tradition.
Throw is some rules about how you don't like magic so other tradition don't work wel with you groups and rituels and you have you character. Really, that wasn't that big of a deal no was it? |
/me chuckles.
Well struck, sir. Would have been prettier with punctuation and grammar, but well struck nonetheless.
Cynic project
Aug 4 2006, 05:10 AM
Look, I think psionics are used by lazy Scfi authors who do not have the balls to say magic or are unwilling to say tech is so far boyound what we know it may as well be magic.
Aaron
Aug 4 2006, 05:12 AM
QUOTE (Cynic project) |
Look, I think psionics are used by lazy Scfi authors who do not have the balls to say magic or are unwilling to say tech is so far boyound what we know it may as well be magic. |
I have to disagree. With the inclusion of things like auras and astral projection (especially naming these phenomena thus), I think a psionic (psychic) tradition is quite appropriate, and not at all a cop-out.
Cynic project
Aug 4 2006, 05:33 AM
QUOTE (Aaron) |
QUOTE (Cynic project @ Aug 4 2006, 12:10 AM) | Look, I think psionics are used by lazy Scfi authors who do not have the balls to say magic or are unwilling to say tech is so far boyound what we know it may as well be magic. |
I have to disagree. With the inclusion of things like auras and astral projection (especially naming these phenomena thus), I think a psionic (psychic) tradition is quite appropriate, and not at all a cop-out.
|
The idea of Arua and the astral travel and senses predate monotheism, yet alone psionics.
Aaron
Aug 4 2006, 05:40 AM
QUOTE (Cynic project) |
The idea of Arua and the astral travel and senses predate monotheism, yet alone psionics. |
True, but not as named.
WhiskeyMac
Aug 4 2006, 05:46 AM
I don't think the streamline approach should have been applied to Psionics. Its power of the mind, not manipulation of mana like almost all of the other traditions. Psionics using "spirits" and then just renaming them is a cop-out. Yeah, Psionics is a magical oddity but making them self debilitating hermetic mages doesn't make sense. It's not science, it's the force of mind/will to make things do what you want. Not manipulation of mana, power of thought.
I hate to use them as an example but the Jedi used psionics, not magic. There is a difference between the two and it's not just lazy sci-fi authors not wanting to say "magic" (oooh aaaah, so demonic and not technologically based

). Sci-fi authors use psionics because it has some possible human basis instead of "all-powerful mystical forces of the universe"
Eyeless Blond
Aug 4 2006, 05:52 AM
QUOTE (WhiskeyMac) |
I hate to use them as an example but the Jedi used psionics, not magic. There is a difference between the two and it's not just lazy sci-fi authors not wanting to say "magic" (oooh aaaah, so demonic and not technologically based ). Sci-fi authors use psionics because it has some possible human basis instead of "all-powerful mystical forces of the universe" |
Oh yeah? What's the Force, then?

I've only seen two authors try and turn Psionics into a form of technology. One involved ubiquitous nanites which responded to human thought--read: "all-powerful mystical forces of the universe"--and the other involved people being able to selectively collapse quantum wavefunctions as they saw fit, which only works if you understand nothing about quantum physics. For everyone else it's just magic wearing a different hat and pretending to fit in.
WhiskeyMac
Aug 4 2006, 06:00 AM
Yeah, that's why I said I didn't want to use the Jedi. The Force would be considered "magic" but at the same time some of the things they do could be considered psionics. Such as the telekinetic push, telekinetic jump, and various others that I can't name.
Psionics are applying the force of the mind (not bending/manipulating the mana around them) to get a desired affect. Be it jumping higher, moving a block of stone or lighting someone on fire (pyrokinesis). Difference of opinions I guess. Magic does not equal Psionics. They are similar in effect but different in execution. Much like Hermetic and Shamanic magic.
Casper
Aug 4 2006, 08:13 AM
I never really saw the point to including psionics in Shadowrun. It makes sense if you want to include it in a game with no other form of awakening but in the the actual game world it just seems lame. Its like in front of all the amassed evidence of magic and the reality of the like such as dragons I am going to say that magic doesn't exist and I use my mind to bend reality. Just seems like an in appropriate cop out.
