FanGirl
Aug 19 2006, 12:45 AM
Which one do you think I'll have the most fun with? I don't consciously know which one I most want to play. If you read both of my descriptions, perhaps you'll see which one I'm most enthusiastic about.
mattxyzed
Aug 19 2006, 07:20 AM
If this is still open, I'd like to submit a character. I'm a noob to message board gaming, but I am pretty familiar with Shadowrun world (I've read many of the novels, played tabletop/MUSH pretty extensively back in the second edition days). I've got the SR4 BBB, and ill probably pick up Street Magic soon. If the background below looks good, I'll do up a character sheet.
[ Spoiler ]
Human Hermetic Mage
Like many of his fellow MIT&T classmates, Matthew Oddfellow arrived in Cambridge intending to make his mark in the field of magical research. From the beginning, he excelled at his studies, and he was quickly offered a much sought after research position in Dr. Wolfgang Strauss's Advanced Conjuring and Astral Studies research group.
Despite this success, Oddfellow became increasingly dissatisfied with the rigid approach to thaumaturgy practiced at MIT&T. In particular, Oddfellow chaffed at the restrictions Dr. Strauss had placed on his research methods in the name of "safety and prudence." He was certain that if Strauss and the rest of the Old Guard moved away from their plodding, systematic research methods and took more risks that rapid advancement and discovery would follow.
Determined to prove these ideas, Oddfellow began spending less time in the labs and classrooms of the Endless Hallway at MIT&T, and more time in the smoke filled clubs and backrooms of the Boston Plex. There he encountered SINess underground street magicians, city shamans, unlicensed talismongers, and the like that shared his iconoclastic views on magic. Although it took a great deal of time and effort for a "college boy" to earn the trust of suspicious city dwellers, through a combination of charm and raw magical talent Oddfellow became part of the underground Boston Awakened scene. In particular, he came under the tutelage of Samantha Redstone a powerful, well connected street mage rumored to have been a former MIT professor fired for her controversial theories. Oddfellow and Redstone entered into a partnership and began performing the kind of research forbidden by the Institute.
Oddfellow's attendance and grades slipped, but in the lab Oddfellow (thanks to his secret work with Redstone) was consistently able to provide cutting edge results for Dr. Strauss. Oddfellow seemed poised to become the "next big thing" in magical research. That is, until it all went wrong. Redstone and Oddfellow pushed the envelope to far. One night they attempted a summoning using a radical new formula. To this day, Oddfellow is not sure what went wrong, but the results were disastrous. The better part city block was destroyed, Redstone was horrible injured and disfigured for life. Moreover, Oddfellow touched something on the astral plane that night--something evil, something that continues to haunt him.
Of course, the disaster squelched any hope that Matthew Oddfellow had for a career in "legitimate" magical research. With the help of the friends he had developed in the Boston underground Oddfellow was able (barely) to escape Boston before the authorities could find him. He traveled west to Seattle, blending into the masses of the 'Plex, and has since survived by hiring himself out to those with problems of the occult type.
