thewolf
Oct 30 2006, 07:21 PM
@deek
If I get enough done tonight, I may release another development version. I like the idea of building the archetypes in the book, with some small adjustments here or there. I noticed on the Troll Bounty Hunter that the math is wrong on skills (in the book; the program calculates everything correctly). We will have to watch out for that and other problems along the way.
thewolf
Oct 31 2006, 02:07 AM
10/30/2006
Early Development Release: Cayman
(
Dev Site)
New features in this release:
- Fixed nasty XML serialization problems, should work well now
- Updated DAT files with complete catalog of content (thanks to
KeyMasterOfGozer)
- DAT files now have headers with field names and types
- Spells and Adept Powers section now on and cranking
- NumericUpDown controls for attribute purchasing
- Menu bar items either work or are disabled so you can't click on them
- Knowledge skills removed when viewing skills by attribute
- Fixed bug where qualities would double-add
- More error boxes all around. I haven't gotten to everything, but you should see more of them in this version
Progress
Still quite a bit to do, although one or two weeks might bring feature-completeness. Glaring issues include:
- Rest of Magic tab
- Matrix/Technomancer tab
- Gear and Vehicle Customization
- Export/Print functionality
Bug reports are welcome, also I appreciate comments/suggestions for enhancing the application at all times.
Enjoy,
elendel
Nov 1 2006, 12:00 AM
Well, crap.
This looks pretty cool, and is pretty much what I've been putzing at off and on for the last year or so. Suppose I should check these forums more often, might have been able to save you some work.
I've been working (well, mostly not working) on a 4th ed character generator since I got my grubby hands on the first sample characters, mostly as an exercise to learn Java and XML and all that. Since you went and beat me to the punch, I'm throwing my code out there in case you (or anyone else) finds it useful...
See
http://svn.wyrdtech.com/It's all XML based data, and I was working on an XSLT for the character when I last mucked with it... Well, among other things - because it's basically a learning project for me I tend to just jump in and work on whatever. Think the last thing I attempted was to start using XSDs for the data, don't think the current svn source even runs right now.
It has basic functionality, mainly missing Gear, Bio/Cyber, Magic, Contacts, and a decent UI. Ok, it has two UIs (switched APIs halfway through), but neither is complete... far from it. I'm actually pretty jealous of yours.
Anyway, let me know if this is useful. I'll probably continue to plunk away at it, but at this rate it won't be done until 5th ed is out...
Elendel
craigpierce
Nov 1 2006, 12:07 AM
QUOTE (elendel) |
...5th ed... |
AAAAHHHHHHHHHH!!!!!!!!!!!!!!!
thewolf
Nov 1 2006, 03:57 AM
@elendel
Welcome to Dumpshock. I'm amazed at how similar the programs are, tabbed interface and everything. I wish .Net had cool tabs like that though. If you'd like to contribute, I am looking for help on taking the XML files and applying a stylesheet to them to make a "pretty" character sheet to print out. It looks like you were doing the exact same thing with your project. Anyways, cool Java project, I remember those days. Let me know if you would like to help out.
KeyMasterOfGozer
Nov 1 2006, 05:20 AM
On the Qualities Tab.
I tried to add the Negative Quality "Aspected (Conjourer)" to a character. Selecting the quality and pressing the lower "Add" button produces no results. By selecting the quality above it "Weak Immune System", it adds to the list as expected.
I suspect that I made some mistake in the qualities file. It was the first one I did.
Clicking on the Matrix Tab causes the App to go unresponsive for 5-10 seconds, then die.
Everything else seems to work as expected (knowing that you have not go to several tabs yet).
KeyMasterOfGozer
Nov 1 2006, 05:31 AM
Where are your "Options" going to be stored? Registry or a local file or other option?
I vote for a config file.
thewolf
Nov 1 2006, 01:38 PM
@KeyMasterOfGozer
On the negative qualities, you used parentheses for the aspected ones and several others. If you changed "Aspected (Conjurer)" to "Aspected, Conjurer", you shouldn't have a problem loading them. Either I can make those changes to the DAT files, or you can and just send me the updated ones.
