FrankTrollman
Sep 23 2006, 09:25 PM
Any tradition can get a materializing spirit if hey want to by simply using the Inhabitation option on a drugged up stray cat. Once the spirit manifests True Form, it's a materializing spirit regardless.
In fact, I seriously questioned the need for even having a materializing ally option on those grounds. Since you can just kill a chicken to get a materializing spirit if you want one, why not just sit things out and let people plot and scheme their own allies based on the Inhabitation results?
The only reason that the materialization option is in there is because of the argument "Think of the kitties!" (I'm not kidding).
So if you find the materialization option of allies confusing, just take it out. It doesn't do anything except allow vegans to have ally spirits.
-Frank
fistandantilus4.0
Sep 23 2006, 09:37 PM
"think of the kitties"
huh?
Slithery D
Sep 23 2006, 09:50 PM
If you successfully inhabit a cat you destroy the cat's mind. If you fail in inhabiting it, you destroy the mind and body and get a materializing spirit in the form of a cat. Why not just give them materializaiton so they don't have to kill a cat to get it?
Sheesh.
fistandantilus4.0
Sep 23 2006, 10:05 PM
wow... sorry, just didn't know the designers were down with PETA.
*disclaimer* "No kittens were harmed in the making of this Ally Spirit"
DragginSPADE
Sep 25 2006, 01:31 AM
QUOTE (Steak and Spirits) |
Am I late on the draw by noting that you can always twink out your ally spirit by making it an Ares Viper Sliver gun, and having sex with it? |
As soon as I saw the name of this thread, I wondered how far in it would be before someone mentioned that....
Jaid
Sep 25 2006, 03:08 AM
QUOTE (DragginSPADE) |
QUOTE (Steak and Spirits) | Am I late on the draw by noting that you can always twink out your ally spirit by making it an Ares Viper Sliver gun, and having sex with it? |
As soon as I saw the name of this thread, I wondered how far in it would be before someone mentioned that.... |
of course, this is only true if it's dikoted. the dikoting is very important.
in any event, one very important aspect of materialisation is lost from inhabitation: the choice of many different forms for your ally spirit.
so materialisation is still more versatile than inhabitation.
(and arguably, a true form spirit would not necessarily look like it's intended host at all. consider insect spirits, for example).
FrankTrollman
Sep 25 2006, 04:38 AM
QUOTE (Jaid) |
in any event, one very important aspect of materialisation is lost from inhabitation: the choice of many different forms for your ally spirit.
so materialisation is still more versatile than inhabitation.
(and arguably, a true form spirit would not necessarily look like it's intended host at all. consider insect spirits, for example). |
I thought that was pretty clear in the Inhabitation and Ally description, but apparently needs to be highlighted:
QUOTE (Street Magic @ p. 100) |
The spirit takes form on the astral plane and gains the powers of Astral Form and Materialization (see pp. 287 and 289, SR4). A true form spirit bares no resemblance to the original host vessel and has the skills, attributes, and knowledge of the spirit alone. |
QUOTE (Street Magic @ p. 104) |
Inhabiting allies may also have additional forms purchased for them, however these are only available if the Inhabitation results in a true form ally spirit (in which case the spirit’s base form will still reflect the vessel’s original form). |
-Frank
Jaid
Sep 25 2006, 05:33 AM
hmmm.... right you are... i must've missed that in my quick read-through (inhabitation has never really appealed to me much, crazy cyberware nonsense notwithstanding).
Rotbart van Dainig
Sep 25 2006, 05:22 PM
So the true Petro Hougan let's his Ally inhabit a child, and when it surfaces in True Form, he uses the Child's Mother as Sacrifice to create a Great Blood Ally Spirit.
FrankTrollman
Sep 25 2006, 05:52 PM
QUOTE (Rotbart van Dainig) |
So the true Petro Hougan let's his Ally inhabit a child, and when it surfaces in True Form, he uses the Child's Mother as Sacrifice to create a Great Blood Ally Spirit. |
Well as written the true Petro Houngan sacrifices the child's mother to make a Great Blood Spirit, and then captures a kindergarten full of children to subsequently sacrifice to his spirit in order to make it do a one eighty.
And by "one eighty" I don't mean "turn around" so much as "add 180 points to its Force and destroy Tokyo".
Personally, I try to pretend that the Blood Spirit rules didn't happen. Honestly, I don't know why they happened. I pointed out the whole "unlimited power" thing months before the book hit the shelves and I submitted a version of Spirit Essence Drain that didn't do that. :shrug:
-Frank
Big D
Sep 26 2006, 08:21 PM
Not to interrupt the materialization/inhabitation thread, but how do Allies handle knowledge skills? Do they have to be bought with karma like active skills, and if so, do you buy them at Fx2 rating?
It occurs to me that even if you don't save up for the F9+ combat munchkin, something in the F6-7 range could out-face most faces, given some social skills. However, in social environments, without knowledge skills, the odds of the ally missing important information or appearing clueless would be a lot higher. And, if the other guy twigged to the fact that they were talking to a spirit, they'd probably get paranoid in a hurry.