Oddfellow has turned to BTL's to deal with the memories of the disaster which ended his academic career. He recently had an extremely "bad trip" which landed him in a street clinic. The bad experence has slowed, but hasn't stopped, his BTL use
Here is a rough char. sheet
[ Spoiler ]
Matthew Oddfellow
Metatype : Human
Hermetic Mage
______________
ATTRIBUTES (180 BP, 40BP Magic)
Body: 3
Agility: 2
Reaction: 2
Strength: 2
Charisma: 4
Intuition: 3
Logic: 5
Willpower: 5
Edge: 2
Magic: 5
Initiative: 5
Essence: 6
Initiative: 5
Initiative Passes: 1
Stun: 11
Physical: 10
____________________
KNOWLEDGE SKILLS (24 Free)
Local Magic Community 3
Local Area 1
BTL Sources 2
Magic Theory 5
Paranormal Threats 4
Academic Magic Politics 4
Local Music 2
LANGUAGES
English N
Sperethiel 3
ACTIVE SKILLS (150 BP)
Assensing 1 (Spirits+2)
Astral Combat 1
Conjuring Skill Group 4
Counterspelling 3
Data Search 1 (Magic Related +2)
Dodge 2 (Ranged Combat +2)
Influence Skill Group 4
Perception 2 (visual +2)
Ritual Spellcasting 2
Spellcasting 4 (Manipulation +2)
QUALITIES (15 Pos, 35 neg, +20BP net)
Magician
Spirit bane (GM choice)
Scorched
Addiction (Mild, BTL)
SINner, Criminal
Sensitive Neural Structure
CONTACTS (19BP)
Local Street Kid (Connection 2, Loyalty 1)
Fixer (Connection 3, Loyalty 2)
Talismonger (Connection 3, Loyalty 2)
Professor, Paranormal Threats (Connection 3, Loyalty 3)
SPELLS (24 BP)
Stunbolt
Manabolt
Control Actions
Influence
Magic Fingers
Improved Invisibility
Increase Reflexes
Mana Barrier
(Probably will tweak these later)
GEAR (6 BP + 1BP bonding)
Low Lifestyle (2 months)
Force 1 sustaining focus (bonded)
Force 4 Magic Lodge
Renraku Sensei
Renraku Ici OS
Browse Program (3)
Armor Vest (6/4)
Armor Clothing (4/0)
Sim Module, Modified for HotSim/BTL
Trodes
AR Gloves
Subvocal Microphone
Micro-Transceiver (Rating 5)
Fake SIN, Rating 3
Fake SIN, Rating 2
Glasses
+ Image Link
+ Vision Enhancement III
+ Vision Magnification
+ Low Light
Earbuds
+ Audio Enhancement II
Stimulant Patch (Rating 3)
Dodge Scoot
715 NY left, will add more later
venenum
Aug 19 2006, 01:29 PM
Ok im convinced to come in, Heres the background..
Demitri, grew up in a fairly typical street lifestyle in the slums of moscow. He picked up a few knacks here and there, about combat, b&e, and stealth, till one day he, read voulonteered, to work for the vory as a spy, when he awakened he he killed three of his higherups and fled to seattle. Once there he proceeded to join a magical orginization to learn more a bout his powers and the occult. On one of his forays into the occult he angered a a few queen bug spirits.
Im deciding to go the unarmed route or the blades route. He's a troll with 8 strength. i want to use the cool unarmed powers but dont really want to fight unarmed.
krayola red
Aug 19 2006, 06:36 PM
Rough draft of my character is done! Lemme know if anything's off - I'm still not that familiar with the SR4 system.
[ Spoiler ]
Clay Jackson
Paranormal Investigator
Personality:
Clay is the kind of person who thinks that the purpose of life is to have as much fun as possible before you go to meet your Maker, and spends his days living by this philosophy. He's quick to anger, quick to forgive, and always ready for the next good joke coming down the pipe. He tends not to think before he acts and his sense of responsibility is sorely lacking, but he does feel an obligation to carry out those things that he considers to be his duty. Clay is a charismatic individual who finds it easy to make new friends because he's genuinely interested in people and their lives. He is fiercely loyal to those he considers to be his comrades and always tries his best to fulfill promises that he's made. He hates bigots in all their forms. He also has an instinctive mistrust of authority figures and people in positions of power, considering them to be nothing more than pompous, self-important asshats who derive enjoyment from subjugating the little guy.
Description:
Clay is a slender and somewhat frail-looking ork who stands at around six feet tall. His eyes are the greenish-blue hue of the ocean sea, and his long light brown hair is tied back into a loose ponytail. His skin is a soft sun-roasted brown color that hints at Amerindian heritage. He is often seen wearing a stylish gray and navy blue urban explorer jumpsuit with a pair of fingerless gloves and combat boots. Adorning his neck is a woven tribal necklace with the image of a broomstick etched into the keystone bead.