The options will be a config file. I am shooting for XCOPY and run deployment, so that should work out nicely.
I am unable to reproduce your Matrix tab issues. There really aren't any events tied to that tab, so I'm not sure what would be causing it. Any steps or states I'm missing here?
KeyMasterOfGozer
Nov 1 2006, 02:34 PM
QUOTE (thewolf) |
@KeyMasterOfGozer On the negative qualities, you used parentheses for the aspected ones and several others. If you changed "Aspected (Conjurer)" to "Aspected, Conjurer", you shouldn't have a problem loading them. Either I can make those changes to the DAT files, or you can and just send me the updated ones.
I am unable to reproduce your Matrix tab issues. There really aren't any events tied to that tab, so I'm not sure what would be causing it. Any steps or states I'm missing here? |
I've only used C# for one or 2 projects, do you know off hand why a parenthese in a label string breaks it? (Just curious)
No, I can start the Application from scratch and do nothing but click on the Matrix Tab to make the crash happen. It's not really that important, I probably have some rogue DLL of a different version than you.
thewolf
Nov 1 2006, 03:02 PM
KeyMasterOfGozerThat's not a C# thing. I'm splitting and trimming the text of the selected item off of the first open parentheses character, so putting one in before the +/- BP value will cause it not to match to the internal table of valid qualities later on. I think that last sentence was English, but I'm not sure
The Matrix tab thing is a mystery. I really can't think of a reason why it would do that.
elendel
Nov 1 2006, 06:44 PM
QUOTE (thewolf) |
I am looking for help on taking the XML files and applying a stylesheet to them to make a "pretty" character sheet to print out. |
Suppose I could take a stab at that - do you have any official format for the XML, or should I just go by what the program outputs?
I have the following custom char sheet I was working to recreate in html already:
http://www.wyrdtech.com/wikipub/Main/FunGa...rSheet-rev2.pdfDoesn't have everything, but it might make a good start.
thewolf
Nov 1 2006, 08:56 PM
@elendel
The program output is all I really have at this point. An XML schema would be nice to have to standardize everything. I really expect many XSL designs to come out for the base XML data, so that would be good. I don't imagine huge changes will happen in the XML format outside of the sections that remain to be implemented in the program.
PS - Your username reminds me of Elendil from LOTR. Any connection?
elendel
Nov 1 2006, 10:53 PM
QUOTE (thewolf) |
Your username reminds me of Elendil from LOTR. Any connection? |
Yes. My mom was a big Tolkien fan, but apparently not a very good speller - it's my middle name.
I'm looking at the generated xml now, should be able to whip up a simple xslt fairly quickly. I'm still learning this stuff, though, so it probably won't be pretty.
KeyMasterOfGozer
Nov 2 2006, 12:01 AM
This is definitly a great start. Looks very nice. If you don't mind, I'd like to suggest a look at the latest excel spreadsheet based on the one WizDoc started. Yous has a nice overall layout, but I really liked a few details on that spreadsheet. Most of them involved showing the calcualted Pool rather than just the base skill, so like where you have Skill,Value,Attrib., his has SKill,Value,Attrib,Pool, so you can see how many Dice to roll for each skill without having to do the math. He also had a section for basic combat mechanics so you know how many dice to roll for all the parts of combat without having to look it up.
Anyway, I think it looks great!
deek
Nov 2 2006, 01:09 AM
Just grabbed the new build...I'll put a few hours into it over the next few days...based on reading the thread, I am thinking we should be looking at a pretty clean build.
First thing, my saved XML's load and save fine, so that is awesome.
I reloaded Bounty Hunter, and BPs looked good. As mentioned, the listed costs in the book are off, but it does build out to 400 BPs. Same with the Covert Ops and Enforcer...all seem to balance at 400 BPs, so that is good.
Generally speaking, there a handfuls of knowledge skills missing, and I would recommend allowing some free form entry of them, so if something isn't on the list, we can just type them in. I am not going to touch magic, matrix or get too picky on the gear just yet, as I know you are still working on that stuff.
I did notice the options menu and that will be really nice once that is working.