Synner
Aug 4 2006, 08:31 AM
The important thing to remember about Psionics in the Sixth World is that it was never Psionics. The Shadowrun universe has no true psionics that we know of (unless you consider technomancer's electrokinetic abilities psionics). In SR, people who think themselves psionics are actually Awakened and practicing magic (Astral projection, Sorcery and to a certain extent Conjuring) which they believe to be psionic effects. To split a hair they are, in effect, psychics not psionics. They are affecting the world through the manipulation and channeling of mana and not strictly speaking "the power of the mind" even if they believe it is. This places them on par with those Awakened oddities who believe they don't practice magic but are actually performing miracles.
Oracle
Aug 4 2006, 08:42 AM
Actually you can't be sure about that. It is also possible that the Psionics are right and all magic is only a representation of the powers of the mind. For me their point looks as valid as that of any other "magical" school of thought.
Smokeskin
Aug 4 2006, 09:14 AM
QUOTE (Oracle) |
Actually you can't be sure about that. It is also possible that the Psionics are right and all magic is only a representation of the powers of the mind. For me their point looks as valid as that of any other "magical" school of thought. |
Except for the principle of falsification. Pretty much the basis of all science theory. If you can't device a repeatable experiment that could fail and thus disprove your theory, then it isn't a theory at all.
Example: I claim that Newton mechanics is a scientific theory. You can falsify it for example by looking at 2 colliding pool balls, if they act in a different way than the mechanics predict, then the theory is proven false. Thus it can be falsified, and it is a scientific theory (and now people can start trying to hack it apart and find cases where it doesn't apply and all sorts of stuff, it isn't proven yet and no theory really can be).
Someone who claims that some people are able to predict the future need to think of an experiment that could disprove their theory. For example being able to predict the toss of a coin. This they fail, so they say that they can just predict the likely outcome. A way to falsify this would be to see if they can predict coin tosses at a statistically significant degree. They fail this too - so most psychics claim that it is only distant events or something, and their predictions of how many children you'll get you can still change because your destiny is in your own hands. Claims like that can't be falsified (they can always retort with "you chose a different path"), so it doesn't qualify as a theory - it is just mumbo-jumbo talk.
Same with psionics in SR - either their theories are proper theories that can be and are proven wrong by other magicians, or their theories are just mumbo-jumbo talk.
hobgoblin
Aug 4 2006, 01:52 PM
QUOTE ("kesh") |
Seriously, as long as it's a playable option for PCs (unlike in 3e), I'll be happy. |
it was playable, its just that the player had to stay within a special kinda view of magic. not easy if the person next to him calls up elementals and trows around all kinds of strange spells. but thats why they call it roleplay i guess, and not tactical wargames...
edit:
the debate on psionics vs magic sounds a bit like evolution vs intelligent design
Dread Polack
Aug 4 2006, 02:52 PM
It all comes down to Truth vs. perception within the game world. Even in RL, some people claim to have supernatural powers, like precognition. They'll say this power comes from their own mind. Some
other people will say this power comes from God. Asuming that the person has supernatural powers at all, which is true?
From what I've read the SR doesn't come out and lay down Absolutle Truth within it's fictional universe. It comes pretty close, however. Magic is explained, and divine powers and psionic powers are not defined as being completely seperate, following seperate rules. So, when Synner says Psionics are really magic, he has text to support it, but as Oracle showed us, not everyone choses to believe what that.
It's also important to remember this is fiction

If you want psionics to be a completely different system from magic, so be it. You could even write variant rules for how it works. If you want it to be the same, go for it. If you want to leave all supernatural powers ambiguous, so be it. If you want to define the Absolute Truth of how supernatural powers work in your universe, but leave its fictional denziens in the dark, even better!
Personally, in my SR, mages have a fairly solid set of rules that seem to apply to magic, but that doesn't mean the occasional "psionic" person or other supernatural oddity doesn't show up and throw them off. It's no different than real life science, where a new phenomena is discovered, and it's a while before people know where it fits in to what we already know, or if a whole new theory must be written.