Backstory:
Clay was born into an upper middle class lifestyle to parents who were prominent political activists in the ork underground. During his early years, he saw little of his folks, who spent much of their time traveling across the UCAS to champion their cause to unwilling ears. As he grew, Clay proved to be a rowdy and energetic child, turning the whole household upside down at least twice a day with his impish antics. If an ornament can be broken, he broke it. If a surface can be defaced, he defaced it. Clay's parents tried hiring sitter after sitter in hopes of finding one that could keep their son under control, but to no avail. Clay ran through nannies like Neil the Ork Barbarian ran through foes on the battlefield. Finally, in desperation, they brought in the one person in the world that Clay was afraid of: his grandmother.
Marissa Jackson was a wizened old hedge witch with an attitude as hard as her knuckles. She's a Haitian immigrant, coming to the UCAS many years ago as a young girl carrying the ancient secrets of low magic, hexcraft, and herbology that have been passed down from generation to generation through her lineage. Over the years, the matriarch of the Jackson family had survived every terror the Sixth World had thrown at her, reaching a ripe old age that few can boast of. Clay knew that if he misbehaved, the worst his old nannies could do was yell at him a bit, maybe give him a few whacks on the forearm with the rod. Granny Jackson can turn him into a toad. Almost by magic, Clay got his act together soon after his grandmother moved into the house, and the next few years passed with an almost peaceful tranquility in the household.
Clay's life took an unexpected turn when his magical talent suddenly awoke at the age of eleven. When his gift was discovered, his parents wanted to send him to a certified magical instructor to teach him how to harness his powers, but his grandmother was adamantly against the idea, declaring that she could teach the boy far better than any half-baked corporate wage mage. Since Granny Jackson always got what she wanted, Clay quickly found himself taken under her wing, learning the mysterious arts of hedge witchcraft and the traditions of his ancestors under her watchful guidance. He proved to be an adept warlock and an enthusiastic learner, immersing himself into his magical studies with a fervor and discipline that he had never displayed in any other areas of his life. After graduating high school, he enrolled in MIT&T and, long and short of it, had a blast during his time in college. He was exposed to fellow magic practitioners from a potpourri of different traditions and learned a lot about his craft both inside and outside the classroom.
He graduated four years later with honors and was running the fast track to grad school when the girl came into his life. She said that she was a freelance graphics artist and Clay thought she was lying, but he didn't care. After a brief and passionate affair, he discovered that she was actually the trophy wife of a board member on the Orc Rights Committee, but it was too late. Their fling had already become the headline title on every screamsheet circulating the orc underground. Clay's father, furious at the shame his son had brought down upon their entire household, told him in no uncertain terms that he was getting cut off from the family bank account. From here on forth, the elder Jackson declared, he'll have to live and die by the consequences of his own actions. With that message burned into his mind, Clay stepped out from under the protective roof of his parents' shelter and into the real world, armed with nothing but his magic and his wits, hoping that they'll be enough to take on the challenges of life awaiting him down the road.
Character Sheet:
Orc (20)
Qualities (-10)
First Impressions
Magician
Mentor Spirit: Adversary (Patron Loa: Azacca)
Incompetent: Banishing
Incompetent: Ritual Sorcery
Mild Addiction: Cigarettes
Sensitive System
SINner
Attributes (240)
Body: 6
Agility: 1
Reaction: 4
Strength: 3
Charisma: 4
Intuition: 5
Logic: 3
Willpower: 5
Edge: 3
Magic: 5 (4)
Active Skills (110)
Spellcasting: 6 (Manipulation +2)
Counterspelling: 4/6 (Manipulation +2)
Summoning: 4 (S: Spirits of Man)
Dodge: 1 (S: Melee)
Perception: 3 (S: Visual)
Etiquette: 4/7
Negotiation: 4/7
Knowledge Skills
Magic Background: 5
Parazoology: 4
Magical Groups: 4
Criminal Organizations: 2
Orc Underground: 4
Language Skills
English: N
Or'zet: 5
Spells (30)
Improved Invisibility
Trid Phantasm
Influence
Mind Probe
Levitate
Lightning Bolt
Stunbolt
Heal
Increase Reflexes
Increase Charisma
Bioware (9)
Tailored Pheromones 3
Gear (1)
Contact Lenses (Vision Enhancement 3, Vision Magnification)
Mage Sight Goggles
Medkit rt. 6
Urban Explorer Jumpsuit w/ Helmet
Ballistic Shield
Meta Link Commlink
Microtransceiver 6
mattxyzed
Aug 19 2006, 09:21 PM
Looks like we have somewhat similiar character concepts. Thats cool with me, but I'd also be happy to switch things up if people think its too much overlap since you posted your concept first.