@thewolf
I do have one issue found so far:
1) Native languages (not sure if this was already brought up or not, I seem to think it has). If you buy your native language when you still have free knowledge BPs, everything is cool. If you wait until you are out of them, such as how the Enforcer is built (assuming you build top to bottom), the native language ends up costing a point. From my understanding, a native language is free, so once that checkbox is checked, it should never cost a point, regardless if you are in your free points or not. I would also suggest locking native languages down to just one per character. And I do remember someone mentioning this, that it would be nice to have an "N" indicator or something, to show it is a native language.
Overall, things are looking really good. Of the three templates I have entered, they all came out to 400 BPs. Attributes were solid and that is including the cyberware augmentations, so that is great. No problems with the Contacts page.
@KMoG (KeyMasterOfGozer)
Would it be too much trouble to ask adding the rest of the knowledge skills found in the character templates? Its nice to have them there, in case other people want to use them. Same with Languages...as I know Sioux is currently missing.
I suppose if we get some free-form text for this kind of stuff, then it doesn't really matter...
@Any Other Testers
I plan on running through some more template builds then some random testing. Looks like the Face, Smuggler, Sprawl Ganger and Weapons Specialist can be built without having to worry about magic or the matrix (minus the commlink, of course).
thewolf
Nov 2 2006, 04:43 AM
@deek
Yay, glad you are not having many issues. The native language is a total hack, I know I need to firm up those rules and fix a few things. It's always problematic when you want a rating to be a character value in one instance, and a numeric one in another.
You should be able to test the magical sample characters too. Only magical items and mentor spirits/traditions doesn't work, which none of the archetypes should need.
deek
Nov 2 2006, 05:23 AM
Ok, with the magic working, there are some more options to build...cool.
Not sure if you are interested or not, but I threw together a quick bug reporting page on my site:
http://www.deeksworld.com/DnCrg/display.phpThere is some test data in there (which I plan on deleting), but I put it together with simplicity and the minimum required needs in mind. Not sure if you or other testers would find it useful, but if anyone does, please feel free to use it.
I was thinking that would be a fairly easy way to track stuff and have an idea of what you might need to work on...anyways, I figured I would share.
thewolf
Nov 2 2006, 05:37 AM
@deekHoly unstyled HTML Batman! Have you heard of CSS?

Looks cool. I don't mind using it, I thought about doing something like that but wasn't sure if enough there would be enough bugs and testers to make it worthwhile. I'll certainly check it from time to time though.
dog_xinu
Nov 2 2006, 12:17 PM
QUOTE |
@dog_xinu Open and Save are the only File menu items that work currently. Sounds like your setup is ok, I'm not sure why you wouldn't be able to save and reopen your characters. Try another test character and then hit the Save option from the menu and see if you can get it to save as an XML file. Start from there and let me know how it works.
|
It was me. I rebooted the virtualized winXP machine and it now works great. I even upgraded to the latest code and that works even better. keep up the good work. And if there is any QA/grunt work you need, let me know.
dog
deek
Nov 2 2006, 01:07 PM
QUOTE (thewolf) |
@deek Holy unstyled HTML Batman! Have you heard of CSS? Looks cool. I don't mind using it, I thought about doing something like that but wasn't sure if enough there would be enough bugs and testers to make it worthwhile. I'll certainly check it from time to time though. |
Heh...yeah, like I said, I just whipped something together...I didn't focus on the HTML last night...just the PHP and mysql backend, then went to bed:)
Yeah, usage is the key...if we don't have enough bugs being reported, then it doesn't matter. Either way, its out there in case anyone does want to use it...at the very least, it will help me keep track of the stuff I have reported...
KeyMasterOfGozer
Nov 2 2006, 02:20 PM
QUOTE (deek) |
@KMoG (KeyMasterOfGozer) Would it be too much trouble to ask adding the rest of the knowledge skills found in the character templates? |
Actually, it would
I'm really busy at work right now, but please, you should feel free to key them in on the skills.dat file and send it to either myself, or thewolf, it'll get put into the next build. just be sure to tell the forum that you are going to do that so that no one else starts working on it. Let us know if you need help editing the file.