Dread Polack.
SL James
Aug 4 2006, 02:55 PM
QUOTE (hobgoblin) |
the debate on psionics vs magic sounds a bit like evolution vs intelligent design |
You mean how it isn't a debate at all because one is clearly right and the other is dogmatic anti-scientific bullshit?
hobgoblin
Aug 4 2006, 03:02 PM
QUOTE (SL James) |
QUOTE (hobgoblin @ Aug 4 2006, 07:52 AM) | the debate on psionics vs magic sounds a bit like evolution vs intelligent design |
You mean how it isn't a debate at all because one is clearly right and the other is dogmatic anti-scientific bullshit?
|
heh, kinda. but it may allso be that evolution have been set into motion by a intelligence

why does it have to be that it either evolved or was created as is?
hell, even our modern society have evolved

to get it back to the SR area. it may well be that the psionics are right, but not entirely in the way that they think
Demonseed Elite
Aug 4 2006, 03:10 PM
QUOTE (WhiskeyMac) |
I don't think the streamline approach should have been applied to Psionics. Its power of the mind, not manipulation of mana like almost all of the other traditions. Psionics using "spirits" and then just renaming them is a cop-out. Yeah, Psionics is a magical oddity but making them self debilitating hermetic mages doesn't make sense. It's not science, it's the force of mind/will to make things do what you want. Not manipulation of mana, power of thought. |
Thing is, the world of Shadowrun does have an "intelligent designer." At the most basic level, it's the writers. Though in an individual game, the GM also fills this role. While the real world has science, observation, and repeatable experimentation, the game of Shadowrun has the rules, as set down by the rulebooks and as tweaked by the gamemaster.
The rules of Shadowrun have been fairly clear in the past that magic relies on the manipulation of mana. Whether or not the mind or will is what manipulates that mana, mana has always been in the equation. That will be clear in Street Magic also.
Now, the GM can most certainly throw that out the window and make their own mechanics for how psionics works. But I wouldn't expect the writers to go back on their own system, especially in SR4, where the goal is to unify mechanics, not deviate from them.
As written, you can definitely interpret that as short-changing psionics. But Shadowrun was never really designed as a game about psionics. It is a game of magic and technology.
Smokeskin
Aug 4 2006, 03:21 PM
QUOTE (hobgoblin) |
heh, kinda. but it may allso be that evolution have been set into motion by a intelligence why does it have to be that it either evolved or was created as is? |
It doesn't have to be anything. It's just that most people don't just from thin air make up stuff. For example like coming up with the idea that the weather was controlled by georesonant radiation from tectonic movement that we can't detect. It's the same with ID.
Dread Polack
Aug 4 2006, 03:45 PM
Dear god, we're not actually going to have an evolution vs. intelligent design debate here, are we?
Dread Polack
hobgoblin
Aug 4 2006, 03:48 PM
QUOTE (Smokeskin @ Aug 4 2006, 05:21 PM) |
QUOTE (hobgoblin @ Aug 4 2006, 05:02 PM) | heh, kinda. but it may allso be that evolution have been set into motion by a intelligence why does it have to be that it either evolved or was created as is? |
It doesn't have to be anything. It's just that most people don't just from thin air make up stuff. For example like coming up with the idea that the weather was controlled by georesonant radiation from tectonic movement that we can't detect. It's the same with ID.
|
i wasnt trying to start a debate on ID...
i just kinda found similaritys between SR psionics and ID

both can be seen as going on belief above "truth"...
psionics is basicly a roleplaying tool. sure it have the same rules mechanic as hermetic magic, but so what. the SR4 magic system was designed to keep mechanical difrences to a minimum so as to help speed of play. if you want to you can now even argue that shamans are hermetics with a mentor spirit...
there is a whole lot of fluff that you can wrap the mechanics in, and then step into the role based on said fluff. thats why this is called roleplaying, not rollplaying...