krayola red
Aug 19 2006, 10:00 PM
Or we could just create some kind of shared history for our characters. The fact that they both attended MIT&T is enough of a hook. Might be fun to start the game knowing one another instead of as complete strangers.
mattxyzed
Aug 20 2006, 12:44 AM
Works for me.
DireRadiant
Aug 20 2006, 06:01 AM
QUOTE (FanGirl) |
Which one do you think I'll have the most fun with? I don't consciously know which one I most want to play. If you read both of my descriptions, perhaps you'll see which one I'm most enthusiastic about. |
I have a slight preference for the Boy meets Girl story, has a potential hook I like. Otherwise I really think you should choose one you want to do.
Mekalus
Aug 20 2006, 09:22 AM
Ok here is the character sheet for Leonardo "Leo" Rehcsif
[ Spoiler ]
LEONARDO "LEO" REHCSIF
RACE: DWARF (25 BP)
ATTRIBUTES (230 BP)
Body: 3
Agility: 4
Reaction: 4
Strength: 3
Charisma: 3
Intuition: 5
Logic: 3
Willpower: 6
Edge: 1
Magic: 5
Essence: 6
Initiative: 9
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 11
ACTIVE SKILLS (114 BP)
Sorcery Group: 3
Conjuring Group: 2
Firearms Group: 2
Stealth Group: 2
Perception Skill: 2
Astral Combat Skill: 2
Assensing Skill: 2
KNOWLEDGE SKILLS (24 FREE BP)
Drinking Games: 2
CAS Military Special Forces: 3
Magical Security: 3
Paranormal Critters: 2
Spirits: 2
N American Artificers: 2
LANGUAGES SKILLS
English: N
Aztlaner(R/W): 4
Latin(R/W): 4
Greek: 2
QUALITIES (+15 BP)
Magician (15)
Mentor Spirit(Lion) (5)
Spell/Spirit Aspect(Combat/Fire) (+10)
Spirit Bane(Water) (+10)
Talisman Geas(Earring Lions head w/ Ruby Eyes also Power focus force 2) (+10)
SINner(non-criminal) (+5)
SPELLS(18BP)
Stunbolt
Powerbolt
Ram(Door)
Shattershield
Manabolt
Fireball
SPECIAL(4BP)
Bonded Force 2 Power focus (2)
Bonded Force 2 Weapon focus (2)
GEAR & LIFESTYLE (100,000¥) (20BP)
Power Focus Force 2 (50,000)
Weapon Focus Force 2 (20,000)
Predator IV (350)
Ares Alpha (1700)
4x Spare Clips (20)
230x EX Explosive ammo (2300)
230x Gel Rounds (690)
230x Regular Rounds (460)
5x Mini Flash Bang Grenades (150)
5x Mini Fragmentation Grenades (175)
5x Mini Smoke Grenades (150)
Chameleon Suit (8000)
-Chemical Protection rating 4 (1000)
-Fire Resistance rating 4 (400)
-Insulation rating 4 (600)
-Thermal Dampening rating 4 (2000)
Lined Coat (700)
Actioneer Business Clothes (1500)
Concealable Holster (75)
Hermes Ikon Comlink (3000)
-Skin link, Subvocal Mic, Sattelite link, Printer (605)
White Noise Generator rating 6 (300)
Fake SIN rating 3 (3000)
Fake License rating 4 (400)
Tool Kit (500)
Goggles (50)
-low light, flare compensation, Smart Link, Vision Magnification (750)
Gas Mask (100)
Low Lifestyle 1 month (2000)
525
left over
CONTACTS (4 BP)
Fixer (Connection 2/Loyalty 2)
NOTES
Starting Nuyen: 3D6 + 5 x 50¥
Xenefungus
Aug 20 2006, 08:37 PM
Just in the process creating an investigator type mystic adept I find this thread incidentially.