Easiest way I know to edit is to...
1) open Excel, then file->Open, (it's important to use file open rather than double clicking file, because you get a different dialog).
2) Select Files of Type: "Text Files (*.prn; *.txt; *.csv)
3) find the data sub-folder for wherever you have the program
4) type "*.dat" in the "File name:" field and press enter.
5) select the skills.dat file
on the wizzard that comes up:
6) select "Delimited" at top. then press next
7) uncheck "Tab" and check "other", then type "|"(that's shift-backslash) in the text box beside other. press "Finish" button
deek
Nov 2 2006, 02:25 PM
Ok, I will commit to it, then. I'll start working on putting in the rest of the knowledge skills from the character templates in the core rulebook. I should probably have that done by Monday, as I have a busy schedule to keep in mind this weekend. So, nobody else work on that stuff!
@thewolf
I entered issues 7 & 8 (on my bug tracking tool), both concerning native languages. These are currently my only current issues to report.
KeyMasterOfGozer
Nov 2 2006, 08:53 PM
QUOTE (thewolf) |
That's not a C# thing. I'm splitting and trimming the text of the selected item off of the first open parentheses character, so putting one in before the +/- BP value will cause it not to match to the internal table of valid qualities later on. |
I fixed the qualities.dat file by taking the parens out, it's up in the usual spot
Eleazar
Nov 3 2006, 03:15 AM
I should have time this weekend to take a look at cayman. I have downloaded it but haven't had time to take a thorough look yet.
thewolf
Nov 3 2006, 03:53 AM
Cool, glad everything is rolling for everyone. I should get a chance this weekend to put some more functionality in, but probably not enough for a release until the 12th or so.
thewolf
Nov 12 2006, 04:08 AM
Update
I have some matrix tab functionality in, but I haven't done as much work on the project as I would have liked. The next release might be in a week or so.
Anyone working on an XSLT for the XML character sheet? That would be nice to have for the next version if possible.
deek
Nov 13 2006, 04:30 PM
I've been slacking on my testing, and that data input I committed to...
I did use the latest build to create some NPCs for my game...didn't run into any problems there. I basically just stay away from magic (I know its in there, I just haven't tested it yet) and commlinks/matrix stuff...which has been sufficient for henchmen and groups of gangers.
I do still need to get on the skills data entry...but I don't know what my time is this week.
Kairo
Nov 13 2006, 05:13 PM
Ditto. I've done twenty or so test NPCs but stayed away from the tabs that weren't completed yet. So far, I've not run into any problems that weren't documented here already.
thewolf
Nov 13 2006, 07:03 PM
Yeah, I think I was following the Path of the Burnout there for a while. Suddenly my magic didn't work, so I switched to BTL's.
Glad the current stuff is working ok. Adept powers and spells should be fine, although some powers don't have the right flags set in the DAT files.
craigpierce
Nov 13 2006, 08:12 PM
QUOTE (thewolf) |
Yeah, I think I was following the Path of the Burnout there for a while. |

Been there! (Frag, I'm there now...)
Eleazar
Nov 14 2006, 03:16 PM
I have the same story as Kairo but didn't test 20, WOW hats off to you. The one thing I did notice was that some knowledge skills are still showing up in Logic when sorting by attribute; Intuition looks great.
Another minor problem, the Professional Knowledge Skills are not arranged alphabetically, all of the other ones are.
Another minor problem, the Positive and Negative qualities are alphabetically arranged correctly until you get to the end of the list. There you will find a fair share that just got placed after them.
I got an unhandled exception. It happened when I went to add the extendable baton. I set the quantity as 1 and then clicked accessorize. I realize you can't accessorize an extendable baton, but I thought "What the heck, why not". Here is the output:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DnCrg.Form1.button30_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DnCrg
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/z014763/Desktop/DnCrg_SR4_Cayman_10302006/DnCrg.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
Some more information on the unhandled exception. It happened not because of the item, but because I clicked the accessorize button before I had actually added anything to my gear. Meaning the gear list was completely blank and I clicked accessorize. Maybe you can add a message when the user clicks accessorize that says "You must first add gear to the list to accessorize. Then select the gear to be accesorized and click the accessorize button." Or some sort of mumbo jumbo like that. Also, accesorize doesn't seem to work. What exactly is it supposed to do?
thewolf
Nov 14 2006, 05:31 PM
@Eleazar
1. All the skills I see under Logic when sorting by Attribute are active skills. Examples?
2. A lot of the street magic stuff and extra skills are not alphabetized in the DAT files, hence their lack of a sort order in the program. I'm sure that will be addressed at some point.