Jrayjoker
Aug 4 2006, 03:50 PM
QUOTE (hobgoblin @ Aug 4 2006, 10:48 AM) |
QUOTE (Smokeskin @ Aug 4 2006, 05:21 PM) | QUOTE (hobgoblin @ Aug 4 2006, 05:02 PM) | heh, kinda. but it may allso be that evolution have been set into motion by a intelligence why does it have to be that it either evolved or was created as is? |
It doesn't have to be anything. It's just that most people don't just from thin air make up stuff. For example like coming up with the idea that the weather was controlled by georesonant radiation from tectonic movement that we can't detect. It's the same with ID. |
i wasnt trying to start a debate on ID... i just kinda found similaritys between SR psionics and the debate around ID |
Don't you know we aren't supposed to think around here, just react? preferably in a knee-jerk fashion?
Zen Shooter01
Aug 4 2006, 06:25 PM
But in the Shadowrun world, there is no "truth" of magic. Magic, by its definition, is very very difficult to quantify. If it wasn't, it would be science.
In the 6th World a jumble of competing magical paradigms push and shove, and nobody really knows anything, except that fireballs hurt. "Psionics" just happens to be a minority paradigm.
WhiskeyMac
Aug 4 2006, 06:36 PM
Quick side question: Will there be mentions or mechanics for non-initiated individuals acquiring or using metamagic techniques? These have appeared elsewhere in canon and just wondering if they will also show up in Street Magic.
It would be more a roleplaying approach then for the definition of Psionics. I just don't like how they "have" to conform to the magic rules and just make themselves retarded hermetics. Bah.
Cynic project
Aug 4 2006, 07:15 PM
QUOTE (Aaron) |
QUOTE (Cynic project @ Aug 4 2006, 12:33 AM) | The idea of Arua and the astral travel and senses predate monotheism, yet alone psionics. |
True, but not as named.
|
Oh do you really want to go down that line? The simple fact is I do not think you know what thefirst use and menaing of say, Hero, Tyrent, Awesome , Traitor, or many other words. So, yea we use a term Aura, withc guess what the meaning of the word hasn't really changed sence before psionicist were even thought of either. The idea what we should have psionics in shadowrun based on those terms is like saying we should have rules for playing imortla elves, or dragons, or vampires or AI's.
THe simple fact is that magic in shadowrun is not only provable it is impossable to disprove it.
Shrike30
Aug 4 2006, 08:19 PM
... that made little sense.
knasser
Aug 4 2006, 09:09 PM
QUOTE (SL James @ Aug 4 2006, 09:55 AM) |
QUOTE (hobgoblin @ Aug 4 2006, 07:52 AM) | the debate on psionics vs magic sounds a bit like evolution vs intelligent design |
You mean how it isn't a debate at all because one is clearly right and the other is dogmatic anti-scientific bullshit?
|
Heh! At work the other week, someone made a very dismissive remark about creationists. I asked them where they thought the Universe had come from to which they confidently replied "The Big Bang." Ensuing conversation went almost exactly like this:
K.: So how's the Big Bang work then?
M.: Well... <thinks>... in the beginning everything was in one place and then it... exploded outwards.
K. : So what was before that?
M.: Nothing.
K.: So in the beginning there was nothing, and then the nothing exploded?
*M.: Well there wasn't nothing. It was just all in one place.
K.: So what made it suddenly explode?
M.: I think it got too hot.
K.: From what?
M.: I don't know.
K.: So it's just an article of faith, then?
M.: It's not faith. It's science.
K.: You don't understand it and you didn't see it or any evidence of it, but it's science? Not just a belief?
M.: Other people believe it.
K.: *cough*religion*cough*
M.: >.<
Now for a layman, I actually have a very good knowledge of cosmology and physics and could answer a lot of my own questions if I wanted to. But the point is that there are a great many people who
can't yet still believe in the Big Bang to the point that they will argue dogmatically for it. Personally, I'm cool with the Big Bang, but I at least have read some Stephen Hawking. What I don't like is dogmatism in any form. It takes a pretty good knowledge of physics to be able to believe in the Big Bang without depending on the say so of others. Likewise there are quite a few people who believe in evolution but surprisingly don't actually understand it. They usually make the mistake of teleology to begin with.