Would be interested. Problem might be, I use Serbitar's Karma Creation System. So is Raw-Creation a must?
He is definitely slightly better than average Raw-Charakter, but imho not overpowered at all nevertheless:
[ Spoiler ]
by now im so far:
Race Human
Awakened Mystic
Body 4
Agility 4
Reaction 3
Strength 3
Charisma 4
Intuition 6
Logic 3
Willpower 3
Edge 6
Magic 6
i know three attributes at 6 looks much..but rember neither of them (with the exception of edge perhaps) really gives him any true combat power
Assensing (Astral Signatures) 6 (+2)
Perception 4
Etiquette 4
Throwing Weapons (Knives) 4 (+2)
Dodge (Ranged) 4 (+2)
Magic Theory 6
some detective knowledge skills and a few of those languages you mentioned.
Mentor Spirit: Owl (+2 dice for assensing and perception)
Sensitive System
SINer (citizen)
Astral Aspect (would use the specialised thweak rule: +2/-6 modifier ..if you dont mind)
Mentor Spirit Geas
..handicaps are worth 40 bp, but i only counted them as the maximum of 35, because of some doubelling when it comes to astral aspect and mentor spirit geasa, and there are arguements about magicians with sensitive system, too..
Astral Perception 1
Enhanced Perception 3 0,75
Multi-Tasking 0,5
Eidetic Memory 0,5
Linguistics 0,25
Power Throw 6 1,5
Missile Mastery 1
Quick Draw 0,5
what this char is capable of: mainly noticing things: both astral and mundane. Rolls 19 (+2 for signatures) dice when it comes to assensing, 14 for perception)
his multi-tasking makes him improve is perception even more, eidetic memory lets him never forget anything he has noticed.
all he can do in his one and only initiative pass in combat is throwing those funky throwing knives …at a base DV of 10, ok :-> ..but 10 dice for attacking are not really much..
furthermore he is quite capable of going to most places with his all-legal equipment (except the fake SIN for those ..special situations that occur..quit frequently) and his exaptable charisma and nice etiquette skill combined with the ability of adopting new languages quite rapid let could let him be a second face perhaps..
for those w/o street magic: he is NOT ABLE of performing ANY other magical actions besides assensing (and astral combat, if i bought it)
no special gear with his 9K nuyen..some sense enhancement, throwing knives, jackt, etc. low lifestye.
Didnt write down a background story yet, but i think of him as being an ex officer who once found out too much and was fired from the security agency (lonestar? ;P) he was working for. his yet missing knowledge skils and those 4 connections i already paid for (20 BP in the raw system) would reflect this. nowadays he works as an investigator for anyone who has some *extraordinary* problems to solve.
his darting hobby^^ turned out to save his life quite a few times but he is perfectly aware of the fact that he needs *friends* to survive in the shadows. and in certain hours he is really jealous of those mages who fly through the air while throwing fireballs..
In hope of positive response,
Xene
JackRipper
Aug 20 2006, 11:58 PM
Krayola: Nicotene isnt an appropriate addiction (per Core rules)
Xenefungus: I unfortunately have to insist on raw characters. If you'd like to create with core rules, i'd be happy to consider him.
krayola red
Aug 21 2006, 12:16 AM
Gotcha. I'll just RP it then and find some other flaw for 'im.
krayola red
Aug 21 2006, 12:25 AM
Also: wow, we got a lot of spellslingers in the group!