3. I should really have the Accessorize button on the Gear tab disabled. It doesn't do anything, but apparently something is there in the code it doesn't like. It's not super essential to most characters, so I haven't worked on it at all.
PS, for future reference, I really only need to see the Exception Text portion of a debug message. The assembly crap doesn't matter for the bugs we're working on.
Eleazar
Nov 14 2006, 07:32 PM
Yep your right on #1. I was reading two of the skills incorrectly, now that I double checked.
dog_xinu
Nov 19 2006, 04:22 PM
I am on vacation this week so if there is grunt work you need done, let me know. I can put things in the .dat files, if you need the file sorted in particular way, let me know. whatever.
Thanks
dog
PS> for the sorting of the dat files, if you tell me on which column you want them sorted, I can write you a simple perl script to do that for you so as the .dat files grow in data, you can keep the sorted appropriately. I am a master of perl-fu so just let me know.
thewolf
Nov 19 2006, 09:09 PM
@dog_xinu
Thanks for the offer of assistance. Actually, I am getting close to another release and I may have you sort a few DAT files before I package it all up.
Also, there are a couple of DAT files that need descriptions updated or typed in. It is a lot of data input, but Spells, Adept Powers, and Matrix Programs are ones that need them. Don't work on anything just yet though, as I am currently updating some of the other fields in those files.
thewolf
Nov 20 2006, 04:46 AM
@dog_xinu
Hey, if you get really bored, I could probably just give you the full DAT file set and you could double check the fields for me. Some of the items don't have the correct flags set for multiple levels, ratings, etc. I was going to check those before releasing again, but if you really want something to do, I can send it to you. Email me if you're interested.
thewolf
Nov 20 2006, 05:10 AM
General Announcement
By the way, for those of you waiting with bated breath for the next dev release, it is coming along nicely. Dominica will fix a few issues and complete a lot of functionality. It will probably be the last pre-dev release as we have pretty much hit base feature-completeness. There are some advanced items still not working, but I want to get as much done before releasing as possible.
Estimate for Dominica - 11/26/06
After it goes out, I would really like your assistance in finding the various UI bugs, bad DAT file data, errata issues, and other problems with the software. Also, a glaring hole right now is the lack of a print/export functionality. I need an XSLT maestro to make a pretty looking character sheet, possibly modeled after existing sheet formats. Again, thanks for the help so far in making this product as cool as it can be.
thewolf
Nov 26 2006, 08:10 AM
11/26/2006
Early Development Release: Dominica
(
Dev Site)
Wow, am I glad to get this out. I kinda rushed a bit to release before the weekend, so I wouldn't be surprised if I need to fix a few items and re-release. New with this version is complete Magic and Matrix tab functionality. I hope you like the way the programs and commlinks work. Also, technomancers receive a special "Living Persona" stat section.
The next items on the list:
- Gear and Vehicle Customization
- options.ini functionality (Change BP, allowable sourcebooks, etc)
- Export and print ability
- Some stats on the review tab don't quite work
- Robust character loading/display/saving
- Breakage issues when changing certain values
I really wanted to get the program to this point so it would actually be usable for most people's characters. This should be the last early development release, as the next one will be a real beta version.
Bug reports are welcome, also I appreciate comments/suggestions for enhancing the application at all times.
Enjoy,
Aes
Nov 26 2006, 11:10 AM
Maybe it's just me being stupid, but I can't seem to edit contacts once I've saved them. Is there any way to bring up contact info on a created contact again for editing? Being able to see description/notes would be nice too. As it stands, running a freshly downloaded Dominica, I can't seem to do anything with created contacts other than deleting them.