Now what is
really an article of faith is that I'm ever going to get back to talking about Shadowrun.
* I stole this from somewhere. Can't remember where.
Rotbart van Dainig
Aug 4 2006, 09:17 PM
QUOTE (Zen Shooter01) |
But in the Shadowrun world, there is no "truth" of magic. |
Magic just is - yet some nutcases believe there is none.
knasser
Aug 4 2006, 09:28 PM
NEW PREVIEW ON SHADOWRUNRPG.COMTwo pages on Metaplanes and "Deep" Metaplanes.
Please - just let me buy the fucking book already!

EDIT: Maybe I've just been out of Shadowrun for a while, but it looks like their ramping up the fantasy level of magic. Reading about the metaplanes just seems more... cosmic... than it used to.
SL James
Aug 4 2006, 10:30 PM
No kidding. I suddenly want to play a free spirit, and to Hell with these hu-mans and their petty mortal, and cosmically irrelevant and forgettable crap.
Samaels Ghost
Aug 4 2006, 10:36 PM
QUOTE (SL James) |
No kidding. I suddenly want to play a free spirit, and to Hell with these hu-mans and their petty mortal, and cosmically irrelevant and forgettable crap. |
Samaels Ghost
Aug 4 2006, 10:41 PM
QUOTE |
whether a vast airship or an inconceivably large flying whale, |
This makes it sound like the only thing weird about a large flying whale is it's size
knasser
Aug 4 2006, 10:52 PM
QUOTE (Samaels Ghost) |
QUOTE | whether a vast airship or an inconceivably large flying whale, |
This makes it sound like the only thing weird about a large flying whale is it's size |
Zen Shooter01
Aug 4 2006, 10:53 PM
AAAARRG! I'm away from the internet for four days on business starting Sunday night, and they keep handing out
scraps of the PDF, and the
whole PDF is going to come out while I'm traveling
Demonseed Elite
Aug 4 2006, 11:01 PM
QUOTE (knasser @ Aug 4 2006, 04:28 PM) |
Maybe I've just been out of Shadowrun for a while, but it looks like their ramping up the fantasy level of magic. Reading about the metaplanes just seems more... cosmic... than it used to. |
I wrote the Astral Space and the Metaplanes chapter. So if the metaplanes seem more cosmic, I'll admit it's deliberate. That's how I've always played them. I've never been a fan of the "roll on a random table and let's see what your mystical encounter is." The things a magician experiences in the Metaplanes should shake him to the very foundation of his soul.
This explains why many magicians are "out there", either smug because they think they deal in things more significant than everything else or wise because they know there's a bigger world out there. But then the Sixth World always has a way of bringing them back down to Earth, especially when everyone they go up against tries to geek them first.

EDIT: And what,
you've never seen a flying whale before?
Samaels Ghost
Aug 4 2006, 11:34 PM
QUOTE (knasser) |
QUOTE (Samaels Ghost @ Aug 4 2006, 05:41 PM) | QUOTE | whether a vast airship or an inconceivably large flying whale, |
This makes it sound like the only thing weird about a large flying whale is it's size |
|
WHAT CHOO SWATTIN' AT!? LIL' WHALES?
SL James
Aug 5 2006, 12:05 AM
You know the best part, I can SO see Sigh-on-an-Arctic-Wind visualized as Dame Judy Dench. After all, she's already played an Air Elemental before. Just use an image of her from Chronicles of Riddick.
[edit]Woops. Cut & Pasted from SM, so I missed the typo (forgot the first 'c' in Arctic).[/edit]
Samaels Ghost
Aug 5 2006, 12:14 AM
Too old. I prefer to think of all my female NPCs as totally hot babes.
[ Spoiler ]
Joke. Back off feminazis!!!
Demonseed Elite
Aug 5 2006, 12:14 AM
QUOTE (SL James) |
You know the best part, I can SO see Sigh-on-an-Artic-Wind visualized as Dame Judy Dench. After all, she's already played an Air Elemental before. Just use an image of her from Chronicles of Riddick. |
Hah! Not what I was thinking when I wrote it, but now I can totally see it too.
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