JackRipper
Aug 21 2006, 01:17 AM
currently this is the selection period
Xenefungus
Aug 21 2006, 07:06 AM
Thanks, but I'm out. Don't like the Core-Creation-Rules at all
Have a lot of fun all together, a magic-based Campaign can surely be interesting.
JackRipper
Aug 21 2006, 03:52 PM
Sorry you feel that way Xene, I just find it easier to use a "common" rule setting.
G.NOME
Aug 21 2006, 04:12 PM
Fangirl: If your hermetic mage character was around during the "Bug City"-era CZ, etc. then there could be a great tie-in with the idea I had for Switch. Otherwise, I think the Orc girl decker is a cooler idea.
Jackripper: Good point about the Blades thing. I think I'll want to go with another Unarmed Combat-related power. Is Counterstrike the same in Street Magic as it was in SR3?
Critias
Aug 21 2006, 04:15 PM
QUOTE (G.NOME) |
Jackripper: Good point about the Blades thing. I think I'll want to go with another Unarmed Combat-related power. Is Counterstrike the same in Street Magic as it was in SR3? |
Nope. To use Counterstrike in SR4, you have to first parry or block (not dodge or full defense) a melee attack. Then, you take the character's levels in Countrstrike plus any net hits achieved during that block or parry, and add that many dice to your next melee attack roll (as long as that melee attack roll is his next available action).
Quite a bit funkier than it used to be, but still kind of cool for .5 a level. Though I've yet to try it out, my Adept bought a single level in it (just to see how often the block/counter even comes up, before investing any more).
G.NOME
Aug 21 2006, 05:04 PM
Revised CS
[ Spoiler ]
Switch
Metatype : Elf
Adept
Body: 3
Agility: 4
Reaction: 5
Strength: 4
Charisma: 3
Intuition: 5
Logic: 3
Willpower: 4
Edge: 1
Magic: 6
Initiative: 10 (12)
IPs: 1 (2)
Stun: 12
Physical: 11
Essence: 6
English : N
Japanese : 2
Parazoology : 3
Japanese History (Tokugawa Era) : 1 (+2)
Chinese History (Ming Rebellion) : 1 (+2)
Magic Background : 2
Biology (Parazoology) : 2 (+2)
History : 2
Martial Arts : 5
Poison antidotes : 2
Chemistry : 3
Active Skills
Dodge (Ranged Combat) : 2 (+2)
Blades : 5
Unarmed Combat (Martial Arts) : 5 (+2)
Instruction (Combat) : 2 (+2)
Etiquette : 2
Inflitration : 4
First Aid : 2
Pilot Ground Craft (Bike) : 2 (+2)
Survival (Urban) : 1 (+2)
Positive Qualities
Toughness
Negative Qualities
Spirit bane (Insect Spirits)
Gremlins 4
Weapons
Monofilament Sword
Sword
Katana
Pole Arm
Armor
Leather Jacket
Helmet (Regular)
Armor Vest
Yamaha Growler (Off-Road Bike)
Commlink : Sony Emperor
OS : Renraku Ichi
Micro Tranciever (Rating 5)
Equipment
Survival Kit
Medkit (Rating 4)
Medkit Supplies
Antidote Patch (Rating 5)
Antidote Patch (Rating 5)
Stimulant Patch (Rating 5)
Stimulant Patch (Rating 5)
Trauma Patch
Glasses
+Flare Compensation
+Thermographic Vision
+Vision Enhancement (Rating 2)
+Vision Magnification
Headphones
+ Select Sound Filter (Rating 2)
+ Spatial Recognizer
Flashlight
Fake SIN (Rating 2)
Fake License (Large Bladed Weapons) (Rating 3)
Adept Powers
Critical Strike (Level 3)
Mystic Armor (level 2)
Improved Reflexes (level 1)
Counterstrike (Level 1)
Killing Hands
Spell Resistance (level 1)
Combat Sense (Level 1)
Attribute Boost (BOD,Level 1)
Contacts
Fixer (L:1 C:1)
Switch has been in town for a couple months now, and has found a fixer that is reasonably reliable.