Also, the positive/negative qualities that come in several degrees (Will to live, high pain tolerance etc) appear to be stacking if I select multiple degrees of the same quality.
thewolf
Nov 26 2006, 01:57 PM
@AesYou are correct on the contact deal. I haven't added a right-click function to edit the currently selected item on any of the datagrids. That would be a good item to add now since all of the datagrids are there.
On the qualities, I should probably add the other levels of a multi-level quality to its exclusion list. That is, if you have High Pain Tolerance 1, you can't take 2 or 3. You might be able to have more than one Spirit Pact though, I'm not sure. At any rate, that can't be smart.
KeyMasterOfGozer
Nov 26 2006, 09:09 PM
Sorry for my absence, I updated the adeptpowers and qualities dat files with some of the metadata entries that I did not understand before. Some of the 1/0 fields required for program functionality. Anyway, I'm not sure I got them all, but it is at least a little better now. I have played with dominica a bit today, looks very good to me. I haven't hit any problems that weren't fixed by my dat file improvements.
@thewolf
My files are in the usual spot.
thewolf
Nov 26 2006, 11:13 PM
@KeyMasterOfGozer
Roger, I will repackage the source with your updated files probably tomorrow. Thanks for the effort.
Dantic
Nov 27 2006, 05:01 AM
Dominica looks super, thanks for all the hard work.
I found one thing, when selecting scorched TM/Hacker quality, I only got +5 not + 10 BP
thewolf
Nov 27 2006, 06:46 PM
Dantic
I'm glad you like it. Your issue is with the DAT files. I need to get KeyMasterofGozer's changes repackaged with Dominica and reposted to the dev site, which I will probably get done this evening.
Penta
Nov 27 2006, 07:44 PM
I note the caribbean islands theme with the release names...What the heck are you going to use for E or F?
thewolf
Nov 27 2006, 07:54 PM
@PentaIf it went that far, I was going to use Easter and Fiji. South Pacific, I know, but a beach is a beach!
Eleazar
Nov 27 2006, 08:36 PM
Caught some issues on the data side and one annoyance.
DataSide:
1. Audio Enhancement and Select Sound Filter don't have ratings under gear
2. Some spells are alphabetically sorted and then others are sorted by the order they appear in the book. I understand where some of this is intentional then other parts I don't.
3. Mapsofts, Datasofts, and Tutorsofts have no rating.
Annoyance:
When adding gear the default for the quantity field is blank. Could you please make this 1 instead. It gets rather laborious and monotonous typing in 1 every single time I want to add something. Or, maybe you can have it remember the value once it has been entered rather than clearing the field every single time an item is added. I would go with 1 as the default entry for quantity since it will be the most used. It would be much quicker and easier if it were the case.
Looks like were still waiting on the magical supplies part of gear. I made a magician character and everything looks good. I will do some more testing. Lastly, it looks like the accessorize bug has been fixed. Though I still have no idea what that button is supposed to do.
thewolf
Nov 28 2006, 05:04 AM
General Announcement
Dominica release updated on the dev site with new DAT files. Should solve some quality issues.
Eleazar
I noticed that after I built the last release. That TextBox field should really be a NumericUpDown. Having the default value be 1 and resetting to that after each purchase would probably make the most sense. Looks like I didn't add any magical gear items to the gear list. Really the data files just need some TLC. Also, the accessorize button will eventually allow you to associate gear items with other gear items, i.e. add a silencer to a gun, modify armor with chemical protection, etc.
Darkraven
Nov 28 2006, 04:50 PM
I downloaded the newest beta and I get an application error:
The Application failed to Initialize Properly 0xc0000135.
thewolf
Nov 28 2006, 05:35 PM
@DarkravenThe distribution is in a ZIP file. Make sure you extract all files to a separate folder somewhere. The application will need to have the DAT files in the Data directory right next to the main application. Also, you will need to have the .Net Framework 2.0 Redistributable installed, available from Microsoft:
.Net Framework 2.0 InstallerDouble check those items and we can go from there. Screenshots might help too to see the exact dialog box that you are getting.