Also, can allies handle AR, using only physical input and display? Having them on the team network during a run would make a big difference at times. I am NOT suggesting a AR hacker spirit; mages shouldn't be able to take level 1 in a hacking skill just in order to give it to their ally. I could see an ally as a rigless wheelman, though, flying/driving a single vehicle by HUD and manual controls.
fistandantilus4.0
Sep 26 2006, 08:33 PM
hmm.. the realistic form power says that a spirit would have a pulse and proper organs and all that right?so does taht mean they're brain would be able to handle ASIST? I;d think a spirit would have serious problems in a place w/ no magical senses though. Would be like going deaf, wouldn't it? Suddenly noe of the senses you've always relied on and taken for granted is gone?
Wiseman
Sep 26 2006, 08:44 PM
QUOTE |
Also, can allies handle AR, using only physical input and display? Having them on the team network during a run would make a big difference at times. I am NOT suggesting a AR hacker spirit; mages shouldn't be able to take level 1 in a hacking skill just in order to give it to their ally. I could see an ally as a rigless wheelman, though, flying/driving a single vehicle by HUD and manual controls. |
As a general rule, spirits cannot interact with the matrix, AR or VR.
However allies with inhabitation power and a Hybrid Merge or a Flesh Form Merge are able to utilize DNI and "Augmented abilities". Which I think is the only case of them being able to use AR (If even then).
Even more interestingly, a Flesh Form merge gives them all the abilities/active skills/knowledge skills of the host. So lots of things are possible.
Inhabitation doesn't clearly address whether a flesh form still gets the spirit powers and modifiers to physical stats, and its implied that the host now uses the spirit's mental stats (since the host's mind is consumed). Seems to me a break around the need to purchase any skills for the spirit at all (in certain circumstances).
Example: Papa Grim, a Voudoun priest watched the horrific beating of his beloved spouse Callipso by some up and coming wizzer gang. Being a powerful Houngan, Papa Grim decides to "save" his wife (who he cannot bear to lose) by conjuring an ally spirit into her dying form (assuming he had the metamagic/formula/lodge/etc.). With the use of his binding dice, he helps sway the inhabitation test to a Flesh Form merge with her hibernating body.
Now his wife was no small fry voudoun priestess herself. So does this ally spirit have all of her magical skills/abilities (initiations?)/memories of Callipso + all the spirits powers (minus astral form) + the spirit skills + the physical stat modifiers??
In that case, it seems to bypass the need to "give" your ally a skill or spell while still gaining those benefits at no Karma....
What if it inhabited a decent hacker in a Flesh Form. Can it hack? It says under hybrid that unlike possession an inhabiting spirit CAN use DNI.
I'm still trying to figure this all out.
Big D
Sep 26 2006, 09:16 PM
I wouldn't think that Realistic Form would allow DNI/ASIST (it's a visual appearance and doesn't even cover astral), but I can't come up with an explanation for why AR (with purely physical controls) wouldn't work. On its most basic level, there's not much difference between AR and a walkie-talkie in terms of interaction.
Yeah, voodoo hacker zombie ally spirits... err... yeah.
Just wait until the bugs learn that trick...
FrankTrollman
Sep 26 2006, 09:32 PM
QUOTE |
Not to interrupt the materialization/inhabitation thread, but how do Allies handle knowledge skills? |
That's an excellent question. The original draft took a leaf from the old rules and gave Ally Spirits the mental attributes and Knowledge Skills of the conjurer. This statement was erased (though not completely, the astute can still catch a reference to that rule at the top of p. 106), and I have no idea what it was supposed to be replaced by.
This is the inherent problem with the committy design process. If one person over writes another person's handling of a problem without noticing that they are doing it, the problem goes unaddressed in the final document. I seriously don't know how Allies are supposed to use Knowledge Skills. I know how I wanted them to use Knowledge Skills, and I know that either Rob or Peter didn't like that, but if they ever decided to address that question it didn't make the final edit and I have no clue what their ideas on the subject - if any - look like.
QUOTE |
It occurs to me that even if you don't save up for the F9+ combat munchkin, something in the F6-7 range could out-face most faces, given some social skills. |
Sigh. Yes they can. In fact, this is even more of a potential game balance problem because while combat prowess is kind of meaningless past a certain point (once you can kill a tank but can't beat a nuke, all numbers are pretty much the same), there actually are hard caps for how good a face can be. You can't destabilize the planet by being the hardest core mofo with a katana. But you can destabilize the planet by being a super human hacker or face man.
The oiginal document had Allies cost calculated geometrically, making Allies in excess of Force 6 an experiment in the theoretical rather than practical.
QUOTE |
Also, can allies handle AR, using only physical input and display? |
Heck, if you inhabit a human, your ally can handle VR. You can't expect them to like it, but they can use it.
QUOTE |
Now his wife was no small fry voudoun priestess herself. So does this ally spirit have all of her magical skills/abilities (initiations?)/memories of Callipso + all the spirits powers (minus astral form) + the spirit skills + the physical stat modifiers?? |
Uh yes. Actually, the original document had Allies with the "Sorcery" power. The current version gives them the Magician quality with a prohibition on learning skills from the conjuring group. So if you inhabit a magician with your ally spirit it has the Magician quality and it has Summoning, so it can summon spirits on its own lookout. It can't subsequently raise its Summoning Skill, but now that it has one it can go nuts.
-Frank
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