Occult Investigator (L:2 C:1)
Switch has worked with an Occult Investigator on a couple of jobs, including cleaning out some Devil Rats and breaking up a Hellhound-dogfighting ring.
Low Lifestyle: 1 month
JackRipper
Aug 22 2006, 06:50 PM
Okay this my rundown (Please correct me if I miss someone) at this point I have:
DireRadiant: Mystic Adept
Fangirl: Mage or Hacker
Krayolared: Paranormal Investigator
G.nome: Adept (Bug hunter)
Mekalus: SpecOps Mage (Aspected)
Arakary: Rigger
mattxyzed: Mage
Venenum: Adept (Troll)
If I have missed anyone that has shown interest and posted (even a small discript) please let me know here.
Also, if I am missing a detail like youre aspected mage or shaman please pipe up that info also.
Cedric Rolfsson
Aug 22 2006, 07:33 PM
Jack, if you're still seeking players I'll throw one in.
Hermetic mage- a human scholar whose studies have lead him down a path that's perhaps best left alone.
I'll have the CS finished in a couple of hours, do I post it here or PM it?
JackRipper
Aug 23 2006, 02:38 AM
Spoiler here is fine or PM me if you'd like.
JackRipper
Aug 23 2006, 08:52 PM
Okay, since I have plenty of magical candidates, i think i should recruit a blunt or two (not the kind you smoke, the mundane, non magical character type)
So, this is the call for the mundane types of characters (Hackers, Samurai,gangers, etc...) If you think you have a concept that has been signifigantly touched by evil to get pissed and hunt it down, here's your shot.
Fangirl, i do know youre still undecided so spots still open for consideration.
Cedric Rolfsson
Aug 24 2006, 02:57 PM
Okay, here is the synopsis for my character.
Jack, still interested, see PMs for CS and Background
JackRipper
Aug 24 2006, 10:24 PM
My magical candidates
If you possess the Street Magic book, can you please post what tradition you'll be following.
G.NOME
Aug 24 2006, 10:43 PM
I don't have Street Magic, but my adept character is going down the Path of the Warrior (in case you couldn't tell).
edit: No religious beliefs, although he's read up on Taoism and Buddhism and had Episcopalian parents.
Cedric Rolfsson
Aug 24 2006, 11:08 PM
Scholar type- Chaose Mage most likely.
JackRipper
Aug 24 2006, 11:19 PM
Also, any religious beliefs
FanGirl
Aug 24 2006, 11:33 PM
I'm sorry, but I'm going to sit this one out. I'm already in another game now, and I don't want to risk biting off more than I can chew.
Please feel free to steal my character concepts.
DireRadiant
Aug 25 2006, 02:32 AM
Shamanic Tradition - Dragon Mentor - Christian (Catholic)
JackRipper
Aug 25 2006, 06:13 PM
Sorry to lose you FanGirl but, Thank you for posting your withdrawl.
krayola red
Aug 25 2006, 08:55 PM
Right now - Vodun, Adversary mentor
I'm actually thinking about changing Clay's tradition to Hedge Witchcraft. There's just something about a male hedge witch that makes me snicker.
Cedric Rolfsson
Aug 26 2006, 12:16 AM
Rules Question:
With a spell sustaining foci, can the magician to whom the foci is bonded voluntarily 'disrupt' the sustained spell at will? Page 191 doesn't talk about it and I can't find any references in Street Magic.
It says if a spell foci's spell is disrupted the magician can use the sustaining foci to sustain another spell. p. 191 SR4. Does 'deactivation' of the sustaining foci cause disruption? Can a magician use the Force 3 sustaining foci to sustain a physical barrier and then decided to dump the physical barrier and immediately cast and use the foci to sustain a detect enemies spell? Are their any tests involved or anything? Does a deactivated sustaining foci become blank, or upon activation does it immediately 'restore' the spell it was previously sustaining, because that would mean the character whose focus is snatched away from his person would have to recast the spell to get the benefit of the sustaining focus again.
I'm posting here to and elsewhere, sorry if this question doubles up.
Mekalus
Aug 27 2006, 05:35 AM
Sorry for the delay after spending some time studying the traditions provided in the Street magic Ill have to say that Leo would be closest to the Druidic tradition, definitely shamanic as he has a mentor spirit (Lion). Please let me know if something doesn't jive with the above. I am not set in this but it seems to be the best choice.
Cedric I may be out of line answering your question but it is my understanding that the person bonded to the focus can as a free action turn it off at any time. This effectively kills the spell it was sustaining. When turning it back on it will no longer have a spell and will have to have the spell cast into it again. Sorry if I am out of order here please just say so.
JackRipper
Aug 28 2006, 03:09 PM
I'm away from my books at the moment (school) but when I get home I'll look into it. From first glance I think Mek is right, but like I said I'm away from my books so i'll look at it later.
Mek, is Lion one of the Druidic totems? (not near book at the moment)
Cedric Rolfsson
Aug 28 2006, 04:32 PM
Mekalus, no problems answering, I'll take data anywhere I can get it.
I've talked it over and in looking at p. 191 and was reminded that each spell focus has to be attuned to a specific category (Detection, Combat, etc.) so I couldn't go from manipulation to detection at the least.
As for the 'disruption' the general consensus seems to be the same as your answer. Thanks.
JackRipper
Aug 29 2006, 12:58 AM
Quick notice and a bump
For those still interested (and havent posted a BG/CS wednesday the 30th is deadline)
Mek, there are 3 types of druids, and since you're a shaman so that takes away one type.
Mekalus
Aug 29 2006, 01:24 AM
Ok so I am a wild druid then? Sound good? Only downside is he has a lot of tech so not sure how thats gonna work. Hmm maybe he should be Hindu? Problem here for me is when I created him I didn't pay very close attention to the traditions as you are the first GM interested in them as part of the chracter background. I will go with wild druid unless you think thats a bad fit in which case I will give the Hundu tradition a try.
JackRipper
Aug 29 2006, 06:37 PM
I think wild druid is hard since you'd shun the modern world, but the 'new age' druid (the non hermetic one) would fit. It comes down to what you want to roleplay in the end. I can only provide guidance (which amounts to my 2 cents) the rest is up to your personal likes
Cedric Rolfsson
Aug 29 2006, 08:29 PM
I got my finalize CS and BG off to you JackRipper, via PM
Mekalus
Aug 30 2006, 06:21 AM
OK thats cool new age sounds better to me also.
JackRipper
Aug 30 2006, 08:43 PM
Okay folks its the deadline date, so those of you who havent posted/pm'ed a bg/cs you need to by midnight.
Those of you who have and still in please post saying so.
Thanks
DireRadiant
Aug 30 2006, 08:45 PM
so....
I'm in, can't wait for the extended philosophical arguments.
JackRipper
Aug 30 2006, 08:54 PM
That'll be good roleplay, which I reward
Cedric Rolfsson
Aug 30 2006, 10:53 PM
I'm still in, my CS and BG were finalized and re-sent yesterday.
krayola red
Aug 31 2006, 12:08 AM
I'm totally in.
Mekalus
Aug 31 2006, 05:32 AM
Im in
JackRipper
Aug 31 2006, 08:22 PM
Hmmm...seems we already have casualties to our list.
I'll be giving another day to post interest from prior submitters.(But can run with what I have)
Our thread (which I'll ask you all not to post on yet) is called Malleus Maleficarum.
JackRipper
Aug 31 2006, 08:33 PM
PLEASE READ THE OOC THREAD....BONUS AWARD AVAILABLE.
ARKARY
Aug 31 2006, 10:46 PM
I'm still in too.
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